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1 | // Created on: 2012-01-26 |
2 | // Created by: Kirill GAVRILOV |
3 | // Copyright (c) 2012-2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _OpenGl_ArbFBO_H__ |
17 | #define _OpenGl_ArbFBO_H__ |
18 | |
19 | #include <OpenGl_GlFunctions.hxx> |
20 | |
21 | //! FBO is available on OpenGL 2.0+ hardware |
22 | struct OpenGl_ArbFBO : protected OpenGl_GlFunctions |
23 | { |
24 | |
25 | using OpenGl_GlFunctions::glIsRenderbuffer; |
26 | using OpenGl_GlFunctions::glBindRenderbuffer; |
27 | using OpenGl_GlFunctions::glDeleteRenderbuffers; |
28 | using OpenGl_GlFunctions::glGenRenderbuffers; |
29 | using OpenGl_GlFunctions::glRenderbufferStorage; |
30 | using OpenGl_GlFunctions::glGetRenderbufferParameteriv; |
31 | using OpenGl_GlFunctions::glIsFramebuffer; |
32 | using OpenGl_GlFunctions::glBindFramebuffer; |
33 | using OpenGl_GlFunctions::glDeleteFramebuffers; |
34 | using OpenGl_GlFunctions::glGenFramebuffers; |
35 | using OpenGl_GlFunctions::glCheckFramebufferStatus; |
36 | using OpenGl_GlFunctions::glFramebufferTexture1D; |
37 | using OpenGl_GlFunctions::glFramebufferTexture2D; |
38 | using OpenGl_GlFunctions::glFramebufferTexture3D; |
39 | using OpenGl_GlFunctions::glFramebufferRenderbuffer; |
40 | using OpenGl_GlFunctions::glGetFramebufferAttachmentParameteriv; |
41 | using OpenGl_GlFunctions::glGenerateMipmap; |
42 | using OpenGl_GlFunctions::glBlitFramebuffer; |
43 | using OpenGl_GlFunctions::glRenderbufferStorageMultisample; |
44 | using OpenGl_GlFunctions::glFramebufferTextureLayer; |
45 | |
46 | }; |
47 | |
48 | #endif // _OpenGl_ArbFBO_H__ |