Commit | Line | Data |
---|---|---|
b311480e | 1 | // Created on: 2011-07-13 |
2 | // Created by: Sergey ZERCHANINOV | |
973c2be1 | 3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
b311480e | 4 | // |
973c2be1 | 5 | // This file is part of Open CASCADE Technology software library. |
b311480e | 6 | // |
d5f74e42 | 7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
11 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 12 | // |
973c2be1 | 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. | |
b311480e | 15 | |
2166f0fa SK |
16 | #ifndef _OpenGl_AspectLine_Header |
17 | #define _OpenGl_AspectLine_Header | |
18 | ||
30f0ad28 | 19 | #include <TCollection_AsciiString.hxx> |
20 | ||
bf75be98 | 21 | #include <InterfaceGraphic_Graphic3d.hxx> |
2166f0fa | 22 | #include <Aspect_TypeOfLine.hxx> |
b64d84be | 23 | #include <Graphic3d_CAspectLine.hxx> |
2166f0fa | 24 | |
30f0ad28 | 25 | #include <Handle_OpenGl_ShaderProgram.hxx> |
26 | ||
2166f0fa SK |
27 | #include <OpenGl_Element.hxx> |
28 | ||
29 | class OpenGl_AspectLine : public OpenGl_Element | |
30 | { | |
595a42a4 | 31 | public: |
32 | ||
33 | Standard_EXPORT OpenGl_AspectLine(); | |
2166f0fa | 34 | |
595a42a4 | 35 | Standard_EXPORT OpenGl_AspectLine (const OpenGl_AspectLine &AnOther); |
2166f0fa | 36 | |
595a42a4 | 37 | Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTLINE& theAspect); |
2166f0fa SK |
38 | |
39 | const TEL_COLOUR & Color() const { return myColor; } | |
40 | Aspect_TypeOfLine Type() const { return myType; } | |
41 | float Width() const { return myWidth; } | |
42 | ||
30f0ad28 | 43 | //! Init and return OpenGl shader program resource. |
44 | //! @return shader program resource. | |
45 | const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Workspace)& theWorkspace) const | |
46 | { | |
47 | if (!myResources.IsShaderReady()) | |
48 | { | |
49 | myResources.BuildShader (theWorkspace, myShaderProgram); | |
50 | myResources.SetShaderReady(); | |
51 | } | |
52 | ||
53 | return myResources.ShaderProgram; | |
54 | } | |
55 | ||
595a42a4 | 56 | Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const; |
10b9c7df | 57 | Standard_EXPORT virtual void Release (OpenGl_Context* theContext); |
2166f0fa | 58 | |
30f0ad28 | 59 | protected: |
60 | ||
61 | TEL_COLOUR myColor; | |
62 | Aspect_TypeOfLine myType; | |
63 | float myWidth; | |
64 | Handle(Graphic3d_ShaderProgram) myShaderProgram; | |
65 | ||
66 | protected: | |
67 | ||
68 | //! OpenGl resources | |
69 | mutable struct Resources | |
70 | { | |
71 | public: | |
72 | Resources() : myIsShaderReady (Standard_False) {} | |
73 | ||
74 | Standard_Boolean IsShaderReady() const { return myIsShaderReady; } | |
f85399e5 | 75 | void SetShaderReady() { myIsShaderReady = Standard_True; } |
76 | void ResetShaderReadiness() { myIsShaderReady = Standard_False; } | |
30f0ad28 | 77 | |
595a42a4 | 78 | Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader); |
30f0ad28 | 79 | |
80 | Handle(OpenGl_ShaderProgram) ShaderProgram; | |
81 | TCollection_AsciiString ShaderProgramId; | |
82 | ||
83 | private: | |
84 | ||
85 | Standard_Boolean myIsShaderReady; | |
2166f0fa | 86 | |
30f0ad28 | 87 | } myResources; |
2166f0fa SK |
88 | |
89 | public: | |
1c35b92f | 90 | DEFINE_STANDARD_ALLOC |
2166f0fa SK |
91 | }; |
92 | ||
93 | #endif //_OpenGl_AspectLine_Header |