0031313: Foundation Classes - Dump improvement for classes
[occt.git] / src / NCollection / NCollection_Vec3.hxx
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5e27df78 1// Created by: Kirill GAVRILOV
d5f74e42 2// Copyright (c) 2013-2014 OPEN CASCADE SAS
5e27df78 3//
973c2be1 4// This file is part of Open CASCADE Technology software library.
5e27df78 5//
d5f74e42 6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
5e27df78 11//
973c2be1 12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
5e27df78 14
15#ifndef _NCollection_Vec3_H__
16#define _NCollection_Vec3_H__
17
18#include <cstring>
19#include <cmath>
20#include <NCollection_Vec2.hxx>
bc73b006 21#include <Standard_Dump.hxx>
5e27df78 22
23//! Auxiliary macros to define couple of similar access components as vector methods
24#define NCOLLECTION_VEC_COMPONENTS_3D(theX, theY, theZ) \
bf75be98 25 const NCollection_Vec3<Element_t> theX##theY##theZ() const { return NCollection_Vec3<Element_t>(theX(), theY(), theZ()); } \
26 const NCollection_Vec3<Element_t> theX##theZ##theY() const { return NCollection_Vec3<Element_t>(theX(), theZ(), theY()); } \
27 const NCollection_Vec3<Element_t> theY##theX##theZ() const { return NCollection_Vec3<Element_t>(theY(), theX(), theZ()); } \
28 const NCollection_Vec3<Element_t> theY##theZ##theX() const { return NCollection_Vec3<Element_t>(theY(), theZ(), theX()); } \
29 const NCollection_Vec3<Element_t> theZ##theY##theX() const { return NCollection_Vec3<Element_t>(theZ(), theY(), theX()); } \
30 const NCollection_Vec3<Element_t> theZ##theX##theY() const { return NCollection_Vec3<Element_t>(theZ(), theX(), theY()); }
5e27df78 31
32//! Generic 3-components vector.
33//! To be used as RGB color pixel or XYZ 3D-point.
34//! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.).
35template<typename Element_t>
36class NCollection_Vec3
37{
38
39public:
40
41 //! Returns the number of components.
42 static int Length()
43 {
44 return 3;
45 }
46
47 //! Empty constructor. Construct the zero vector.
48 NCollection_Vec3()
49 {
50 std::memset (this, 0, sizeof(NCollection_Vec3));
51 }
52
53 //! Initialize ALL components of vector within specified value.
54 explicit NCollection_Vec3 (Element_t theValue)
55 {
56 v[0] = v[1] = v[2] = theValue;
57 }
58
59 //! Per-component constructor.
60 explicit NCollection_Vec3 (const Element_t theX,
61 const Element_t theY,
62 const Element_t theZ)
63 {
64 v[0] = theX;
65 v[1] = theY;
66 v[2] = theZ;
67 }
68
bc379358 69 //! Constructor from 2-components vector + optional 3rd value.
70 explicit NCollection_Vec3 (const NCollection_Vec2<Element_t>& theVec2, Element_t theZ = Element_t(0))
5e27df78 71 {
72 v[0] = theVec2[0];
73 v[1] = theVec2[1];
bc379358 74 v[2] = theZ;
5e27df78 75 }
76
f9b30c0d 77 //! Conversion constructor (explicitly converts some 3-component vector with other element type
78 //! to a new 3-component vector with the element type Element_t,
79 //! whose elements are static_cast'ed corresponding elements of theOtherVec3 vector)
80 //! @tparam OtherElement_t the element type of the other 3-component vector theOtherVec3
81 //! @param theOtherVec3 the 3-component vector that needs to be converted
82 template <typename OtherElement_t>
83 explicit NCollection_Vec3 (const NCollection_Vec3<OtherElement_t>& theOtherVec3)
84 {
85 v[0] = static_cast<Element_t> (theOtherVec3[0]);
86 v[1] = static_cast<Element_t> (theOtherVec3[1]);
87 v[2] = static_cast<Element_t> (theOtherVec3[2]);
88 }
89
e958a649 90 //! Assign new values to the vector.
91 void SetValues (const Element_t theX,
92 const Element_t theY,
93 const Element_t theZ)
94 {
95 v[0] = theX;
96 v[1] = theY;
97 v[2] = theZ;
98 }
99
bc379358 100 //! Assign new values to the vector.
