0029825: Foundation Classes, NCollection_Vec4 - workaround gcc optimizer issues with...
[occt.git] / src / OpenGl / OpenGl_Context.cxx
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6aca4d39 1// Created on: 2012-01-26
b311480e 2// Created by: Kirill GAVRILOV
6aca4d39 3// Copyright (c) 2012-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
58655684 16#if defined(_WIN32)
5f8b738e 17 #include <windows.h>
18#endif
19
2166f0fa
SK
20#include <OpenGl_Context.hxx>
21
5e27df78 22#include <OpenGl_ArbTBO.hxx>
23#include <OpenGl_ArbIns.hxx>
58655684 24#include <OpenGl_ArbDbg.hxx>
01ca42b2 25#include <OpenGl_ArbFBO.hxx>
37eb4787 26#include <OpenGl_ExtGS.hxx>
cc8cbabe 27#include <OpenGl_ArbSamplerObject.hxx>
25ef750e 28#include <OpenGl_ArbTexBindless.hxx>
4e1523ef 29#include <OpenGl_GlCore44.hxx>
a2e4f780 30#include <OpenGl_FrameBuffer.hxx>
15669413 31#include <OpenGl_FrameStats.hxx>
25ef750e 32#include <OpenGl_Sampler.hxx>
30f0ad28 33#include <OpenGl_ShaderManager.hxx>
299e0ab9 34#include <OpenGl_Workspace.hxx>
35#include <OpenGl_AspectFace.hxx>
79f4f036 36#include <Graphic3d_TransformUtils.hxx>
56689b27 37#include <Graphic3d_RenderingParams.hxx>
5f8b738e 38
cbf18624 39#include <Message_Messenger.hxx>
30f0ad28 40
a174a3c5 41#include <NCollection_Vector.hxx>
42
2bd4c032 43#include <Standard_ProgramError.hxx>
44
f5f4ebd0 45IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context,Standard_Transient)
46
da8bb41d 47#if defined(HAVE_EGL)
48 #include <EGL/egl.h>
49 #ifdef _MSC_VER
50 #pragma comment(lib, "libEGL.lib")
51 #endif
52#elif defined(_WIN32)
5f8b738e 53 //
54#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
55 #include <dlfcn.h>
f978241f 56 #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
57 //
58 #else
59 #include <OpenGL/OpenGL.h>
26d9c835 60 #include <CoreGraphics/CoreGraphics.h>
f978241f 61 #endif
5f8b738e 62#else
63 #include <GL/glx.h> // glXGetProcAddress()
64#endif
65
5e27df78 66namespace
67{
68 static const Handle(OpenGl_Resource) NULL_GL_RESOURCE;
458e3c0d 69 static const OpenGl_Mat4 THE_IDENTITY_MATRIX;
26d9c835 70
71 //! Add key-value pair to the dictionary.
72 static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
73 const TCollection_AsciiString& theKey,
74 const TCollection_AsciiString& theValue)
75 {
76 theDict.ChangeFromIndex (theDict.Add (theKey, theValue)) = theValue;
77 }
78
79 //! Add key-value pair to the dictionary.
80 static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
81 const TCollection_AsciiString& theKey,
82 const char* theValue)
83 {
84 TCollection_AsciiString aValue (theValue != NULL ? theValue : "");
85 theDict.ChangeFromIndex (theDict.Add (theKey, aValue)) = aValue;
86 }
01ca42b2 87}
5e27df78 88
2166f0fa
SK
89// =======================================================================
90// function : OpenGl_Context
91// purpose :
92// =======================================================================
58655684 93OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
01ca42b2 94: core11 (NULL),
95 core11fwd (NULL),
96 core15 (NULL),
97 core15fwd (NULL),
98 core20 (NULL),
99 core20fwd (NULL),
100 core32 (NULL),
101 core32back (NULL),
25ef750e 102 core33 (NULL),
103 core33back (NULL),
01ca42b2 104 core41 (NULL),
105 core41back (NULL),
106 core42 (NULL),
107 core42back (NULL),
108 core43 (NULL),
109 core43back (NULL),
110 core44 (NULL),
111 core44back (NULL),
58655684 112 caps (!theCaps.IsNull() ? theCaps : new OpenGl_Caps()),
ca3c13d1 113#if defined(GL_ES_VERSION_2_0)
114 hasHighp (Standard_False),
e99a2f7c 115 hasUintIndex(Standard_False),
ca3c13d1 116 hasTexRGBA8(Standard_False),
117#else
118 hasHighp (Standard_True),
e99a2f7c 119 hasUintIndex(Standard_True),
ca3c13d1 120 hasTexRGBA8(Standard_True),
121#endif
a1073ae2 122 hasDrawBuffers (OpenGl_FeatureNotAvailable),
123 hasFloatBuffer (OpenGl_FeatureNotAvailable),
124 hasHalfFloatBuffer (OpenGl_FeatureNotAvailable),
125 hasSampleVariables (OpenGl_FeatureNotAvailable),
126 arbDrawBuffers (Standard_False),
25ef750e 127 arbNPTW (Standard_False),
128 arbTexRG (Standard_False),
74fb257d 129 arbTexFloat (Standard_False),
cc8cbabe 130 arbSamplerObject (NULL),
25ef750e 131 arbTexBindless (NULL),
5e27df78 132 arbTBO (NULL),
25ef750e 133 arbTboRGB32 (Standard_False),
5e27df78 134 arbIns (NULL),
58655684 135 arbDbg (NULL),
01ca42b2 136 arbFBO (NULL),
b86bb3df 137 arbFBOBlit (NULL),
a1073ae2 138 arbSampleShading (Standard_False),
1ce0716b 139 extFragDepth (Standard_False),
a1073ae2 140 extDrawBuffers (Standard_False),
37eb4787 141 extGS (NULL),
bf75be98 142 extBgra(Standard_False),
143 extAnis(Standard_False),
30f0ad28 144 extPDS (Standard_False),
f0430952 145 atiMem (Standard_False),
146 nvxMem (Standard_False),
a1073ae2 147 oesSampleVariables (Standard_False),
8c3237d4 148 oesStdDerivatives (Standard_False),
5e27df78 149 mySharedResources (new OpenGl_ResourcesMap()),
a174a3c5 150 myDelayed (new OpenGl_DelayReleaseMap()),
3125ebb6 151 myUnusedResources (new OpenGl_ResourcesStack()),
4269bd1b 152 myClippingState (),
5f8b738e 153 myGlLibHandle (NULL),
01ca42b2 154 myFuncs (new OpenGl_GlFunctions()),
2f6cb3ac 155 myAnisoMax (1),
ca3c13d1 156 myTexClamp (GL_CLAMP_TO_EDGE),
eafb234b 157 myMaxTexDim (1024),
cc8cbabe 158 myMaxTexCombined (1),
4269bd1b 159 myMaxClipPlanes (6),
3c4b62a4 160 myMaxMsaaSamples(0),
a1073ae2 161 myMaxDrawBuffers (1),
162 myMaxColorAttachments (1),
5f8b738e 163 myGlVerMajor (0),
164 myGlVerMinor (0),
b5ac8292 165 myIsInitialized (Standard_False),
166 myIsStereoBuffers (Standard_False),
7d9e854b 167 myIsGlNormalizeEnabled (Standard_False),
3a9b5dc8 168 myHasRayTracing (Standard_False),
169 myHasRayTracingTextures (Standard_False),
170 myHasRayTracingAdaptiveSampling (Standard_False),
15669413 171 myFrameStats (new OpenGl_FrameStats()),
ca3c13d1 172#if !defined(GL_ES_VERSION_2_0)
fd59283a 173 myPointSpriteOrig (GL_UPPER_LEFT),
7d3e64ef 174 myRenderMode (GL_RENDER),
6d0e6be5 175 myPolygonMode (GL_FILL),
ca3c13d1 176#else
fd59283a 177 myPointSpriteOrig (0),
ca3c13d1 178 myRenderMode (0),
6d0e6be5 179 myPolygonMode (0),
ca3c13d1 180#endif
b6472664 181 myToCullBackFaces (false),
38a0206f 182 myReadBuffer (0),
a1073ae2 183 myDrawBuffers (1),
4e1523ef 184 myDefaultVao (0),
f88457e6 185 myColorMask (true),
c40eb6b9 186 myAlphaToCoverage (false),
75c262a9 187 myIsGlDebugCtx (Standard_False),
56689b27 188 myResolution (Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION),
189 myResolutionRatio (1.0f),
190 myLineWidthScale (1.0f),
191 myRenderScale (1.0f),
192 myRenderScaleInv (1.0f)
2166f0fa 193{
3bffef55 194 myViewport[0] = 0;
195 myViewport[1] = 0;
196 myViewport[2] = 0;
197 myViewport[3] = 0;
56689b27 198 myViewportVirt[0] = 0;
199 myViewportVirt[1] = 0;
200 myViewportVirt[2] = 0;
201 myViewportVirt[3] = 0;
3bffef55 202
8d1a539c 203 myPolygonOffset.Mode = Aspect_POM_Off;
204 myPolygonOffset.Factor = 0.0f;
205 myPolygonOffset.Units = 0.0f;
206
4e1523ef 207 // system-dependent fields
208#if defined(HAVE_EGL)
209 myDisplay = (Aspect_Display )EGL_NO_DISPLAY;
210 myWindow = (Aspect_Drawable )EGL_NO_SURFACE;
458c2c58 211 myGContext = (Aspect_RenderingContext )EGL_NO_CONTEXT;
4e1523ef 212#elif defined(_WIN32)
213 myWindow = NULL;
214 myWindowDC = NULL;
215 myGContext = NULL;
216#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
5f8b738e 217 // Vendors can not extend functionality on this system
218 // and developers are limited to OpenGL support provided by Mac OS X SDK.
219 // We retrieve function pointers from system library
220 // to generalize extensions support on all platforms.
221 // In this way we also reach binary compatibility benefit between OS releases
222 // if some newest functionality is optionally used.
223 // Notice that GL version / extension availability checks are required
224 // because function pointers may be available but not functionality itself
225 // (depends on renderer).
a2e4f780 226#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
227 myGContext = NULL;
228 myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGLES.framework/OpenGLES", RTLD_LAZY);
229#else
4e1523ef 230 myGContext = NULL;
5f8b738e 231 myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
a2e4f780 232#endif
4e1523ef 233#else
234 myDisplay = NULL;
235 myWindow = 0;
236 myGContext = 0;
5f8b738e 237#endif
a2e4f780 238
01ca42b2 239 memset (myFuncs.operator->(), 0, sizeof(OpenGl_GlFunctions));
30f0ad28 240 myShaderManager = new OpenGl_ShaderManager (this);
2166f0fa
SK
241}
242
243// =======================================================================
244// function : ~OpenGl_Context
245// purpose :
246// =======================================================================
247OpenGl_Context::~OpenGl_Context()
248{
5e27df78 249 // release clean up queue
250 ReleaseDelayed();
251
4e1523ef 252#if !defined(GL_ES_VERSION_2_0)
253 // release default VAO
254 if (myDefaultVao != 0
255 && IsValid()
256 && core32 != NULL)
257 {
258 core32->glDeleteVertexArrays (1, &myDefaultVao);
259 }
260 myDefaultVao = 0;
261#endif
262
a2e4f780 263 // release default FBO
264 if (!myDefaultFbo.IsNull())
265 {
266 myDefaultFbo->Release (this);
267 myDefaultFbo.Nullify();
268 }
269
5e27df78 270 // release shared resources if any
4796758e 271 if (mySharedResources->GetRefCount() <= 1)
5e27df78 272 {
392ac980 273 myShaderManager.Nullify();
5e27df78 274 for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
275 anIter.More(); anIter.Next())
276 {
277 anIter.Value()->Release (this);
278 }
e1c659da 279
280 // release delayed resources added during deletion of shared resources
281 while (!myUnusedResources->IsEmpty())
282 {
283 myUnusedResources->First()->Release (this);
284 myUnusedResources->RemoveFirst();
285 }
5e27df78 286 }
c357e426 287 else if (myShaderManager->IsSameContext (this))
392ac980 288 {
289 myShaderManager->SetContext (NULL);
290 }
5e27df78 291 mySharedResources.Nullify();
a174a3c5 292 myDelayed.Nullify();
5e27df78 293
cbf18624 294 if (arbDbg != NULL
4e1523ef 295 && myIsGlDebugCtx
f8c8ba7a 296 && IsValid())
cbf18624 297 {
298 // reset callback
0deb6f04 299 #if !defined(GL_ES_VERSION_2_0)
cbf18624 300 void* aPtr = NULL;
3b523c4c 301 glGetPointerv (GL_DEBUG_CALLBACK_USER_PARAM, &aPtr);
cbf18624 302 if (aPtr == this)
0deb6f04 303 #endif
cbf18624 304 {
0deb6f04 305 arbDbg->glDebugMessageCallback (NULL, NULL);
cbf18624 306 }
4e1523ef 307 myIsGlDebugCtx = Standard_False;
cbf18624 308 }
5f8b738e 309}
310
05e2200b 311// =======================================================================
312// function : forcedRelease
313// purpose :
314// =======================================================================
315void OpenGl_Context::forcedRelease()
316{
317 ReleaseDelayed();
318 for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
319 anIter.More(); anIter.Next())
320 {
321 anIter.Value()->Release (this);
322 }
323 mySharedResources->Clear();
324 myShaderManager->clear();
325 myShaderManager->SetContext (NULL);
e1c659da 326
327 // release delayed resources added during deletion of shared resources
328 while (!myUnusedResources->IsEmpty())
329 {
330 myUnusedResources->First()->Release (this);
331 myUnusedResources->RemoveFirst();
332 }
05e2200b 333}
334
3bffef55 335// =======================================================================
336// function : ResizeViewport
337// purpose :
338// =======================================================================
339void OpenGl_Context::ResizeViewport (const Standard_Integer* theRect)
340{
341 core11fwd->glViewport (theRect[0], theRect[1], theRect[2], theRect[3]);
342 myViewport[0] = theRect[0];
343 myViewport[1] = theRect[1];
344 myViewport[2] = theRect[2];
345 myViewport[3] = theRect[3];
56689b27 346 if (HasRenderScale())
347 {
348 myViewportVirt[0] = Standard_Integer(theRect[0] * myRenderScaleInv);
349 myViewportVirt[1] = Standard_Integer(theRect[1] * myRenderScaleInv);
350 myViewportVirt[2] = Standard_Integer(theRect[2] * myRenderScaleInv);
351 myViewportVirt[3] = Standard_Integer(theRect[3] * myRenderScaleInv);
352 }
353 else
354 {
355 myViewportVirt[0] = theRect[0];
356 myViewportVirt[1] = theRect[1];
357 myViewportVirt[2] = theRect[2];
358 myViewportVirt[3] = theRect[3];
359 }
3bffef55 360}
361
ca3c13d1 362#if !defined(GL_ES_VERSION_2_0)
38a0206f 363inline Standard_Integer stereoToMonoBuffer (const Standard_Integer theBuffer)
364{
365 switch (theBuffer)
b5ac8292 366 {
38a0206f 367 case GL_BACK_LEFT:
368 case GL_BACK_RIGHT:
369 return GL_BACK;
370 case GL_FRONT_LEFT:
371 case GL_FRONT_RIGHT:
372 return GL_FRONT;
373 default:
374 return theBuffer;
b5ac8292 375 }
376}
38a0206f 377#endif
b5ac8292 378
379// =======================================================================
38a0206f 380// function : SetReadBuffer
b5ac8292 381// purpose :
382// =======================================================================
38a0206f 383void OpenGl_Context::SetReadBuffer (const Standard_Integer theReadBuffer)
b5ac8292 384{
ca3c13d1 385#if !defined(GL_ES_VERSION_2_0)
38a0206f 386 myReadBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theReadBuffer) : theReadBuffer;
387 if (myReadBuffer < GL_COLOR_ATTACHMENT0
388 && arbFBO != NULL)
b5ac8292 389 {
38a0206f 390 arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
b5ac8292 391 }
38a0206f 392 ::glReadBuffer (myReadBuffer);
393#else
394 (void )theReadBuffer;
ca3c13d1 395#endif
b5ac8292 396}
397
398// =======================================================================
38a0206f 399// function : SetDrawBuffer
b5ac8292 400// purpose :
401// =======================================================================
38a0206f 402void OpenGl_Context::SetDrawBuffer (const Standard_Integer theDrawBuffer)
b5ac8292 403{
ca3c13d1 404#if !defined(GL_ES_VERSION_2_0)
a1073ae2 405 const Standard_Integer aDrawBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theDrawBuffer) : theDrawBuffer;
406 if (aDrawBuffer < GL_COLOR_ATTACHMENT0
38a0206f 407 && arbFBO != NULL)
b5ac8292 408 {
38a0206f 409 arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
b5ac8292 410 }
a1073ae2 411 ::glDrawBuffer (aDrawBuffer);
412
413 myDrawBuffers.Clear();
414
415 if (aDrawBuffer != GL_NONE)
416 {
417 myDrawBuffers.SetValue (0, aDrawBuffer);
418 }
38a0206f 419#else
420 (void )theDrawBuffer;
ca3c13d1 421#endif
b5ac8292 422}
423
a1073ae2 424// =======================================================================
425// function : SetDrawBuffers
426// purpose :
427// =======================================================================
428void OpenGl_Context::SetDrawBuffers (const Standard_Integer theNb, const Standard_Integer* theDrawBuffers)
429{
430 Standard_ASSERT_RETURN (hasDrawBuffers, "Multiple draw buffers feature is not supported by the context", Standard_ASSERT_DO_NOTHING());
431
432 myDrawBuffers.Clear();
433
434 Standard_Boolean useDefaultFbo = Standard_False;
435 for (Standard_Integer anI = 0; anI < theNb; ++anI)
436 {
b17e5bae 437 if (theDrawBuffers[anI] < GL_COLOR_ATTACHMENT0 && theDrawBuffers[anI] != GL_NONE)
a1073ae2 438 {
439 useDefaultFbo = Standard_True;
440 }
b17e5bae 441 else if (theDrawBuffers[anI] != GL_NONE)
a1073ae2 442 {
b17e5bae 443 myDrawBuffers.SetValue (anI, theDrawBuffers[anI]);
a1073ae2 444 }
445 }
446 if (arbFBO != NULL && useDefaultFbo)
447 {
448 arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
449 }
450
451 myFuncs->glDrawBuffers (theNb, (const GLenum*)theDrawBuffers);
452}
453
b6472664 454// =======================================================================
455// function : SetCullBackFaces
456// purpose :
457// =======================================================================
458void OpenGl_Context::SetCullBackFaces (bool theToEnable)
459{
460 if (myToCullBackFaces == theToEnable)
461 {
462 return;
463 }
464
465 myToCullBackFaces = theToEnable;
466 if (theToEnable)
467 {
468 //glCullFace (GL_BACK); GL_BACK by default
469 core11fwd->glEnable (GL_CULL_FACE);
470 }
471 else
472 {
473 core11fwd->glDisable (GL_CULL_FACE);
474 }
475}
476
b5ac8292 477// =======================================================================
478// function : FetchState
479// purpose :
480// =======================================================================
481void OpenGl_Context::FetchState()
482{
ca3c13d1 483#if !defined(GL_ES_VERSION_2_0)
b5ac8292 484 // cache feedback mode state
4e1523ef 485 if (core11 != NULL)
486 {
487 ::glGetIntegerv (GL_RENDER_MODE, &myRenderMode);
488 }
b5ac8292 489
a1073ae2 490 // cache read buffers state
38a0206f 491 ::glGetIntegerv (GL_READ_BUFFER, &myReadBuffer);
a1073ae2 492
493 // cache draw buffers state
494 myDrawBuffers.Clear();
495
496 if (myMaxDrawBuffers == 1)
497 {
498 Standard_Integer aDrawBuffer;
499
500 ::glGetIntegerv (GL_DRAW_BUFFER, &aDrawBuffer);
501
502 if (aDrawBuffer != GL_NONE)
503 {
504 myDrawBuffers.SetValue (0, aDrawBuffer);
505 }
506 }
507 else
508 {
509 Standard_Integer aDrawBuffer;
510
511 for (Standard_Integer anI = 0; anI < myMaxDrawBuffers; ++anI)
512 {
513 ::glGetIntegerv (GL_DRAW_BUFFER0 + anI, &aDrawBuffer);
514
515 if (aDrawBuffer != GL_NONE)
516 {
517 myDrawBuffers.SetValue (anI, aDrawBuffer);
518 }
519 }
520 }
ca3c13d1 521#endif
b5ac8292 522}
523
5e27df78 524// =======================================================================
525// function : Share
526// purpose :
527// =======================================================================
528void OpenGl_Context::Share (const Handle(OpenGl_Context)& theShareCtx)
529{
530 if (!theShareCtx.IsNull())
531 {
532 mySharedResources = theShareCtx->mySharedResources;
a174a3c5 533 myDelayed = theShareCtx->myDelayed;
3125ebb6 534 myUnusedResources = theShareCtx->myUnusedResources;
392ac980 535 myShaderManager = theShareCtx->myShaderManager;
5e27df78 536 }
537}
538
4fe56619 539#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
540
86fa64d9 541// =======================================================================
542// function : IsCurrent
543// purpose :
544// =======================================================================
545Standard_Boolean OpenGl_Context::IsCurrent() const
546{
da8bb41d 547#if defined(HAVE_EGL)
548 if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
549 || (EGLSurface )myWindow == EGL_NO_SURFACE
550 || (EGLContext )myGContext == EGL_NO_CONTEXT)
551 {
552 return Standard_False;
553 }
554
555 return (((EGLDisplay )myDisplay == eglGetCurrentDisplay())
556 && ((EGLContext )myGContext == eglGetCurrentContext())
557 && ((EGLSurface )myWindow == eglGetCurrentSurface (EGL_DRAW)));
558#elif defined(_WIN32)
86fa64d9 559 if (myWindowDC == NULL || myGContext == NULL)
560 {
561 return Standard_False;
562 }
563 return (( (HDC )myWindowDC == wglGetCurrentDC())
564 && ((HGLRC )myGContext == wglGetCurrentContext()));
565#else
566 if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
567 {
568 return Standard_False;
569 }
570
571 return ( ((Display* )myDisplay == glXGetCurrentDisplay())
572 && ((GLXContext )myGContext == glXGetCurrentContext())
573 && ((GLXDrawable )myWindow == glXGetCurrentDrawable()));
574#endif
575}
576
2bd4c032 577// =======================================================================
578// function : MakeCurrent
579// purpose :
580// =======================================================================
581Standard_Boolean OpenGl_Context::MakeCurrent()
582{
da8bb41d 583#if defined(HAVE_EGL)
584 if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
585 || (EGLSurface )myWindow == EGL_NO_SURFACE
586 || (EGLContext )myGContext == EGL_NO_CONTEXT)
587 {
588 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
589 return Standard_False;
590 }
591
592 if (eglMakeCurrent ((EGLDisplay )myDisplay, (EGLSurface )myWindow, (EGLSurface )myWindow, (EGLContext )myGContext) != EGL_TRUE)
593 {
594 // if there is no current context it might be impossible to use glGetError() correctly
3b523c4c 595 PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
da8bb41d 596 "eglMakeCurrent() has failed!");
597 myIsInitialized = Standard_False;
598 return Standard_False;
599 }
600#elif defined(_WIN32)
86fa64d9 601 if (myWindowDC == NULL || myGContext == NULL)
2bd4c032 602 {
86fa64d9 603 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
604 return Standard_False;
605 }
606
607 // technically it should be safe to activate already bound GL context
608 // however some drivers (Intel etc.) may FAIL doing this for unknown reason
609 if (IsCurrent())
610 {
392ac980 611 myShaderManager->SetContext (this);
86fa64d9 612 return Standard_True;
613 }
614 else if (wglMakeCurrent ((HDC )myWindowDC, (HGLRC )myGContext) != TRUE)
615 {
616 // notice that glGetError() couldn't be used here!
