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2166f0fa SK |
1 | // File: OpenGl_AspectFace.cxx |
2 | // Created: 13 July 2011 | |
3 | // Author: Sergey ZERCHANINOV | |
4 | // Copyright: OPEN CASCADE 2011 | |
5 | ||
6 | #include <OpenGl_AspectFace.hxx> | |
7 | ||
8 | #include <InterfaceGraphic_Graphic3d.hxx> | |
9 | #include <Aspect_PolygonOffsetMode.hxx> | |
10 | ||
11 | /*----------------------------------------------------------------------*/ | |
12 | ||
13 | static const TEL_CONTEXT_FACE myDefaultAspectFace = | |
14 | { | |
15 | Aspect_IS_SOLID, | |
16 | TOn, TEL_HS_SOLID, TOn, TelCullNone, | |
17 | { 0.2F, 0.8F, 0.1F, 0.0F, /* amb, diff, spec, emsv */ | |
18 | 1.0F, 10.0F, 0.0F, /* trans, shine, env_reflexion */ | |
19 | 0, /* isphysic */ | |
20 | (OPENGL_AMBIENT_MASK | OPENGL_DIFFUSE_MASK | OPENGL_SPECULAR_MASK), /* color_mask */ | |
21 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* ambient color */ | |
22 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* diffuse color */ | |
23 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* specular color */ | |
24 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* emissive color */ | |
25 | {{ 1.0F, 1.0F, 1.0F, 1.0F }} /* material color */ | |
26 | }, | |
27 | { 0.2F, 0.8F, 0.1F, 0.0F, /* amb, diff, spec, emsv */ | |
28 | 1.0F, 10.0F, 0.0F, /* trans, shine, env_reflexion */ | |
29 | 0, /* isphysic */ | |
30 | (OPENGL_AMBIENT_MASK | OPENGL_DIFFUSE_MASK | OPENGL_SPECULAR_MASK), /* color_mask */ | |
31 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* ambient color */ | |
32 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* diffuse color */ | |
33 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* specular color */ | |
34 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* emissive color */ | |
35 | {{ 1.0F, 1.0F, 1.0F, 1.0F }} /* material color */ | |
36 | }, | |
37 | 0, -1, { Aspect_POM_Fill, 1.0F, 0.0F } | |
38 | }; | |
39 | ||
40 | /*----------------------------------------------------------------------*/ | |
41 | ||
42 | static void ConvertMaterial (const CALL_DEF_MATERIAL &material, OPENGL_SURF_PROP &surface) | |
43 | { | |
44 | /* Cas par cas pour l evaluation */ | |
45 | surface.amb = material.IsAmbient? material.Ambient : 0.F; | |
46 | surface.diff = material.IsDiffuse? material.Diffuse : 0.F; | |
47 | surface.spec = material.IsSpecular? material.Specular : 0.F; | |
48 | surface.emsv = material.IsEmission? material.Emission : 0.F; | |
49 | ||
50 | /* type de materiel */ | |
51 | surface.isphysic = material.IsPhysic? 1 : 0; | |
52 | ||
53 | /* Couleur du materiel */ | |
54 | surface.color_mask = 0; | |
55 | if ( material.IsAmbient ) | |
56 | surface.color_mask |= OPENGL_AMBIENT_MASK; | |
57 | if ( material.IsDiffuse ) | |
58 | surface.color_mask |= OPENGL_DIFFUSE_MASK; | |
59 | if ( material.IsSpecular ) | |
60 | surface.color_mask |= OPENGL_SPECULAR_MASK; | |
61 | if ( material.IsEmission ) | |
62 | surface.color_mask |= OPENGL_EMISSIVE_MASK; | |