101 void SetValues (const NCollection_Vec2<Element_t>& theVec2, Element_t theZ)
102 {
103 v[0] = theVec2.x();
104 v[1] = theVec2.y();
105 v[2] = theZ;
106 }
107
5e27df78 108 //! Alias to 1st component as X coordinate in XYZ.
109 Element_t x() const { return v[0]; }
110
111 //! Alias to 1st component as RED channel in RGB.
112 Element_t r() const { return v[0]; }
113
114 //! Alias to 2nd component as Y coordinate in XYZ.
115 Element_t y() const { return v[1]; }
116
117 //! Alias to 2nd component as GREEN channel in RGB.
118 Element_t g() const { return v[1]; }
119
120 //! Alias to 3rd component as Z coordinate in XYZ.
121 Element_t z() const { return v[2]; }
122
123 //! Alias to 3rd component as BLUE channel in RGB.
124 Element_t b() const { return v[2]; }
125
126 //! @return 2 components by their names in specified order (in GLSL-style)
5640d653
DB
127 NCOLLECTION_VEC_COMPONENTS_2D(x, y)
128 NCOLLECTION_VEC_COMPONENTS_2D(x, z)
129 NCOLLECTION_VEC_COMPONENTS_2D(y, z)
5e27df78 130
131 //! @return 3 components by their names in specified order (in GLSL-style)
5640d653 132 NCOLLECTION_VEC_COMPONENTS_3D(x, y, z)
5e27df78 133
134 //! Alias to 1st component as X coordinate in XYZ.
135 Element_t& x() { return v[0]; }
136
137 //! Alias to 1st component as RED channel in RGB.
138 Element_t& r() { return v[0]; }
139
140 //! Alias to 2nd component as Y coordinate in XYZ.
141 Element_t& y() { return v[1]; }
142
143 //! Alias to 2nd component as GREEN channel in RGB.
144 Element_t& g() { return v[1]; }
145
146 //! Alias to 3rd component as Z coordinate in XYZ.
147 Element_t& z() { return v[2]; }
148
149 //! Alias to 3rd component as BLUE channel in RGB.
150 Element_t& b() { return v[2]; }
151
8613985b 152 //! Check this vector with another vector for equality (without tolerance!).
153 bool IsEqual (const NCollection_Vec3& theOther) const
154 {
155 return v[0] == theOther.v[0]
156 && v[1] == theOther.v[1]
157 && v[2] == theOther.v[2];
158 }
159
160 //! Check this vector with another vector for equality (without tolerance!).
161 bool operator== (const NCollection_Vec3& theOther) { return IsEqual (theOther); }
162 bool operator== (const NCollection_Vec3& theOther) const { return IsEqual (theOther); }
163
164 //! Check this vector with another vector for non-equality (without tolerance!).
165 bool operator!= (const NCollection_Vec3& theOther) { return !IsEqual (theOther); }
166 bool operator!= (const NCollection_Vec3& theOther) const { return !IsEqual (theOther); }
167
5e27df78 168 //! Raw access to the data (for OpenGL exchange).
938d4544 169 const Element_t* GetData() const { return v; }
170 Element_t* ChangeData() { return v; }
171 operator const Element_t*() const { return v; }
172 operator Element_t*() { return v; }
5e27df78 173
174 //! Compute per-component summary.
175 NCollection_Vec3& operator+= (const NCollection_Vec3& theAdd)
176 {
177 v[0] += theAdd.v[0];
178 v[1] += theAdd.v[1];
179 v[2] += theAdd.v[2];
180 return *this;
181 }
182
183 //! Compute per-component summary.
184 friend NCollection_Vec3 operator+ (const NCollection_Vec3& theLeft,
185 const NCollection_Vec3& theRight)
186 {
187 NCollection_Vec3 aSumm = NCollection_Vec3 (theLeft);
188 return aSumm += theRight;
189 }
190
191 //! Unary -.
192 NCollection_Vec3 operator-() const
193 {
194 return NCollection_Vec3 (-x(), -y(), -z());
195 }
196
197 //! Compute per-component subtraction.
