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1 | // Copyright (c) 2021 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #ifndef _OpenGl_GlCore46_Header |
15 | #define _OpenGl_GlCore46_Header |
16 | |
17 | #include <OpenGl_GlCore45.hxx> |
18 | |
19 | //! OpenGL 4.6 definition. |
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20 | struct OpenGl_GlCore46 : public OpenGl_GlCore45 |
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21 | { |
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22 | private: |
23 | typedef OpenGl_GlCore45 theBaseClass_t; |
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24 | |
25 | public: //! @name OpenGL 4.6 additives to 4.5 |
26 | |
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27 | using theBaseClass_t::glSpecializeShader; |
28 | using theBaseClass_t::glMultiDrawArraysIndirectCount; |
29 | using theBaseClass_t::glMultiDrawElementsIndirectCount; |
30 | using theBaseClass_t::glPolygonOffsetClamp; |
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31 | |
32 | }; |
33 | |
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34 | #endif // _OpenGl_GlCore46_Header |