0032507: Visualization, TKOpenGl - topmost text disappears with Graphic3d_RTM_DEPTH_P...
[occt.git] / src / OpenGl / OpenGl_DepthPeeling.hxx
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78c4e836 1// Created on: 2021-01-15
2// Copyright (c) 2021 OPEN CASCADE SAS
3//
4// This file is part of Open CASCADE Technology software library.
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
11//
12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
14
15#ifndef _OpenGl_DepthPeeling_HeaderFile
16#define _OpenGl_DepthPeeling_HeaderFile
17
18#include <OpenGl_FrameBuffer.hxx>
1220d98e 19#include <OpenGl_NamedResource.hxx>
78c4e836 20
21//! Class provides FBOs for dual depth peeling.
22class OpenGl_DepthPeeling : public OpenGl_NamedResource
23{
24 DEFINE_STANDARD_RTTIEXT(OpenGl_DepthPeeling, OpenGl_NamedResource)
25public:
26
27 //! Constructor.
28 Standard_EXPORT OpenGl_DepthPeeling();
29
30 //! Destructor.
31 Standard_EXPORT virtual ~OpenGl_DepthPeeling();
32
33 //! Release OpenGL resources
34 Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
35
36 //! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
37 Standard_EXPORT virtual Standard_Size EstimatedDataSize() const Standard_OVERRIDE;
38
7d7541ce 39 //! Attach a texture image.
40 //! Resets the active FBO to 0.
78c4e836 41 Standard_EXPORT void AttachDepthTexture (const Handle(OpenGl_Context)& theCtx,
42 const Handle(OpenGl_Texture)& theDepthStencilTexture);
43
7d7541ce 44 //! Detach a texture image.
45 //! Resets the active FBO to 0.
78c4e836 46 Standard_EXPORT void DetachDepthTexture (const Handle(OpenGl_Context)& theCtx);
47
48 //! Returns additional buffers for ping-pong
49 const Handle(OpenGl_FrameBuffer)* DepthPeelFbosOit() const { return myDepthPeelFbosOit; }
50
51 //! Returns additional buffers for ping-pong
52 const Handle(OpenGl_FrameBuffer)* FrontBackColorFbosOit() const { return myFrontBackColorFbosOit; }
53
54 //! Returns additional FBO for depth peeling
55 const Handle(OpenGl_FrameBuffer)& BlendBackFboOit() const { return myBlendBackFboOit; }
56
57private:
58
59 Handle(OpenGl_FrameBuffer) myDepthPeelFbosOit[2]; //!< depth + front color + back color
60 Handle(OpenGl_FrameBuffer) myFrontBackColorFbosOit[2]; //!< front color + back color
61 Handle(OpenGl_FrameBuffer) myBlendBackFboOit;
62
63};
64
65#endif // _OpenGl_DepthPeeling_HeaderFile