0030058: Visualization, Select3D_SensitivePrimitiveArray - the selection is not fast...
[occt.git] / src / OpenGl / OpenGl_AspectText.hxx
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b311480e 1// Created on: 2011-07-13
2// Created by: Sergey ZERCHANINOV
a174a3c5 3// Copyright (c) 2011-2013 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef OpenGl_AspectText_Header
17#define OpenGl_AspectText_Header
18
eeaaaefb 19#include <Font_FontAspect.hxx>
b6472664 20#include <Graphic3d_AspectText3d.hxx>
2166f0fa 21
a174a3c5 22#include <TCollection_AsciiString.hxx>
23
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24#include <OpenGl_Element.hxx>
25
c04c30b3 26class OpenGl_ShaderProgram;
27
a174a3c5 28//! Text representation parameters
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29class OpenGl_AspectText : public OpenGl_Element
30{
2166f0fa 31
5e27df78 32public:
33
b6472664 34 //! Empty constructor.
6a240ff8 35 Standard_EXPORT OpenGl_AspectText();
a174a3c5 36
b6472664 37 //! Create and assign parameters.
38 Standard_EXPORT OpenGl_AspectText (const Handle(Graphic3d_AspectText3d)& theAspect);
a174a3c5 39
b6472664 40 //! Destructor.
41 Standard_EXPORT virtual ~OpenGl_AspectText();
a174a3c5 42
b6472664 43 //! Return text aspect.
44 const Handle(Graphic3d_AspectText3d)& Aspect() const { return myAspect; }
a174a3c5 45
b6472664 46 //! Assign new parameters.
47 Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectText3d)& theAspect);
2166f0fa 48
30f0ad28 49 //! Init and return OpenGl shader program resource.
50 //! @return shader program resource.
8625ef7e 51 const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
30f0ad28 52 {
53 if (!myResources.IsShaderReady())
54 {
b6472664 55 myResources.BuildShader (theCtx, myAspect->ShaderProgram());
30f0ad28 56 myResources.SetShaderReady();
57 }
58
59 return myResources.ShaderProgram;
60 }
61
6a240ff8 62 Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
10b9c7df 63 Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
2166f0fa 64
30f0ad28 65protected:
66
67 //! OpenGl resources
68 mutable struct Resources
69 {
70 public:
71 Resources() : myIsShaderReady (Standard_False) {}
72
73 Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
f85399e5 74 void SetShaderReady() { myIsShaderReady = Standard_True; }
75 void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
30f0ad28 76
8625ef7e 77 Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
595a42a4 78 const Handle(Graphic3d_ShaderProgram)& theShader);
30f0ad28 79
80 Handle(OpenGl_ShaderProgram) ShaderProgram;
81 TCollection_AsciiString ShaderProgramId;
82
83 private:
84
85 Standard_Boolean myIsShaderReady;
86
87 } myResources;
2166f0fa 88
b6472664 89 Handle(Graphic3d_AspectText3d) myAspect;
90
5e27df78 91public:
92
1c35b92f 93 DEFINE_STANDARD_ALLOC
5e27df78 94
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95};
96
a174a3c5 97#endif // OpenGl_AspectText_Header