198 NCollection_Vec3& operator-= (const NCollection_Vec3& theDec)
199 {
200 v[0] -= theDec.v[0];
201 v[1] -= theDec.v[1];
202 v[2] -= theDec.v[2];
203 return *this;
204 }
205
206 //! Compute per-component subtraction.
207 friend NCollection_Vec3 operator- (const NCollection_Vec3& theLeft,
208 const NCollection_Vec3& theRight)
209 {
210 NCollection_Vec3 aSumm = NCollection_Vec3 (theLeft);
211 return aSumm -= theRight;
212 }
213
214 //! Compute per-component multiplication by scale factor.
215 void Multiply (const Element_t theFactor)
216 {
217 v[0] *= theFactor;
218 v[1] *= theFactor;
219 v[2] *= theFactor;
220 }
221
222 //! Compute per-component multiplication.
223 NCollection_Vec3& operator*= (const NCollection_Vec3& theRight)
224 {
225 v[0] *= theRight.v[0];
226 v[1] *= theRight.v[1];
227 v[2] *= theRight.v[2];
228 return *this;
229 }
230
231 //! Compute per-component multiplication.
232 friend NCollection_Vec3 operator* (const NCollection_Vec3& theLeft,
233 const NCollection_Vec3& theRight)
234 {
235 NCollection_Vec3 aResult = NCollection_Vec3 (theLeft);
236 return aResult *= theRight;
237 }
238
239 //! Compute per-component multiplication by scale factor.
240 NCollection_Vec3& operator*= (const Element_t theFactor)
241 {
242 Multiply (theFactor);
243 return *this;
244 }
245
246 //! Compute per-component multiplication by scale factor.
247 NCollection_Vec3 operator* (const Element_t theFactor) const
248 {
249 return Multiplied (theFactor);
250 }
251
252 //! Compute per-component multiplication by scale factor.
253 NCollection_Vec3 Multiplied (const Element_t theFactor) const
254 {
255 NCollection_Vec3 aCopyVec3 (*this);
256 aCopyVec3 *= theFactor;
257 return aCopyVec3;
258 }
259
3c4e78f2 260 //! Compute component-wise minimum of two vectors.
261 NCollection_Vec3 cwiseMin (const NCollection_Vec3& theVec) const
262 {
200ed755 263 return NCollection_Vec3 (v[0] < theVec.v[0] ? v[0] : theVec.v[0],
264 v[1] < theVec.v[1] ? v[1] : theVec.v[1],
265 v[2] < theVec.v[2] ? v[2] : theVec.v[2]);
3c4e78f2 266 }
267
268 //! Compute component-wise maximum of two vectors.
269 NCollection_Vec3 cwiseMax (const NCollection_Vec3& theVec) const
270 {
200ed755 271 return NCollection_Vec3 (v[0] > theVec.v[0] ? v[0] : theVec.v[0],
272 v[1] > theVec.v[1] ? v[1] : theVec.v[1],
273 v[2] > theVec.v[2] ? v[2] : theVec.v[2]);
3c4e78f2 274 }
275
91c60b57 276 //! Compute component-wise modulus of the vector.
277 NCollection_Vec3 cwiseAbs() const
278 {
279 return NCollection_Vec3 (std::abs (v[0]),
280 std::abs (v[1]),
281 std::abs (v[2]));
282 }
283
284 //! Compute maximum component of the vector.
285 Element_t maxComp() const
286 {
287 return v[0] > v[1] ? (v[0] > v[2] ? v[0] : v[2])
288 : (v[1] > v[2] ? v[1] : v[2]);
289 }
290
291 //! Compute minimum component of the vector.
292 Element_t minComp() const
293 {
294 return v[0] < v[1] ? (v[0] < v[2] ? v[0] : v[2])
295 : (v[1] < v[2] ? v[1] : v[2]);
296 }
297
5e27df78 298 //! Compute per-component division by scale factor.
299 NCollection_Vec3& operator/= (const Element_t theInvFactor)
300 {
301 v[0] /= theInvFactor;
302 v[1] /= theInvFactor;
303 v[2] /= theInvFactor;
304 return *this;
305 }
306
d0bcf7aa 307 //! Compute per-component division.
