0023428: Extend OpenGl_Context to use Geometry Shaders extension
[occt.git] / src / OpenGl / OpenGl_ArbTBO.hxx
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5e27df78 1// Created on: 2012-04-10
2// Created by: Kirill GAVRILOV
3// Copyright (c) 2012 OPEN CASCADE SAS
b311480e 4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
5e27df78 20#ifndef _OpenGl_ArbTBO_H__
21#define _OpenGl_ArbTBO_H__
2166f0fa 22
5e27df78 23#include <OpenGl_GlCore12.hxx>
2166f0fa 24
5e27df78 25//! TBO is available on OpenGL 3.0+ hardware
26struct OpenGl_ArbTBO
27{
2166f0fa 28
5e27df78 29 PFNGLTEXBUFFERARBPROC glTexBufferARB;
2166f0fa 30
5e27df78 31};
2166f0fa 32
5e27df78 33#endif // _OpenGl_ArbTBO_H__