617 wchar_t* aMsgBuff = NULL;
618 DWORD anErrorCode = GetLastError();
619 FormatMessageW (FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
620 NULL, anErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (wchar_t* )&aMsgBuff, 0, NULL);
cbf18624 621 TCollection_ExtendedString aMsg ("wglMakeCurrent() has failed. ");
86fa64d9 622 if (aMsgBuff != NULL)
623 {
cbf18624 624 aMsg += (Standard_ExtString )aMsgBuff;
86fa64d9 625 LocalFree (aMsgBuff);
626 }
3b523c4c 627 PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, (unsigned int )anErrorCode, GL_DEBUG_SEVERITY_HIGH, aMsg);
fd4a6963 628 myIsInitialized = Standard_False;
2bd4c032 629 return Standard_False;
630 }
631#else
86fa64d9 632 if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
633 {
634 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
635 return Standard_False;
636 }
637
638 if (!glXMakeCurrent ((Display* )myDisplay, (GLXDrawable )myWindow, (GLXContext )myGContext))
2bd4c032 639 {
640 // if there is no current context it might be impossible to use glGetError() correctly
3b523c4c 641 PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
cbf18624 642 "glXMakeCurrent() has failed!");
fd4a6963 643 myIsInitialized = Standard_False;
2bd4c032 644 return Standard_False;
645 }
646#endif
392ac980 647 myShaderManager->SetContext (this);
2bd4c032 648 return Standard_True;
649}
650
5e27df78 651// =======================================================================
652// function : SwapBuffers
653// purpose :
654// =======================================================================
655void OpenGl_Context::SwapBuffers()
656{
da8bb41d 657#if defined(HAVE_EGL)
658 if ((EGLSurface )myWindow != EGL_NO_SURFACE)
659 {
660 eglSwapBuffers ((EGLDisplay )myDisplay, (EGLSurface )myWindow);
661 }
662#elif defined(_WIN32)
5e27df78 663 if ((HDC )myWindowDC != NULL)
664 {
665 ::SwapBuffers ((HDC )myWindowDC);
666 glFlush();
667 }
668#else
669 if ((Display* )myDisplay != NULL)
670 {
671 glXSwapBuffers ((Display* )myDisplay, (GLXDrawable )myWindow);
672 }
673#endif
674}
675
4fe56619 676#endif // __APPLE__
677
f978241f 678// =======================================================================
679// function : SetSwapInterval
680// purpose :
681// =======================================================================
682Standard_Boolean OpenGl_Context::SetSwapInterval (const Standard_Integer theInterval)
683{
684#if defined(HAVE_EGL)
685 if (::eglSwapInterval ((EGLDisplay )myDisplay, theInterval) == EGL_TRUE)
686 {
687 return Standard_True;
688 }
689#elif defined(_WIN32)
690 if (myFuncs->wglSwapIntervalEXT != NULL)
691 {
692 myFuncs->wglSwapIntervalEXT (theInterval);
693 return Standard_True;
694 }
695#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
696 //
697#elif defined(__APPLE__)
698 if (::CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &theInterval) == kCGLNoError)
699 {
700 return Standard_True;
701 }
702#else
703 if (theInterval == -1
704 && myFuncs->glXSwapIntervalEXT != NULL)
705 {
706 typedef int (*glXSwapIntervalEXT_t_x)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
707 glXSwapIntervalEXT_t_x aFuncPtr = (glXSwapIntervalEXT_t_x )myFuncs->glXSwapIntervalEXT;
708 aFuncPtr ((Display* )myDisplay, (GLXDrawable )myWindow, theInterval);
709 return Standard_True;
710 }
711 else if (myFuncs->glXSwapIntervalSGI != NULL)
712 {
713 myFuncs->glXSwapIntervalSGI (theInterval);
714 return Standard_True;
715 }
716#endif
717 return Standard_False;
718}
719
5f8b738e 720// =======================================================================
721// function : findProc
722// purpose :
723// =======================================================================
724void* OpenGl_Context::findProc (const char* theFuncName)
725{
da8bb41d 726#if defined(HAVE_EGL)
727 return (void* )eglGetProcAddress (theFuncName);
728#elif defined(_WIN32)
7c65581d 729 return (void* )wglGetProcAddress (theFuncName);
5f8b738e 730#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
731 return (myGlLibHandle != NULL) ? dlsym (myGlLibHandle, theFuncName) : NULL;
732#else
733 return (void* )glXGetProcAddress ((const GLubyte* )theFuncName);
734#endif
2166f0fa
SK
735}
736
737// =======================================================================
738// function : CheckExtension
739// purpose :
740// =======================================================================
2bd4c032 741Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtName) const
2166f0fa 742{
5f8b738e 743 if (theExtName == NULL)
744 {
0797d9d3 745#ifdef OCCT_DEBUG
5f8b738e 746 std::cerr << "CheckExtension called with NULL string!\n";
63c629aa 747#endif
5f8b738e 748 return Standard_False;
749 }
5f8b738e 750
4e1523ef 751#if !defined(GL_ES_VERSION_2_0)
5f8b738e 752 // available since OpenGL 3.0
753 // and the ONLY way to check extensions with OpenGL 3.1+ core profile
4e1523ef 754 if (IsGlGreaterEqual (3, 0)
755 && myFuncs->glGetStringi != NULL)
5f8b738e 756 {
757 GLint anExtNb = 0;
4e1523ef 758 ::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
759 const size_t anExtNameLen = strlen (theExtName);
5f8b738e 760 for (GLint anIter = 0; anIter < anExtNb; ++anIter)
761 {
4e1523ef 762 const char* anExtension = (const char* )myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint )anIter);
763 const size_t aTestExtNameLen = strlen (anExtension);
764 if (aTestExtNameLen == anExtNameLen
765 && strncmp (anExtension, theExtName, anExtNameLen) == 0)
5f8b738e 766 {
767 return Standard_True;
768 }
769 }
770 return Standard_False;
4e1523ef 771 }
772#endif
5f8b738e 773
774 // use old way with huge string for all extensions
775 const char* anExtString = (const char* )glGetString (GL_EXTENSIONS);
776 if (anExtString == NULL)
777 {
7e7c2f0b 778 Messenger()->Send ("TKOpenGL: glGetString (GL_EXTENSIONS) has returned NULL! No GL context?", Message_Warning);
2166f0fa
SK
779 return Standard_False;
780 }
58655684 781 return CheckExtension (anExtString, theExtName);
782}
783
784// =======================================================================
785// function : CheckExtension
786// purpose :
787// =======================================================================
788Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtString,
789 const char* theExtName)
790{
791 if (theExtString == NULL)
792 {
793 return Standard_False;
794 }
2166f0fa
SK
795
796 // Search for theExtName in the extensions string.
797 // Use of strstr() is not sufficient because extension names can be prefixes of other extension names.
58655684 798 char* aPtrIter = (char* )theExtString;
799 const char* aPtrEnd = aPtrIter + strlen (theExtString);
800 const size_t anExtNameLen = strlen (theExtName);
2166f0fa
SK
801 while (aPtrIter < aPtrEnd)
802 {
6a7d83c4 803 const size_t n = strcspn (aPtrIter, " ");
5f8b738e 804 if ((n == anExtNameLen) && (strncmp (aPtrIter, theExtName, anExtNameLen) == 0))
805 {
2166f0fa 806 return Standard_True;
5f8b738e 807 }
2166f0fa
SK
808 aPtrIter += (n + 1);
809 }
810 return Standard_False;
811}
812
4fe56619 813#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
814
2166f0fa
SK
815// =======================================================================
816// function : Init
817// purpose :
818// =======================================================================
4e1523ef 819Standard_Boolean OpenGl_Context::Init (const Standard_Boolean theIsCoreProfile)
2166f0fa 820{
2bd4c032 821 if (myIsInitialized)
5f8b738e 822 {
f0430952 823 return Standard_True;
5f8b738e 824 }
2bd4c032 825
da8bb41d 826#if defined(HAVE_EGL)
827 myDisplay = (Aspect_Display )eglGetCurrentDisplay();
828 myGContext = (Aspect_RenderingContext )eglGetCurrentContext();
829 myWindow = (Aspect_Drawable )eglGetCurrentSurface(EGL_DRAW);
830#elif defined(_WIN32)
2bd4c032 831 myWindowDC = (Aspect_Handle )wglGetCurrentDC();
832 myGContext = (Aspect_RenderingContext )wglGetCurrentContext();
833#else
834 myDisplay = (Aspect_Display )glXGetCurrentDisplay();
835 myGContext = (Aspect_RenderingContext )glXGetCurrentContext();
836 myWindow = (Aspect_Drawable )glXGetCurrentDrawable();
837#endif
f0430952 838 if (myGContext == NULL)
839 {
840 return Standard_False;
841 }
2bd4c032 842
4e1523ef 843 init (theIsCoreProfile);
2bd4c032 844 myIsInitialized = Standard_True;
f0430952 845 return Standard_True;
2bd4c032 846}
847
4fe56619 848#endif // __APPLE__
849
2bd4c032 850// =======================================================================
851// function : Init
852// purpose :
853// =======================================================================
da8bb41d 854#if defined(HAVE_EGL)
855Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theEglSurface,
856 const Aspect_Display theEglDisplay,
4e1523ef 857 const Aspect_RenderingContext theEglContext,
858 const Standard_Boolean theIsCoreProfile)
da8bb41d 859#elif defined(_WIN32)
f0430952 860Standard_Boolean OpenGl_Context::Init (const Aspect_Handle theWindow,
861 const Aspect_Handle theWindowDC,
4e1523ef 862 const Aspect_RenderingContext theGContext,
863 const Standard_Boolean theIsCoreProfile)
4fe56619 864#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
a2e4f780 865
866#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
867Standard_Boolean OpenGl_Context::Init (EAGLContext* theGContext,
4e1523ef 868 const Standard_Boolean theIsCoreProfile)
a2e4f780 869#else
870Standard_Boolean OpenGl_Context::Init (NSOpenGLContext* theGContext,
871 const Standard_Boolean theIsCoreProfile)
872#endif
873
2bd4c032 874#else
f0430952 875Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theWindow,
876 const Aspect_Display theDisplay,
4e1523ef 877 const Aspect_RenderingContext theGContext,
878 const Standard_Boolean theIsCoreProfile)
2bd4c032 879#endif
880{
881 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called only once!");
da8bb41d 882#if defined(HAVE_EGL)
883 myWindow = theEglSurface;
884 myGContext = theEglContext;
885 myDisplay = theEglDisplay;
886#elif defined(_WIN32)
2bd4c032 887 myWindow = theWindow;
888 myGContext = theGContext;
2bd4c032 889 myWindowDC = theWindowDC;
4fe56619 890#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
a2e4f780 891 myGContext = theGContext;
2bd4c032 892#else
4fe56619 893 myWindow = theWindow;
894 myGContext = theGContext;
2bd4c032 895 myDisplay = theDisplay;
896#endif
86fa64d9 897 if (myGContext == NULL || !MakeCurrent())
f0430952 898 {
899 return Standard_False;
900 }
2bd4c032 901
4e1523ef 902 init (theIsCoreProfile);
2bd4c032 903 myIsInitialized = Standard_True;
f0430952 904 return Standard_True;
5f8b738e 905}
906
907// =======================================================================
908// function : ResetErrors
909// purpose :
910// =======================================================================
f9f740d6 911bool OpenGl_Context::ResetErrors (const bool theToPrintErrors)
5f8b738e 912{
3c4b62a4 913 int aPrevErr = 0;
914 int anErr = ::glGetError();
f9f740d6 915 const bool hasError = anErr != GL_NO_ERROR;
3c4b62a4 916 if (!theToPrintErrors)
5f8b738e 917 {
3c4b62a4 918 for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
919 {
920 //
921 }
f9f740d6 922 return hasError;
3c4b62a4 923 }
924
925 for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
926 {
927 TCollection_ExtendedString anErrId;
928 switch (anErr)
929 {
930 case GL_INVALID_ENUM: anErrId = "GL_INVALID_ENUM"; break;
931 case GL_INVALID_VALUE: anErrId = "GL_INVALID_VALUE"; break;
932 case GL_INVALID_OPERATION: anErrId = "GL_INVALID_OPERATION"; break;
933 #ifdef GL_STACK_OVERFLOW
934 case GL_STACK_OVERFLOW: anErrId = "GL_STACK_OVERFLOW"; break;
935 case GL_STACK_UNDERFLOW: anErrId = "GL_STACK_UNDERFLOW"; break;
936 #endif
937 case GL_OUT_OF_MEMORY: anErrId = "GL_OUT_OF_MEMORY"; break;
938 case GL_INVALID_FRAMEBUFFER_OPERATION:
939 anErrId = "GL_INVALID_FRAMEBUFFER_OPERATION";
940 break;
941 default:
942 anErrId = TCollection_ExtendedString("#") + anErr;
943 break;
944 }
945
946 const TCollection_ExtendedString aMsg = TCollection_ExtendedString ("Unhandled GL error: ") + anErrId;
82f443b6 947 PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
5f8b738e 948 }
f9f740d6 949 return hasError;
5f8b738e 950}
951
952// =======================================================================
4e1523ef 953// function : ReadGlVersion
5f8b738e 954// purpose :
955// =======================================================================
4e1523ef 956void OpenGl_Context::ReadGlVersion (Standard_Integer& theGlVerMajor,
957 Standard_Integer& theGlVerMinor)
5f8b738e 958{
959 // reset values
4e1523ef 960 theGlVerMajor = 0;
961 theGlVerMinor = 0;
5f8b738e 962
ca3c13d1 963#ifdef GL_MAJOR_VERSION
964 // available since OpenGL 3.0 and OpenGL 3.0 ES
86325709 965 GLint aMajor = 0, aMinor = 0;
5f8b738e 966 glGetIntegerv (GL_MAJOR_VERSION, &aMajor);
967 glGetIntegerv (GL_MINOR_VERSION, &aMinor);
30f0ad28 968 // glGetError() sometimes does not report an error here even if
86325709 969 // GL does not know GL_MAJOR_VERSION and GL_MINOR_VERSION constants.
ca3c13d1 970 // This happens on some renderers like e.g. Cygwin MESA.
86325709 971 // Thus checking additionally if GL has put anything to
972 // the output variables.
4e1523ef 973 if (::glGetError() == GL_NO_ERROR && aMajor != 0 && aMinor != 0)
5f8b738e 974 {
4e1523ef 975 theGlVerMajor = aMajor;
976 theGlVerMinor = aMinor;
5f8b738e 977 return;
978 }
4e1523ef 979 for (GLenum anErr = ::glGetError(), aPrevErr = GL_NO_ERROR;; aPrevErr = anErr, anErr = ::glGetError())
980 {
981 if (anErr == GL_NO_ERROR
982 || anErr == aPrevErr)
983 {
984 break;
985 }
986 }
ca3c13d1 987#endif
5f8b738e 988
989 // Read version string.
ca3c13d1 990 // Notice that only first two numbers split by point '2.1 XXXXX' are significant.
5f8b738e 991 // Following trash (after space) is vendor-specific.
992 // New drivers also returns micro version of GL like '3.3.0' which has no meaning
993 // and should be considered as vendor-specific too.
