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1 | // Created on: 2014-03-17 |
2 | // Created by: Kirill GAVRILOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
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16 | #ifndef OpenGl_GlCore21_HeaderFile |
17 | #define OpenGl_GlCore21_HeaderFile |
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18 | |
19 | #include <OpenGl_GlCore20.hxx> |
20 | |
21 | //! OpenGL 2.1 core based on 2.0 version. |
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22 | struct OpenGl_GlCore21 : public OpenGl_GlCore20 |
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23 | { |
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24 | private: |
25 | typedef OpenGl_GlCore20 theBaseClass_t; |
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26 | |
27 | public: //! @name OpenGL 2.1 additives to 2.0 |
28 | |
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29 | #if !defined(GL_ES_VERSION_2_0) |
30 | |
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31 | using theBaseClass_t::glUniformMatrix2x3fv; |
32 | using theBaseClass_t::glUniformMatrix3x2fv; |
33 | using theBaseClass_t::glUniformMatrix2x4fv; |
34 | using theBaseClass_t::glUniformMatrix4x2fv; |
35 | using theBaseClass_t::glUniformMatrix3x4fv; |
36 | using theBaseClass_t::glUniformMatrix4x3fv; |
37 | |
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38 | #endif |
39 | |
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40 | }; |
41 | |
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42 | #endif // _OpenGl_GlCore21_Header |