0024166: Unable to create file with "Save" menu of voxeldemo Qt sample
[occt.git] / src / OpenGl / OpenGl_AspectLine.hxx
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b311480e 1// Created on: 2011-07-13
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
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20#ifndef _OpenGl_AspectLine_Header
21#define _OpenGl_AspectLine_Header
22
30f0ad28 23#include <TCollection_AsciiString.hxx>
24
bf75be98 25#include <InterfaceGraphic_Graphic3d.hxx>
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26#include <Aspect_TypeOfLine.hxx>
27
30f0ad28 28#include <Handle_OpenGl_ShaderProgram.hxx>
29
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30#include <OpenGl_Element.hxx>
31
32class OpenGl_AspectLine : public OpenGl_Element
33{
34 public:
35
36 OpenGl_AspectLine ();
37 OpenGl_AspectLine (const OpenGl_AspectLine &AnOther);
2166f0fa 38
fd4a6963 39 void SetAspect (const CALL_DEF_CONTEXTLINE &theAspect);
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40
41 const TEL_COLOUR & Color() const { return myColor; }
42 Aspect_TypeOfLine Type() const { return myType; }
43 float Width() const { return myWidth; }
44
30f0ad28 45 //! Init and return OpenGl shader program resource.
46 //! @return shader program resource.
47 const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Workspace)& theWorkspace) const
48 {
49 if (!myResources.IsShaderReady())
50 {
51 myResources.BuildShader (theWorkspace, myShaderProgram);
52 myResources.SetShaderReady();
53 }
54
55 return myResources.ShaderProgram;
56 }
57
5e27df78 58 virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
59 virtual void Release (const Handle(OpenGl_Context)& theContext);
2166f0fa 60
30f0ad28 61protected:
62
63 TEL_COLOUR myColor;
64 Aspect_TypeOfLine myType;
65 float myWidth;
66 Handle(Graphic3d_ShaderProgram) myShaderProgram;
67
68protected:
69
70 //! OpenGl resources
71 mutable struct Resources
72 {
73 public:
74 Resources() : myIsShaderReady (Standard_False) {}
75
76 Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
f85399e5 77 void SetShaderReady() { myIsShaderReady = Standard_True; }
78 void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
30f0ad28 79
80 void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
81
82 Handle(OpenGl_ShaderProgram) ShaderProgram;
83 TCollection_AsciiString ShaderProgramId;
84
85 private:
86
87 Standard_Boolean myIsShaderReady;
2166f0fa 88
30f0ad28 89 } myResources;
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90
91 public:
1c35b92f 92 DEFINE_STANDARD_ALLOC
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93};
94
95#endif //_OpenGl_AspectLine_Header