0024732: OpenGl_Context - retrieve functions up to GL4.4
[occt.git] / src / OpenGl / OpenGl_ArbFBO.hxx
CommitLineData
01ca42b2 1// Created on: 2012-01-26
2// Created by: Kirill GAVRILOV
3// Copyright (c) 2012-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _OpenGl_ArbFBO_H__
17#define _OpenGl_ArbFBO_H__
18
19#include <OpenGl_GlFunctions.hxx>
20
21//! FBO is available on OpenGL 2.0+ hardware
22struct OpenGl_ArbFBO : protected OpenGl_GlFunctions
23{
24
25 using OpenGl_GlFunctions::glIsRenderbuffer;
26 using OpenGl_GlFunctions::glBindRenderbuffer;
27 using OpenGl_GlFunctions::glDeleteRenderbuffers;
28 using OpenGl_GlFunctions::glGenRenderbuffers;
29 using OpenGl_GlFunctions::glRenderbufferStorage;
30 using OpenGl_GlFunctions::glGetRenderbufferParameteriv;
31 using OpenGl_GlFunctions::glIsFramebuffer;
32 using OpenGl_GlFunctions::glBindFramebuffer;
33 using OpenGl_GlFunctions::glDeleteFramebuffers;
34 using OpenGl_GlFunctions::glGenFramebuffers;
35 using OpenGl_GlFunctions::glCheckFramebufferStatus;
36 using OpenGl_GlFunctions::glFramebufferTexture1D;
37 using OpenGl_GlFunctions::glFramebufferTexture2D;
38 using OpenGl_GlFunctions::glFramebufferTexture3D;
39 using OpenGl_GlFunctions::glFramebufferRenderbuffer;
40 using OpenGl_GlFunctions::glGetFramebufferAttachmentParameteriv;
41 using OpenGl_GlFunctions::glGenerateMipmap;
42 using OpenGl_GlFunctions::glBlitFramebuffer;
43 using OpenGl_GlFunctions::glRenderbufferStorageMultisample;
44 using OpenGl_GlFunctions::glFramebufferTextureLayer;
45
46};
47
48#endif // _OpenGl_ArbFBO_H__