994 const char* aVerStr = (const char* )glGetString (GL_VERSION);
995 if (aVerStr == NULL || *aVerStr == '\0')
996 {
997 // invalid GL context
998 return;
999 }
1000
ca3c13d1 1001//#if defined(GL_ES_VERSION_2_0)
1002 // skip "OpenGL ES-** " section
1003 for (; *aVerStr != '\0'; ++aVerStr)
1004 {
1005 if (*aVerStr >= '0' && *aVerStr <= '9')
1006 {
1007 break;
1008 }
1009 }
1010//#endif
1011
5f8b738e 1012 // parse string for major number
1013 char aMajorStr[32];
1014 char aMinorStr[32];
1015 size_t aMajIter = 0;
1016 while (aVerStr[aMajIter] >= '0' && aVerStr[aMajIter] <= '9')
1017 {
1018 ++aMajIter;
1019 }
1020 if (aMajIter == 0 || aMajIter >= sizeof(aMajorStr))
1021 {
1022 return;
1023 }
1024 memcpy (aMajorStr, aVerStr, aMajIter);
1025 aMajorStr[aMajIter] = '\0';
1026
1027 // parse string for minor number
86325709 1028 aVerStr += aMajIter + 1;
1029 size_t aMinIter = 0;
5f8b738e 1030 while (aVerStr[aMinIter] >= '0' && aVerStr[aMinIter] <= '9')
1031 {
1032 ++aMinIter;
1033 }
86325709 1034 if (aMinIter == 0 || aMinIter >= sizeof(aMinorStr))
5f8b738e 1035 {
1036 return;
1037 }
86325709 1038 memcpy (aMinorStr, aVerStr, aMinIter);
1039 aMinorStr[aMinIter] = '\0';
5f8b738e 1040
1041 // read numbers
4e1523ef 1042 theGlVerMajor = atoi (aMajorStr);
1043 theGlVerMinor = atoi (aMinorStr);
5f8b738e 1044
4e1523ef 1045 if (theGlVerMajor <= 0)
5f8b738e 1046 {
4e1523ef 1047 theGlVerMajor = 0;
1048 theGlVerMinor = 0;
5f8b738e 1049 }
1050}
1051
58655684 1052static Standard_CString THE_DBGMSG_UNKNOWN = "UNKNOWN";
1053static Standard_CString THE_DBGMSG_SOURCES[] =
1054{
3b523c4c 1055 ".OpenGL", // GL_DEBUG_SOURCE_API
1056 ".WinSystem", // GL_DEBUG_SOURCE_WINDOW_SYSTEM
1057 ".GLSL", // GL_DEBUG_SOURCE_SHADER_COMPILER
1058 ".3rdParty", // GL_DEBUG_SOURCE_THIRD_PARTY
1059 "", // GL_DEBUG_SOURCE_APPLICATION
1060 ".Other" // GL_DEBUG_SOURCE_OTHER
58655684 1061};
1062
1063static Standard_CString THE_DBGMSG_TYPES[] =
1064{
3b523c4c 1065 "Error", // GL_DEBUG_TYPE_ERROR
1066 "Deprecated", // GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
1067 "Undef. behavior", // GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
1068 "Portability", // GL_DEBUG_TYPE_PORTABILITY
1069 "Performance", // GL_DEBUG_TYPE_PERFORMANCE
1070 "Other" // GL_DEBUG_TYPE_OTHER
58655684 1071};
1072
3b523c4c 1073static Standard_CString THE_DBGMSG_SEV_HIGH = "High"; // GL_DEBUG_SEVERITY_HIGH
1074static Standard_CString THE_DBGMSG_SEV_MEDIUM = "Medium"; // GL_DEBUG_SEVERITY_MEDIUM
1075static Standard_CString THE_DBGMSG_SEV_LOW = "Low"; // GL_DEBUG_SEVERITY_LOW
58655684 1076
cbf18624 1077//! Callback for GL_ARB_debug_output extension
58655684 1078static void APIENTRY debugCallbackWrap(unsigned int theSource,
1079 unsigned int theType,
1080 unsigned int theId,
1081 unsigned int theSeverity,
1082 int /*theLength*/,
1083 const char* theMessage,
9293178b 1084 const void* theUserParam)
cbf18624 1085{
1086 OpenGl_Context* aCtx = (OpenGl_Context* )theUserParam;
1087 aCtx->PushMessage (theSource, theType, theId, theSeverity, theMessage);
1088}
1089
1090// =======================================================================
1091// function : PushMessage
1092// purpose :
1093// =======================================================================
1094void OpenGl_Context::PushMessage (const unsigned int theSource,
1095 const unsigned int theType,
1096 const unsigned int theId,
1097 const unsigned int theSeverity,
1098 const TCollection_ExtendedString& theMessage)
58655684 1099{
c87535af 1100 if (caps->suppressExtraMsg
3b523c4c 1101 && theSource >= GL_DEBUG_SOURCE_API
1102 && theSource <= GL_DEBUG_SOURCE_OTHER
1103 && myFilters[theSource - GL_DEBUG_SOURCE_API].Contains (theId))
c87535af 1104 {
1105 return;
1106 }
1107
3b523c4c 1108 Standard_CString& aSrc = (theSource >= GL_DEBUG_SOURCE_API
1109 && theSource <= GL_DEBUG_SOURCE_OTHER)
1110 ? THE_DBGMSG_SOURCES[theSource - GL_DEBUG_SOURCE_API]
58655684 1111 : THE_DBGMSG_UNKNOWN;
3b523c4c 1112 Standard_CString& aType = (theType >= GL_DEBUG_TYPE_ERROR
1113 && theType <= GL_DEBUG_TYPE_OTHER)
1114 ? THE_DBGMSG_TYPES[theType - GL_DEBUG_TYPE_ERROR]
58655684 1115 : THE_DBGMSG_UNKNOWN;
3b523c4c 1116 Standard_CString& aSev = theSeverity == GL_DEBUG_SEVERITY_HIGH
58655684 1117 ? THE_DBGMSG_SEV_HIGH
3b523c4c 1118 : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
58655684 1119 ? THE_DBGMSG_SEV_MEDIUM
1120 : THE_DBGMSG_SEV_LOW);
3b523c4c 1121 Message_Gravity aGrav = theSeverity == GL_DEBUG_SEVERITY_HIGH
cbf18624 1122 ? Message_Alarm
3b523c4c 1123 : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
cbf18624 1124 ? Message_Warning
1125 : Message_Info);
1126
1127 TCollection_ExtendedString aMsg;
1128 aMsg += "TKOpenGl"; aMsg += aSrc;
1129 aMsg += " | Type: "; aMsg += aType;
1130 aMsg += " | ID: "; aMsg += (Standard_Integer )theId;
1131 aMsg += " | Severity: "; aMsg += aSev;
1132 aMsg += " | Message:\n ";
1133 aMsg += theMessage;
7e7c2f0b 1134 Messenger()->Send (aMsg, aGrav);
58655684 1135}
1136
c87535af 1137// =======================================================================
1138// function : ExcludeMessage
1139// purpose :
1140// ======================================================================
1141Standard_Boolean OpenGl_Context::ExcludeMessage (const unsigned int theSource,
1142 const unsigned int theId)
1143{
3b523c4c 1144 return theSource >= GL_DEBUG_SOURCE_API
1145 && theSource <= GL_DEBUG_SOURCE_OTHER
1146 && myFilters[theSource - GL_DEBUG_SOURCE_API].Add (theId);
c87535af 1147}
1148
1149// =======================================================================
1150// function : IncludeMessage
1151// purpose :
1152// ======================================================================
1153Standard_Boolean OpenGl_Context::IncludeMessage (const unsigned int theSource,
1154 const unsigned int theId)
1155{
3b523c4c 1156 return theSource >= GL_DEBUG_SOURCE_API
1157 && theSource <= GL_DEBUG_SOURCE_OTHER
1158 && myFilters[theSource - GL_DEBUG_SOURCE_API].Remove (theId);
c87535af 1159}
1160
ee51a9fe 1161// =======================================================================
1162// function : checkWrongVersion
1163// purpose :
1164// ======================================================================
1165void OpenGl_Context::checkWrongVersion (const Standard_Integer theGlVerMajor,
1166 const Standard_Integer theGlVerMinor)
1167{
1168 if (!IsGlGreaterEqual (theGlVerMajor, theGlVerMinor))
1169 {
1170 return;
1171 }
1172
1173 TCollection_ExtendedString aMsg = TCollection_ExtendedString()
1174 + "Error! OpenGL context reports version "
1175 + myGlVerMajor + "." + myGlVerMinor
1176 + " but does not export required functions for "
1177 + theGlVerMajor + "." + theGlVerMinor;
3b523c4c 1178 PushMessage (GL_DEBUG_SOURCE_APPLICATION,
1179 GL_DEBUG_TYPE_ERROR,
ee51a9fe 1180 0,
3b523c4c 1181 GL_DEBUG_SEVERITY_HIGH,
ee51a9fe 1182 aMsg);
1183}
1184
5f8b738e 1185// =======================================================================
1186// function : init
1187// purpose :
1188// =======================================================================
4e1523ef 1189void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
5f8b738e 1190{
1191 // read version
4e1523ef 1192 myGlVerMajor = 0;
1193 myGlVerMinor = 0;
3c4b62a4 1194 myMaxMsaaSamples = 0;
a1073ae2 1195 myMaxDrawBuffers = 1;
1196 myMaxColorAttachments = 1;
4e1523ef 1197 ReadGlVersion (myGlVerMajor, myGlVerMinor);
c87535af 1198 myVendor = (const char* )::glGetString (GL_VENDOR);
be375252 1199 if (!caps->ffpEnable
1200 && !IsGlGreaterEqual (2, 0))
1201 {
1202 caps->ffpEnable = true;
1203 TCollection_ExtendedString aMsg =
1204 TCollection_ExtendedString("OpenGL driver is too old! Context info:\n")
1205 + " Vendor: " + (const char* )::glGetString (GL_VENDOR) + "\n"
1206 + " Renderer: " + (const char* )::glGetString (GL_RENDERER) + "\n"
1207 + " Version: " + (const char* )::glGetString (GL_VERSION) + "\n"
1208 + " Fallback using deprecated fixed-function pipeline.\n"
1209 + " Visualization might work incorrectly.\n"
1210 " Consider upgrading the graphics driver.";
1211 PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
1212 }
4e1523ef 1213
1214#if defined(GL_ES_VERSION_2_0)
1215 (void )theIsCoreProfile;
1216 const bool isCoreProfile = false;
1217#else
c87535af 1218
1219 if (myVendor.Search ("NVIDIA") != -1)
1220 {
1221 // Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW)
1222 // will use VIDEO memory as the source for buffer object operations.
3b523c4c 1223 ExcludeMessage (GL_DEBUG_SOURCE_API, 131185);
c87535af 1224 }
4e1523ef 1225 if (IsGlGreaterEqual (3, 0))
1226 {
1227 // retrieve auxiliary function in advance
1228 FindProc ("glGetStringi", myFuncs->glGetStringi);
1229 }
1230
d4271fe5 1231 bool isCoreProfile = false;
4e1523ef 1232 if (IsGlGreaterEqual (3, 2))
1233 {
d4271fe5 1234 isCoreProfile = (theIsCoreProfile == Standard_True);
4e1523ef 1235
d4271fe5 1236 // detect Core profile
c6ad5e5f 1237 if (!isCoreProfile)
4e1523ef 1238 {
d4271fe5 1239 GLint aProfile = 0;
1240 ::glGetIntegerv (GL_CONTEXT_PROFILE_MASK, &aProfile);
1241 isCoreProfile = (aProfile & GL_CONTEXT_CORE_PROFILE_BIT) != 0;
4e1523ef 1242 }
1243 }
4e1523ef 1244#endif
1245
1246 core11 = NULL;
1247 if (!isCoreProfile)
1248 {
1249 core11 = (OpenGl_GlCore11* )(&(*myFuncs));
1250 }
01ca42b2 1251 core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
1252 core15 = NULL;
1253 core15fwd = NULL;
1254 core20 = NULL;
1255 core20fwd = NULL;
1256 core32 = NULL;
1257 core32back = NULL;
25ef750e 1258 core33 = NULL;
1259 core33back = NULL;
01ca42b2 1260 core41 = NULL;
1261 core41back = NULL;
1262 core42 = NULL;
1263 core42back = NULL;
1264 core43 = NULL;
1265 core43back = NULL;
1266 core44 = NULL;
1267 core44back = NULL;
1268 arbTBO = NULL;
25ef750e 1269 arbTboRGB32 = Standard_False;
01ca42b2 1270 arbIns = NULL;
1271 arbDbg = NULL;
1272 arbFBO = NULL;
b86bb3df 1273 arbFBOBlit = NULL;
01ca42b2 1274 extGS = NULL;
4e1523ef 1275 myDefaultVao = 0;
01ca42b2 1276
cc8cbabe 1277 //! Make record shorter to retrieve function pointer using variable with same name
1278 #define FindProcShort(theFunc) FindProc(#theFunc, myFuncs->theFunc)
1279
ca3c13d1 1280#if defined(GL_ES_VERSION_2_0)
1281
1282 hasTexRGBA8 = IsGlGreaterEqual (3, 0)
1283 || CheckExtension ("GL_OES_rgb8_rgba8");
05e2200b 1284 // NPOT textures has limited support within OpenGL ES 2.0
1285 // which are relaxed by OpenGL ES 3.0 or some extensions
1286 //arbNPTW = IsGlGreaterEqual (3, 0)
1287 // || CheckExtension ("GL_OES_texture_npot")
1288 // || CheckExtension ("GL_NV_texture_npot_2D_mipmap");
1289 arbNPTW = Standard_True;
ca3c13d1 1290 arbTexRG = IsGlGreaterEqual (3, 0)
1291 || CheckExtension ("GL_EXT_texture_rg");
1292 extBgra = CheckExtension ("GL_EXT_texture_format_BGRA8888");
1293 extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
e473b95f 1294 extPDS = IsGlGreaterEqual (3, 0)
1295 || CheckExtension ("GL_OES_packed_depth_stencil");
ca3c13d1 1296
1297 core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
1298 if (IsGlGreaterEqual (2, 0))
1299 {
1300 // enable compatible functions
1301 core20 = (OpenGl_GlCore20* )(&(*myFuncs));
1302 core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
1303 core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
b86bb3df 1304 arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
1305 }
1306 if (IsGlGreaterEqual (3, 0)
cc8cbabe 1307 && FindProcShort (glBlitFramebuffer))
b86bb3df 1308 {
1309 arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
ca3c13d1 1310 }
cc8cbabe 1311 if (IsGlGreaterEqual (3, 0)
1312 && FindProcShort (glGenSamplers)
1313 && FindProcShort (glDeleteSamplers)
1314 && FindProcShort (glIsSampler)
1315 && FindProcShort (glBindSampler)
1316 && FindProcShort (glSamplerParameteri)
1317 && FindProcShort (glSamplerParameteriv)
1318 && FindProcShort (glSamplerParameterf)
1319 && FindProcShort (glSamplerParameterfv)
1320 && FindProcShort (glGetSamplerParameteriv)
1321 && FindProcShort (glGetSamplerParameterfv))
1322 //&& FindProcShort (glSamplerParameterIiv) // only on Desktop or with extensions GL_OES_texture_border_clamp/GL_EXT_texture_border_clamp
1323 //&& FindProcShort (glSamplerParameterIuiv)
1324 //&& FindProcShort (glGetSamplerParameterIiv)
1325 //&& FindProcShort (glGetSamplerParameterIuiv))
1326 {
1327 arbSamplerObject = (OpenGl_ArbSamplerObject* )(&(*myFuncs));
1328 }
1ce0716b 1329 extFragDepth = !IsGlGreaterEqual(3, 0)
1330 && CheckExtension ("GL_EXT_frag_depth");
3c4b62a4 1331 if (IsGlGreaterEqual (3, 1)
1332 && FindProc ("glTexStorage2DMultisample", myFuncs->glTexStorage2DMultisample))
1333 {
1334 // MSAA RenderBuffers have been defined in OpenGL ES 3.0,
1335 // but MSAA Textures - only in OpenGL ES 3.1+
1336 ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
1337 }
ca3c13d1 1338
e99a2f7c 1339 hasUintIndex = IsGlGreaterEqual (3, 0)
1340 || CheckExtension ("GL_OES_element_index_uint");
1341 hasHighp = CheckExtension ("GL_OES_fragment_precision_high");
ca3c13d1 1342 GLint aRange[2] = {0, 0};
447c4115 1343 GLint aPrec = 0;
1344 ::glGetShaderPrecisionFormat (GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, aRange, &aPrec);
1345 if (aPrec != 0)
ca3c13d1 1346 {
1347 hasHighp = Standard_True;
1348 }
74fb257d 1349
1350 arbTexFloat = IsGlGreaterEqual (3, 0)
1351 && FindProc ("glTexImage3D", myFuncs->glTexImage3D);
20aeeb7b 1352
1353 const Standard_Boolean hasTexBuffer32 = IsGlGreaterEqual (3, 2) && FindProc ("glTexBuffer", myFuncs->glTexBuffer);
1354 const Standard_Boolean hasExtTexBuffer = CheckExtension ("GL_EXT_texture_buffer") && FindProc ("glTexBufferEXT", myFuncs->glTexBuffer);
1355
1356 if (hasTexBuffer32 || hasExtTexBuffer)
1357 {
1358 arbTBO = reinterpret_cast<OpenGl_ArbTBO*> (myFuncs.get());
1359 }
0deb6f04 1360
1361 // initialize debug context extension
1362 if (CheckExtension ("GL_KHR_debug"))
1363 {
1364 // this functionality become a part of OpenGL ES 3.2
1365 arbDbg = NULL;
1366 // According to GL_KHR_debug spec, all functions should have KHR suffix.
1367 // However, some implementations can export these functions without suffix.
