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b311480e | 1 | // Created on: 2011-07-13 |
2 | // Created by: Sergey ZERCHANINOV | |
3 | // Copyright (c) 2011-2012 OPEN CASCADE SAS | |
4 | // | |
5 | // The content of this file is subject to the Open CASCADE Technology Public | |
6 | // License Version 6.5 (the "License"). You may not use the content of this file | |
7 | // except in compliance with the License. Please obtain a copy of the License | |
8 | // at http://www.opencascade.org and read it completely before using this file. | |
9 | // | |
10 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its | |
11 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. | |
12 | // | |
13 | // The Original Code and all software distributed under the License is | |
14 | // distributed on an "AS IS" basis, without warranty of any kind, and the | |
15 | // Initial Developer hereby disclaims all such warranties, including without | |
16 | // limitation, any warranties of merchantability, fitness for a particular | |
17 | // purpose or non-infringement. Please see the License for the specific terms | |
18 | // and conditions governing the rights and limitations under the License. | |
19 | ||
2166f0fa SK |
20 | |
21 | #include <OpenGl_AspectFace.hxx> | |
22 | ||
23 | #include <InterfaceGraphic_Graphic3d.hxx> | |
24 | #include <Aspect_PolygonOffsetMode.hxx> | |
25 | ||
26 | /*----------------------------------------------------------------------*/ | |
27 | ||
28 | static const TEL_CONTEXT_FACE myDefaultAspectFace = | |
29 | { | |
30 | Aspect_IS_SOLID, | |
31 | TOn, TEL_HS_SOLID, TOn, TelCullNone, | |
32 | { 0.2F, 0.8F, 0.1F, 0.0F, /* amb, diff, spec, emsv */ | |
33 | 1.0F, 10.0F, 0.0F, /* trans, shine, env_reflexion */ | |
34 | 0, /* isphysic */ | |
35 | (OPENGL_AMBIENT_MASK | OPENGL_DIFFUSE_MASK | OPENGL_SPECULAR_MASK), /* color_mask */ | |
36 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* ambient color */ | |
37 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* diffuse color */ | |
38 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* specular color */ | |
39 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* emissive color */ | |
40 | {{ 1.0F, 1.0F, 1.0F, 1.0F }} /* material color */ | |
41 | }, | |
42 | { 0.2F, 0.8F, 0.1F, 0.0F, /* amb, diff, spec, emsv */ | |
43 | 1.0F, 10.0F, 0.0F, /* trans, shine, env_reflexion */ | |
44 | 0, /* isphysic */ | |
45 | (OPENGL_AMBIENT_MASK | OPENGL_DIFFUSE_MASK | OPENGL_SPECULAR_MASK), /* color_mask */ | |
46 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* ambient color */ | |
47 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* diffuse color */ | |
48 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* specular color */ | |
49 | {{ 1.0F, 1.0F, 1.0F, 1.0F }}, /* emissive color */ | |
50 | {{ 1.0F, 1.0F, 1.0F, 1.0F }} /* material color */ | |
51 | }, | |
52 | 0, -1, { Aspect_POM_Fill, 1.0F, 0.0F } | |
53 | }; | |
54 | ||
55 | /*----------------------------------------------------------------------*/ | |
56 | ||
57 | static void ConvertMaterial (const CALL_DEF_MATERIAL &material, OPENGL_SURF_PROP &surface) | |
58 | { | |
59 | /* Cas par cas pour l evaluation */ | |
60 | surface.amb = material.IsAmbient? material.Ambient : 0.F; | |
61 | surface.diff = material.IsDiffuse? material.Diffuse : 0.F; | |