63 | ||
64 | /* Couleur eclairage ambient */ | |
65 | surface.ambcol.rgb[0] = material.ColorAmb.r; | |
66 | surface.ambcol.rgb[1] = material.ColorAmb.g; | |
67 | surface.ambcol.rgb[2] = material.ColorAmb.b; | |
68 | surface.ambcol.rgb[3] = 1.F; | |
69 | ||
70 | /* Couleur eclairage diffus */ | |
71 | surface.difcol.rgb[0] = material.ColorDif.r; | |
72 | surface.difcol.rgb[1] = material.ColorDif.g; | |
73 | surface.difcol.rgb[2] = material.ColorDif.b; | |
74 | surface.difcol.rgb[3] = 1.F; | |
75 | ||
76 | /* Couleur eclairage speculaire */ | |
77 | surface.speccol.rgb[0] = material.ColorSpec.r; | |
78 | surface.speccol.rgb[1] = material.ColorSpec.g; | |
79 | surface.speccol.rgb[2] = material.ColorSpec.b; | |
80 | surface.speccol.rgb[3] = 1.F; | |
81 | ||
82 | /* Couleur d emission */ | |
83 | surface.emscol.rgb[0] = material.ColorEms.r; | |
84 | surface.emscol.rgb[1] = material.ColorEms.g; | |
85 | surface.emscol.rgb[2] = material.ColorEms.b; | |
86 | surface.emscol.rgb[3] = 1.F; | |
87 | ||
88 | surface.shine = ( float )128 * material.Shininess; | |
89 | surface.env_reflexion = material.EnvReflexion; | |
90 | ||
91 | /* Dans la couche C++ : | |
92 | * prop->trans = 0. => opaque | |
93 | * prop->trans = 1. => transparent | |
94 | * in OpenGl it is opposite. | |
95 | */ | |
96 | surface.trans = 1.0F - material.Transparency; | |
97 | } | |
98 | ||
99 | /*----------------------------------------------------------------------*/ | |
100 | ||
101 | OpenGl_AspectFace::OpenGl_AspectFace () | |
102 | : myContext(myDefaultAspectFace) | |
103 | {} | |
104 | ||
105 | /*----------------------------------------------------------------------*/ | |
106 | ||
107 | void OpenGl_AspectFace::SetContext (const CALL_DEF_CONTEXTFILLAREA &AContext) | |
108 | { | |
109 | //TelInteriorStyle | |
110 | myContext.InteriorStyle = (Aspect_InteriorStyle) AContext.Style; | |
111 | ||
112 | //TelEdgeFlag | |
113 | myContext.Edge = AContext.Edge ? TOn : TOff; | |
114 | ||
115 | //TelInteriorStyleIndex | |
116 | switch( AContext.Hatch ) | |
117 | { | |
118 | case 0 : /* Aspect_HS_HORIZONTAL */ | |
119 | myContext.Hatch = TEL_HS_HORIZONTAL; | |
120 | break; | |
121 | case 1 : /* Aspect_HS_HORIZONTAL_WIDE */ | |
122 | myContext.Hatch = TEL_HS_HORIZONTAL_SPARSE; | |
123 | break; | |
124 | case 2 : /* Aspect_HS_VERTICAL */ | |
125 | myContext.Hatch = TEL_HS_VERTICAL; | |
126 | break; | |
127 | case 3 : /* Aspect_HS_VERTICAL_WIDE */ | |
128 | myContext.Hatch = TEL_HS_VERTICAL_SPARSE; | |
129 | break; | |
130 | case 4 : /* Aspect_HS_DIAGONAL_45 */ | |
131 | myContext.Hatch = TEL_HS_DIAG_45; | |
132 | break; | |
133 | case 5 : /* Aspect_HS_DIAGONAL_45_WIDE */ | |
134 | myContext.Hatch = TEL_HS_DIAG_45_SPARSE; | |
135 | break; | |
136 | case 6 : /* Aspect_HS_DIAGONAL_135 */ | |
137 | myContext.Hatch = TEL_HS_DIAG_135; | |
138 | break; | |
139 | case 7 : /* Aspect_HS_DIAGONAL_135_WIDE */ | |
140 | myContext.Hatch = TEL_HS_DIAG_135_SPARSE; | |
141 | break; | |
