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[occt.git] / src / OpenGl / OpenGl_GlCore40.hxx
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01ca42b2 1// Created on: 2014-03-17
2// Created by: Kirill GAVRILOV
3// Copyright (c) 2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _OpenGl_GlCore40_Header
17#define _OpenGl_GlCore40_Header
18
19#include <OpenGl_GlCore33.hxx>
20
21//! OpenGL 4.0 definition.
22template<typename theBaseClass_t>
23struct OpenGl_TmplCore40 : public theBaseClass_t
24{
25
ca3c13d1 26#if !defined(GL_ES_VERSION_2_0)
27
01ca42b2 28public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
29
30 using theBaseClass_t::glDrawArraysIndirect;
31 using theBaseClass_t::glDrawElementsIndirect;
32
33public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
34
35 using theBaseClass_t::glUniform1d;
36 using theBaseClass_t::glUniform2d;
37 using theBaseClass_t::glUniform3d;
38 using theBaseClass_t::glUniform4d;
39 using theBaseClass_t::glUniform1dv;
40 using theBaseClass_t::glUniform2dv;
41 using theBaseClass_t::glUniform3dv;
42 using theBaseClass_t::glUniform4dv;
43 using theBaseClass_t::glUniformMatrix2dv;
44 using theBaseClass_t::glUniformMatrix3dv;
45 using theBaseClass_t::glUniformMatrix4dv;
46 using theBaseClass_t::glUniformMatrix2x3dv;
47 using theBaseClass_t::glUniformMatrix2x4dv;
48 using theBaseClass_t::glUniformMatrix3x2dv;
49 using theBaseClass_t::glUniformMatrix3x4dv;
50 using theBaseClass_t::glUniformMatrix4x2dv;
51 using theBaseClass_t::glUniformMatrix4x3dv;
52 using theBaseClass_t::glGetUniformdv;
53
54public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
55
56 using theBaseClass_t::glGetSubroutineUniformLocation;
57 using theBaseClass_t::glGetSubroutineIndex;
58 using theBaseClass_t::glGetActiveSubroutineUniformiv;
59 using theBaseClass_t::glGetActiveSubroutineUniformName;
60 using theBaseClass_t::glGetActiveSubroutineName;
61 using theBaseClass_t::glUniformSubroutinesuiv;
62 using theBaseClass_t::glGetUniformSubroutineuiv;
63 using theBaseClass_t::glGetProgramStageiv;
64
65public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
66
67 using theBaseClass_t::glPatchParameteri;
68 using theBaseClass_t::glPatchParameterfv;
69
70public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
71
72 using theBaseClass_t::glBindTransformFeedback;
73 using theBaseClass_t::glDeleteTransformFeedbacks;
74 using theBaseClass_t::glGenTransformFeedbacks;
75 using theBaseClass_t::glIsTransformFeedback;
76 using theBaseClass_t::glPauseTransformFeedback;
77 using theBaseClass_t::glResumeTransformFeedback;
78 using theBaseClass_t::glDrawTransformFeedback;
79
80public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
81
82 using theBaseClass_t::glDrawTransformFeedbackStream;
83 using theBaseClass_t::glBeginQueryIndexed;
84 using theBaseClass_t::glEndQueryIndexed;
85 using theBaseClass_t::glGetQueryIndexediv;
86
87public: //! @name OpenGL 4.0 additives to 3.3
88
89 using theBaseClass_t::glMinSampleShading;
90 using theBaseClass_t::glBlendEquationi;
91 using theBaseClass_t::glBlendEquationSeparatei;
92 using theBaseClass_t::glBlendFunci;
93 using theBaseClass_t::glBlendFuncSeparatei;
94
ca3c13d1 95#endif
96
01ca42b2 97};
98
99//! OpenGL 4.0 compatibility profile.
100typedef OpenGl_TmplCore40<OpenGl_GlCore33Back> OpenGl_GlCore40Back;
101
102//! OpenGL 4.0 core profile.
103typedef OpenGl_TmplCore40<OpenGl_GlCore33> OpenGl_GlCore40;
104
105#endif // _OpenGl_GlCore40_Header