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[occt.git] / src / NCollection / NCollection_Vec3.hxx
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5e27df78 1// Created by: Kirill GAVRILOV
d5f74e42 2// Copyright (c) 2013-2014 OPEN CASCADE SAS
5e27df78 3//
973c2be1 4// This file is part of Open CASCADE Technology software library.
5e27df78 5//
d5f74e42 6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
5e27df78 11//
973c2be1 12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
5e27df78 14
15#ifndef _NCollection_Vec3_H__
16#define _NCollection_Vec3_H__
17
18#include <cstring>
19#include <cmath>
20#include <NCollection_Vec2.hxx>
21
22//! Auxiliary macros to define couple of similar access components as vector methods
23#define NCOLLECTION_VEC_COMPONENTS_3D(theX, theY, theZ) \
bf75be98 24 const NCollection_Vec3<Element_t> theX##theY##theZ() const { return NCollection_Vec3<Element_t>(theX(), theY(), theZ()); } \
25 const NCollection_Vec3<Element_t> theX##theZ##theY() const { return NCollection_Vec3<Element_t>(theX(), theZ(), theY()); } \
26 const NCollection_Vec3<Element_t> theY##theX##theZ() const { return NCollection_Vec3<Element_t>(theY(), theX(), theZ()); } \
27 const NCollection_Vec3<Element_t> theY##theZ##theX() const { return NCollection_Vec3<Element_t>(theY(), theZ(), theX()); } \
28 const NCollection_Vec3<Element_t> theZ##theY##theX() const { return NCollection_Vec3<Element_t>(theZ(), theY(), theX()); } \
29 const NCollection_Vec3<Element_t> theZ##theX##theY() const { return NCollection_Vec3<Element_t>(theZ(), theX(), theY()); }
5e27df78 30
31//! Generic 3-components vector.
32//! To be used as RGB color pixel or XYZ 3D-point.
33//! The main target for this class - to handle raw low-level arrays (from/to graphic driver etc.).
34template<typename Element_t>
35class NCollection_Vec3
36{
37
38public:
39
40 //! Returns the number of components.
41 static int Length()
42 {
43 return 3;
44 }
45
46 //! Empty constructor. Construct the zero vector.
47 NCollection_Vec3()
48 {
49 std::memset (this, 0, sizeof(NCollection_Vec3));
50 }
51
52 //! Initialize ALL components of vector within specified value.
53 explicit NCollection_Vec3 (Element_t theValue)
54 {
55 v[0] = v[1] = v[2] = theValue;
56 }
57
58 //! Per-component constructor.
59 explicit NCollection_Vec3 (const Element_t theX,
60 const Element_t theY,
61 const Element_t theZ)
62 {
63 v[0] = theX;
64 v[1] = theY;
65 v[2] = theZ;
66 }
67
68 //! Constructor from 2-components vector.
69 explicit NCollection_Vec3 (const NCollection_Vec2<Element_t>& theVec2)
70 {
71 v[0] = theVec2[0];
72 v[1] = theVec2[1];
73 v[2] = Element_t(0);
74 }
75
5e27df78 76 //! Alias to 1st component as X coordinate in XYZ.
77 Element_t x() const { return v[0]; }
78
79 //! Alias to 1st component as RED channel in RGB.
80 Element_t r() const { return v[0]; }
81
82 //! Alias to 2nd component as Y coordinate in XYZ.
83 Element_t y() const { return v[1]; }
84
85 //! Alias to 2nd component as GREEN channel in RGB.
86 Element_t g() const { return v[1]; }
87
88 //! Alias to 3rd component as Z coordinate in XYZ.
89 Element_t z() const { return v[2]; }
90
91 //! Alias to 3rd component as BLUE channel in RGB.
92 Element_t b() const { return v[2]; }
93
94 //! @return 2 components by their names in specified order (in GLSL-style)
5640d653
DB
95 NCOLLECTION_VEC_COMPONENTS_2D(x, y)
96 NCOLLECTION_VEC_COMPONENTS_2D(x, z)
97 NCOLLECTION_VEC_COMPONENTS_2D(y, z)
5e27df78 98
99 //! @return 3 components by their names in specified order (in GLSL-style)
5640d653 100 NCOLLECTION_VEC_COMPONENTS_3D(x, y, z)
5e27df78 101
102 //! Alias to 1st component as X coordinate in XYZ.
103 Element_t& x() { return v[0]; }
104
105 //! Alias to 1st component as RED channel in RGB.
106 Element_t& r() { return v[0]; }
107
108 //! Alias to 2nd component as Y coordinate in XYZ.
109 Element_t& y() { return v[1]; }
110
111 //! Alias to 2nd component as GREEN channel in RGB.
112 Element_t& g() { return v[1]; }
113
114 //! Alias to 3rd component as Z coordinate in XYZ.
115 Element_t& z() { return v[2]; }
116
117 //! Alias to 3rd component as BLUE channel in RGB.