142 | case 8 : /* Aspect_HS_GRID */ | |
143 | myContext.Hatch = TEL_HS_GRID; | |
144 | break; | |
145 | case 9 : /* Aspect_HS_GRID_WIDE */ | |
146 | myContext.Hatch = TEL_HS_GRID_SPARSE; | |
147 | break; | |
148 | case 10 : /* Aspect_HS_GRID_DIAGONAL */ | |
149 | myContext.Hatch = TEL_HS_CROSS; | |
150 | break; | |
151 | case 11 : /* Aspect_HS_GRID_DIAGONAL_WIDE */ | |
152 | myContext.Hatch = TEL_HS_CROSS_SPARSE; | |
153 | break; | |
154 | default : | |
155 | myContext.Hatch = 0; | |
156 | break; | |
157 | } | |
158 | ||
159 | //TelFaceDistinguishingMode | |
160 | myContext.DistinguishingMode = AContext.Distinguish ? TOn : TOff; | |
161 | ||
162 | //TelFaceCullingMode | |
163 | myContext.CullingMode = AContext.BackFace ? TelCullBack : TelCullNone; | |
164 | ||
165 | //TelSurfaceAreaProperties | |
166 | ConvertMaterial(AContext.Front,myContext.IntFront); | |
167 | ||
168 | //TelBackSurfaceAreaProperties | |
169 | ConvertMaterial(AContext.Back,myContext.IntBack); | |
170 | ||
171 | //TelInteriorColour | |
172 | myContext.IntFront.matcol.rgb[0] = (float) AContext.IntColor.r; | |
173 | myContext.IntFront.matcol.rgb[1] = (float) AContext.IntColor.g; | |
174 | myContext.IntFront.matcol.rgb[2] = (float) AContext.IntColor.b; | |
175 | myContext.IntFront.matcol.rgb[3] = 1.f; | |
176 | ||
177 | //TelBackInteriorColour | |
178 | myContext.IntBack.matcol.rgb[0] = (float) AContext.BackIntColor.r; | |
179 | myContext.IntBack.matcol.rgb[1] = (float) AContext.BackIntColor.g; | |
180 | myContext.IntBack.matcol.rgb[2] = (float) AContext.BackIntColor.b; | |
181 | myContext.IntBack.matcol.rgb[3] = 1.f; | |
182 | ||
183 | //TelDoTextureMap | |
184 | myContext.doTextureMap = AContext.Texture.doTextureMap; | |
185 | ||
186 | //TelTextureId | |
187 | myContext.TexId = AContext.Texture.TexId; | |
188 | ||
189 | //TelPolygonOffset | |
190 | myContext.PolygonOffset.mode = (Aspect_PolygonOffsetMode) AContext.PolygonOffsetMode; | |
191 | myContext.PolygonOffset.factor = AContext.PolygonOffsetFactor; | |
192 | myContext.PolygonOffset.units = AContext.PolygonOffsetUnits; | |
193 | ||
194 | CALL_DEF_CONTEXTLINE anEdgeContext; | |
195 | ||
196 | //TelEdgeColour | |
197 | anEdgeContext.Color.r = (float) AContext.EdgeColor.r; | |
198 | anEdgeContext.Color.g = (float) AContext.EdgeColor.g; | |
199 | anEdgeContext.Color.b = (float) AContext.EdgeColor.b; | |
200 | ||
201 | //TelEdgeType | |
202 | anEdgeContext.LineType = (Aspect_TypeOfLine) AContext.LineType; | |
203 | ||
204 | //TelEdgeWidth | |
205 | anEdgeContext.Width = (float) AContext.Width; | |
206 | ||
207 | myAspectEdge.SetContext(anEdgeContext); | |
208 | } | |
209 | ||
210 | /*----------------------------------------------------------------------*/ | |
211 | ||
212 | void OpenGl_AspectFace::Render (const Handle(OpenGl_Workspace) &AWorkspace) const | |
213 | { | |
214 | AWorkspace->SetAspectFace(this); | |
215 | } | |
216 | ||
217 | /*----------------------------------------------------------------------*/ |