62 | surface.spec = material.IsSpecular? material.Specular : 0.F; | |
63 | surface.emsv = material.IsEmission? material.Emission : 0.F; | |
64 | ||
65 | /* type de materiel */ | |
66 | surface.isphysic = material.IsPhysic? 1 : 0; | |
67 | ||
68 | /* Couleur du materiel */ | |
69 | surface.color_mask = 0; | |
70 | if ( material.IsAmbient ) | |
71 | surface.color_mask |= OPENGL_AMBIENT_MASK; | |
72 | if ( material.IsDiffuse ) | |
73 | surface.color_mask |= OPENGL_DIFFUSE_MASK; | |
74 | if ( material.IsSpecular ) | |
75 | surface.color_mask |= OPENGL_SPECULAR_MASK; | |
76 | if ( material.IsEmission ) | |
77 | surface.color_mask |= OPENGL_EMISSIVE_MASK; | |
78 | ||
79 | /* Couleur eclairage ambient */ | |
80 | surface.ambcol.rgb[0] = material.ColorAmb.r; | |
81 | surface.ambcol.rgb[1] = material.ColorAmb.g; | |
82 | surface.ambcol.rgb[2] = material.ColorAmb.b; | |
83 | surface.ambcol.rgb[3] = 1.F; | |
84 | ||
85 | /* Couleur eclairage diffus */ | |
86 | surface.difcol.rgb[0] = material.ColorDif.r; | |
87 | surface.difcol.rgb[1] = material.ColorDif.g; | |
88 | surface.difcol.rgb[2] = material.ColorDif.b; | |
89 | surface.difcol.rgb[3] = 1.F; | |
90 | ||
91 | /* Couleur eclairage speculaire */ | |
92 | surface.speccol.rgb[0] = material.ColorSpec.r; | |
93 | surface.speccol.rgb[1] = material.ColorSpec.g; | |
94 | surface.speccol.rgb[2] = material.ColorSpec.b; | |
95 | surface.speccol.rgb[3] = 1.F; | |
96 | ||
97 | /* Couleur d emission */ | |
98 | surface.emscol.rgb[0] = material.ColorEms.r; | |
99 | surface.emscol.rgb[1] = material.ColorEms.g; | |
100 | surface.emscol.rgb[2] = material.ColorEms.b; | |
101 | surface.emscol.rgb[3] = 1.F; | |
102 | ||
103 | surface.shine = ( float )128 * material.Shininess; | |
104 | surface.env_reflexion = material.EnvReflexion; | |
105 | ||
106 | /* Dans la couche C++ : | |
107 | * prop->trans = 0. => opaque | |
108 | * prop->trans = 1. => transparent | |
109 | * in OpenGl it is opposite. | |
110 | */ | |
111 | surface.trans = 1.0F - material.Transparency; | |
112 | } | |
113 | ||
114 | /*----------------------------------------------------------------------*/ | |
115 | ||
116 | OpenGl_AspectFace::OpenGl_AspectFace () | |
117 | : myContext(myDefaultAspectFace) | |
118 | {} | |
119 | ||
120 | /*----------------------------------------------------------------------*/ | |
121 | ||
122 | void OpenGl_AspectFace::SetContext (const CALL_DEF_CONTEXTFILLAREA &AContext) | |
123 | { | |
124 | //TelInteriorStyle | |
125 | myContext.InteriorStyle = (Aspect_InteriorStyle) AContext.Style; | |
126 | ||
127 | //TelEdgeFlag | |
128 | myContext.Edge = AContext.Edge ? TOn : TOff; | |
129 | ||
130 | //TelInteriorStyleIndex | |
131 | switch( AContext.Hatch ) | |
132 | { | |
133 | case 0 : /* Aspect_HS_HORIZONTAL */ | |
134 | myContext.Hatch = TEL_HS_HORIZONTAL; | |
135 | break; | |
136 | case 1 : /* Aspect_HS_HORIZONTAL_WIDE */ | |
137 | myContext.Hatch = TEL_HS_HORIZONTAL_SPARSE; | |
138 | break; | |
139 | case 2 : /* Aspect_HS_VERTICAL */ | |
140 | myContext.Hatch = TEL_HS_VERTICAL; | |
141 | break; | |
142 | case 3 : /* Aspect_HS_VERTICAL_WIDE */ | |
143 | myContext.Hatch = TEL_HS_VERTICAL_SPARSE; | |
144 | break; | |
145 | case 4 : /* Aspect_HS_DIAGONAL_45 */ | |
146 | myContext.Hatch = TEL_HS_DIAG_45; | |
147 | break; | |
148 | case 5 : /* Aspect_HS_DIAGONAL_45_WIDE */ | |
149 | myContext.Hatch = TEL_HS_DIAG_45_SPARSE; | |
