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1 | // Copyright (c) 2017 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #include <OpenGl_FrameStatsPrs.hxx> |
15 | |
16 | #include <OpenGl_View.hxx> |
17 | #include <OpenGl_ShaderManager.hxx> |
18 | #include <OpenGl_Workspace.hxx> |
19 | |
20 | // ======================================================================= |
21 | // function : OpenGl_FrameStatsPrs |
22 | // purpose : |
23 | // ======================================================================= |
24 | OpenGl_FrameStatsPrs::OpenGl_FrameStatsPrs() |
25 | : myStatsPrev (new OpenGl_FrameStats()) |
26 | { |
27 | myParams.HAlign = Graphic3d_HTA_CENTER; |
28 | myParams.VAlign = Graphic3d_VTA_CENTER; |
29 | myHasPlane = false; |
30 | } |
31 | |
32 | // ======================================================================= |
33 | // function : ~OpenGl_FrameStatsPrs |
34 | // purpose : |
35 | // ======================================================================= |
36 | OpenGl_FrameStatsPrs::~OpenGl_FrameStatsPrs() |
37 | { |
38 | // |
39 | } |
40 | |
41 | // ======================================================================= |
42 | // function : Release |
43 | // purpose : |
44 | // ======================================================================= |
45 | void OpenGl_FrameStatsPrs::Release (OpenGl_Context* theCtx) |
46 | { |
47 | OpenGl_Text::Release (theCtx); |
48 | } |
49 | |
50 | // ======================================================================= |
51 | // function : Update |
52 | // purpose : |
53 | // ======================================================================= |
54 | void OpenGl_FrameStatsPrs::Update (const Handle(OpenGl_Workspace)& theWorkspace) |
55 | { |
56 | const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); |
57 | const Handle(OpenGl_FrameStats)& aStats = aCtx->FrameStats(); |
58 | const Graphic3d_RenderingParams& aRendParams = theWorkspace->View()->RenderingParams(); |
59 | myTrsfPers = theWorkspace->View()->RenderingParams().StatsPosition; |
60 | myTextAspect.SetAspect (aRendParams.StatsTextAspect); |
61 | |
62 | // adjust text alignment depending on corner |
63 | const OpenGl_TextParam aParamsPrev = myParams; |
64 | myParams.Height = aRendParams.StatsTextHeight; |
65 | myParams.HAlign = Graphic3d_HTA_CENTER; |
66 | myParams.VAlign = Graphic3d_VTA_CENTER; |
67 | if (!myTrsfPers.IsNull() && (myTrsfPers->Corner2d() & Aspect_TOTP_LEFT) != 0) |
68 | { |
69 | myParams.HAlign = Graphic3d_HTA_LEFT; |
70 | } |
71 | else if (!myTrsfPers.IsNull() && (myTrsfPers->Corner2d() & Aspect_TOTP_RIGHT) != 0) |
72 | { |
73 | myParams.HAlign = Graphic3d_HTA_RIGHT; |
74 | } |
75 | if (!myTrsfPers.IsNull() && (myTrsfPers->Corner2d() & Aspect_TOTP_TOP) != 0) |
76 | { |
77 | myParams.VAlign = Graphic3d_VTA_TOP; |
78 | } |
79 | else if (!myTrsfPers.IsNull() && (myTrsfPers->Corner2d() & Aspect_TOTP_BOTTOM) != 0) |
80 | { |
81 | myParams.VAlign = Graphic3d_VTA_BOTTOM; |
82 | } |
83 | if (myParams.Height != aParamsPrev.Height |
84 | || myParams.HAlign != aParamsPrev.HAlign |
85 | || myParams.VAlign != aParamsPrev.VAlign) |
86 | { |
87 | Release (aCtx.operator->()); |
88 | } |
89 | |
90 | if (myStatsPrev->IsEqual (aStats) |
91 | && !myString.IsEmpty()) |
92 | { |
93 | return; |
94 | } |
95 | |
96 | myStatsPrev->CopyFrom (aStats); |
97 | const TCollection_AsciiString aText = aStats->FormatStats (aRendParams.CollectedStats); |
98 | |
99 | releaseVbos (aCtx.operator->()); |
100 | myString.FromUnicode (aText.ToCString()); |
101 | } |
102 | |
103 | // ======================================================================= |
104 | // function : Render |
105 | // purpose : |
106 | // ======================================================================= |
107 | void OpenGl_FrameStatsPrs::Render (const Handle(OpenGl_Workspace)& theWorkspace) const |
108 | { |
109 | const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); |
110 | const Standard_Boolean wasEnabledDepth = theWorkspace->UseDepthWrite(); |
111 | if (theWorkspace->UseDepthWrite()) |
112 | { |
113 | theWorkspace->UseDepthWrite() = Standard_False; |
114 | glDepthMask (GL_FALSE); |
115 | } |
116 | |
117 | aCtx->ModelWorldState.Push(); |
118 | aCtx->ModelWorldState.ChangeCurrent().InitIdentity(); |
119 | |
120 | aCtx->WorldViewState.Push(); |
121 | OpenGl_Mat4& aWorldView = aCtx->WorldViewState.ChangeCurrent(); |
122 | if (!myTrsfPers.IsNull()) |
123 | { |
124 | myTrsfPers->Apply (theWorkspace->View()->Camera(), |
125 | aCtx->ProjectionState.Current(), aWorldView, |
126 | aCtx->VirtualViewport()[2], aCtx->VirtualViewport()[3]); |
127 | } |
128 | |
129 | aCtx->ApplyModelViewMatrix(); |
130 | |
131 | const OpenGl_AspectText* aTextAspectBack = theWorkspace->SetAspectText (&myTextAspect); |
132 | OpenGl_Text::Render (theWorkspace); |
133 | theWorkspace->SetAspectText (aTextAspectBack); |
134 | |
135 | aCtx->WorldViewState.Pop(); |
136 | aCtx->ModelWorldState.Pop(); |
137 | aCtx->ApplyWorldViewMatrix(); |
138 | |
139 | if (theWorkspace->UseDepthWrite() != wasEnabledDepth) |
140 | { |
141 | theWorkspace->UseDepthWrite() = wasEnabledDepth; |
142 | glDepthMask (wasEnabledDepth ? GL_TRUE : GL_FALSE); |
143 | } |
144 | } |