0029528: Visualization, TKOpenGl - allow defining sRGB textures
[occt.git] / src / OpenGl / OpenGl_Aspects.hxx
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bf5f0ca2 1// Copyright (c) 2019 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#ifndef _OpenGl_Aspects_Header
15#define _OpenGl_Aspects_Header
16
17#include <OpenGl_Element.hxx>
18#include <OpenGl_AspectsProgram.hxx>
19#include <OpenGl_AspectsTextureSet.hxx>
20#include <OpenGl_AspectsSprite.hxx>
21#include <Graphic3d_Aspects.hxx>
22#include <Graphic3d_BSDF.hxx>
23
24//! The element holding Graphic3d_Aspects.
25class OpenGl_Aspects : public OpenGl_Element
26{
27public:
28
29 //! Empty constructor.
30 Standard_EXPORT OpenGl_Aspects();
31
32 //! Create and assign parameters.
33 Standard_EXPORT OpenGl_Aspects (const Handle(Graphic3d_Aspects)& theAspect);
34
35 //! Return aspect.
36 const Handle(Graphic3d_Aspects)& Aspect() const { return myAspect; }
37
38 //! Assign parameters.
39 Standard_EXPORT void SetAspect (const Handle(Graphic3d_Aspects)& theAspect);
40
41 //! Returns Shading Model.
42 Graphic3d_TypeOfShadingModel ShadingModel() const { return myShadingModel; }
43
44 //! Set if lighting should be disabled or not.
45 void SetNoLighting() { myShadingModel = Graphic3d_TOSM_UNLIT; }
46
47 //! Returns textures map.
737e9a8d 48 const Handle(OpenGl_TextureSet)& TextureSet (const Handle(OpenGl_Context)& theCtx,
49 bool theToHighlight = false) const
bf5f0ca2 50 {
737e9a8d 51 const Handle(OpenGl_PointSprite)& aSprite = myResSprite.Sprite (theCtx, myAspect, false);
52 const Handle(OpenGl_PointSprite)& aSpriteA = myResSprite.Sprite (theCtx, myAspect, true);
53 return myResTextureSet.TextureSet (theCtx, myAspect, aSprite, aSpriteA, theToHighlight);
bf5f0ca2 54 }
55
56 //! Init and return OpenGl shader program resource.
57 //! @return shader program resource.
58 const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
59 {
60 return myResProgram.ShaderProgram (theCtx, myAspect->ShaderProgram());
61 }
62
63 //! @return marker size
64 Standard_ShortReal MarkerSize() const { return myResSprite.MarkerSize(); }
65
737e9a8d 66 //! Return TRUE if OpenGl point sprite resource defines texture.
67 bool HasPointSprite (const Handle(OpenGl_Context)& theCtx) const
bf5f0ca2 68 {
737e9a8d 69 return myResSprite.HasPointSprite (theCtx, myAspect);
bf5f0ca2 70 }
71
737e9a8d 72 //! Return TRUE if OpenGl point sprite resource defined by obsolete Display List (bitmap).
73 bool IsDisplayListSprite (const Handle(OpenGl_Context)& theCtx) const
74 {
75 return myResSprite.IsDisplayListSprite (theCtx, myAspect);
76 }
77
78 //! Init and return OpenGl point sprite resource.
79 //! @return point sprite texture.
80 const Handle(OpenGl_PointSprite)& SpriteRes (const Handle(OpenGl_Context)& theCtx,
81 bool theIsAlphaSprite) const
bf5f0ca2 82 {
737e9a8d 83 return myResSprite.Sprite (theCtx, myAspect, theIsAlphaSprite);
bf5f0ca2 84 }
85
86 Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const Standard_OVERRIDE;
87 Standard_EXPORT virtual void Release (OpenGl_Context* theContext) Standard_OVERRIDE;
88
89 //! Update presentation aspects parameters after their modification.
90 virtual void SynchronizeAspects() Standard_OVERRIDE { SetAspect (myAspect); }
91
0904aa63 92 //! Dumps the content of me into the stream
93 Standard_EXPORT void DumpJson (Standard_OStream& theOStream, const Standard_Integer theDepth = -1) const;
94
bf5f0ca2 95protected:
96
97 //! OpenGl resources
98 mutable OpenGl_AspectsProgram myResProgram;
99 mutable OpenGl_AspectsTextureSet myResTextureSet;
100 mutable OpenGl_AspectsSprite myResSprite;
101
102 Handle(Graphic3d_Aspects) myAspect;
103 Graphic3d_TypeOfShadingModel myShadingModel;
104
105public:
106
107 DEFINE_STANDARD_ALLOC
108
109};
110
111#endif // _OpenGl_Aspects_Header