1368 if (FindProc ("glDebugMessageControlKHR", myFuncs->glDebugMessageControl)
1369 && FindProc ("glDebugMessageInsertKHR", myFuncs->glDebugMessageInsert)
1370 && FindProc ("glDebugMessageCallbackKHR", myFuncs->glDebugMessageCallback)
1371 && FindProc ("glGetDebugMessageLogKHR", myFuncs->glGetDebugMessageLog))
1372 {
1373 arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
1374 }
1375
1376 if (arbDbg != NULL
1377 && caps->contextDebug)
1378 {
1379 // setup default callback
1380 myIsGlDebugCtx = Standard_True;
1381 arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
1382 ::glEnable (GL_DEBUG_OUTPUT);
1383 if (caps->contextSyncDebug)
1384 {
1385 // note that some broken implementations (e.g. simulators) might generate error message on this call
1386 ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
1387 }
1388 }
1389 }
1390
a1073ae2 1391 extDrawBuffers = CheckExtension ("GL_EXT_draw_buffers") && FindProc ("glDrawBuffersEXT", myFuncs->glDrawBuffers);
1392 arbDrawBuffers = CheckExtension ("GL_ARB_draw_buffers") && FindProc ("glDrawBuffersARB", myFuncs->glDrawBuffers);
1393
1394 if (IsGlGreaterEqual (3, 0) && FindProc ("glDrawBuffers", myFuncs->glDrawBuffers))
1395 {
1396 hasDrawBuffers = OpenGl_FeatureInCore;
1397 }
1398 else if (extDrawBuffers || arbDrawBuffers)
1399 {
1400 hasDrawBuffers = OpenGl_FeatureInExtensions;
1401 }
1402
1403 hasFloatBuffer = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
1404 CheckExtension ("GL_EXT_color_buffer_float") ? OpenGl_FeatureInExtensions
1405 : OpenGl_FeatureNotAvailable;
1406 hasHalfFloatBuffer = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
1407 CheckExtension ("GL_EXT_color_buffer_half_float") ? OpenGl_FeatureInExtensions
1408 : OpenGl_FeatureNotAvailable;
1409
1410 oesSampleVariables = CheckExtension ("GL_OES_sample_variables");
8c3237d4 1411 oesStdDerivatives = CheckExtension ("GL_OES_standard_derivatives");
a1073ae2 1412 hasSampleVariables = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
1413 oesSampleVariables ? OpenGl_FeatureInExtensions
1414 : OpenGl_FeatureNotAvailable;
ca3c13d1 1415#else
1416
1417 myTexClamp = IsGlGreaterEqual (1, 2) ? GL_CLAMP_TO_EDGE : GL_CLAMP;
1418
1419 hasTexRGBA8 = Standard_True;
a1073ae2 1420 arbDrawBuffers = CheckExtension ("GL_ARB_draw_buffers");
1421 arbNPTW = CheckExtension ("GL_ARB_texture_non_power_of_two");
1422 arbTexFloat = IsGlGreaterEqual (3, 0)
1423 || CheckExtension ("GL_ARB_texture_float");
1424 arbSampleShading = CheckExtension ("GL_ARB_sample_shading");
1425 extBgra = CheckExtension ("GL_EXT_bgra");
1426 extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
1427 extPDS = CheckExtension ("GL_EXT_packed_depth_stencil");
1428 atiMem = CheckExtension ("GL_ATI_meminfo");
1429 nvxMem = CheckExtension ("GL_NVX_gpu_memory_info");
1430
1431 hasDrawBuffers = IsGlGreaterEqual (2, 0) ? OpenGl_FeatureInCore :
1432 arbDrawBuffers ? OpenGl_FeatureInExtensions
1433 : OpenGl_FeatureNotAvailable;
1434
1435 hasFloatBuffer = hasHalfFloatBuffer = IsGlGreaterEqual (3, 0) ? OpenGl_FeatureInCore :
1436 CheckExtension ("GL_ARB_color_buffer_float") ? OpenGl_FeatureInExtensions
1437 : OpenGl_FeatureNotAvailable;
1438
1439 hasSampleVariables = IsGlGreaterEqual (4, 0) ? OpenGl_FeatureInCore :
1440 arbSampleShading ? OpenGl_FeatureInExtensions
1441 : OpenGl_FeatureNotAvailable;
bf75be98 1442
ca3c13d1 1443 GLint aStereo = GL_FALSE;
b5ac8292 1444 glGetIntegerv (GL_STEREO, &aStereo);
1445 myIsStereoBuffers = aStereo == 1;
1446
ca3c13d1 1447 // get number of maximum clipping planes
1448 glGetIntegerv (GL_MAX_CLIP_PLANES, &myMaxClipPlanes);
1449#endif
1450
a1073ae2 1451 if (hasDrawBuffers)
1452 {
1453 glGetIntegerv (GL_MAX_DRAW_BUFFERS, &myMaxDrawBuffers);
1454 glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &myMaxColorAttachments);
1455 }
1456
ca3c13d1 1457 glGetIntegerv (GL_MAX_TEXTURE_SIZE, &myMaxTexDim);
cc8cbabe 1458 if (IsGlGreaterEqual (1, 5))
1459 {
1460 glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &myMaxTexCombined);
1461 }
ca3c13d1 1462
bf75be98 1463 if (extAnis)
1464 {
1465 glGetIntegerv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &myAnisoMax);
1466 }
f0430952 1467
25c35042 1468 myClippingState.Init();
4269bd1b 1469
ca3c13d1 1470#if !defined(GL_ES_VERSION_2_0)
1471
01ca42b2 1472 bool has12 = false;
1473 bool has13 = false;
1474 bool has14 = false;
1475 bool has15 = false;
1476 bool has20 = false;
1477 bool has21 = false;
1478 bool has30 = false;
1479 bool has31 = false;
1480 bool has32 = false;
1481 bool has33 = false;
1482 bool has40 = false;
1483 bool has41 = false;
1484 bool has42 = false;
1485 bool has43 = false;
1486 bool has44 = false;
1487
4e1523ef 1488 // retrieve platform-dependent extensions
f978241f 1489#if defined(HAVE_EGL)
1490 //
1491#elif defined(_WIN32)
01ca42b2 1492 if (FindProcShort (wglGetExtensionsStringARB))
1493 {
1494 const char* aWglExts = myFuncs->wglGetExtensionsStringARB (wglGetCurrentDC());
1495 if (CheckExtension (aWglExts, "WGL_EXT_swap_control"))
1496 {
1497 FindProcShort (wglSwapIntervalEXT);
1498 }
1499 if (CheckExtension (aWglExts, "WGL_ARB_pixel_format"))
1500 {
1501 FindProcShort (wglChoosePixelFormatARB);
1502 }
1503 if (CheckExtension (aWglExts, "WGL_ARB_create_context_profile"))
1504 {
1505 FindProcShort (wglCreateContextAttribsARB);
1506 }
1507 if (CheckExtension (aWglExts, "WGL_NV_DX_interop"))
1508 {
1509 FindProcShort (wglDXSetResourceShareHandleNV);
1510 FindProcShort (wglDXOpenDeviceNV);
1511 FindProcShort (wglDXCloseDeviceNV);
1512 FindProcShort (wglDXRegisterObjectNV);
1513 FindProcShort (wglDXUnregisterObjectNV);
1514 FindProcShort (wglDXObjectAccessNV);
1515 FindProcShort (wglDXLockObjectsNV);
1516 FindProcShort (wglDXUnlockObjectsNV);
1517 }
2eacd0b8 1518 if (CheckExtension (aWglExts, "WGL_AMD_gpu_association"))
1519 {
1520 FindProcShort (wglGetGPUIDsAMD);
1521 FindProcShort (wglGetGPUInfoAMD);
1522 FindProcShort (wglGetContextGPUIDAMD);
1523 }
01ca42b2 1524 }
f978241f 1525#elif defined(__APPLE__)
1526 //
1527#else
1528 const char* aGlxExts = ::glXQueryExtensionsString ((Display* )myDisplay, DefaultScreen ((Display* )myDisplay));
1529 if (CheckExtension (aGlxExts, "GLX_EXT_swap_control"))
1530 {
1531 FindProcShort (glXSwapIntervalEXT);
1532 }
1533 if (CheckExtension (aGlxExts, "GLX_SGI_swap_control"))
1534 {
1535 FindProcShort (glXSwapIntervalSGI);
1536 }
26d9c835 1537 if (CheckExtension (aGlxExts, "GLX_MESA_query_renderer"))
1538 {
1539 FindProcShort (glXQueryRendererIntegerMESA);
1540 FindProcShort (glXQueryCurrentRendererIntegerMESA);
1541 FindProcShort (glXQueryRendererStringMESA);
1542 FindProcShort (glXQueryCurrentRendererStringMESA);
1543 }
f978241f 1544 //extSwapTear = CheckExtension (aGlxExts, "GLX_EXT_swap_control_tear");
01ca42b2 1545#endif
1546
01ca42b2 1547 // load OpenGL 1.2 new functions
1548 has12 = IsGlGreaterEqual (1, 2)
1549 && FindProcShort (glBlendColor)
1550 && FindProcShort (glBlendEquation)
1551 && FindProcShort (glDrawRangeElements)
1552 && FindProcShort (glTexImage3D)
1553 && FindProcShort (glTexSubImage3D)
1554 && FindProcShort (glCopyTexSubImage3D);
1555
1556 // load OpenGL 1.3 new functions
1557 has13 = IsGlGreaterEqual (1, 3)
1558 && FindProcShort (glActiveTexture)
1559 && FindProcShort (glSampleCoverage)
1560 && FindProcShort (glCompressedTexImage3D)
1561 && FindProcShort (glCompressedTexImage2D)
1562 && FindProcShort (glCompressedTexImage1D)
1563 && FindProcShort (glCompressedTexSubImage3D)
1564 && FindProcShort (glCompressedTexSubImage2D)
1565 && FindProcShort (glCompressedTexSubImage1D)
4e1523ef 1566 && FindProcShort (glGetCompressedTexImage);
1567
1568 if (!isCoreProfile)
1569 {
1570 has13 = has13
01ca42b2 1571 && FindProcShort (glClientActiveTexture)
1572 && FindProcShort (glMultiTexCoord1d)
1573 && FindProcShort (glMultiTexCoord1dv)
1574 && FindProcShort (glMultiTexCoord1f)
1575 && FindProcShort (glMultiTexCoord1fv)
1576 && FindProcShort (glMultiTexCoord1i)
1577 && FindProcShort (glMultiTexCoord1iv)
1578 && FindProcShort (glMultiTexCoord1s)
1579 && FindProcShort (glMultiTexCoord1sv)
1580 && FindProcShort (glMultiTexCoord2d)
1581 && FindProcShort (glMultiTexCoord2dv)
1582 && FindProcShort (glMultiTexCoord2f)
1583 && FindProcShort (glMultiTexCoord2fv)
1584 && FindProcShort (glMultiTexCoord2i)
1585 && FindProcShort (glMultiTexCoord2iv)
1586 && FindProcShort (glMultiTexCoord2s)
1587 && FindProcShort (glMultiTexCoord2sv)
1588 && FindProcShort (glMultiTexCoord3d)
1589 && FindProcShort (glMultiTexCoord3dv)
1590 && FindProcShort (glMultiTexCoord3f)
1591 && FindProcShort (glMultiTexCoord3fv)
1592 && FindProcShort (glMultiTexCoord3i)
1593 && FindProcShort (glMultiTexCoord3iv)
1594 && FindProcShort (glMultiTexCoord3s)
1595 && FindProcShort (glMultiTexCoord3sv)
1596 && FindProcShort (glMultiTexCoord4d)
1597 && FindProcShort (glMultiTexCoord4dv)
1598 && FindProcShort (glMultiTexCoord4f)
1599 && FindProcShort (glMultiTexCoord4fv)
1600 && FindProcShort (glMultiTexCoord4i)
1601 && FindProcShort (glMultiTexCoord4iv)
1602 && FindProcShort (glMultiTexCoord4s)
1603 && FindProcShort (glMultiTexCoord4sv)
1604 && FindProcShort (glLoadTransposeMatrixf)
1605 && FindProcShort (glLoadTransposeMatrixd)
1606 && FindProcShort (glMultTransposeMatrixf)
1607 && FindProcShort (glMultTransposeMatrixd);
4e1523ef 1608 }
01ca42b2 1609
1610 // load OpenGL 1.4 new functions
1611 has14 = IsGlGreaterEqual (1, 4)
1612 && FindProcShort (glBlendFuncSeparate)
1613 && FindProcShort (glMultiDrawArrays)
1614 && FindProcShort (glMultiDrawElements)
1615 && FindProcShort (glPointParameterf)
1616 && FindProcShort (glPointParameterfv)
1617 && FindProcShort (glPointParameteri)
1618 && FindProcShort (glPointParameteriv);
1619
1620 // load OpenGL 1.5 new functions
1621 has15 = IsGlGreaterEqual (1, 5)
1622 && FindProcShort (glGenQueries)
1623 && FindProcShort (glDeleteQueries)
1624 && FindProcShort (glIsQuery)
1625 && FindProcShort (glBeginQuery)
1626 && FindProcShort (glEndQuery)
1627 && FindProcShort (glGetQueryiv)
1628 && FindProcShort (glGetQueryObjectiv)
1629 && FindProcShort (glGetQueryObjectuiv)
1630 && FindProcShort (glBindBuffer)
1631 && FindProcShort (glDeleteBuffers)
1632 && FindProcShort (glGenBuffers)
1633 && FindProcShort (glIsBuffer)
1634 && FindProcShort (glBufferData)
1635 && FindProcShort (glBufferSubData)
1636 && FindProcShort (glGetBufferSubData)
1637 && FindProcShort (glMapBuffer)
1638 && FindProcShort (glUnmapBuffer)
1639 && FindProcShort (glGetBufferParameteriv)
1640 && FindProcShort (glGetBufferPointerv);
1641
1642 // load OpenGL 2.0 new functions
1643 has20 = IsGlGreaterEqual (2, 0)
1644 && FindProcShort (glBlendEquationSeparate)
1645 && FindProcShort (glDrawBuffers)
1646 && FindProcShort (glStencilOpSeparate)
1647 && FindProcShort (glStencilFuncSeparate)
1648 && FindProcShort (glStencilMaskSeparate)
1649 && FindProcShort (glAttachShader)
1650 && FindProcShort (glBindAttribLocation)
1651 && FindProcShort (glCompileShader)
1652 && FindProcShort (glCreateProgram)
1653 && FindProcShort (glCreateShader)
1654 && FindProcShort (glDeleteProgram)
1655 && FindProcShort (glDeleteShader)
1656 && FindProcShort (glDetachShader)
1657 && FindProcShort (glDisableVertexAttribArray)
1658 && FindProcShort (glEnableVertexAttribArray)
1659 && FindProcShort (glGetActiveAttrib)
1660 && FindProcShort (glGetActiveUniform)
1661 && FindProcShort (glGetAttachedShaders)
1662 && FindProcShort (glGetAttribLocation)
1663 && FindProcShort (glGetProgramiv)
1664 && FindProcShort (glGetProgramInfoLog)
1665 && FindProcShort (glGetShaderiv)
1666 && FindProcShort (glGetShaderInfoLog)
1667 && FindProcShort (glGetShaderSource)
1668 && FindProcShort (glGetUniformLocation)
1669 && FindProcShort (glGetUniformfv)
1670 && FindProcShort (glGetUniformiv)
1671 && FindProcShort (glGetVertexAttribdv)
1672 && FindProcShort (glGetVertexAttribfv)
1673 && FindProcShort (glGetVertexAttribiv)
1674 && FindProcShort (glGetVertexAttribPointerv)
1675 && FindProcShort (glIsProgram)
1676 && FindProcShort (glIsShader)
1677 && FindProcShort (glLinkProgram)
1678 && FindProcShort (glShaderSource)
1679 && FindProcShort (glUseProgram)
1680 && FindProcShort (glUniform1f)
1681 && FindProcShort (glUniform2f)
1682 && FindProcShort (glUniform3f)
1683 && FindProcShort (glUniform4f)
1684 && FindProcShort (glUniform1i)
1685 && FindProcShort (glUniform2i)
1686 && FindProcShort (glUniform3i)
1687 && FindProcShort (glUniform4i)
1688 && FindProcShort (glUniform1fv)
1689 && FindProcShort (glUniform2fv)
1690 && FindProcShort (glUniform3fv)
1691 && FindProcShort (glUniform4fv)
1692 && FindProcShort (glUniform1iv)
1693 && FindProcShort (glUniform2iv)
1694 && FindProcShort (glUniform3iv)
1695 && FindProcShort (glUniform4iv)
1696 && FindProcShort (glUniformMatrix2fv)
1697 && FindProcShort (glUniformMatrix3fv)
1698 && FindProcShort (glUniformMatrix4fv)
1699 && FindProcShort (glValidateProgram)
1700 && FindProcShort (glVertexAttrib1d)
1701 && FindProcShort (glVertexAttrib1dv)
1702 && FindProcShort (glVertexAttrib1f)
1703 && FindProcShort (glVertexAttrib1fv)
1704 && FindProcShort (glVertexAttrib1s)
1705 && FindProcShort (glVertexAttrib1sv)
1706 && FindProcShort (glVertexAttrib2d)
1707 && FindProcShort (glVertexAttrib2dv)
1708 && FindProcShort (glVertexAttrib2f)
1709 && FindProcShort (glVertexAttrib2fv)
1710 && FindProcShort (glVertexAttrib2s)
1711 && FindProcShort (glVertexAttrib2sv)
1712 && FindProcShort (glVertexAttrib3d)
1713 && FindProcShort (glVertexAttrib3dv)
1714 && FindProcShort (glVertexAttrib3f)
1715 && FindProcShort (glVertexAttrib3fv)
1716 && FindProcShort (glVertexAttrib3s)
1717 && FindProcShort (glVertexAttrib3sv)
1718 && FindProcShort (glVertexAttrib4Nbv)
1719 && FindProcShort (glVertexAttrib4Niv)
1720 && FindProcShort (glVertexAttrib4Nsv)
1721 && FindProcShort (glVertexAttrib4Nub)
1722 && FindProcShort (glVertexAttrib4Nubv)
1723 && FindProcShort (glVertexAttrib4Nuiv)
1724 && FindProcShort (glVertexAttrib4Nusv)
1725 && FindProcShort (glVertexAttrib4bv)
1726 && FindProcShort (glVertexAttrib4d)
1727 && FindProcShort (glVertexAttrib4dv)
1728 && FindProcShort (glVertexAttrib4f)
1729 && FindProcShort (glVertexAttrib4fv)
1730 && FindProcShort (glVertexAttrib4iv)
1731 && FindProcShort (glVertexAttrib4s)
1732 && FindProcShort (glVertexAttrib4sv)
1733 && FindProcShort (glVertexAttrib4ubv)
1734 && FindProcShort (glVertexAttrib4uiv)
1735 && FindProcShort (glVertexAttrib4usv)
1736 && FindProcShort (glVertexAttribPointer);
1737
1738 // load OpenGL 2.1 new functions
1739 has21 = IsGlGreaterEqual (2, 1)
1740 && FindProcShort (glUniformMatrix2x3fv)
1741 && FindProcShort (glUniformMatrix3x2fv)
1742 && FindProcShort (glUniformMatrix2x4fv)
1743 && FindProcShort (glUniformMatrix4x2fv)
1744 && FindProcShort (glUniformMatrix3x4fv)
1745 && FindProcShort (glUniformMatrix4x3fv);
1746
1747 // load GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
1748 const bool hasFBO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_framebuffer_object"))
1749 && FindProcShort (glIsRenderbuffer)
1750 && FindProcShort (glBindRenderbuffer)
1751 && FindProcShort (glDeleteRenderbuffers)
1752 && FindProcShort (glGenRenderbuffers)
1753 && FindProcShort (glRenderbufferStorage)
1754 && FindProcShort (glGetRenderbufferParameteriv)
1755 && FindProcShort (glIsFramebuffer)
1756 && FindProcShort (glBindFramebuffer)
1757 && FindProcShort (glDeleteFramebuffers)
1758 && FindProcShort (glGenFramebuffers)
1759 && FindProcShort (glCheckFramebufferStatus)
1760 && FindProcShort (glFramebufferTexture1D)
1761 && FindProcShort (glFramebufferTexture2D)
1762 && FindProcShort (glFramebufferTexture3D)
1763 && FindProcShort (glFramebufferRenderbuffer)
1764 && FindProcShort (glGetFramebufferAttachmentParameteriv)
1765 && FindProcShort (glGenerateMipmap)
1766 && FindProcShort (glBlitFramebuffer)
1767 && FindProcShort (glRenderbufferStorageMultisample)
1768 && FindProcShort (glFramebufferTextureLayer);
1769
1770 // load GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
1771 const bool hasVAO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_vertex_array_object"))
1772 && FindProcShort (glBindVertexArray)
1773 && FindProcShort (glDeleteVertexArrays)
1774 && FindProcShort (glGenVertexArrays)
1775 && FindProcShort (glIsVertexArray);
1776
1777 // load GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
1778 const bool hasMapBufferRange = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_map_buffer_range"))
1779 && FindProcShort (glMapBufferRange)
1780 && FindProcShort (glFlushMappedBufferRange);
1781
1782 // load OpenGL 3.0 new functions
1783 has30 = IsGlGreaterEqual (3, 0)
1784 && hasFBO
1785 && hasVAO
1786 && hasMapBufferRange
1787 && FindProcShort (glColorMaski)
1788 && FindProcShort (glGetBooleani_v)
1789 && FindProcShort (glGetIntegeri_v)
1790 && FindProcShort (glEnablei)
1791 && FindProcShort (glDisablei)
1792 && FindProcShort (glIsEnabledi)
1793 && FindProcShort (glBeginTransformFeedback)
1794 && FindProcShort (glEndTransformFeedback)
1795 && FindProcShort (glBindBufferRange)
1796 && FindProcShort (glBindBufferBase)
1797 && FindProcShort (glTransformFeedbackVaryings)
1798 && FindProcShort (glGetTransformFeedbackVarying)
1799 && FindProcShort (glClampColor)
1800 && FindProcShort (glBeginConditionalRender)
1801 && FindProcShort (glEndConditionalRender)
1802 && FindProcShort (glVertexAttribIPointer)
1803 && FindProcShort (glGetVertexAttribIiv)
1804 && FindProcShort (glGetVertexAttribIuiv)
1805 && FindProcShort (glVertexAttribI1i)
1806 && FindProcShort (glVertexAttribI2i)
1807 && FindProcShort (glVertexAttribI3i)
1808 && FindProcShort (glVertexAttribI4i)
1809 && FindProcShort (glVertexAttribI1ui)
1810 && FindProcShort (glVertexAttribI2ui)
1811 && FindProcShort (glVertexAttribI3ui)
1812 && FindProcShort (glVertexAttribI4ui)
1813 && FindProcShort (glVertexAttribI1iv)
1814 && FindProcShort (glVertexAttribI2iv)
1815 && FindProcShort (glVertexAttribI3iv)
1816 && FindProcShort (glVertexAttribI4iv)
1817 && FindProcShort (glVertexAttribI1uiv)
1818 && FindProcShort (glVertexAttribI2uiv)
1819 && FindProcShort (glVertexAttribI3uiv)
1820 && FindProcShort (glVertexAttribI4uiv)
1821 && FindProcShort (glVertexAttribI4bv)
1822 && FindProcShort (glVertexAttribI4sv)
1823 && FindProcShort (glVertexAttribI4ubv)
1824 && FindProcShort (glVertexAttribI4usv)
1825 && FindProcShort (glGetUniformuiv)
1826 && FindProcShort (glBindFragDataLocation)
1827 && FindProcShort (glGetFragDataLocation)
1828 && FindProcShort (glUniform1ui)
1829 && FindProcShort (glUniform2ui)
1830 && FindProcShort (glUniform3ui)
1831 && FindProcShort (glUniform4ui)
1832 && FindProcShort (glUniform1uiv)
1833 && FindProcShort (glUniform2uiv)
1834 && FindProcShort (glUniform3uiv)
1835 && FindProcShort (glUniform4uiv)
1836 && FindProcShort (glTexParameterIiv)
1837 && FindProcShort (glTexParameterIuiv)
1838 && FindProcShort (glGetTexParameterIiv)
1839 && FindProcShort (glGetTexParameterIuiv)
1840 && FindProcShort (glClearBufferiv)
1841 && FindProcShort (glClearBufferuiv)
1842 && FindProcShort (glClearBufferfv)
1843 && FindProcShort (glClearBufferfi)
1844 && FindProcShort (glGetStringi);
1845
1846 // load GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
1847 const bool hasUBO = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_uniform_buffer_object"))
1848 && FindProcShort (glGetUniformIndices)
1849 && FindProcShort (glGetActiveUniformsiv)
1850 && FindProcShort (glGetActiveUniformName)
1851 && FindProcShort (glGetUniformBlockIndex)
1852 && FindProcShort (glGetActiveUniformBlockiv)
1853 && FindProcShort (glGetActiveUniformBlockName)
1854 && FindProcShort (glUniformBlockBinding);
1855
1856 // load GL_ARB_copy_buffer (added to OpenGL 3.1 core)
1857 const bool hasCopyBufSubData = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_copy_buffer"))
1858 && FindProcShort (glCopyBufferSubData);
1859
1860 if (has30)
2166f0fa 1861 {
01ca42b2 1862 // NPOT textures are required by OpenGL 2.0 specifications
1863 // but doesn't hardware accelerated by some ancient OpenGL 2.1 hardware (GeForce FX, RadeOn 9700 etc.)
