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1 | // Created on: 2014-10-07 |
2 | // Created by: Denis BOGOLEPOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _OpenGl_ArbTexBindless_H__ |
17 | #define _OpenGl_ArbTexBindless_H__ |
18 | |
19 | #include <OpenGl_GlFunctions.hxx> |
20 | |
21 | //! Provides bindless textures. |
22 | //! This extension allows OpenGL applications to access texture objects in |
23 | //! shaders without first binding each texture to one of a limited number of |
24 | //! texture image units. |
25 | struct OpenGl_ArbTexBindless : protected OpenGl_GlFunctions |
26 | { |
27 | #if !defined(GL_ES_VERSION_2_0) |
28 | using OpenGl_GlFunctions::glGetTextureHandleARB; |
29 | using OpenGl_GlFunctions::glGetTextureSamplerHandleARB; |
30 | using OpenGl_GlFunctions::glMakeTextureHandleResidentARB; |
31 | using OpenGl_GlFunctions::glMakeTextureHandleNonResidentARB; |
32 | using OpenGl_GlFunctions::glGetImageHandleARB; |
33 | using OpenGl_GlFunctions::glMakeImageHandleResidentARB; |
34 | using OpenGl_GlFunctions::glMakeImageHandleNonResidentARB; |
35 | using OpenGl_GlFunctions::glUniformHandleui64ARB; |
36 | using OpenGl_GlFunctions::glUniformHandleui64vARB; |
37 | using OpenGl_GlFunctions::glProgramUniformHandleui64ARB; |
38 | using OpenGl_GlFunctions::glProgramUniformHandleui64vARB; |
39 | using OpenGl_GlFunctions::glIsTextureHandleResidentARB; |
40 | using OpenGl_GlFunctions::glIsImageHandleResidentARB; |
41 | using OpenGl_GlFunctions::glVertexAttribL1ui64ARB; |
42 | using OpenGl_GlFunctions::glVertexAttribL1ui64vARB; |
43 | using OpenGl_GlFunctions::glGetVertexAttribLui64vARB; |
44 | #endif |
45 | }; |
46 | |
47 | #endif // _OpenGl_ArbTexBindless_H__ |