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1 | // Created on: 2015-06-17 |
2 | // Created by: Alexander Malyshev |
3 | // Copyright (c) 2007-2015 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef NCollection_CellFilterNDim_HeaderFile |
17 | #define NCollection_CellFilterNDim_HeaderFile |
18 | |
19 | #include <NCollection_CellFilter.hxx> |
20 | #include <Standard_Real.hxx> |
21 | #include <NCollection_List.hxx> |
22 | #include <NCollection_Map.hxx> |
23 | #include <NCollection_DataMap.hxx> |
24 | #include <NCollection_IncAllocator.hxx> |
25 | #include <NCollection_TypeDef.hxx> |
26 | #include <NCollection_Array1.hxx> |
27 | |
28 | /** |
29 | * A data structure for sorting geometric objects (called targets) in |
30 | * n-dimensional space into cells, with associated algorithm for fast checking |
31 | * of coincidence (overlapping, intersection, etc.) with other objects |
32 | * (called here bullets). |
33 | * |
34 | * Purpose of this class is to add possibility to work with CellFilter with unknown |
35 | dimension count at compilation time. |
36 | * |
37 | * For more details look at base class NCollection_CellFilter. |
38 | * |
39 | */ |
40 | |
41 | template <class Inspector> class NCollection_CellFilterNDim |
42 | { |
43 | public: |
44 | typedef TYPENAME Inspector::Target Target; |
45 | typedef TYPENAME Inspector::Point Point; |
46 | |
47 | public: |
48 | |
49 | //! Constructor; initialized by dimension count and cell size. |
50 | //! |
51 | //! Note: the cell size must be ensured to be greater than |
52 | //! maximal co-ordinate of the involved points divided by INT_MAX, |
53 | //! in order to avoid integer overflow of cell index. |
54 | //! |
55 | //! By default cell size is 0, which is invalid; thus if default |
56 | //! constructor is used, the tool must be initialized later with |
57 | //! appropriate cell size by call to Reset() |
58 | NCollection_CellFilterNDim (const Standard_Integer theDim, |
59 | const Standard_Real theCellSize = 0, |
60 | const Handle(NCollection_IncAllocator)& theAlloc = 0) |
61 | : myCellSize(0, theDim - 1) |
62 | { |
63 | myDim = theDim; |
64 | Reset (theCellSize, theAlloc); |
65 | } |
66 | |
67 | //! Constructor; initialized by dimension count and cell sizes along each dimension. |
68 | //! Note: the cell size in each dimension must be ensured to be greater than |
69 | //! maximal co-ordinate of the involved points by this dimension divided by INT_MAX, |
70 | //! in order to avoid integer overflow of cell index. |
71 | NCollection_CellFilterNDim (const Standard_Integer theDim, |
72 | const NCollection_Array1<Standard_Real> theCellSize, |
73 | const Handle(NCollection_IncAllocator)& theAlloc = 0) |
74 | : myCellSize(0, theDim - 1) |
75 | { |
76 | myDim = theDim; |
77 | Reset (theCellSize, theAlloc); |
78 | } |
79 | |
80 | //! Clear the data structures, set new cell size and allocator |
81 | void Reset (Standard_Real theCellSize, |
82 | const Handle(NCollection_IncAllocator)& theAlloc=0) |
83 | { |
84 | for (int i=0; i < myDim; i++) |
85 | myCellSize(i) = theCellSize; |
86 | resetAllocator ( theAlloc ); |
87 | } |
88 | |
89 | //! Clear the data structures and set new cell sizes and allocator |
90 | void Reset (NCollection_Array1<Standard_Real> theCellSize, |
91 | const Handle(NCollection_IncAllocator)& theAlloc=0) |
92 | { |
93 | myCellSize = theCellSize; |
94 | resetAllocator ( theAlloc ); |
95 | } |
96 | |
97 | //! Adds a target object for further search at a point (into only one cell) |
98 | void Add (const Target& theTarget, const Point &thePnt) |
99 | { |
100 | Cell aCell (thePnt, myCellSize); |
101 | add (aCell, theTarget); |
102 | } |
103 | |
104 | //! Adds a target object for further search in the range of cells |
105 | //! defined by two points (the first point must have all co-ordinates equal or |
106 | //! less than the same co-ordinate of the second point) |
107 | void Add (const Target& theTarget, |
108 | const Point &thePntMin, const Point &thePntMax) |
109 | { |
110 | // get cells range by minimal and maximal co-ordinates |
111 | Cell aCellMin (thePntMin, myCellSize); |
112 | Cell aCellMax (thePntMax, myCellSize); |
113 | Cell aCell = aCellMin; |
114 | // add object recursively into all cells in range |
115 | iterateAdd (myDim-1, aCell, aCellMin, aCellMax, theTarget); |
116 | } |
117 | |
118 | //! Find a target object at a point and remove it from the structures. |
119 | //! For usage of this method "operator ==" should be defined for Target. |
120 | void Remove (const Target& theTarget, const Point &thePnt) |