1864 arbNPTW = Standard_True;
1865 arbTexRG = Standard_True;
2166f0fa
SK
1866 }
1867
01ca42b2 1868 // load OpenGL 3.1 new functions
1869 has31 = IsGlGreaterEqual (3, 1)
1870 && hasUBO
1871 && hasCopyBufSubData
1872 && FindProcShort (glDrawArraysInstanced)
1873 && FindProcShort (glDrawElementsInstanced)
1874 && FindProcShort (glTexBuffer)
1875 && FindProcShort (glPrimitiveRestartIndex);
1876
1877 // load GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
1878 const bool hasDrawElemsBaseVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_draw_elements_base_vertex"))
1879 && FindProcShort (glDrawElementsBaseVertex)
1880 && FindProcShort (glDrawRangeElementsBaseVertex)
1881 && FindProcShort (glDrawElementsInstancedBaseVertex)
1882 && FindProcShort (glMultiDrawElementsBaseVertex);
1883
1884 // load GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
1885 const bool hasProvokingVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_provoking_vertex"))
1886 && FindProcShort (glProvokingVertex);
1887
1888 // load GL_ARB_sync (added to OpenGL 3.2 core)
1889 const bool hasSync = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_sync"))
1890 && FindProcShort (glFenceSync)
1891 && FindProcShort (glIsSync)
1892 && FindProcShort (glDeleteSync)
1893 && FindProcShort (glClientWaitSync)
1894 && FindProcShort (glWaitSync)
1895 && FindProcShort (glGetInteger64v)
1896 && FindProcShort (glGetSynciv);
1897
1898 // load GL_ARB_texture_multisample (added to OpenGL 3.2 core)
1899 const bool hasTextureMultisample = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_texture_multisample"))
1900 && FindProcShort (glTexImage2DMultisample)
1901 && FindProcShort (glTexImage3DMultisample)
1902 && FindProcShort (glGetMultisamplefv)
1903 && FindProcShort (glSampleMaski);
1904
1905 // load OpenGL 3.2 new functions
1906 has32 = IsGlGreaterEqual (3, 2)
1907 && hasDrawElemsBaseVert
1908 && hasProvokingVert
1909 && hasSync
1910 && hasTextureMultisample
1911 && FindProcShort (glGetInteger64i_v)
1912 && FindProcShort (glGetBufferParameteri64v)
1913 && FindProcShort (glFramebufferTexture);
1914
1915 // load GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
1916 const bool hasBlendFuncExtended = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_blend_func_extended"))
1917 && FindProcShort (glBindFragDataLocationIndexed)
1918 && FindProcShort (glGetFragDataIndex);
1919
1920 // load GL_ARB_sampler_objects (added to OpenGL 3.3 core)
1921 const bool hasSamplerObjects = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_sampler_objects"))
1922 && FindProcShort (glGenSamplers)
1923 && FindProcShort (glDeleteSamplers)
1924 && FindProcShort (glIsSampler)
1925 && FindProcShort (glBindSampler)
1926 && FindProcShort (glSamplerParameteri)
1927 && FindProcShort (glSamplerParameteriv)
1928 && FindProcShort (glSamplerParameterf)
1929 && FindProcShort (glSamplerParameterfv)
1930 && FindProcShort (glSamplerParameterIiv)
1931 && FindProcShort (glSamplerParameterIuiv)
1932 && FindProcShort (glGetSamplerParameteriv)
1933 && FindProcShort (glGetSamplerParameterIiv)
1934 && FindProcShort (glGetSamplerParameterfv)
1935 && FindProcShort (glGetSamplerParameterIuiv);
cc8cbabe 1936 if (hasSamplerObjects)
1937 {
1938 arbSamplerObject = (OpenGl_ArbSamplerObject* )(&(*myFuncs));
1939 }
01ca42b2 1940
1941 // load GL_ARB_timer_query (added to OpenGL 3.3 core)
1942 const bool hasTimerQuery = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_timer_query"))
1943 && FindProcShort (glQueryCounter)
1944 && FindProcShort (glGetQueryObjecti64v)
1945 && FindProcShort (glGetQueryObjectui64v);
1946
1947 // load GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
1948 const bool hasVertType21010101rev = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_vertex_type_2_10_10_10_rev"))
0e628baf 1949 && FindProcShort (glVertexAttribP1ui)
1950 && FindProcShort (glVertexAttribP1uiv)
1951 && FindProcShort (glVertexAttribP2ui)
1952 && FindProcShort (glVertexAttribP2uiv)
1953 && FindProcShort (glVertexAttribP3ui)
1954 && FindProcShort (glVertexAttribP3uiv)
1955 && FindProcShort (glVertexAttribP4ui)
1956 && FindProcShort (glVertexAttribP4uiv);
1957
1958 if ( hasVertType21010101rev
1959 && !isCoreProfile)
1960 {
1961 // load deprecated functions
1962 const bool hasVertType21010101revExt =
1963 FindProcShort (glVertexP2ui)
01ca42b2 1964 && FindProcShort (glVertexP2uiv)
1965 && FindProcShort (glVertexP3ui)
1966 && FindProcShort (glVertexP3uiv)
1967 && FindProcShort (glVertexP4ui)
1968 && FindProcShort (glVertexP4uiv)
1969 && FindProcShort (glTexCoordP1ui)
1970 && FindProcShort (glTexCoordP1uiv)
1971 && FindProcShort (glTexCoordP2ui)
1972 && FindProcShort (glTexCoordP2uiv)
1973 && FindProcShort (glTexCoordP3ui)
1974 && FindProcShort (glTexCoordP3uiv)
1975 && FindProcShort (glTexCoordP4ui)
1976 && FindProcShort (glTexCoordP4uiv)
1977 && FindProcShort (glMultiTexCoordP1ui)
1978 && FindProcShort (glMultiTexCoordP1uiv)
1979 && FindProcShort (glMultiTexCoordP2ui)
1980 && FindProcShort (glMultiTexCoordP2uiv)
1981 && FindProcShort (glMultiTexCoordP3ui)
1982 && FindProcShort (glMultiTexCoordP3uiv)
1983 && FindProcShort (glMultiTexCoordP4ui)
1984 && FindProcShort (glMultiTexCoordP4uiv)
1985 && FindProcShort (glNormalP3ui)
1986 && FindProcShort (glNormalP3uiv)
1987 && FindProcShort (glColorP3ui)
1988 && FindProcShort (glColorP3uiv)
1989 && FindProcShort (glColorP4ui)
1990 && FindProcShort (glColorP4uiv)
1991 && FindProcShort (glSecondaryColorP3ui)
0e628baf 1992 && FindProcShort (glSecondaryColorP3uiv);
1993 (void )hasVertType21010101revExt;
1994 }
01ca42b2 1995
1996 // load OpenGL 3.3 extra functions
1997 has33 = IsGlGreaterEqual (3, 3)
1998 && hasBlendFuncExtended
1999 && hasSamplerObjects
2000 && hasTimerQuery
2001 && hasVertType21010101rev
2002 && FindProcShort (glVertexAttribDivisor);
2003
2004 // load GL_ARB_draw_indirect (added to OpenGL 4.0 core)
2005 const bool hasDrawIndirect = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_draw_indirect"))
2006 && FindProcShort (glDrawArraysIndirect)
2007 && FindProcShort (glDrawElementsIndirect);
2008
2009 // load GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
2010 const bool hasShaderFP64 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_gpu_shader_fp64"))
2011 && FindProcShort (glUniform1d)
2012 && FindProcShort (glUniform2d)
2013 && FindProcShort (glUniform3d)
2014 && FindProcShort (glUniform4d)
2015 && FindProcShort (glUniform1dv)
2016 && FindProcShort (glUniform2dv)
2017 && FindProcShort (glUniform3dv)
2018 && FindProcShort (glUniform4dv)
2019 && FindProcShort (glUniformMatrix2dv)
2020 && FindProcShort (glUniformMatrix3dv)
2021 && FindProcShort (glUniformMatrix4dv)
2022 && FindProcShort (glUniformMatrix2x3dv)
2023 && FindProcShort (glUniformMatrix2x4dv)
2024 && FindProcShort (glUniformMatrix3x2dv)
2025 && FindProcShort (glUniformMatrix3x4dv)
2026 && FindProcShort (glUniformMatrix4x2dv)
2027 && FindProcShort (glUniformMatrix4x3dv)
2028 && FindProcShort (glGetUniformdv);
2029
2030 // load GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
2031 const bool hasShaderSubroutine = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_shader_subroutine"))
2032 && FindProcShort (glGetSubroutineUniformLocation)
2033 && FindProcShort (glGetSubroutineIndex)
2034 && FindProcShort (glGetActiveSubroutineUniformiv)
2035 && FindProcShort (glGetActiveSubroutineUniformName)
2036 && FindProcShort (glGetActiveSubroutineName)
2037 && FindProcShort (glUniformSubroutinesuiv)
2038 && FindProcShort (glGetUniformSubroutineuiv)
2039 && FindProcShort (glGetProgramStageiv);
2040
2041 // load GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
2042 const bool hasTessellationShader = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_tessellation_shader"))
2043 && FindProcShort (glPatchParameteri)
2044 && FindProcShort (glPatchParameterfv);
2045
2046 // load GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
2047 const bool hasTrsfFeedback2 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback2"))
2048 && FindProcShort (glBindTransformFeedback)
2049 && FindProcShort (glDeleteTransformFeedbacks)
2050 && FindProcShort (glGenTransformFeedbacks)
2051 && FindProcShort (glIsTransformFeedback)
2052 && FindProcShort (glPauseTransformFeedback)
2053 && FindProcShort (glResumeTransformFeedback)
2054 && FindProcShort (glDrawTransformFeedback);
2055
2056 // load GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
2057 const bool hasTrsfFeedback3 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback3"))
2058 && FindProcShort (glDrawTransformFeedbackStream)
2059 && FindProcShort (glBeginQueryIndexed)
2060 && FindProcShort (glEndQueryIndexed)
2061 && FindProcShort (glGetQueryIndexediv);
2062
2063 // load OpenGL 4.0 new functions
2064 has40 = IsGlGreaterEqual (4, 0)
2065 && hasDrawIndirect
2066 && hasShaderFP64
2067 && hasShaderSubroutine
2068 && hasTessellationShader
2069 && hasTrsfFeedback2
2070 && hasTrsfFeedback3
2071 && FindProcShort (glMinSampleShading)
2072 && FindProcShort (glBlendEquationi)
2073 && FindProcShort (glBlendEquationSeparatei)
2074 && FindProcShort (glBlendFunci)
2075 && FindProcShort (glBlendFuncSeparatei);
2076
2077 // load GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
2078 const bool hasES2Compatibility = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_ES2_compatibility"))
2079 && FindProcShort (glReleaseShaderCompiler)
2080 && FindProcShort (glShaderBinary)
2081 && FindProcShort (glGetShaderPrecisionFormat)
2082 && FindProcShort (glDepthRangef)
2083 && FindProcShort (glClearDepthf);
2084
2085 // load GL_ARB_get_program_binary (added to OpenGL 4.1 core)
2086 const bool hasGetProgramBinary = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_get_program_binary"))
2087 && FindProcShort (glGetProgramBinary)
2088 && FindProcShort (glProgramBinary)
2089 && FindProcShort (glProgramParameteri);
2090
2091
2092 // load GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
2093 const bool hasSeparateShaderObjects = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_separate_shader_objects"))
2094 && FindProcShort (glUseProgramStages)
2095 && FindProcShort (glActiveShaderProgram)
2096 && FindProcShort (glCreateShaderProgramv)
2097 && FindProcShort (glBindProgramPipeline)
2098 && FindProcShort (glDeleteProgramPipelines)
2099 && FindProcShort (glGenProgramPipelines)
2100 && FindProcShort (glIsProgramPipeline)
2101 && FindProcShort (glGetProgramPipelineiv)
2102 && FindProcShort (glProgramUniform1i)
2103 && FindProcShort (glProgramUniform1iv)
2104 && FindProcShort (glProgramUniform1f)
2105 && FindProcShort (glProgramUniform1fv)
2106 && FindProcShort (glProgramUniform1d)
2107 && FindProcShort (glProgramUniform1dv)
2108 && FindProcShort (glProgramUniform1ui)
2109 && FindProcShort (glProgramUniform1uiv)
2110 && FindProcShort (glProgramUniform2i)
2111 && FindProcShort (glProgramUniform2iv)
2112 && FindProcShort (glProgramUniform2f)
2113 && FindProcShort (glProgramUniform2fv)
2114 && FindProcShort (glProgramUniform2d)
2115 && FindProcShort (glProgramUniform2dv)
2116 && FindProcShort (glProgramUniform2ui)
2117 && FindProcShort (glProgramUniform2uiv)
2118 && FindProcShort (glProgramUniform3i)
2119 && FindProcShort (glProgramUniform3iv)
2120 && FindProcShort (glProgramUniform3f)
2121 && FindProcShort (glProgramUniform3fv)
2122 && FindProcShort (glProgramUniform3d)
2123 && FindProcShort (glProgramUniform3dv)
2124 && FindProcShort (glProgramUniform3ui)
2125 && FindProcShort (glProgramUniform3uiv)
2126 && FindProcShort (glProgramUniform4i)
2127 && FindProcShort (glProgramUniform4iv)
2128 && FindProcShort (glProgramUniform4f)
2129 && FindProcShort (glProgramUniform4fv)
2130 && FindProcShort (glProgramUniform4d)
2131 && FindProcShort (glProgramUniform4dv)
2132 && FindProcShort (glProgramUniform4ui)
2133 && FindProcShort (glProgramUniform4uiv)
2134 && FindProcShort (glProgramUniformMatrix2fv)
2135 && FindProcShort (glProgramUniformMatrix3fv)
2136 && FindProcShort (glProgramUniformMatrix4fv)
2137 && FindProcShort (glProgramUniformMatrix2dv)
2138 && FindProcShort (glProgramUniformMatrix3dv)
2139 && FindProcShort (glProgramUniformMatrix4dv)
2140 && FindProcShort (glProgramUniformMatrix2x3fv)
2141 && FindProcShort (glProgramUniformMatrix3x2fv)
2142 && FindProcShort (glProgramUniformMatrix2x4fv)
2143 && FindProcShort (glProgramUniformMatrix4x2fv)
2144 && FindProcShort (glProgramUniformMatrix3x4fv)
2145 && FindProcShort (glProgramUniformMatrix4x3fv)
2146 && FindProcShort (glProgramUniformMatrix2x3dv)
2147 && FindProcShort (glProgramUniformMatrix3x2dv)
2148 && FindProcShort (glProgramUniformMatrix2x4dv)
2149 && FindProcShort (glProgramUniformMatrix4x2dv)
2150 && FindProcShort (glProgramUniformMatrix3x4dv)
2151 && FindProcShort (glProgramUniformMatrix4x3dv)
2152 && FindProcShort (glValidateProgramPipeline)
2153 && FindProcShort (glGetProgramPipelineInfoLog);
2154
2155 // load GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
2156 const bool hasVertAttrib64bit = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_vertex_attrib_64bit"))
2157 && FindProcShort (glVertexAttribL1d)
2158 && FindProcShort (glVertexAttribL2d)
2159 && FindProcShort (glVertexAttribL3d)
2160 && FindProcShort (glVertexAttribL4d)
2161 && FindProcShort (glVertexAttribL1dv)
2162 && FindProcShort (glVertexAttribL2dv)
2163 && FindProcShort (glVertexAttribL3dv)
2164 && FindProcShort (glVertexAttribL4dv)
2165 && FindProcShort (glVertexAttribLPointer)
2166 && FindProcShort (glGetVertexAttribLdv);
2167
2168 // load GL_ARB_viewport_array (added to OpenGL 4.1 core)
2169 const bool hasViewportArray = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_viewport_array"))
2170 && FindProcShort (glViewportArrayv)
2171 && FindProcShort (glViewportIndexedf)
2172 && FindProcShort (glViewportIndexedfv)
2173 && FindProcShort (glScissorArrayv)
2174 && FindProcShort (glScissorIndexed)
2175 && FindProcShort (glScissorIndexedv)
2176 && FindProcShort (glDepthRangeArrayv)
2177 && FindProcShort (glDepthRangeIndexed)
2178 && FindProcShort (glGetFloati_v)
2179 && FindProcShort (glGetDoublei_v);
2180
2181 has41 = IsGlGreaterEqual (4, 1)
2182 && hasES2Compatibility
2183 && hasGetProgramBinary
2184 && hasSeparateShaderObjects
2185 && hasVertAttrib64bit
2186 && hasViewportArray;
2187
2188 // load GL_ARB_base_instance (added to OpenGL 4.2 core)
2189 const bool hasBaseInstance = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_base_instance"))
2190 && FindProcShort (glDrawArraysInstancedBaseInstance)
2191 && FindProcShort (glDrawElementsInstancedBaseInstance)
2192 && FindProcShort (glDrawElementsInstancedBaseVertexBaseInstance);
2193
2194 // load GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
2195 const bool hasTrsfFeedbackInstanced = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_transform_feedback_instanced"))
2196 && FindProcShort (glDrawTransformFeedbackInstanced)
2197 && FindProcShort (glDrawTransformFeedbackStreamInstanced);
2198
2199 // load GL_ARB_internalformat_query (added to OpenGL 4.2 core)
2200 const bool hasInternalFormatQuery = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_internalformat_query"))
2201 && FindProcShort (glGetInternalformativ);
2202
2203 // load GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
2204 const bool hasShaderAtomicCounters = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_atomic_counters"))
2205 && FindProcShort (glGetActiveAtomicCounterBufferiv);
2206
2207 // load GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
2208 const bool hasShaderImgLoadStore = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_image_load_store"))
2209 && FindProcShort (glBindImageTexture)
2210 && FindProcShort (glMemoryBarrier);
2211
2212 // load GL_ARB_texture_storage (added to OpenGL 4.2 core)
2213 const bool hasTextureStorage = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_texture_storage"))
2214 && FindProcShort (glTexStorage1D)
2215 && FindProcShort (glTexStorage2D)
c87535af 2216 && FindProcShort (glTexStorage3D);
01ca42b2 2217
2218 has42 = IsGlGreaterEqual (4, 2)
2219 && hasBaseInstance
2220 && hasTrsfFeedbackInstanced
2221 && hasInternalFormatQuery
2222 && hasShaderAtomicCounters
2223 && hasShaderImgLoadStore
2224 && hasTextureStorage;
2225
2226 has43 = IsGlGreaterEqual (4, 3)
2227 && FindProcShort (glClearBufferData)
2228 && FindProcShort (glClearBufferSubData)
2229 && FindProcShort (glDispatchCompute)
2230 && FindProcShort (glDispatchComputeIndirect)
2231 && FindProcShort (glCopyImageSubData)