308 NCollection_Vec3& operator/= (const NCollection_Vec3& theRight)
309 {
310 v[0] /= theRight.v[0];
311 v[1] /= theRight.v[1];
312 v[2] /= theRight.v[2];
313 return *this;
314 }
315
5e27df78 316 //! Compute per-component division by scale factor.
bc379358 317 NCollection_Vec3 operator/ (const Element_t theInvFactor) const
5e27df78 318 {
cc5f85f8 319 NCollection_Vec3 aResult (*this);
5e27df78 320 return aResult /= theInvFactor;
321 }
322
d0bcf7aa 323 //! Compute per-component division.
324 friend NCollection_Vec3 operator/ (const NCollection_Vec3& theLeft,
325 const NCollection_Vec3& theRight)
326 {
327 NCollection_Vec3 aResult = NCollection_Vec3 (theLeft);
328 return aResult /= theRight;
329 }
330
5e27df78 331 //! Computes the dot product.
332 Element_t Dot (const NCollection_Vec3& theOther) const
333 {
334 return x() * theOther.x() + y() * theOther.y() + z() * theOther.z();
335 }
336
337 //! Computes the vector modulus (magnitude, length).
338 Element_t Modulus() const
339 {
340 return std::sqrt (x() * x() + y() * y() + z() * z());
341 }
342
343 //! Computes the square of vector modulus (magnitude, length).
344 //! This method may be used for performance tricks.
345 Element_t SquareModulus() const
346 {
347 return x() * x() + y() * y() + z() * z();
348 }
349
350 //! Normalize the vector.
351 void Normalize()
352 {
353 Element_t aModulus = Modulus();
354 if (aModulus != Element_t(0)) // just avoid divide by zero
355 {
356 x() = x() / aModulus;
357 y() = y() / aModulus;
358 z() = z() / aModulus;
359 }
360 }
361
362 //! Normalize the vector.
363 NCollection_Vec3 Normalized() const
364 {
365 NCollection_Vec3 aCopy (*this);
366 aCopy.Normalize();
367 return aCopy;
368 }
369
370 //! Computes the cross product.
371 static NCollection_Vec3 Cross (const NCollection_Vec3& theVec1,
372 const NCollection_Vec3& theVec2)
373 {
374 return NCollection_Vec3(theVec1.y() * theVec2.z() - theVec1.z() * theVec2.y(),
375 theVec1.z() * theVec2.x() - theVec1.x() * theVec2.z(),
376 theVec1.x() * theVec2.y() - theVec1.y() * theVec2.x());
377 }
378
379 //! Compute linear interpolation between to vectors.
380 //! @param theT - interpolation coefficient 0..1;
381 //! @return interpolation result.
382 static NCollection_Vec3 GetLERP (const NCollection_Vec3& theFrom,
383 const NCollection_Vec3& theTo,
384 const Element_t theT)
385 {
386 return theFrom * (Element_t(1) - theT) + theTo * theT;
387 }
388
389 //! Constuct DX unit vector.
390 static NCollection_Vec3 DX()
391 {
392 return NCollection_Vec3 (Element_t(1), Element_t(0), Element_t(0));
393 }
394
395 //! Constuct DY unit vector.
396 static NCollection_Vec3 DY()
397 {
398 return NCollection_Vec3 (Element_t(0), Element_t(1), Element_t(0));
399 }
400
401 //! Constuct DZ unit vector.
402 static NCollection_Vec3 DZ()
403 {
404 return NCollection_Vec3 (Element_t(0), Element_t(0), Element_t(1));
405 }
406
bc73b006 407 //! Dumps the content of me into the stream
408 void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const
409 {
410 (void)theDepth;
411 OCCT_DUMP_FIELD_VALUES_NUMERICAL (theOStream, "Vec3", 3, v[0], v[1], v[2])
412 }
413
5e27df78 414private:
415
416 Element_t v[3]; //!< define the vector as array to avoid structure alignment issues
417
418};
419
420//! Optimized concretization for float type.
421template<> inline NCollection_Vec3<float>& NCollection_Vec3<float>::operator/= (const float theInvFactor)
422{
423 Multiply (1.0f / theInvFactor);
424 return *this;
425}
426
427//! Optimized concretization for double type.
428template<> inline NCollection_Vec3<double>& NCollection_Vec3<double>::operator/= (const double theInvFactor)
429{
430 Multiply (1.0 / theInvFactor);
431 return *this;
432}
433
434#endif // _NCollection_Vec3_H__