0024428: Implementation of LGPL license
[occt.git] / src / OpenGl / OpenGl_FrameBuffer.hxx
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b311480e 1// Created by: Kirill GAVRILOV
973c2be1 2// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 3//
973c2be1 4// This file is part of Open CASCADE Technology software library.
b311480e 5//
973c2be1 6// This library is free software; you can redistribute it and / or modify it
7// under the terms of the GNU Lesser General Public version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
b311480e 11//
973c2be1 12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
b311480e 14
7fd59977 15#ifndef OPENGL_FRAME_BUFFER_H
16#define OPENGL_FRAME_BUFFER_H
17
2166f0fa 18#include <OpenGl_Context.hxx>
5f8b738e 19#include <OpenGl_ExtFBO.hxx>
fd4a6963 20#include <OpenGl_Resource.hxx>
7fd59977 21
22#include <Standard_Boolean.hxx>
23#include <InterfaceGraphic.hxx>
24
fd4a6963 25//! Class implements FrameBuffer Object (FBO) resource
26//! intended for off-screen rendering.
27class OpenGl_FrameBuffer : public OpenGl_Resource
7fd59977 28{
29
30public:
31
32 //! Helpful constants
33 static const GLuint NO_TEXTURE = 0;
34 static const GLuint NO_FRAMEBUFFER = 0;
35 static const GLuint NO_RENDERBUFFER = 0;
36
7fd59977 37public:
38
fd4a6963 39 //! Empty constructor
40 Standard_EXPORT OpenGl_FrameBuffer (GLint theTextureFormat = GL_RGBA8);
7fd59977 41
fd4a6963 42 //! Destructor
43 Standard_EXPORT virtual ~OpenGl_FrameBuffer();
44
45 //! Destroy object - will release GPU memory if any.
46 Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx);
7fd59977 47
48 //! Texture width.
49 GLsizei GetSizeX() const
50 {
51 return mySizeX;
52 }
53
54 //! Texture height.
55 GLsizei GetSizeY() const
56 {
57 return mySizeY;
58 }
59
60 //! Viewport width.
61 GLsizei GetVPSizeX() const
62 {
63 return myVPSizeX;
64 }
65
66 //! Viewport height.
67 GLsizei GetVPSizeY() const
68 {
69 return myVPSizeY;
70 }
71
72 //! Returns true if current object was initialized
73 Standard_Boolean IsValid() const
74 {
fd4a6963 75 return isValidFrameBuffer() && isValidTexture() && isValidDepthBuffer() && isValidStencilBuffer();
7fd59977 76 }
77
78 //! Notice! Obsolete hardware (GeForce FX etc)
79 //! doesn't support rectangular textures!
80 //! There are 3 possible results if you are trying
81 //! to create non power-of-two FBO on these cards:
82 //! 1) FBO creation will fail,
83 //! current implementation will try to generate compatible FBO;
84 //! 2) FBO rendering will be done in software mode (ForceWare 'hack');
85 //! 3) FBO rendering will be incorrect (some obsolete Catalyst drivers).
fd4a6963 86 Standard_EXPORT Standard_Boolean Init (const Handle(OpenGl_Context)& theGlCtx,
87 const GLsizei theViewportSizeX,
88 const GLsizei theViewportSizeY,
89 const GLboolean toForcePowerOfTwo = GL_FALSE);
7fd59977 90
91 //! Setup viewport to render into FBO
fd4a6963 92 Standard_EXPORT void SetupViewport (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 93
94 //! Override viewport settings
fd4a6963 95 Standard_EXPORT void ChangeViewport (const GLsizei theVPSizeX,
96 const GLsizei theVPSizeY);
7fd59977 97
98 //! Bind frame buffer (to render into the texture).
fd4a6963 99 Standard_EXPORT void BindBuffer (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 100
101 //! Unbind frame buffer.
fd4a6963 102 Standard_EXPORT void UnbindBuffer (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 103
104 //! Bind the texture.
fd4a6963 105 Standard_EXPORT void BindTexture (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 106
107 //! Unbind the texture.
fd4a6963 108 Standard_EXPORT void UnbindTexture (const Handle(OpenGl_Context)& theGlCtx);
7fd59977 109
110private:
111
112 //! Check texture could be created
fd4a6963 113 Standard_Boolean isProxySuccess() const;
7fd59977 114
115 //! Generate texture with undefined data
fd4a6963 116 Standard_Boolean initTrashTexture (const Handle(OpenGl_Context)& theGlContext);
7fd59977 117
fd4a6963 118 Standard_Boolean isValidTexture() const
7fd59977 119 {
120 return myGlTextureId != NO_TEXTURE;
121 }
122
fd4a6963 123 Standard_Boolean isValidFrameBuffer() const
7fd59977 124 {
125 return myGlFBufferId != NO_FRAMEBUFFER;
126 }
127
fd4a6963 128 Standard_Boolean isValidDepthBuffer() const
7fd59977 129 {
96352003 130 return myGlDepthRBId != NO_RENDERBUFFER;
7fd59977 131 }
132
fd4a6963 133 Standard_Boolean isValidStencilBuffer() const
b859a34d 134 {
135 return myGlStencilRBId != NO_RENDERBUFFER;
136 }
137
7fd59977 138private:
139
fd4a6963 140 GLsizei mySizeX; //!< texture width
141 GLsizei mySizeY; //!< texture height
142 GLsizei myVPSizeX; //!< viewport width (should be <= texture width)
143 GLsizei myVPSizeY; //!< viewport height (should be <= texture height)
144 GLint myTextFormat; //!< GL_RGB, GL_RGBA,...
145 GLuint myGlTextureId; //!< GL texture ID
146 GLuint myGlFBufferId; //!< FBO object ID
147 GLuint myGlDepthRBId; //!< RenderBuffer object for depth ID
148 GLuint myGlStencilRBId; //!< RenderBuffer object for stencil ID
149
150public:
151
152 DEFINE_STANDARD_RTTI(OpenGl_FrameBuffer) // Type definition
7fd59977 153
7fd59977 154};
155
fd4a6963 156DEFINE_STANDARD_HANDLE(OpenGl_FrameBuffer, OpenGl_Resource)
157
158#endif // OPENGL_FRAME_BUFFER_H