2232 && FindProcShort (glFramebufferParameteri)
2233 && FindProcShort (glGetFramebufferParameteriv)
2234 && FindProcShort (glGetInternalformati64v)
2235 && FindProcShort (glInvalidateTexSubImage)
2236 && FindProcShort (glInvalidateTexImage)
2237 && FindProcShort (glInvalidateBufferSubData)
2238 && FindProcShort (glInvalidateBufferData)
2239 && FindProcShort (glInvalidateFramebuffer)
2240 && FindProcShort (glInvalidateSubFramebuffer)
2241 && FindProcShort (glMultiDrawArraysIndirect)
2242 && FindProcShort (glMultiDrawElementsIndirect)
2243 && FindProcShort (glGetProgramInterfaceiv)
2244 && FindProcShort (glGetProgramResourceIndex)
2245 && FindProcShort (glGetProgramResourceName)
2246 && FindProcShort (glGetProgramResourceiv)
2247 && FindProcShort (glGetProgramResourceLocation)
2248 && FindProcShort (glGetProgramResourceLocationIndex)
2249 && FindProcShort (glShaderStorageBlockBinding)
2250 && FindProcShort (glTexBufferRange)
2251 && FindProcShort (glTexStorage2DMultisample)
2252 && FindProcShort (glTexStorage3DMultisample)
2253 && FindProcShort (glTextureView)
2254 && FindProcShort (glBindVertexBuffer)
2255 && FindProcShort (glVertexAttribFormat)
2256 && FindProcShort (glVertexAttribIFormat)
2257 && FindProcShort (glVertexAttribLFormat)
2258 && FindProcShort (glVertexAttribBinding)
2259 && FindProcShort (glVertexBindingDivisor)
2260 && FindProcShort (glDebugMessageControl)
2261 && FindProcShort (glDebugMessageInsert)
2262 && FindProcShort (glDebugMessageCallback)
2263 && FindProcShort (glGetDebugMessageLog)
2264 && FindProcShort (glPushDebugGroup)
2265 && FindProcShort (glPopDebugGroup)
2266 && FindProcShort (glObjectLabel)
2267 && FindProcShort (glGetObjectLabel)
2268 && FindProcShort (glObjectPtrLabel)
2269 && FindProcShort (glGetObjectPtrLabel);
2270
2271 // load GL_ARB_clear_texture (added to OpenGL 4.4 core)
2272 bool arbTexClear = (IsGlGreaterEqual (4, 4) || CheckExtension ("GL_ARB_clear_texture"))
2273 && FindProcShort (glClearTexImage)
2274 && FindProcShort (glClearTexSubImage);
2275
2276 has44 = IsGlGreaterEqual (4, 4)
2277 && arbTexClear
2278 && FindProcShort (glBufferStorage)
2279 && FindProcShort (glBindBuffersBase)
2280 && FindProcShort (glBindBuffersRange)
2281 && FindProcShort (glBindTextures)
2282 && FindProcShort (glBindSamplers)
2283 && FindProcShort (glBindImageTextures)
2284 && FindProcShort (glBindVertexBuffers);
2285
0deb6f04 2286 // initialize debug context extension
2287 if (CheckExtension ("GL_ARB_debug_output"))
2288 {
2289 arbDbg = NULL;
2290 if (has43)
2291 {
2292 arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
2293 }
2294 else if (FindProc ("glDebugMessageControlARB", myFuncs->glDebugMessageControl)
2295 && FindProc ("glDebugMessageInsertARB", myFuncs->glDebugMessageInsert)
2296 && FindProc ("glDebugMessageCallbackARB", myFuncs->glDebugMessageCallback)
2297 && FindProc ("glGetDebugMessageLogARB", myFuncs->glGetDebugMessageLog))
2298 {
2299 arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
2300 }
2301
2302 if (arbDbg != NULL
2303 && caps->contextDebug)
2304 {
2305 // setup default callback
2306 myIsGlDebugCtx = Standard_True;
2307 arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
2308 if (has43)
2309 {
2310 ::glEnable (GL_DEBUG_OUTPUT);
2311 }
2312 if (caps->contextSyncDebug)
2313 {
2314 ::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
2315 }
2316 }
2317 }
2318
5e27df78 2319 // initialize TBO extension (ARB)
01ca42b2 2320 if (!has31
2321 && CheckExtension ("GL_ARB_texture_buffer_object")
2322 && FindProc ("glTexBufferARB", myFuncs->glTexBuffer))
5e27df78 2323 {
01ca42b2 2324 arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
5e27df78 2325 }
25ef750e 2326 arbTboRGB32 = CheckExtension ("GL_ARB_texture_buffer_object_rgb32");
5e27df78 2327
2328 // initialize hardware instancing extension (ARB)
01ca42b2 2329 if (!has31
2330 && CheckExtension ("GL_ARB_draw_instanced")
2331 && FindProc ("glDrawArraysInstancedARB", myFuncs->glDrawArraysInstanced)
2332 && FindProc ("glDrawElementsInstancedARB", myFuncs->glDrawElementsInstanced))
5e27df78 2333 {
01ca42b2 2334 arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
5e27df78 2335 }
2336
01ca42b2 2337 // initialize FBO extension (ARB)
2338 if (hasFBO)
2166f0fa 2339 {
b86bb3df 2340 arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
2341 arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
01ca42b2 2342 extPDS = Standard_True; // extension for EXT, but part of ARB
2166f0fa 2343 }
5f8b738e 2344
37eb4787 2345 // initialize GS extension (EXT)
01ca42b2 2346 if (CheckExtension ("GL_EXT_geometry_shader4")
2347 && FindProcShort (glProgramParameteriEXT))
37eb4787 2348 {
01ca42b2 2349 extGS = (OpenGl_ExtGS* )(&(*myFuncs));
37eb4787 2350 }
2351
25ef750e 2352 // initialize bindless texture extension (ARB)
2353 if (CheckExtension ("GL_ARB_bindless_texture")
2354 && FindProcShort (glGetTextureHandleARB)
2355 && FindProcShort (glGetTextureSamplerHandleARB)
2356 && FindProcShort (glMakeTextureHandleResidentARB)
2357 && FindProcShort (glMakeTextureHandleNonResidentARB)
2358 && FindProcShort (glGetImageHandleARB)
2359 && FindProcShort (glMakeImageHandleResidentARB)
2360 && FindProcShort (glMakeImageHandleNonResidentARB)
2361 && FindProcShort (glUniformHandleui64ARB)
2362 && FindProcShort (glUniformHandleui64vARB)
2363 && FindProcShort (glProgramUniformHandleui64ARB)
2364 && FindProcShort (glProgramUniformHandleui64vARB)
2365 && FindProcShort (glIsTextureHandleResidentARB)
2366 && FindProcShort (glIsImageHandleResidentARB)
2367 && FindProcShort (glVertexAttribL1ui64ARB)
2368 && FindProcShort (glVertexAttribL1ui64vARB)
2369 && FindProcShort (glGetVertexAttribLui64vARB))
2370 {
2371 arbTexBindless = (OpenGl_ArbTexBindless* )(&(*myFuncs));
2372 }
2373
01ca42b2 2374 if (!has12)
86325709 2375 {
ee51a9fe 2376 checkWrongVersion (1, 2);
86325709 2377 myGlVerMajor = 1;
2378 myGlVerMinor = 1;
2379 return;
5f8b738e 2380 }
01ca42b2 2381 else if (!has13)
5f8b738e 2382 {
ee51a9fe 2383 checkWrongVersion (1, 3);
01ca42b2 2384 myGlVerMajor = 1;
2385 myGlVerMinor = 2;
2386 return;
5f8b738e 2387 }
01ca42b2 2388 else if (!has14)
5f8b738e 2389 {
ee51a9fe 2390 checkWrongVersion (1, 4);
86325709 2391 myGlVerMajor = 1;
01ca42b2 2392 myGlVerMinor = 3;
86325709 2393 return;
5f8b738e 2394 }
01ca42b2 2395 else if (!has15)
86325709 2396 {
ee51a9fe 2397 checkWrongVersion (1, 5);
01ca42b2 2398 myGlVerMajor = 1;
2399 myGlVerMinor = 4;
2400 return;
5f8b738e 2401 }
4e1523ef 2402 if (!isCoreProfile)
2403 {
2404 core15 = (OpenGl_GlCore15* )(&(*myFuncs));
2405 }
01ca42b2 2406 core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
2407
2408 if (!has20)
86325709 2409 {
ee51a9fe 2410 checkWrongVersion (2, 0);
2411 myGlVerMajor = 1;
2412 myGlVerMinor = 5;
2413 return;
2414 }
2415
2416 const char* aGlslVer = (const char* )::glGetString (GL_SHADING_LANGUAGE_VERSION);
2417 if (aGlslVer == NULL
2418 || *aGlslVer == '\0')
2419 {
2420 // broken context has been detected
2421 TCollection_ExtendedString aMsg = TCollection_ExtendedString()
2422 + "Error! OpenGL context reports version "
2423 + myGlVerMajor + "." + myGlVerMinor
2424 + " but reports wrong GLSL version";
3b523c4c 2425 PushMessage (GL_DEBUG_SOURCE_APPLICATION,
2426 GL_DEBUG_TYPE_ERROR,
ee51a9fe 2427 0,
3b523c4c 2428 GL_DEBUG_SEVERITY_HIGH,
ee51a9fe 2429 aMsg);
86325709 2430 myGlVerMajor = 1;
01ca42b2 2431 myGlVerMinor = 5;
86325709 2432 return;
5f8b738e 2433 }
01ca42b2 2434
4e1523ef 2435 if (!isCoreProfile)
2436 {
2437 core20 = (OpenGl_GlCore20* )(&(*myFuncs));
2438 }
01ca42b2 2439 core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
2440
2441 if (!has21)
5f8b738e 2442 {
ee51a9fe 2443 checkWrongVersion (2, 1);
01ca42b2 2444 myGlVerMajor = 2;
2445 myGlVerMinor = 0;
2446 return;
86325709 2447 }
01ca42b2 2448
2449 if (!has30)
86325709 2450 {
ee51a9fe 2451 checkWrongVersion (3, 0);
01ca42b2 2452 myGlVerMajor = 2;
2453 myGlVerMinor = 1;
86325709 2454 return;
2455 }
01ca42b2 2456
3c4b62a4 2457 // MSAA RenderBuffers have been defined in OpenGL 3.0,
2458 // but MSAA Textures - only in OpenGL 3.2+
2459 if (!has32
2460 && CheckExtension ("GL_ARB_texture_multisample")
2461 && FindProcShort (glTexImage2DMultisample))
2462 {
2463 GLint aNbColorSamples = 0, aNbDepthSamples = 0;
2464 ::glGetIntegerv (GL_MAX_COLOR_TEXTURE_SAMPLES, &aNbColorSamples);
2465 ::glGetIntegerv (GL_MAX_DEPTH_TEXTURE_SAMPLES, &aNbDepthSamples);
2466 myMaxMsaaSamples = Min (aNbColorSamples, aNbDepthSamples);
2467 }
2468 if (!has43
2469 && CheckExtension ("GL_ARB_texture_storage_multisample")
2470 && FindProcShort (glTexStorage2DMultisample))
2471 {
2472 //
2473 }
2474
01ca42b2 2475 if (!has31)
2476 {
ee51a9fe 2477 checkWrongVersion (3, 1);
01ca42b2 2478 myGlVerMajor = 3;
2479 myGlVerMinor = 0;
2480 return;
2481 }
2482 arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
2483 arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
2484
3a9b5dc8 2485 // check whether ray tracing mode is supported
2486 myHasRayTracing = has31
2487 && arbTboRGB32
2488 && arbFBOBlit != NULL;
2489
2490 // check whether textures in ray tracing mode are supported
2491 myHasRayTracingTextures = myHasRayTracing
2492 && arbTexBindless != NULL;
2493
2494 // check whether adaptive screen sampling in ray tracing mode is supported
2495 myHasRayTracingAdaptiveSampling = myHasRayTracing
2496 && has44
2497 && CheckExtension ("GL_NV_shader_atomic_float");
2498
01ca42b2 2499 if (!has32)
86325709 2500 {
ee51a9fe 2501 checkWrongVersion (3, 2);
01ca42b2 2502 myGlVerMajor = 3;
2503 myGlVerMinor = 1;
2504 return;
86325709 2505 }
4e1523ef 2506 core32 = (OpenGl_GlCore32* )(&(*myFuncs));
2507 if (isCoreProfile)
2508 {
2509 core32->glGenVertexArrays (1, &myDefaultVao);
2510 }
2511 else
2512 {
2513 core32back = (OpenGl_GlCore32Back* )(&(*myFuncs));
2514 }
3c4b62a4 2515 ::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
01ca42b2 2516
2517 if (!has33)
86325709 2518 {
ee51a9fe 2519 checkWrongVersion (3, 3);
01ca42b2 2520 myGlVerMajor = 3;
2521 myGlVerMinor = 2;
2522 return;
86325709 2523 }
4e1523ef 2524 core33 = (OpenGl_GlCore33* )(&(*myFuncs));
2525 if (!isCoreProfile)
2526 {
2527 core33back = (OpenGl_GlCore33Back* )(&(*myFuncs));
2528 }
25ef750e 2529
01ca42b2 2530 if (!has40)
86325709 2531 {
ee51a9fe 2532 checkWrongVersion (4, 0);
01ca42b2 2533 myGlVerMajor = 3;
2534 myGlVerMinor = 3;
2535 return;
2536 }
25ef750e 2537 arbTboRGB32 = Standard_True; // in core since OpenGL 4.0
01ca42b2 2538
2539 if (!has41)
2540 {
ee51a9fe 2541 checkWrongVersion (4, 1);
01ca42b2 2542 myGlVerMajor = 4;
2543 myGlVerMinor = 0;
2544 return;
2545 }
4e1523ef 2546 core41 = (OpenGl_GlCore41* )(&(*myFuncs));
2547 if (!isCoreProfile)
2548 {
2549 core41back = (OpenGl_GlCore41Back* )(&(*myFuncs));
2550 }
01ca42b2 2551
2552 if(!has42)
2553 {
ee51a9fe 2554 checkWrongVersion (4, 2);
01ca42b2 2555 myGlVerMajor = 4;
2556 myGlVerMinor = 1;
2557 return;
2558 }
4e1523ef 2559 core42 = (OpenGl_GlCore42* )(&(*myFuncs));
2560 if (!isCoreProfile)
2561 {
2562 core42back = (OpenGl_GlCore42Back* )(&(*myFuncs));
2563 }
01ca42b2 2564
4e1523ef 2565 if (!has43)
01ca42b2 2566 {
ee51a9fe 2567 checkWrongVersion (4, 3);
01ca42b2 2568 myGlVerMajor = 4;
2569 myGlVerMinor = 2;
2570 return;
2571 }
4e1523ef 2572 core43 = (OpenGl_GlCore43* )(&(*myFuncs));
2573 if (!isCoreProfile)
2574 {
2575 core43back = (OpenGl_GlCore43Back* )(&(*myFuncs));
2576 }
01ca42b2 2577
2578 if (!has44)
2579 {
ee51a9fe 2580 checkWrongVersion (4, 4);
01ca42b2 2581 myGlVerMajor = 4;
2582 myGlVerMinor = 3;
2583 return;
5f8b738e 2584 }
4e1523ef 2585 core44 = (OpenGl_GlCore44* )(&(*myFuncs));
2586 if (!isCoreProfile)
2587 {
2588 core44back = (OpenGl_GlCore44Back* )(&(*myFuncs));
2589 }
ca3c13d1 2590#endif
2166f0fa 2591}
f0430952 2592
2593// =======================================================================
2594// function : MemoryInfo
2595// purpose :
2596// =======================================================================
2597Standard_Size OpenGl_Context::AvailableMemory() const
2598{
ca3c13d1 2599#if !defined(GL_ES_VERSION_2_0)
f0430952 2600 if (atiMem)
2601 {
2602 // this is actually information for VBO pool
2603 // however because pools are mostly shared
2604 // it can be used for total GPU memory estimations
2605 GLint aMemInfo[4];
2606 aMemInfo[0] = 0;
2607 glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aMemInfo);
2608 // returned value is in KiB, however this maybe changed in future
2609 return Standard_Size(aMemInfo[0]) * 1024;
2610 }
2611 else if (nvxMem)
2612 {
2613 // current available dedicated video memory (in KiB), currently unused GPU memory
2614 GLint aMemInfo = 0;
2615 glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aMemInfo);
2616 return Standard_Size(aMemInfo) * 1024;
2617 }
ca3c13d1 2618#endif
f0430952 2619 return 0;
2620}
2621
2622// =======================================================================
2623// function : MemoryInfo
2624// purpose :
2625// =======================================================================
2626TCollection_AsciiString OpenGl_Context::MemoryInfo() const
2627{
26d9c835 2628 TColStd_IndexedDataMapOfStringString aDict;
2629 MemoryInfo (aDict);
2630
2631 TCollection_AsciiString aText;
2632 for (TColStd_IndexedDataMapOfStringString::Iterator anIter (aDict); anIter.More(); anIter.Next())
2633 {
2634 if (!aText.IsEmpty())
2635 {
2636 aText += "\n";
2637 }
2638 aText += TCollection_AsciiString(" ") + anIter.Key() + ": " + anIter.Value();
2639 }
2640 return aText;
2641}
2642
2643// =======================================================================
2644// function : MemoryInfo
2645// purpose :
2646// =======================================================================
2647void OpenGl_Context::MemoryInfo (TColStd_IndexedDataMapOfStringString& theDict) const
2648{
2649#if defined(GL_ES_VERSION_2_0)
2650 (void )theDict;
2651#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
2652 GLint aGlRendId = 0;
2653 CGLGetParameter (CGLGetCurrentContext(), kCGLCPCurrentRendererID, &aGlRendId);
2654
2655 CGLRendererInfoObj aRendObj = NULL;
2656 CGOpenGLDisplayMask aDispMask = CGDisplayIDToOpenGLDisplayMask (kCGDirectMainDisplay);
2657 GLint aRendNb = 0;
2658 CGLQueryRendererInfo (aDispMask, &aRendObj, &aRendNb);
2659 for (GLint aRendIter = 0; aRendIter < aRendNb; ++aRendIter)
2660 {
2661 GLint aRendId = 0;
2662 if (CGLDescribeRenderer (aRendObj, aRendIter, kCGLRPRendererID, &aRendId) != kCGLNoError
2663 || aRendId != aGlRendId)
2664 {
2665 continue;
2666 }
2667
2668 //kCGLRPVideoMemoryMegabytes = 131;
2669 //kCGLRPTextureMemoryMegabytes = 132;
2670 GLint aVMem = 0;
2671 #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
2672 if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemoryMegabytes, &aVMem) == kCGLNoError)
2673 {
2674 addInfo (theDict, "GPU memory", TCollection_AsciiString() + aVMem + " MiB");
2675 }
2676 if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemoryMegabytes, &aVMem) == kCGLNoError)
2677 {
2678 addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + aVMem + " MiB");
2679 }
2680 #else
2681 if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemory, &aVMem) == kCGLNoError)
2682 {
2683 addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
2684 }
2685 if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemory, &aVMem) == kCGLNoError)
2686 {
2687 addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
2688 }
2689 #endif
2690 }
2691#endif
2692
ca3c13d1 2693#if !defined(GL_ES_VERSION_2_0)
f0430952 2694 if (atiMem)
2695 {
2696 GLint aValues[4];
2697 memset (aValues, 0, sizeof(aValues));
2698 glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aValues);
2699
2700 // total memory free in the pool
26d9c835 2701 addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValues[0] / 1024) + " MiB");
f0430952 2702
26d9c835 2703 if (aValues[1] != aValues[0])
2704 {
2705 // largest available free block in the pool
2706 addInfo (theDict, "Largest free block", TCollection_AsciiString() + (aValues[1] / 1024) + " MiB");
2707 }
f0430952 2708 if (aValues[2] != aValues[0])
2709 {
2710 // total auxiliary memory free
26d9c835 2711 addInfo (theDict, "Free auxiliary memory", TCollection_AsciiString() + (aValues[2] / 1024) + " MiB");
f0430952 2712 }
2713 }
2714 else if (nvxMem)
2715 {
2716 //current available dedicated video memory (in KiB), currently unused GPU memory
2717 GLint aValue = 0;
2718 glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aValue);
26d9c835 2719 addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