118 Element_t& b() { return v[2]; }
119
120 //! @return XY-components modifiable vector
121 NCollection_Vec2<Element_t>& xy()
122 {
123 return *((NCollection_Vec2<Element_t>* )&v[0]);
124 }
125
126 //! @return YZ-components modifiable vector
127 NCollection_Vec2<Element_t>& yz()
128 {
129 return *((NCollection_Vec2<Element_t>* )&v[1]);
130 }
131
8613985b 132 //! Check this vector with another vector for equality (without tolerance!).
133 bool IsEqual (const NCollection_Vec3& theOther) const
134 {
135 return v[0] == theOther.v[0]
136 && v[1] == theOther.v[1]
137 && v[2] == theOther.v[2];
138 }
139
140 //! Check this vector with another vector for equality (without tolerance!).
141 bool operator== (const NCollection_Vec3& theOther) { return IsEqual (theOther); }
142 bool operator== (const NCollection_Vec3& theOther) const { return IsEqual (theOther); }
143
144 //! Check this vector with another vector for non-equality (without tolerance!).
145 bool operator!= (const NCollection_Vec3& theOther) { return !IsEqual (theOther); }
146 bool operator!= (const NCollection_Vec3& theOther) const { return !IsEqual (theOther); }
147
5e27df78 148 //! Raw access to the data (for OpenGL exchange).
938d4544 149 const Element_t* GetData() const { return v; }
150 Element_t* ChangeData() { return v; }
151 operator const Element_t*() const { return v; }
152 operator Element_t*() { return v; }
5e27df78 153
154 //! Compute per-component summary.
155 NCollection_Vec3& operator+= (const NCollection_Vec3& theAdd)
156 {
157 v[0] += theAdd.v[0];
158 v[1] += theAdd.v[1];
159 v[2] += theAdd.v[2];
160 return *this;
161 }
162
163 //! Compute per-component summary.
164 friend NCollection_Vec3 operator+ (const NCollection_Vec3& theLeft,
165 const NCollection_Vec3& theRight)
166 {
167 NCollection_Vec3 aSumm = NCollection_Vec3 (theLeft);
168 return aSumm += theRight;
169 }
170
171 //! Unary -.
172 NCollection_Vec3 operator-() const
173 {
174 return NCollection_Vec3 (-x(), -y(), -z());
175 }
176
177 //! Compute per-component subtraction.
178 NCollection_Vec3& operator-= (const NCollection_Vec3& theDec)
179 {
180 v[0] -= theDec.v[0];
181 v[1] -= theDec.v[1];
182 v[2] -= theDec.v[2];
183 return *this;
184 }
185
186 //! Compute per-component subtraction.
187 friend NCollection_Vec3 operator- (const NCollection_Vec3& theLeft,
188 const NCollection_Vec3& theRight)
189 {
190 NCollection_Vec3 aSumm = NCollection_Vec3 (theLeft);
191 return aSumm -= theRight;
192 }
193
194 //! Compute per-component multiplication by scale factor.
195 void Multiply (const Element_t theFactor)
196 {
197 v[0] *= theFactor;
198 v[1] *= theFactor;
199 v[2] *= theFactor;
200 }
201
202 //! Compute per-component multiplication.
203 NCollection_Vec3& operator*= (const NCollection_Vec3& theRight)
204 {
205 v[0] *= theRight.v[0];
206 v[1] *= theRight.v[1];
207 v[2] *= theRight.v[2];
208 return *this;
209 }
210
211 //! Compute per-component multiplication.
212 friend NCollection_Vec3 operator* (const NCollection_Vec3& theLeft,
213 const NCollection_Vec3& theRight)
214 {
215 NCollection_Vec3 aResult = NCollection_Vec3 (theLeft);
216 return aResult *= theRight;
217 }
218
219 //! Compute per-component multiplication by scale factor.
220 NCollection_Vec3& operator*= (const Element_t theFactor)
221 {
222 Multiply (theFactor);
223 return *this;
224 }
225
226 //! Compute per-component multiplication by scale factor.
227 NCollection_Vec3 operator* (const Element_t theFactor) const
228 {
229 return Multiplied (theFactor);
230 }
231
232 //! Compute per-component multiplication by scale factor.
233 NCollection_Vec3 Multiplied (const Element_t theFactor) const
234 {
235 NCollection_Vec3 aCopyVec3 (*this);
236 aCopyVec3 *= theFactor;
237 return aCopyVec3;
238 }
239
3c4e78f2 240 //! Compute component-wise minimum of two vectors.
241 NCollection_Vec3 cwiseMin (const NCollection_Vec3& theVec) const
242 {
200ed755 243 return NCollection_Vec3 (v[0] < theVec.v[0] ? v[0] : theVec.v[0],
244 v[1] < theVec.v[1] ? v[1] : theVec.v[1],
245 v[2] < theVec.v[2] ? v[2] : theVec.v[2]);
3c4e78f2 246 }
247
248 //! Compute component-wise maximum of two vectors.