150 | break; | |
151 | case 6 : /* Aspect_HS_DIAGONAL_135 */ | |
152 | myContext.Hatch = TEL_HS_DIAG_135; | |
153 | break; | |
154 | case 7 : /* Aspect_HS_DIAGONAL_135_WIDE */ | |
155 | myContext.Hatch = TEL_HS_DIAG_135_SPARSE; | |
156 | break; | |
157 | case 8 : /* Aspect_HS_GRID */ | |
158 | myContext.Hatch = TEL_HS_GRID; | |
159 | break; | |
160 | case 9 : /* Aspect_HS_GRID_WIDE */ | |
161 | myContext.Hatch = TEL_HS_GRID_SPARSE; | |
162 | break; | |
163 | case 10 : /* Aspect_HS_GRID_DIAGONAL */ | |
164 | myContext.Hatch = TEL_HS_CROSS; | |
165 | break; | |
166 | case 11 : /* Aspect_HS_GRID_DIAGONAL_WIDE */ | |
167 | myContext.Hatch = TEL_HS_CROSS_SPARSE; | |
168 | break; | |
169 | default : | |
170 | myContext.Hatch = 0; | |
171 | break; | |
172 | } | |
173 | ||
174 | //TelFaceDistinguishingMode | |
175 | myContext.DistinguishingMode = AContext.Distinguish ? TOn : TOff; | |
176 | ||
177 | //TelFaceCullingMode | |
178 | myContext.CullingMode = AContext.BackFace ? TelCullBack : TelCullNone; | |
179 | ||
180 | //TelSurfaceAreaProperties | |
181 | ConvertMaterial(AContext.Front,myContext.IntFront); | |
182 | ||
183 | //TelBackSurfaceAreaProperties | |
184 | ConvertMaterial(AContext.Back,myContext.IntBack); | |
185 | ||
186 | //TelInteriorColour | |
187 | myContext.IntFront.matcol.rgb[0] = (float) AContext.IntColor.r; | |
188 | myContext.IntFront.matcol.rgb[1] = (float) AContext.IntColor.g; | |
189 | myContext.IntFront.matcol.rgb[2] = (float) AContext.IntColor.b; | |
190 | myContext.IntFront.matcol.rgb[3] = 1.f; | |
191 | ||
192 | //TelBackInteriorColour | |
193 | myContext.IntBack.matcol.rgb[0] = (float) AContext.BackIntColor.r; | |
194 | myContext.IntBack.matcol.rgb[1] = (float) AContext.BackIntColor.g; | |
195 | myContext.IntBack.matcol.rgb[2] = (float) AContext.BackIntColor.b; | |
196 | myContext.IntBack.matcol.rgb[3] = 1.f; | |
197 | ||
198 | //TelDoTextureMap | |
199 | myContext.doTextureMap = AContext.Texture.doTextureMap; | |
200 | ||
201 | //TelTextureId | |
202 | myContext.TexId = AContext.Texture.TexId; | |
203 | ||
204 | //TelPolygonOffset | |
205 | myContext.PolygonOffset.mode = (Aspect_PolygonOffsetMode) AContext.PolygonOffsetMode; | |
206 | myContext.PolygonOffset.factor = AContext.PolygonOffsetFactor; | |
207 | myContext.PolygonOffset.units = AContext.PolygonOffsetUnits; | |
208 | ||
209 | CALL_DEF_CONTEXTLINE anEdgeContext; | |
210 | ||
211 | //TelEdgeColour | |
212 | anEdgeContext.Color.r = (float) AContext.EdgeColor.r; | |
213 | anEdgeContext.Color.g = (float) AContext.EdgeColor.g; | |
214 | anEdgeContext.Color.b = (float) AContext.EdgeColor.b; | |
215 | ||
216 | //TelEdgeType | |
217 | anEdgeContext.LineType = (Aspect_TypeOfLine) AContext.LineType; | |
218 | ||
219 | //TelEdgeWidth | |
220 | anEdgeContext.Width = (float) AContext.Width; | |
221 | ||
222 | myAspectEdge.SetContext(anEdgeContext); | |
223 | } | |
224 | ||
225 | /*----------------------------------------------------------------------*/ | |
226 | ||
5e27df78 | 227 | void OpenGl_AspectFace::Render (const Handle(OpenGl_Workspace)& theWorkspace) const |
2166f0fa | 228 | { |
5e27df78 | 229 | theWorkspace->SetAspectFace (this); |
2166f0fa SK |
230 | } |
231 | ||
5e27df78 | 232 | void OpenGl_AspectFace::Release (const Handle(OpenGl_Context)& theContext) |
233 | { | |
234 | // | |
235 | } |