0024023: Revamp the OCCT Handle -- automatic
[occt.git] / src / OpenGl / OpenGl_FrameBuffer.hxx
CommitLineData
b311480e 1// Created by: Kirill GAVRILOV
973c2be1 2// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 3//
973c2be1 4// This file is part of Open CASCADE Technology software library.
b311480e 5//
d5f74e42 6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
b311480e 11//
973c2be1 12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
b311480e 14
7fd59977 15#ifndef OPENGL_FRAME_BUFFER_H
16#define OPENGL_FRAME_BUFFER_H
17
2166f0fa 18#include <OpenGl_Context.hxx>
fd4a6963 19#include <OpenGl_Resource.hxx>
18f4e8e2 20#include <OpenGl_Texture.hxx>
7fd59977 21
22#include <Standard_Boolean.hxx>
23#include <InterfaceGraphic.hxx>
24
a2e4f780 25
fd4a6963 26//! Class implements FrameBuffer Object (FBO) resource
27//! intended for off-screen rendering.
28class OpenGl_FrameBuffer : public OpenGl_Resource
7fd59977 29{
30
31public:
32
33 //! Helpful constants
a2e4f780 34 static const GLuint NO_FRAMEBUFFER = 0;
35 static const GLuint NO_RENDERBUFFER = 0;
7fd59977 36
7fd59977 37public:
38
fd4a6963 39 //! Empty constructor
40 Standard_EXPORT OpenGl_FrameBuffer (GLint theTextureFormat = GL_RGBA8);
7fd59977 41
fd4a6963 42 //! Destructor
43 Standard_EXPORT virtual ~OpenGl_FrameBuffer();
44
45 //! Destroy object - will release GPU memory if any.
10b9c7df 46 Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx);
7fd59977 47
18f4e8e2 48 //! Textures width.
7fd59977 49 GLsizei GetSizeX() const
50 {
18f4e8e2 51 return myColorTexture->SizeX();
7fd59977 52 }
53
18f4e8e2 54 //! Textures height.
7fd59977 55 GLsizei GetSizeY() const
56 {
18f4e8e2 57 return myColorTexture->SizeY();
7fd59977 58 }
59
60 //! Viewport width.
61 GLsizei GetVPSizeX() const
62 {
63 return myVPSizeX;
64 }
65
66 //! Viewport height.
67 GLsizei GetVPSizeY() const
68 {
69 return myVPSizeY;
70 }
71
72 //! Returns true if current object was initialized
73 Standard_Boolean IsValid() const
74 {
18f4e8e2 75 return isValidFrameBuffer();
7fd59977 76 }
77
78 //! Notice! Obsolete hardware (GeForce FX etc)
79 //! doesn't support rectangular textures!
80 //! There are 3 possible results if you are trying
81 //! to create non power-of-two FBO on these cards:
82 //! 1) FBO creation will fail,
83 //! current implementation will try to generate compatible FBO;
84 //! 2) FBO rendering will be done in software mode (ForceWare 'hack');
85 //! 3) FBO rendering will be incorrect (some obsolete Catalyst drivers).
fd4a6963 86 Standard_EXPORT Standard_Boolean Init (const Handle(OpenGl_Context)& theGlCtx,
87 const GLsizei theViewportSizeX,
18f4e8e2 88 const GLsizei theViewportSizeY);
7fd59977 89
38a0206f 90 //! (Re-)initialize FBO with specified dimensions.
91 Standard_EXPORT Standard_Boolean InitLazy (const Handle(OpenGl_Context)& theGlCtx,
92 const GLsizei theViewportSizeX,
93 const GLsizei theViewportSizeY);
94
a2e4f780 95 //! (Re-)initialize FBO with specified dimensions.
96 //! The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).