249 NCollection_Vec3 cwiseMax (const NCollection_Vec3& theVec) const
250 {
200ed755 251 return NCollection_Vec3 (v[0] > theVec.v[0] ? v[0] : theVec.v[0],
252 v[1] > theVec.v[1] ? v[1] : theVec.v[1],
253 v[2] > theVec.v[2] ? v[2] : theVec.v[2]);
3c4e78f2 254 }
255
91c60b57 256 //! Compute component-wise modulus of the vector.
257 NCollection_Vec3 cwiseAbs() const
258 {
259 return NCollection_Vec3 (std::abs (v[0]),
260 std::abs (v[1]),
261 std::abs (v[2]));
262 }
263
264 //! Compute maximum component of the vector.
265 Element_t maxComp() const
266 {
267 return v[0] > v[1] ? (v[0] > v[2] ? v[0] : v[2])
268 : (v[1] > v[2] ? v[1] : v[2]);
269 }
270
271 //! Compute minimum component of the vector.
272 Element_t minComp() const
273 {
274 return v[0] < v[1] ? (v[0] < v[2] ? v[0] : v[2])
275 : (v[1] < v[2] ? v[1] : v[2]);
276 }
277
5e27df78 278 //! Compute per-component division by scale factor.
279 NCollection_Vec3& operator/= (const Element_t theInvFactor)
280 {
281 v[0] /= theInvFactor;
282 v[1] /= theInvFactor;
283 v[2] /= theInvFactor;
284 return *this;
285 }
286
287 //! Compute per-component division by scale factor.
288 NCollection_Vec3 operator/ (const Element_t theInvFactor)
289 {
cc5f85f8 290 NCollection_Vec3 aResult (*this);
5e27df78 291 return aResult /= theInvFactor;
292 }
293
294 //! Computes the dot product.
295 Element_t Dot (const NCollection_Vec3& theOther) const
296 {
297 return x() * theOther.x() + y() * theOther.y() + z() * theOther.z();
298 }
299
300 //! Computes the vector modulus (magnitude, length).
301 Element_t Modulus() const
302 {
303 return std::sqrt (x() * x() + y() * y() + z() * z());
304 }
305
306 //! Computes the square of vector modulus (magnitude, length).
307 //! This method may be used for performance tricks.
308 Element_t SquareModulus() const
309 {
310 return x() * x() + y() * y() + z() * z();
311 }
312
313 //! Normalize the vector.
314 void Normalize()
315 {
316 Element_t aModulus = Modulus();
317 if (aModulus != Element_t(0)) // just avoid divide by zero
318 {
319 x() = x() / aModulus;
320 y() = y() / aModulus;
321 z() = z() / aModulus;
322 }
323 }
324
325 //! Normalize the vector.
326 NCollection_Vec3 Normalized() const
327 {
328 NCollection_Vec3 aCopy (*this);
329 aCopy.Normalize();
330 return aCopy;
331 }
332
333 //! Computes the cross product.
334 static NCollection_Vec3 Cross (const NCollection_Vec3& theVec1,
335 const NCollection_Vec3& theVec2)
336 {
337 return NCollection_Vec3(theVec1.y() * theVec2.z() - theVec1.z() * theVec2.y(),
338 theVec1.z() * theVec2.x() - theVec1.x() * theVec2.z(),
339 theVec1.x() * theVec2.y() - theVec1.y() * theVec2.x());
340 }
341
342 //! Compute linear interpolation between to vectors.
343 //! @param theT - interpolation coefficient 0..1;
344 //! @return interpolation result.
345 static NCollection_Vec3 GetLERP (const NCollection_Vec3& theFrom,
346 const NCollection_Vec3& theTo,
347 const Element_t theT)
348 {
349 return theFrom * (Element_t(1) - theT) + theTo * theT;
350 }
351
352 //! Constuct DX unit vector.
353 static NCollection_Vec3 DX()
354 {
355 return NCollection_Vec3 (Element_t(1), Element_t(0), Element_t(0));
356 }
357
358 //! Constuct DY unit vector.
359 static NCollection_Vec3 DY()
360 {
361 return NCollection_Vec3 (Element_t(0), Element_t(1), Element_t(0));
362 }
363
364 //! Constuct DZ unit vector.
365 static NCollection_Vec3 DZ()
366 {
367 return NCollection_Vec3 (Element_t(0), Element_t(0), Element_t(1));
368 }
369
370private:
371
372 Element_t v[3]; //!< define the vector as array to avoid structure alignment issues
373
374};
375
376//! Optimized concretization for float type.
377template<> inline NCollection_Vec3<float>& NCollection_Vec3<float>::operator/= (const float theInvFactor)
378{
379 Multiply (1.0f / theInvFactor);
380 return *this;
381}
382
383//! Optimized concretization for double type.
384template<> inline NCollection_Vec3<double>& NCollection_Vec3<double>::operator/= (const double theInvFactor)
385{
386 Multiply (1.0 / theInvFactor);
387 return *this;
388}
389
390#endif // _NCollection_Vec3_H__