0027670: Visualization - avoid duplication of structures defining primitive array...
[occt.git] / src / OpenGl / OpenGl_ArbFBO.hxx
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01ca42b2 1// Created on: 2012-01-26
2// Created by: Kirill GAVRILOV
3// Copyright (c) 2012-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _OpenGl_ArbFBO_H__
17#define _OpenGl_ArbFBO_H__
18
19#include <OpenGl_GlFunctions.hxx>
20
21//! FBO is available on OpenGL 2.0+ hardware
22struct OpenGl_ArbFBO : protected OpenGl_GlFunctions
23{
24
25 using OpenGl_GlFunctions::glIsRenderbuffer;
26 using OpenGl_GlFunctions::glBindRenderbuffer;
27 using OpenGl_GlFunctions::glDeleteRenderbuffers;
28 using OpenGl_GlFunctions::glGenRenderbuffers;
29 using OpenGl_GlFunctions::glRenderbufferStorage;
30 using OpenGl_GlFunctions::glGetRenderbufferParameteriv;
31 using OpenGl_GlFunctions::glIsFramebuffer;
32 using OpenGl_GlFunctions::glBindFramebuffer;
33 using OpenGl_GlFunctions::glDeleteFramebuffers;
34 using OpenGl_GlFunctions::glGenFramebuffers;
35 using OpenGl_GlFunctions::glCheckFramebufferStatus;
01ca42b2 36 using OpenGl_GlFunctions::glFramebufferTexture2D;
01ca42b2 37 using OpenGl_GlFunctions::glFramebufferRenderbuffer;
38 using OpenGl_GlFunctions::glGetFramebufferAttachmentParameteriv;
39 using OpenGl_GlFunctions::glGenerateMipmap;
ca3c13d1 40
41#if !defined(GL_ES_VERSION_2_0)
01ca42b2 42 using OpenGl_GlFunctions::glBlitFramebuffer;
ca3c13d1 43 using OpenGl_GlFunctions::glFramebufferTexture1D;
44 using OpenGl_GlFunctions::glFramebufferTexture3D;
01ca42b2 45 using OpenGl_GlFunctions::glFramebufferTextureLayer;
ca3c13d1 46 using OpenGl_GlFunctions::glRenderbufferStorageMultisample;
47#endif
01ca42b2 48
49};
50
b86bb3df 51//! FBO blit is available in OpenGL 3.0+.
52//! Moved out from OpenGl_ArbFBO since it is unavailable in OpenGL ES 2.0.
53struct OpenGl_ArbFBOBlit : protected OpenGl_GlFunctions
54{
55
56 using OpenGl_GlFunctions::glBlitFramebuffer;
57
58};
59
01ca42b2 60#endif // _OpenGl_ArbFBO_H__