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[occt.git] / src / OpenGl / OpenGl_ArbTexBindless.hxx
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25ef750e 1// Created on: 2014-10-07
2// Created by: Denis BOGOLEPOV
3// Copyright (c) 2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _OpenGl_ArbTexBindless_H__
17#define _OpenGl_ArbTexBindless_H__
18
19#include <OpenGl_GlFunctions.hxx>
20
21//! Provides bindless textures.
22//! This extension allows OpenGL applications to access texture objects in
23//! shaders without first binding each texture to one of a limited number of
24//! texture image units.
25struct OpenGl_ArbTexBindless : protected OpenGl_GlFunctions
26{
27#if !defined(GL_ES_VERSION_2_0)
28 using OpenGl_GlFunctions::glGetTextureHandleARB;
29 using OpenGl_GlFunctions::glGetTextureSamplerHandleARB;
30 using OpenGl_GlFunctions::glMakeTextureHandleResidentARB;
31 using OpenGl_GlFunctions::glMakeTextureHandleNonResidentARB;
32 using OpenGl_GlFunctions::glGetImageHandleARB;
33 using OpenGl_GlFunctions::glMakeImageHandleResidentARB;
34 using OpenGl_GlFunctions::glMakeImageHandleNonResidentARB;
35 using OpenGl_GlFunctions::glUniformHandleui64ARB;
36 using OpenGl_GlFunctions::glUniformHandleui64vARB;
37 using OpenGl_GlFunctions::glProgramUniformHandleui64ARB;
38 using OpenGl_GlFunctions::glProgramUniformHandleui64vARB;
39 using OpenGl_GlFunctions::glIsTextureHandleResidentARB;
40 using OpenGl_GlFunctions::glIsImageHandleResidentARB;
41 using OpenGl_GlFunctions::glVertexAttribL1ui64ARB;
42 using OpenGl_GlFunctions::glVertexAttribL1ui64vARB;
43 using OpenGl_GlFunctions::glGetVertexAttribLui64vARB;
44#endif
45};
46
47#endif // _OpenGl_ArbTexBindless_H__