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1 | // Copyright (c) 2013 OPEN CASCADE SAS |
2 | // |
3 | // The content of this file is subject to the Open CASCADE Technology Public |
4 | // License Version 6.5 (the "License"). You may not use the content of this file |
5 | // except in compliance with the License. Please obtain a copy of the License |
6 | // at http://www.opencascade.org and read it completely before using this file. |
7 | // |
8 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
9 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
10 | // |
11 | // The Original Code and all software distributed under the License is |
12 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
13 | // Initial Developer hereby disclaims all such warranties, including without |
14 | // limitation, any warranties of merchantability, fitness for a particular |
15 | // purpose or non-infringement. Please see the License for the specific terms |
16 | // and conditions governing the rights and limitations under the License. |
17 | |
18 | #ifndef OpenGl_Flipper_Header |
19 | #define OpenGl_Flipper_Header |
20 | |
21 | #include <OpenGl_Element.hxx> |
22 | #include <OpenGl_Vec.hxx> |
23 | #include <Handle_OpenGl_Workspace.hxx> |
24 | |
25 | class gp_Ax2; |
26 | |
27 | //! Being rendered, the elements modifies current model-view matrix such that the axes of |
28 | //! the specified reference system (in model space) become oriented in the following way: |
29 | //! - X - heads to the right side of view. |
30 | //! - Y - heads to the up side of view. |
31 | //! - N(Z) - heads towards the screen. |
32 | //! Originally, this element serves for need of flipping the 3D text of dimension presentations. |
33 | class OpenGl_Flipper : public OpenGl_Element |
34 | { |
35 | public: |
36 | |
37 | //! Construct rendering element to flip model-view matrix |
38 | //! along the reference system to ensure up-Y, right-X orientation. |
39 | //! @param theReferenceSystem [in] the reference coordinate system. |
40 | Standard_EXPORT OpenGl_Flipper (const gp_Ax2& theReferenceSystem); |
41 | |
42 | //! Set options for the element. |
43 | //! @param theIsEnabled [in] flag indicates whether the flipper |
44 | //! matrix modification should be set up or restored back. |
45 | void SetOptions (const Standard_Boolean theIsEnabled) { myIsEnabled = theIsEnabled; } |
46 | |
47 | Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const; |
48 | Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theCtx); |
49 | |
50 | public: |
51 | |
52 | DEFINE_STANDARD_ALLOC |
53 | |
54 | protected: |
55 | |
56 | OpenGl_Vec4 myReferenceOrigin; |
57 | OpenGl_Vec4 myReferenceX; |
58 | OpenGl_Vec4 myReferenceY; |
59 | OpenGl_Vec4 myReferenceZ; |
60 | Standard_Boolean myIsEnabled; |
61 | |
62 | }; |
63 | |
64 | #endif // OpenGl_Flipper_Header |