97 //! @param theGlCtx currently bound OpenGL context
98 //! @param theViewportSizeX required viewport size, the actual dimensions of FBO might be greater
99 //! @param theViewportSizeY required viewport size, the actual dimensions of FBO might be greater
100 //! @param theColorRBufferFromWindow when specified - should be ID of already initialized RB object, which will be released within this class
101 Standard_EXPORT Standard_Boolean InitWithRB (const Handle(OpenGl_Context)& theGlCtx,
102 const GLsizei theViewportSizeX,
103 const GLsizei theViewportSizeY,
104 const GLuint theColorRBufferFromWindow = 0);
105
106 //! Initialize class from currently bound FBO.
107 //! Retrieved OpenGL objects will not be destroyed on Release.
108 Standard_EXPORT Standard_Boolean InitWrapper (const Handle(OpenGl_Context)& theGlCtx);
109
7fd59977 110 //! Setup viewport to render into FBO
fd4a6963 111 Standard_EXPORT void SetupViewport (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 112
113 //! Override viewport settings
fd4a6963 114 Standard_EXPORT void ChangeViewport (const GLsizei theVPSizeX,
115 const GLsizei theVPSizeY);
7fd59977 116
b86bb3df 117 //! Bind frame buffer for drawing and reading (to render into the texture).
18f4e8e2 118 Standard_EXPORT virtual void BindBuffer (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 119
b86bb3df 120 //! Bind frame buffer for drawing GL_DRAW_FRAMEBUFFER (to render into the texture).
121 Standard_EXPORT virtual void BindDrawBuffer (const Handle(OpenGl_Context)& theGlCtx);
122
123 //! Bind frame buffer for reading GL_READ_FRAMEBUFFER
124 Standard_EXPORT virtual void BindReadBuffer (const Handle(OpenGl_Context)& theGlCtx);
125
7fd59977 126 //! Unbind frame buffer.
18f4e8e2 127 Standard_EXPORT virtual void UnbindBuffer (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 128
18f4e8e2 129 //! Returns the color texture.
130 inline const Handle(OpenGl_Texture)& ColorTexture() const
7fd59977 131 {
18f4e8e2 132 return myColorTexture;
7fd59977 133 }
134
18f4e8e2 135 //! Returns the depth-stencil texture.
136 inline const Handle(OpenGl_Texture)& DepthStencilTexture() const
7fd59977 137 {
18f4e8e2 138 return myDepthStencilTexture;
7fd59977 139 }
140
a2e4f780 141 //! Returns the color Render Buffer.
142 GLuint ColorRenderBuffer() const
143 {
144 return myGlColorRBufferId;
145 }
146
147 //! Returns the depth Render Buffer.
148 GLuint DepthStencilRenderBuffer() const
149 {
150 return myGlDepthRBufferId;
151 }
152
18f4e8e2 153protected:
154
18f4e8e2 155 Standard_Boolean isValidFrameBuffer() const
b859a34d 156 {
18f4e8e2 157 return myGlFBufferId != NO_FRAMEBUFFER;
b859a34d 158 }
159
18f4e8e2 160protected:
161
162 GLsizei myVPSizeX; //!< viewport width (should be <= texture width)
163 GLsizei myVPSizeY; //!< viewport height (should be <= texture height)
164 GLint myTextFormat; //!< GL_RGB, GL_RGBA,...
165 GLuint myGlFBufferId; //!< FBO object ID
a2e4f780 166 GLuint myGlColorRBufferId; //!< color Render Buffer object (alternative to myColorTexture)
167 GLuint myGlDepthRBufferId; //!< depth-stencil Render Buffer object (alternative to myDepthStencilTexture)
168 bool myIsOwnBuffer; //!< flag indicating that FBO should be deallocated by this class
18f4e8e2 169 Handle(OpenGl_Texture) myColorTexture; //!< color texture object
170 Handle(OpenGl_Texture) myDepthStencilTexture; //!< depth-stencil texture object
fd4a6963 171
172public:
173
ec357c5c 174 DEFINE_STANDARD_RTTI(OpenGl_FrameBuffer, OpenGl_Resource) // Type definition
7fd59977 175
7fd59977 176};
177
fd4a6963 178#endif // OPENGL_FRAME_BUFFER_H