f0430952 2720
2721 // dedicated video memory, total size (in KiB) of the GPU memory
2722 GLint aDedicated = 0;
2723 glGetIntegerv (GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &aDedicated);
26d9c835 2724 addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aDedicated / 1024) + " MiB");
f0430952 2725
2726 // total available memory, total size (in KiB) of the memory available for allocations
2727 glGetIntegerv (GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &aValue);
2728 if (aValue != aDedicated)
2729 {
2730 // different only for special configurations
26d9c835 2731 addInfo (theDict, "Total memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
2732 }
2733 }
2eacd0b8 2734#if defined(_WIN32)
2735 else if (myFuncs->wglGetGPUInfoAMD != NULL
2736 && myFuncs->wglGetContextGPUIDAMD != NULL)
2737 {
2738 GLuint aTotalMemMiB = 0;
2739 UINT anAmdId = myFuncs->wglGetContextGPUIDAMD ((HGLRC )myGContext);
2740 if (anAmdId != 0)
2741 {
2742 if (myFuncs->wglGetGPUInfoAMD (anAmdId, WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(aTotalMemMiB), &aTotalMemMiB) > 0)
2743 {
2744 addInfo (theDict, "GPU memory", TCollection_AsciiString() + (int )aTotalMemMiB + " MiB");
2745 }
2746 }
2747 }
2748#endif
26d9c835 2749#endif
2750
2751#if !defined(GL_ES_VERSION_2_0) && !defined(__APPLE__) && !defined(_WIN32)
2752 // GLX_RENDERER_VENDOR_ID_MESA
2753 if (myFuncs->glXQueryCurrentRendererIntegerMESA != NULL)
2754 {
2755 unsigned int aVMemMiB = 0;
2756 if (myFuncs->glXQueryCurrentRendererIntegerMESA (GLX_RENDERER_VIDEO_MEMORY_MESA, &aVMemMiB) != False)
2757 {
2758 addInfo (theDict, "GPU memory", TCollection_AsciiString() + int(aVMemMiB) + " MiB");
f0430952 2759 }
2760 }
ca3c13d1 2761#endif
f0430952 2762}
5e27df78 2763
26d9c835 2764// =======================================================================
2765// function : DiagnosticInfo
2766// purpose :
2767// =======================================================================
2768void OpenGl_Context::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
2769 Graphic3d_DiagnosticInfo theFlags) const
2770{
2771 if ((theFlags & Graphic3d_DiagnosticInfo_NativePlatform) != 0)
2772 {
2773 #if defined(HAVE_EGL)
6cde53c4 2774 addInfo (theDict, "EGLVersion", ::eglQueryString ((EGLDisplay )myDisplay, EGL_VERSION));
2775 addInfo (theDict, "EGLVendor", ::eglQueryString ((EGLDisplay )myDisplay, EGL_VENDOR));
2776 addInfo (theDict, "EGLClientAPIs", ::eglQueryString ((EGLDisplay )myDisplay, EGL_CLIENT_APIS));
26d9c835 2777 if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
2778 {
6cde53c4 2779 addInfo (theDict, "EGLExtensions", ::eglQueryString ((EGLDisplay )myDisplay, EGL_EXTENSIONS));
26d9c835 2780 }
2781 #elif defined(_WIN32)
2782 if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0
2783 && myFuncs->wglGetExtensionsStringARB != NULL)
2784 {
2785 const char* aWglExts = myFuncs->wglGetExtensionsStringARB ((HDC )myWindowDC);
2786 addInfo (theDict, "WGLExtensions", aWglExts);
2787 }
2788 #elif defined(__APPLE__)
2789 //
2790 #else
2791 Display* aDisplay = (Display*)myDisplay;
2792 const int aScreen = DefaultScreen(aDisplay);
2793 addInfo (theDict, "GLXDirectRendering", ::glXIsDirect (aDisplay, (GLXContext )myGContext) ? "Yes" : "No");
2794 addInfo (theDict, "GLXVendor", ::glXQueryServerString (aDisplay, aScreen, GLX_VENDOR));
2795 addInfo (theDict, "GLXVersion", ::glXQueryServerString (aDisplay, aScreen, GLX_VERSION));
2796 if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
2797 {
2798 const char* aGlxExts = ::glXQueryExtensionsString (aDisplay, aScreen);
2799 addInfo(theDict, "GLXExtensions", aGlxExts);
2800 }
2801
2802 addInfo (theDict, "GLXClientVendor", ::glXGetClientString (aDisplay, GLX_VENDOR));
2803 addInfo (theDict, "GLXClientVersion", ::glXGetClientString (aDisplay, GLX_VERSION));
2804 if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
2805 {
2806 addInfo (theDict, "GLXClientExtensions", ::glXGetClientString (aDisplay, GLX_EXTENSIONS));
2807 }
2808 #endif
2809 }
2810
2811 if ((theFlags & Graphic3d_DiagnosticInfo_Device) != 0)
2812 {
2813 addInfo (theDict, "GLvendor", (const char*)::glGetString (GL_VENDOR));
2814 addInfo (theDict, "GLdevice", (const char*)::glGetString (GL_RENDERER));
2815 addInfo (theDict, "GLversion", (const char*)::glGetString (GL_VERSION));
048e1b3b 2816 if (IsGlGreaterEqual (2, 0))
2817 {
2818 addInfo (theDict, "GLSLversion", (const char*)::glGetString (GL_SHADING_LANGUAGE_VERSION));
2819 }
26d9c835 2820 if (myIsGlDebugCtx)
2821 {
2822 addInfo (theDict, "GLdebug", "ON");
2823 }
2824 }
2825
2826 if ((theFlags & Graphic3d_DiagnosticInfo_Limits) != 0)
2827 {
2828 addInfo (theDict, "Max texture size", TCollection_AsciiString(myMaxTexDim));
cc8cbabe 2829 addInfo (theDict, "Max combined texture units", TCollection_AsciiString(myMaxTexCombined));
26d9c835 2830 addInfo (theDict, "Max MSAA samples", TCollection_AsciiString(myMaxMsaaSamples));
2831 }
2832
2833 if ((theFlags & Graphic3d_DiagnosticInfo_FrameBuffer) != 0)
2834 {
2835 GLint aViewport[4] = {};
2836 ::glGetIntegerv (GL_VIEWPORT, aViewport);
2837 addInfo (theDict, "Viewport", TCollection_AsciiString() + aViewport[2] + "x" + aViewport[3]);
2838 }
2839
2840 if ((theFlags & Graphic3d_DiagnosticInfo_Memory) != 0)
2841 {
2842 MemoryInfo (theDict);
2843 }
2844
2845 if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
2846 {
2847 #if !defined(GL_ES_VERSION_2_0)
2848 if (IsGlGreaterEqual (3, 0)
2849 && myFuncs->glGetStringi != NULL)
2850 {
2851 TCollection_AsciiString anExtList;
2852 GLint anExtNb = 0;
2853 ::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
2854 for (GLint anIter = 0; anIter < anExtNb; ++anIter)
2855 {
2856 const char* anExtension = (const char*)myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint)anIter);
2857 if (!anExtList.IsEmpty())
2858 {
2859 anExtList += " ";
2860 }
2861 anExtList += anExtension;
2862 }
2863 addInfo(theDict, "GLextensions", anExtList);
2864 }
2865 else
2866 #endif
2867 {
2868 addInfo (theDict, "GLextensions", (const char*)::glGetString (GL_EXTENSIONS));
2869 }
2870 }
2871}
5e27df78 2872
2873// =======================================================================
2874// function : GetResource
2875// purpose :
2876// =======================================================================
2877const Handle(OpenGl_Resource)& OpenGl_Context::GetResource (const TCollection_AsciiString& theKey) const
2878{
2879 return mySharedResources->IsBound (theKey) ? mySharedResources->Find (theKey) : NULL_GL_RESOURCE;
2880}
2881
2882// =======================================================================
2883// function : ShareResource
2884// purpose :
2885// =======================================================================
2886Standard_Boolean OpenGl_Context::ShareResource (const TCollection_AsciiString& theKey,
2887 const Handle(OpenGl_Resource)& theResource)
2888{
2889 if (theKey.IsEmpty() || theResource.IsNull())
2890 {
2891 return Standard_False;
2892 }
2893 return mySharedResources->Bind (theKey, theResource);
2894}
2895
2896// =======================================================================
2897// function : ReleaseResource
2898// purpose :
2899// =======================================================================
a174a3c5 2900void OpenGl_Context::ReleaseResource (const TCollection_AsciiString& theKey,
2901 const Standard_Boolean theToDelay)
5e27df78 2902{
2903 if (!mySharedResources->IsBound (theKey))
2904 {
2905 return;
2906 }
71c810df 2907 const Handle(OpenGl_Resource)& aRes = mySharedResources->Find (theKey);
5e27df78 2908 if (aRes->GetRefCount() > 1)
2909 {
2910 return;
2911 }
2912
a174a3c5 2913 if (theToDelay)
2914 {
2915 myDelayed->Bind (theKey, 1);
2916 }
2917 else
2918 {
2919 aRes->Release (this);
2920 mySharedResources->UnBind (theKey);
2921 }
5e27df78 2922}
2923
2924// =======================================================================
5e27df78 2925// function : ReleaseDelayed
2926// purpose :
2927// =======================================================================
2928void OpenGl_Context::ReleaseDelayed()
2929{
a174a3c5 2930 // release queued elements
3125ebb6 2931 while (!myUnusedResources->IsEmpty())
5e27df78 2932 {
3125ebb6 2933 myUnusedResources->First()->Release (this);
2934 myUnusedResources->RemoveFirst();
5e27df78 2935 }
a174a3c5 2936
265d4508 2937 // release delayed shared resources
a174a3c5 2938 NCollection_Vector<TCollection_AsciiString> aDeadList;
2939 for (NCollection_DataMap<TCollection_AsciiString, Standard_Integer>::Iterator anIter (*myDelayed);
2940 anIter.More(); anIter.Next())
2941 {
2942 if (++anIter.ChangeValue() <= 2)
2943 {
2944 continue; // postpone release one more frame to ensure noone use it periodically
2945 }
2946
2947 const TCollection_AsciiString& aKey = anIter.Key();
2948 if (!mySharedResources->IsBound (aKey))
2949 {
2950 // mixed unshared strategy delayed/undelayed was used!
2951 aDeadList.Append (aKey);
2952 continue;
2953 }
2954
71c810df 2955 const Handle(OpenGl_Resource)& aRes = mySharedResources->ChangeFind (aKey);
a174a3c5 2956 if (aRes->GetRefCount() > 1)
2957 {
2958 // should be only 1 instance in mySharedResources
2959 // if not - resource was reused again
2960 aDeadList.Append (aKey);
2961 continue;
2962 }
2963
2964 // release resource if no one requiested it more than 2 redraw calls
2965 aRes->Release (this);
2966 mySharedResources->UnBind (aKey);
2967 aDeadList.Append (aKey);
2968 }
2969
2970 for (Standard_Integer anIter = 0; anIter < aDeadList.Length(); ++anIter)
2971 {
2972 myDelayed->UnBind (aDeadList.Value (anIter));
2973 }
5e27df78 2974}
7d3e64ef 2975
cc8cbabe 2976// =======================================================================
2977// function : BindTextures
2978// purpose :
2979// =======================================================================
2980Handle(OpenGl_TextureSet) OpenGl_Context::BindTextures (const Handle(OpenGl_TextureSet)& theTextures)
2981{
2982 if (myActiveTextures == theTextures)
2983 {
2984 return myActiveTextures;
2985 }
2986
2987 Handle(OpenGl_Context) aThisCtx (this);
2988 OpenGl_TextureSet::Iterator aTextureIterOld (myActiveTextures), aTextureIterNew (theTextures);
2989 for (;;)
2990 {
2991 if (!aTextureIterNew.More())
2992 {
2993 for (; aTextureIterOld.More(); aTextureIterOld.Next())
2994 {
2995 if (const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value())
2996 {
2997 #if !defined(GL_ES_VERSION_2_0)
2998 if (core11 != NULL)
2999 {
3000 OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
3001 }
3002 #endif
3003 aTextureOld->Unbind (aThisCtx);
3004 }
3005 }
3006 break;
3007 }
3008
3009 const Handle(OpenGl_Texture)& aTextureNew = aTextureIterNew.Value();
3010 if (aTextureIterOld.More())
3011 {
3012 const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value();
3013 if (aTextureNew == aTextureOld)
3014 {
3015 aTextureIterNew.Next();
3016 aTextureIterOld.Next();
3017 continue;
3018 }
3019 else if (aTextureNew.IsNull()
3020 || !aTextureNew->IsValid())
3021 {
3022 if (!aTextureOld.IsNull())
3023 {
3024 #if !defined(GL_ES_VERSION_2_0)
3025 if (core11 != NULL)
3026 {
3027 OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
3028 }
3029 #endif
3030 aTextureOld->Unbind (aThisCtx);
3031 }
3032
3033 aTextureIterNew.Next();
3034 aTextureIterOld.Next();
3035 continue;
3036 }
3037
3038 aTextureIterOld.Next();
3039 }
3040 if (aTextureNew.IsNull())
3041 {
3042 aTextureIterNew.Next();
3043 continue;
3044 }
3045
3046 const Graphic3d_TextureUnit aTexUnit = aTextureNew->Sampler()->Parameters()->TextureUnit();
3047 if (aTexUnit >= myMaxTexCombined)
3048 {
3049 PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
3050 TCollection_AsciiString("Texture unit ") + aTexUnit + " for " + aTextureNew->ResourceId() + " exceeds hardware limit " + myMaxTexCombined);
3051 aTextureIterNew.Next();
3052 continue;
3053 }
3054
3055 aTextureNew->Bind (aThisCtx);
3056 if (aTextureNew->Sampler()->ToUpdateParameters())
3057 {
3058 if (aTextureNew->Sampler()->IsImmutable())
3059 {
3060 aTextureNew->Sampler()->Init (aThisCtx, *aTextureNew);
3061 }
3062 else
3063 {
3064 OpenGl_Sampler::applySamplerParams (aThisCtx, aTextureNew->Sampler()->Parameters(), aTextureNew->Sampler().get(), aTextureNew->GetTarget(), aTextureNew->HasMipmaps());
3065 }
3066 }
3067 #if !defined(GL_ES_VERSION_2_0)
3068 if (core11 != NULL)
3069 {
3070 OpenGl_Sampler::applyGlobalTextureParams (aThisCtx, *aTextureNew, aTextureNew->Sampler()->Parameters());
3071 }
3072 #endif
3073 aTextureIterNew.Next();
3074 }
3075
3076 Handle(OpenGl_TextureSet) anOldTextures = myActiveTextures;
3077 myActiveTextures = theTextures;
3078 return anOldTextures;
3079}
3080
7d3e64ef 3081// =======================================================================
3082// function : BindProgram
3083// purpose :
3084// =======================================================================
8625ef7e 3085Standard_Boolean OpenGl_Context::BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram)
7d3e64ef 3086{
8625ef7e 3087 if (core20fwd == NULL)
3088 {
3089 return Standard_False;
3090 }
8613985b 3091 else if (myActiveProgram == theProgram)
3092 {
3093 return Standard_True;
3094 }
8625ef7e 3095
7d3e64ef 3096 if (theProgram.IsNull()
3097 || !theProgram->IsValid())
3098 {
3099 if (!myActiveProgram.IsNull())
3100 {
3101 core20fwd->glUseProgram (OpenGl_ShaderProgram::NO_PROGRAM);
3102 myActiveProgram.Nullify();
3103 }
8625ef7e 3104 return Standard_False;
7d3e64ef 3105 }
3106
3107 myActiveProgram = theProgram;
3108 core20fwd->glUseProgram (theProgram->ProgramId());
8625ef7e 3109 return Standard_True;
3110}
3111
4e1523ef 3112// =======================================================================
3113// function : BindDefaultVao
3114// purpose :
3115// =======================================================================
3116void OpenGl_Context::BindDefaultVao()
3117{
3118#if !defined(GL_ES_VERSION_2_0)
3119 if (myDefaultVao == 0
3120 || core32 == NULL)
3121 {
3122 return;
3123 }
3124
3125 core32->glBindVertexArray (myDefaultVao);
3126#endif
3127}
3128
a2e4f780 3129// =======================================================================
3130// function : SetDefaultFrameBuffer
3131// purpose :
3132// =======================================================================
3133Handle(OpenGl_FrameBuffer) OpenGl_Context::SetDefaultFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo)
3134{
3135 Handle(OpenGl_FrameBuffer) aFbo = myDefaultFbo;
3136 myDefaultFbo = theFbo;
3137 return aFbo;
3138}
3139
8625ef7e 3140// =======================================================================
299e0ab9 3141// function : SetShadingMaterial
3142// purpose :
3143// =======================================================================
f9ba5c4d 3144void OpenGl_Context::SetShadingMaterial (const OpenGl_AspectFace* theAspect,
a1073ae2 3145 const Handle(Graphic3d_PresentationAttributes)& theHighlight)
299e0ab9 3146{
8613985b 3147 const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
3148 ? theHighlight->BasicFillAreaAspect()
3149 : theAspect->Aspect();
3150
3151 const bool toDistinguish = anAspect->Distinguish();
3152 const bool toMapTexture = anAspect->ToMapTexture();
3153 const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
3154 const Graphic3d_MaterialAspect& aMatBackSrc = toDistinguish
3155 ? anAspect->BackMaterial()
3156 : aMatFrontSrc;
3157 const Quantity_Color& aFrontIntColor = anAspect->InteriorColor();
3158 const Quantity_Color& aBackIntColor = toDistinguish
3159 ? anAspect->BackInteriorColor()
3160 : aFrontIntColor;
3161
3162 myMatFront.Init (aMatFrontSrc, aFrontIntColor);
3163 if (toDistinguish)
3164 {
3165 myMatBack.Init (aMatBackSrc, aBackIntColor);
3166 }
3167 else
299e0ab9 3168 {
8613985b 3169 myMatBack = myMatFront;
3170 }
299e0ab9 3171
8613985b 3172 if (!theHighlight.IsNull()
3173 && theHighlight->BasicFillAreaAspect().IsNull())
3174 {
3175 myMatFront.SetColor (theHighlight->ColorRGBA());
3176 myMatBack .SetColor (theHighlight->ColorRGBA());
8613985b 3177 }
a1073ae2 3178
a71a71de 3179 Standard_ShortReal anAlphaFront = 1.0f;
3180 Standard_ShortReal anAlphaBack = 1.0f;
3181 if (CheckIsTransparent (theAspect, theHighlight, anAlphaFront, anAlphaBack))
8613985b 3182 {
a71a71de 3183 myMatFront.Diffuse.a() = anAlphaFront;
3184 myMatBack .Diffuse.a() = anAlphaBack;
299e0ab9 3185 }
8613985b 3186
3187 // do not update material properties in case of zero reflection mode,
3188 // because GL lighting will be disabled by OpenGl_PrimitiveArray::DrawArray() anyway.
