0026025: Visualization, TKOpenGl - stereoscopic output does not work
[occt.git] / src / OpenGl / OpenGl_AspectText.hxx
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b311480e 1// Created on: 2011-07-13
2// Created by: Sergey ZERCHANINOV
a174a3c5 3// Copyright (c) 2011-2013 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef OpenGl_AspectText_Header
17#define OpenGl_AspectText_Header
18
bf75be98 19#include <InterfaceGraphic_Graphic3d.hxx>
eeaaaefb 20#include <Font_FontAspect.hxx>
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21#include <Aspect_TypeOfStyleText.hxx>
22#include <Aspect_TypeOfDisplayText.hxx>
b64d84be 23#include <Graphic3d_CAspectText.hxx>
2166f0fa 24
a174a3c5 25#include <TCollection_AsciiString.hxx>
26
2166f0fa 27#include <OpenGl_Element.hxx>
30f0ad28 28#include <Handle_OpenGl_ShaderProgram.hxx>
2166f0fa 29
a174a3c5 30//! Text representation parameters
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31class OpenGl_AspectText : public OpenGl_Element
32{
2166f0fa 33
5e27df78 34public:
35
6a240ff8 36 Standard_EXPORT OpenGl_AspectText();
37 Standard_EXPORT virtual ~OpenGl_AspectText();
2166f0fa 38
a174a3c5 39 //! Copy parameters
6a240ff8 40 Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTTEXT& theAspect);
a174a3c5 41
42 //! @return font family name
43 const TCollection_AsciiString& FontName() const
44 {
45 return myFont;
46 }
47
48 //! @return font family name
49 TCollection_AsciiString& ChangeFontName()
50 {
51 return myFont;
52 }
53
54 //! @return is zoomable flag
55 bool IsZoomable() const
56 {
57 return myZoomable;
58 }
59
60 //! @return rotation angle
61 float Angle() const
62 {
63 return myAngle;
64 }
65
66 //! @return font aspect (regular/bold/italic)
67 Font_FontAspect FontAspect() const
68 {
69 return myFontAspect;
70 }
71
72 //! @param theValue font aspect (regular/bold/italic)
73 void SetFontAspect (const Font_FontAspect theValue)
74 {
75 myFontAspect = theValue;
76 }
77
78 //! @return text color
79 const TEL_COLOUR& Color() const
80 {
81 return myColor;
82 }
83
84 //! @return text color
85 TEL_COLOUR& ChangeColor()
86 {
87 return myColor;
88 }
89
90 //! @return annotation style
91 Aspect_TypeOfStyleText StyleType() const
92 {
93 return myStyleType;
94 }
95
96 //! @return subtitle style (none/blend/decale/subtitle)
97 Aspect_TypeOfDisplayText DisplayType() const
98 {
99 return myDisplayType;
100 }
101
102 void SetDisplayType (const Aspect_TypeOfDisplayText theType)
103 {
104 myDisplayType = theType;
105 }
106
107 //! @return subtitle color
108 const TEL_COLOUR& SubtitleColor() const
109 {
110 return mySubtitleColor;
111 }
112
113 //! @return subtitle color
114 TEL_COLOUR& ChangeSubtitleColor()
115 {
116 return mySubtitleColor;
117 }
2166f0fa 118
30f0ad28 119 //! Init and return OpenGl shader program resource.
120 //! @return shader program resource.
8625ef7e 121 const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
30f0ad28 122 {
123 if (!myResources.IsShaderReady())
124 {
8625ef7e 125 myResources.BuildShader (theCtx, myShaderProgram);
30f0ad28 126 myResources.SetShaderReady();
127 }
128
129 return myResources.ShaderProgram;
130 }
131
6a240ff8 132 Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
10b9c7df 133 Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
2166f0fa 134
5e27df78 135protected:
2166f0fa 136
30f0ad28 137 TCollection_AsciiString myFont;
138 TEL_COLOUR myColor;
139 TEL_COLOUR mySubtitleColor;
140 float myAngle;
141 Aspect_TypeOfStyleText myStyleType;
142 Aspect_TypeOfDisplayText myDisplayType;
143 Font_FontAspect myFontAspect;
144 bool myZoomable;
145 Handle(Graphic3d_ShaderProgram) myShaderProgram;
146
147protected:
148
149 //! OpenGl resources
150 mutable struct Resources
151 {
152 public:
153 Resources() : myIsShaderReady (Standard_False) {}
154
155 Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
f85399e5 156 void SetShaderReady() { myIsShaderReady = Standard_True; }
157 void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
30f0ad28 158
8625ef7e 159 Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
595a42a4 160 const Handle(Graphic3d_ShaderProgram)& theShader);
30f0ad28 161
162 Handle(OpenGl_ShaderProgram) ShaderProgram;
163 TCollection_AsciiString ShaderProgramId;
164
165 private:
166
167 Standard_Boolean myIsShaderReady;
168
169 } myResources;
2166f0fa 170
5e27df78 171public:
172
1c35b92f 173 DEFINE_STANDARD_ALLOC
5e27df78 174
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175};
176
a174a3c5 177#endif // OpenGl_AspectText_Header