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1 | // Created on: 2012-03-06 |
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2 | // Created by: Kirill GAVRILOV |
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3 | // Copyright (c) 2012-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
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16 | #ifndef _OpenGl_GlCore20_Header |
17 | #define _OpenGl_GlCore20_Header |
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18 | |
19 | #include <OpenGl_GlCore15.hxx> |
20 | |
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21 | //! OpenGL 2.0 core based on 1.5 version. |
22 | template<typename theBaseClass_t> |
23 | struct OpenGl_TmplCore20 : public theBaseClass_t |
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24 | { |
25 | |
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26 | public: //! @name OpenGL 2.0 additives to 1.5 |
27 | |
28 | using theBaseClass_t::glBlendEquationSeparate; |
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29 | using theBaseClass_t::glStencilOpSeparate; |
30 | using theBaseClass_t::glStencilFuncSeparate; |
31 | using theBaseClass_t::glStencilMaskSeparate; |
32 | using theBaseClass_t::glAttachShader; |
33 | using theBaseClass_t::glBindAttribLocation; |
34 | using theBaseClass_t::glCompileShader; |
35 | using theBaseClass_t::glCreateProgram; |
36 | using theBaseClass_t::glCreateShader; |
37 | using theBaseClass_t::glDeleteProgram; |
38 | using theBaseClass_t::glDeleteShader; |
39 | using theBaseClass_t::glDetachShader; |
40 | using theBaseClass_t::glDisableVertexAttribArray; |
41 | using theBaseClass_t::glEnableVertexAttribArray; |
42 | using theBaseClass_t::glGetActiveAttrib; |
43 | using theBaseClass_t::glGetActiveUniform; |
44 | using theBaseClass_t::glGetAttachedShaders; |
45 | using theBaseClass_t::glGetAttribLocation; |
46 | using theBaseClass_t::glGetProgramiv; |
47 | using theBaseClass_t::glGetProgramInfoLog; |
48 | using theBaseClass_t::glGetShaderiv; |
49 | using theBaseClass_t::glGetShaderInfoLog; |
50 | using theBaseClass_t::glGetShaderSource; |
51 | using theBaseClass_t::glGetUniformLocation; |
52 | using theBaseClass_t::glGetUniformfv; |
53 | using theBaseClass_t::glGetUniformiv; |
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54 | using theBaseClass_t::glGetVertexAttribfv; |
55 | using theBaseClass_t::glGetVertexAttribiv; |
56 | using theBaseClass_t::glGetVertexAttribPointerv; |
57 | using theBaseClass_t::glIsProgram; |
58 | using theBaseClass_t::glIsShader; |
59 | using theBaseClass_t::glLinkProgram; |
60 | using theBaseClass_t::glShaderSource; |
61 | using theBaseClass_t::glUseProgram; |
62 | using theBaseClass_t::glUniform1f; |
63 | using theBaseClass_t::glUniform2f; |
64 | using theBaseClass_t::glUniform3f; |
65 | using theBaseClass_t::glUniform4f; |
66 | using theBaseClass_t::glUniform1i; |
67 | using theBaseClass_t::glUniform2i; |
68 | using theBaseClass_t::glUniform3i; |
69 | using theBaseClass_t::glUniform4i; |
70 | using theBaseClass_t::glUniform1fv; |
71 | using theBaseClass_t::glUniform2fv; |
72 | using theBaseClass_t::glUniform3fv; |
73 | using theBaseClass_t::glUniform4fv; |
74 | using theBaseClass_t::glUniform1iv; |
75 | using theBaseClass_t::glUniform2iv; |
76 | using theBaseClass_t::glUniform3iv; |
77 | using theBaseClass_t::glUniform4iv; |
78 | using theBaseClass_t::glUniformMatrix2fv; |
79 | using theBaseClass_t::glUniformMatrix3fv; |
80 | using theBaseClass_t::glUniformMatrix4fv; |
81 | using theBaseClass_t::glValidateProgram; |
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82 | using theBaseClass_t::glVertexAttrib1f; |
83 | using theBaseClass_t::glVertexAttrib1fv; |
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84 | using theBaseClass_t::glVertexAttrib2f; |
85 | using theBaseClass_t::glVertexAttrib2fv; |
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86 | using theBaseClass_t::glVertexAttrib3f; |
87 | using theBaseClass_t::glVertexAttrib3fv; |
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88 | using theBaseClass_t::glVertexAttrib4f; |
89 | using theBaseClass_t::glVertexAttrib4fv; |
90 | using theBaseClass_t::glVertexAttribPointer; |
91 | |
92 | #if !defined(GL_ES_VERSION_2_0) |
93 | using theBaseClass_t::glDrawBuffers; |
94 | using theBaseClass_t::glGetVertexAttribdv; |
95 | using theBaseClass_t::glVertexAttrib1d; |
96 | using theBaseClass_t::glVertexAttrib1dv; |
97 | using theBaseClass_t::glVertexAttrib2d; |
98 | using theBaseClass_t::glVertexAttrib2dv; |
99 | using theBaseClass_t::glVertexAttrib3d; |
100 | using theBaseClass_t::glVertexAttrib3dv; |
101 | using theBaseClass_t::glVertexAttrib4d; |
102 | using theBaseClass_t::glVertexAttrib4dv; |
103 | using theBaseClass_t::glVertexAttrib1s; |
104 | using theBaseClass_t::glVertexAttrib1sv; |
105 | using theBaseClass_t::glVertexAttrib2s; |
106 | using theBaseClass_t::glVertexAttrib2sv; |
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107 | using theBaseClass_t::glVertexAttrib3s; |
108 | using theBaseClass_t::glVertexAttrib3sv; |
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109 | using theBaseClass_t::glVertexAttrib4s; |
110 | using theBaseClass_t::glVertexAttrib4sv; |
111 | using theBaseClass_t::glVertexAttrib4iv; |
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112 | using theBaseClass_t::glVertexAttrib4Nbv; |
113 | using theBaseClass_t::glVertexAttrib4Niv; |
114 | using theBaseClass_t::glVertexAttrib4Nsv; |
115 | using theBaseClass_t::glVertexAttrib4Nub; |
116 | using theBaseClass_t::glVertexAttrib4Nubv; |
117 | using theBaseClass_t::glVertexAttrib4Nuiv; |
118 | using theBaseClass_t::glVertexAttrib4Nusv; |
119 | using theBaseClass_t::glVertexAttrib4bv; |
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120 | using theBaseClass_t::glVertexAttrib4ubv; |
121 | using theBaseClass_t::glVertexAttrib4uiv; |
122 | using theBaseClass_t::glVertexAttrib4usv; |
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123 | #endif |
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124 | |
125 | }; |
126 | |
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127 | //! OpenGL 2.0 core based on 1.5 version. |
128 | typedef OpenGl_TmplCore20<OpenGl_GlCore15> OpenGl_GlCore20; |
129 | |
130 | //! OpenGL 2.0 without deprecated entry points. |
131 | typedef OpenGl_TmplCore20<OpenGl_GlCore15Fwd> OpenGl_GlCore20Fwd; |
132 | |
133 | #endif // _OpenGl_GlCore20_Header |