c40eb6b9 3189 const OpenGl_MaterialState& aMatState = myShaderManager->MaterialState();
3190 const float anAlphaCutoff = anAspect->AlphaMode() == Graphic3d_AlphaMode_Mask
3191 ? anAspect->AlphaCutoff()
3192 : ShortRealLast();
dc89236f 3193 if (theAspect->ShadingModel() == Graphic3d_TOSM_UNLIT)
8613985b 3194 {
c40eb6b9 3195 if (anAlphaCutoff == aMatState.AlphaCutoff())
3196 {
3197 return;
3198 }
8613985b 3199 }
c40eb6b9 3200 else if (myMatFront == aMatState.FrontMaterial()
3201 && myMatBack == aMatState.BackMaterial()
3202 && toDistinguish == aMatState.ToDistinguish()
3203 && toMapTexture == aMatState.ToMapTexture()
3204 && anAlphaCutoff == aMatState.AlphaCutoff())
8613985b 3205 {
3206 return;
3207 }
3208
c40eb6b9 3209 myShaderManager->UpdateMaterialStateTo (myMatFront, myMatBack, anAlphaCutoff, toDistinguish, toMapTexture);
299e0ab9 3210}
3211
a1073ae2 3212// =======================================================================
3213// function : CheckIsTransparent
3214// purpose :
3215// =======================================================================
3216Standard_Boolean OpenGl_Context::CheckIsTransparent (const OpenGl_AspectFace* theAspect,
3217 const Handle(Graphic3d_PresentationAttributes)& theHighlight,
a71a71de 3218 Standard_ShortReal& theAlphaFront,
3219 Standard_ShortReal& theAlphaBack)
a1073ae2 3220{
3221 const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
3222 ? theHighlight->BasicFillAreaAspect()
3223 : theAspect->Aspect();
3224
3225 const bool toDistinguish = anAspect->Distinguish();
3226 const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
3227 const Graphic3d_MaterialAspect& aMatBackSrc = toDistinguish
3228 ? anAspect->BackMaterial()
3229 : aMatFrontSrc;
3230
3231 // handling transparency
a1073ae2 3232 if (!theHighlight.IsNull()
3233 && theHighlight->BasicFillAreaAspect().IsNull())
3234 {
a71a71de 3235 theAlphaFront = theHighlight->ColorRGBA().Alpha();
3236 theAlphaBack = theHighlight->ColorRGBA().Alpha();
3237 }
3238 else
3239 {
3240 theAlphaFront = aMatFrontSrc.Alpha();
3241 theAlphaBack = aMatBackSrc .Alpha();
a1073ae2 3242 }
3243
c40eb6b9 3244 if (anAspect->AlphaMode() == Graphic3d_AlphaMode_BlendAuto)
3245 {
3246 return theAlphaFront < 1.0f
3247 || theAlphaBack < 1.0f;
3248 }
3249 return anAspect->AlphaMode() == Graphic3d_AlphaMode_Blend;
a1073ae2 3250}
3251
299e0ab9 3252// =======================================================================
8625ef7e 3253// function : SetColor4fv
3254// purpose :
3255// =======================================================================
3256void OpenGl_Context::SetColor4fv (const OpenGl_Vec4& theColor)
3257{
3258 if (!myActiveProgram.IsNull())
3259 {
3260 myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_COLOR), theColor);
3261 }
3262#if !defined(GL_ES_VERSION_2_0)
3263 else if (core11 != NULL)
3264 {
3265 core11->glColor4fv (theColor.GetData());
3266 }
3267#endif
3268}
3269
ac116c22 3270// =======================================================================
3271// function : SetTypeOfLine
3272// purpose :
3273// =======================================================================
3274void OpenGl_Context::SetTypeOfLine (const Aspect_TypeOfLine theType,
3275 const Standard_ShortReal theFactor)
3276{
3277 Standard_Integer aPattern = 0xFFFF;
3278 switch (theType)
3279 {
3280 case Aspect_TOL_DASH:
3281 {
3282 aPattern = 0xFFC0;
3283 break;
3284 }
3285 case Aspect_TOL_DOT:
3286 {
3287 aPattern = 0xCCCC;
3288 break;
3289 }
3290 case Aspect_TOL_DOTDASH:
3291 {
3292 aPattern = 0xFF18;
3293 break;
3294 }
3a4a3962 3295 case Aspect_TOL_EMPTY:
ac116c22 3296 case Aspect_TOL_SOLID:
3297 {
3298 aPattern = 0xFFFF;
3299 break;
3300 }
3301 case Aspect_TOL_USERDEFINED:
3302 {
3303 aPattern = 0xFF24;
3304 break;
3305 }
3306 }
3307
c04c30b3 3308 if (!myActiveProgram.IsNull())
ac116c22 3309 {
3310 myActiveProgram->SetUniform (this, "uPattern", aPattern);
3311 myActiveProgram->SetUniform (this, "uFactor", theFactor);
3312 return;
3313 }
3314
3315#if !defined(GL_ES_VERSION_2_0)
3a4a3962 3316 if (aPattern != 0xFFFF)
ac116c22 3317 {
ac116c22 3318 if (core11 != NULL)
3319 {
3320 core11fwd->glEnable (GL_LINE_STIPPLE);
3321
3322 core11->glLineStipple (static_cast<GLint> (theFactor),
3323 static_cast<GLushort> (aPattern));
3324 }
3325 }
3326 else
3327 {
3328 if (core11 != NULL)
3329 {
3330 core11fwd->glDisable (GL_LINE_STIPPLE);
3331 }
ac116c22 3332 }
3333#endif
3334}
3335
3336// =======================================================================
3337// function : SetLineWidth
3338// purpose :
3339// =======================================================================
3340void OpenGl_Context::SetLineWidth (const Standard_ShortReal theWidth)
3341{
3342 if (core11 != NULL)
3343 {
3344 // glLineWidth() is still defined within Core Profile, but has no effect with values != 1.0f
56689b27 3345 core11fwd->glLineWidth (theWidth * myLineWidthScale);
ac116c22 3346 }
ac116c22 3347}
3348
79f4f036 3349// =======================================================================
3350// function : SetTextureMatrix
3351// purpose :
3352// =======================================================================
3353void OpenGl_Context::SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams)
3354{
3355 if (theParams.IsNull())
3356 {
3357 return;
3358 }
3359 else if (!myActiveProgram.IsNull())
3360 {
3361 const GLint aUniLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_TRSF2D);
3362 if (aUniLoc == OpenGl_ShaderProgram::INVALID_LOCATION)
3363 {
3364 return;
3365 }
3366
3367 // pack transformation parameters
bc379358 3368 OpenGl_Vec4 aTrsf[2] =
3369 {
3370 OpenGl_Vec4 (-theParams->Translation().x(),
3371 -theParams->Translation().y(),
3372 theParams->Scale().x(),
3373 theParams->Scale().y()),
3374 OpenGl_Vec4 (static_cast<float> (std::sin (-theParams->Rotation() * M_PI / 180.0)),
3375 static_cast<float> (std::cos (-theParams->Rotation() * M_PI / 180.0)),
3376 0.0f, 0.0f)
3377 };
79f4f036 3378 myActiveProgram->SetUniform (this, aUniLoc, 2, aTrsf);
3379 return;
3380 }
3381
3382#if !defined(GL_ES_VERSION_2_0)
3383 if (core11 != NULL)
3384 {
3385 GLint aMatrixMode = GL_TEXTURE;
3386 ::glGetIntegerv (GL_MATRIX_MODE, &aMatrixMode);
3387
3388 core11->glMatrixMode (GL_TEXTURE);
3389 OpenGl_Mat4 aTextureMat;
3390 const Graphic3d_Vec2& aScale = theParams->Scale();
3391 const Graphic3d_Vec2& aTrans = theParams->Translation();
3392 Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), aScale.y(), 1.0f);
3393 Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y(), 0.0f);
3394 Graphic3d_TransformUtils::Rotate (aTextureMat, -theParams->Rotation(), 0.0f, 0.0f, 1.0f);
3395 core11->glLoadMatrixf (aTextureMat);
3396 core11->glMatrixMode (aMatrixMode);
3397 }
3398#endif
3399}
3400
8625ef7e 3401// =======================================================================
3402// function : SetPointSize
3403// purpose :
3404// =======================================================================
3405void OpenGl_Context::SetPointSize (const Standard_ShortReal theSize)
3406{
3407 if (!myActiveProgram.IsNull())
3408 {
3409 myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_POINT_SIZE), theSize);
3410 #if !defined(GL_ES_VERSION_2_0)
3411 //myContext->core11fwd->glEnable (GL_VERTEX_PROGRAM_POINT_SIZE);
3412 #endif
3413 }
3414#if !defined(GL_ES_VERSION_2_0)
3415 //else
3416 {
3417 core11fwd->glPointSize (theSize);
3418 if (core20fwd != NULL)
3419 {
3420 //myContext->core11fwd->glDisable (GL_VERTEX_PROGRAM_POINT_SIZE);
3421 }
3422 }
3423#endif
7d3e64ef 3424}
7d9e854b 3425
fd59283a 3426// =======================================================================
3427// function : SetPointSpriteOrigin
3428// purpose :
3429// =======================================================================
3430void OpenGl_Context::SetPointSpriteOrigin()
3431{
3432#if !defined(GL_ES_VERSION_2_0)
3433 if (core15fwd == NULL)
3434 {
3435 return;
3436 }
3437
3438 const int aNewState = !myActiveProgram.IsNull() ? GL_UPPER_LEFT : GL_LOWER_LEFT;
3439 if (myPointSpriteOrig != aNewState)
3440 {
3441 myPointSpriteOrig = aNewState;
3442 core15fwd->glPointParameteri (GL_POINT_SPRITE_COORD_ORIGIN, aNewState);
3443 }
3444#endif
3445}
3446
7d9e854b 3447// =======================================================================
3448// function : SetGlNormalizeEnabled
3449// purpose :
3450// =======================================================================
3451Standard_Boolean OpenGl_Context::SetGlNormalizeEnabled (Standard_Boolean isEnabled)
3452{
3453 if (isEnabled == myIsGlNormalizeEnabled)
3454 {
3455 return myIsGlNormalizeEnabled;
3456 }
3457
3458 Standard_Boolean anOldGlNormalize = myIsGlNormalizeEnabled;
3459
3460 myIsGlNormalizeEnabled = isEnabled;
3461
3462#if !defined(GL_ES_VERSION_2_0)
39070532 3463 if (core11 != NULL)
7d9e854b 3464 {
39070532 3465 if (isEnabled)
3466 {
3467 ::glEnable (GL_NORMALIZE);
3468 }
3469 else
3470 {
3471 ::glDisable (GL_NORMALIZE);
3472 }
7d9e854b 3473 }
3474#endif
3475
3476 return anOldGlNormalize;
3477}
c827ea3a 3478
6d0e6be5 3479// =======================================================================
3480// function : SetPolygonMode
3481// purpose :
3482// =======================================================================
3483Standard_Integer OpenGl_Context::SetPolygonMode (const Standard_Integer theMode)
3484{
3485 if (myPolygonMode == theMode)
3486 {
3487 return myPolygonMode;
3488 }
3489
3490 const Standard_Integer anOldPolygonMode = myPolygonMode;
3491
3492 myPolygonMode = theMode;
3493
3494#if !defined(GL_ES_VERSION_2_0)
3495 ::glPolygonMode (GL_FRONT_AND_BACK, (GLenum)theMode);
3496#endif
3497
3498 return anOldPolygonMode;
3499}
3500
3501// =======================================================================
3502// function : SetPolygonHatchEnabled
3503// purpose :
3504// =======================================================================
3505bool OpenGl_Context::SetPolygonHatchEnabled (const bool theIsEnabled)
3506{
3507 if (myHatchStyles.IsNull())
3508 {
3509 return false;
3510 }
3511 else if (myHatchStyles->IsEnabled() == theIsEnabled)
3512 {
3513 return theIsEnabled;
3514 }
3515
3516 return myHatchStyles->SetEnabled (this, theIsEnabled);
3517}
3518
3519// =======================================================================
3520// function : SetPolygonHatchStyle
3521// purpose :
3522// =======================================================================
640d5fe2 3523Standard_Integer OpenGl_Context::SetPolygonHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
6d0e6be5 3524{
ec7c343f 3525 if (theStyle.IsNull())
3526 {
3527 return 0;
3528 }
3529
6d0e6be5 3530 if (myHatchStyles.IsNull())
3531 {
3532 if (!GetResource ("OpenGl_LineAttributes", myHatchStyles))
3533 {
3534 // share and register for release once the resource is no longer used
3535 myHatchStyles = new OpenGl_LineAttributes();
3536 ShareResource ("OpenGl_LineAttributes", myHatchStyles);
6d0e6be5 3537 }
3538 }
640d5fe2 3539 if (myHatchStyles->TypeOfHatch() == theStyle->HatchType())
6d0e6be5 3540 {
640d5fe2 3541 return theStyle->HatchType();
6d0e6be5 3542 }
3543
640d5fe2 3544 return myHatchStyles->SetTypeOfHatch (this, theStyle);
6d0e6be5 3545}
3546
8d1a539c 3547// =======================================================================
3548// function : SetPolygonOffset
3549// purpose :
3550// =======================================================================
3551void OpenGl_Context::SetPolygonOffset (const Graphic3d_PolygonOffset& theOffset)
3552{
3553 const bool toFillOld = (myPolygonOffset.Mode & Aspect_POM_Fill) == Aspect_POM_Fill;
3554 const bool toFillNew = (theOffset.Mode & Aspect_POM_Fill) == Aspect_POM_Fill;
3555 if (toFillNew != toFillOld)
3556 {
3557 if (toFillNew)
3558 {
3559 glEnable (GL_POLYGON_OFFSET_FILL);
3560 }
3561 else
3562 {
3563 glDisable (GL_POLYGON_OFFSET_FILL);
3564 }
3565 }
3566
3567#if !defined(GL_ES_VERSION_2_0)
3568 const bool toLineOld = (myPolygonOffset.Mode & Aspect_POM_Line) == Aspect_POM_Line;
3569 const bool toLineNew = (theOffset.Mode & Aspect_POM_Line) == Aspect_POM_Line;
3570 if (toLineNew != toLineOld)
3571 {
3572 if (toLineNew)
3573 {
3574 glEnable (GL_POLYGON_OFFSET_LINE);
3575 }
3576 else
3577 {
3578 glDisable (GL_POLYGON_OFFSET_LINE);
3579 }
3580 }
3581
3582 const bool toPointOld = (myPolygonOffset.Mode & Aspect_POM_Point) == Aspect_POM_Point;
3583 const bool toPointNew = (theOffset.Mode & Aspect_POM_Point) == Aspect_POM_Point;
3584 if (toPointNew != toPointOld)
3585 {
3586 if (toPointNew)
3587 {
3588 glEnable (GL_POLYGON_OFFSET_POINT);
3589 }
3590 else
3591 {
3592 glDisable (GL_POLYGON_OFFSET_POINT);
3593 }
3594 }
3595#endif
3596
3597 if (myPolygonOffset.Factor != theOffset.Factor
3598 || myPolygonOffset.Units != theOffset.Units)
3599 {
3600 glPolygonOffset (theOffset.Factor, theOffset.Units);
3601 }
3602 myPolygonOffset = theOffset;
3603}
3604
c827ea3a 3605// =======================================================================
3606// function : ApplyModelWorldMatrix
3607// purpose :
3608// =======================================================================
3609void OpenGl_Context::ApplyModelWorldMatrix()
3610{
8613985b 3611 if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
c827ea3a 3612 {
3613 myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
3614 }
3615}
3616
3617// =======================================================================
3618// function : ApplyWorldViewMatrix
3619// purpose :
3620// =======================================================================
3621void OpenGl_Context::ApplyWorldViewMatrix()
3622{
8613985b 3623 if (myShaderManager->ModelWorldState().ModelWorldMatrix() != THE_IDENTITY_MATRIX)
c827ea3a 3624 {
8613985b 3625 myShaderManager->UpdateModelWorldStateTo (THE_IDENTITY_MATRIX);
c827ea3a 3626 }
8613985b 3627 if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
c827ea3a 3628 {
3629 myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
3630 }
3631}
3632
3633// =======================================================================
3634// function : ApplyModelViewMatrix
3635// purpose :
3636// =======================================================================
3637void OpenGl_Context::ApplyModelViewMatrix()
3638{
8613985b 3639 if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
c827ea3a 3640 {
8613985b 3641 myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
c827ea3a 3642 }
8613985b 3643 if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
c827ea3a 3644 {
8613985b 3645 myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
c827ea3a 3646 }
3647}
3648
3649// =======================================================================
3650// function : ApplyProjectionMatrix
3651// purpose :
3652// =======================================================================
3653void OpenGl_Context::ApplyProjectionMatrix()
3654{
8613985b 3655 if (myShaderManager->ProjectionState().ProjectionMatrix() != ProjectionState.Current())
c827ea3a 3656 {
3657 myShaderManager->UpdateProjectionStateTo (ProjectionState.Current());
3658 }
3659}
c357e426 3660
c357e426 3661// =======================================================================
3662// function : EnableFeatures
3663// purpose :
3664// =======================================================================
3665void OpenGl_Context::EnableFeatures() const
3666{
3667 //
3668}
3669
3670// =======================================================================
3671// function : DisableFeatures
3672// purpose :
3673// =======================================================================
3674void OpenGl_Context::DisableFeatures() const
3675{
a0b49de4 3676 // Disable stuff that's likely to slow down glDrawPixels.
c357e426 3677 glDisable(GL_DITHER);
3678 glDisable(GL_BLEND);
3679 glDisable(GL_DEPTH_TEST);
c357e426 3680 glDisable(GL_STENCIL_TEST);
3681
3682#if !defined(GL_ES_VERSION_2_0)
a0b49de4 3683 if (core11 == NULL)
3684 {
3685 return;
3686 }
3687
3688 glDisable(GL_TEXTURE_1D);
3689 glDisable(GL_TEXTURE_2D);
3690
c357e426 3691 glDisable(GL_LIGHTING);
3692 glDisable(GL_ALPHA_TEST);
3693 glDisable(GL_FOG);
3694 glDisable(GL_LOGIC_OP);
c357e426 3695
3696 glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
3697 glPixelTransferi(GL_RED_SCALE, 1);
3698 glPixelTransferi(GL_RED_BIAS, 0);
3699 glPixelTransferi(GL_GREEN_SCALE, 1);
3700 glPixelTransferi(GL_GREEN_BIAS, 0);
3701 glPixelTransferi(GL_BLUE_SCALE, 1);
3702 glPixelTransferi(GL_BLUE_BIAS, 0);
3703 glPixelTransferi(GL_ALPHA_SCALE, 1);
3704 glPixelTransferi(GL_ALPHA_BIAS, 0);
3705
c357e426 3706 if ((myGlVerMajor >= 1) && (myGlVerMinor >= 2))
3707 {
c357e426 3708 if (CheckExtension ("GL_CONVOLUTION_1D_EXT"))
3709 glDisable(GL_CONVOLUTION_1D_EXT);
3710
3711 if (CheckExtension ("GL_CONVOLUTION_2D_EXT"))
3712 glDisable(GL_CONVOLUTION_2D_EXT);
3713
3714 if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
3715 glDisable(GL_SEPARABLE_2D_EXT);
c357e426 3716
c357e426 3717 if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
3718 glDisable(GL_HISTOGRAM_EXT);
3719
3720 if (CheckExtension ("GL_MINMAX_EXT"))
3721 glDisable(GL_MINMAX_EXT);
c357e426 3722
c357e426 3723 if (CheckExtension ("GL_TEXTURE_3D_EXT"))
3724 glDisable(GL_TEXTURE_3D_EXT);
c357e426 3725 }
3726#endif
3727}
f88457e6 3728
3729// =======================================================================
3730// function : SetColorMask
3731// purpose :
3732// =======================================================================
3733bool OpenGl_Context::SetColorMask (bool theToWriteColor)
3734{
3735 const GLboolean toWrite = theToWriteColor ? GL_TRUE : GL_FALSE;
3736 glColorMask (toWrite, toWrite, toWrite, toWrite);
3737
3738 const bool anOldValue = myColorMask;
3739 myColorMask = theToWriteColor;
3740 return anOldValue;
3741}
c40eb6b9 3742
3743// =======================================================================
3744// function : SetSampleAlphaToCoverage
3745// purpose :
3746// =======================================================================
3747bool OpenGl_Context::SetSampleAlphaToCoverage (bool theToEnable)
3748{
3749 if (myAlphaToCoverage == theToEnable)
3750 {
3751 return myAlphaToCoverage;
3752 }
3753
3754 if (core15fwd != NULL)
3755 {
3756 if (theToEnable)
3757 {
3758 //core15fwd->core15fwd->glSampleCoverage (1.0f, GL_FALSE);
3759 core15fwd->glEnable (GL_SAMPLE_ALPHA_TO_COVERAGE);
3760 }
3761 else
3762 {
3763 core15fwd->glDisable (GL_SAMPLE_ALPHA_TO_COVERAGE);
3764 }
3765 }
3766
3767 const bool anOldValue = myAlphaToCoverage;
3768 myAlphaToCoverage = theToEnable;
3769 return anOldValue;
3770}