121 | { |
122 | Cell aCell (thePnt, myCellSize); |
123 | remove (aCell, theTarget); |
124 | } |
125 | |
126 | //! Find a target object in the range of cells defined by two points and |
127 | //! remove it from the structures |
128 | //! (the first point must have all co-ordinates equal or |
129 | //! less than the same co-ordinate of the second point). |
130 | //! For usage of this method "operator ==" should be defined for Target. |
131 | void Remove (const Target& theTarget, |
132 | const Point &thePntMin, const Point &thePntMax) |
133 | { |
134 | // get cells range by minimal and maximal co-ordinates |
135 | Cell aCellMin (thePntMin, myCellSize); |
136 | Cell aCellMax (thePntMax, myCellSize); |
137 | Cell aCell = aCellMin; |
138 | // remove object recursively from all cells in range |
139 | iterateRemove (myDim-1, aCell, aCellMin, aCellMax, theTarget); |
140 | } |
141 | |
142 | //! Inspect all targets in the cell corresponding to the given point |
143 | void Inspect (const Point& thePnt, Inspector &theInspector) |
144 | { |
145 | Cell aCell (thePnt, myCellSize); |
146 | inspect (aCell, theInspector); |
147 | } |
148 | |
149 | //! Inspect all targets in the cells range limited by two given points |
150 | //! (the first point must have all co-ordinates equal or |
151 | //! less than the same co-ordinate of the second point) |
152 | void Inspect (const Point& thePntMin, const Point& thePntMax, |
153 | Inspector &theInspector) |
154 | { |
155 | // get cells range by minimal and maximal co-ordinates |
156 | Cell aCellMin (thePntMin, myCellSize); |
157 | Cell aCellMax (thePntMax, myCellSize); |
158 | Cell aCell = aCellMin; |
159 | // inspect object recursively into all cells in range |
160 | iterateInspect (myDim-1, aCell, |
161 | aCellMin, aCellMax, theInspector); |
162 | } |
163 | |
164 | #if defined(__SUNPRO_CC) && (__SUNPRO_CC <= 0x530) |
165 | public: // work-around against obsolete SUN WorkShop 5.3 compiler |
166 | #else |
167 | protected: |
168 | #endif |
169 | |
170 | /** |
171 | * Auxiliary class for storing points belonging to the cell as the list |
172 | */ |
173 | struct ListNode |
174 | { |
175 | ListNode() |
176 | { |
177 | // Empty constructor is forbidden. |
178 | Standard_NoSuchObject::Raise("NCollection_CellFilterNDim::ListNode()"); |
179 | } |
180 | |
181 | Target Object; |
182 | ListNode *Next; |
183 | }; |
184 | |
185 | /** |
186 | * Auxilary structure representing a cell in the space. |
187 | * Cells are stored in the map, each cell contains list of objects |
188 | * that belong to that cell. |
189 | */ |
190 | struct Cell |
191 | { |
192 | public: |
193 | |
194 | //! Constructor; computes cell indices |
195 | Cell (const Point& thePnt, |
196 | const NCollection_Array1<Standard_Real> theCellSize) |
197 | : index(0, theCellSize.Size() - 1), |
198 | Objects(0) |
199 | { |
200 | for (int i=0; i < theCellSize.Size(); i++) |
201 | { |
202 | Standard_Real val = (Standard_Real)(Inspector::Coord(i, thePnt) / theCellSize(i)); |
203 | //If the value of index is greater than |
204 | //INT_MAX it is decreased correspondingly for the value of INT_MAX. If the value |
205 | //of index is less than INT_MIN it is increased correspondingly for the absolute |
206 | //value of INT_MIN. |
207 | index(i) = long((val > INT_MAX - 1) ? fmod(val, (Standard_Real) INT_MAX) |
208 | : (val < INT_MIN + 1) ? fmod(val, (Standard_Real) INT_MIN) |
209 | : val); |
210 | } |
211 | } |
212 | |
213 | //! Copy constructor: ensure that list is not deleted twice |
214 | Cell (const Cell& theOther) |
215 | : index(0, theOther.index.Size() - 1) |
216 | { |
217 | (*this) = theOther; |
218 | } |
219 | |
220 | //! Assignment operator: ensure that list is not deleted twice |
221 | void operator = (const Cell& theOther) |
222 | { |
223 | index = theOther.index; |
224 | Objects = theOther.Objects; |
225 | ((Cell&)theOther).Objects = 0; |
226 | } |
227 | |
228 | //! Destructor; calls destructors for targets contained in the list |
229 | ~Cell () |
230 | { |
231 | for ( ListNode* aNode = Objects; aNode; aNode = aNode->Next ) |
232 | aNode->Object.~Target(); |
233 | // note that list nodes need not to be freed, since IncAllocator is used |
234 | Objects = 0; |
235 | } |
236 | |
237 | //! Compare cell with other one |
238 | Standard_Boolean IsEqual (const Cell& theOther) const |
239 | { |
240 | Standard_Integer myDim = theOther.index.Size(); |
241 | for (int i=0; i < myDim; i++) |
242 | if ( index(i) != theOther.index(i) ) return Standard_False; |
243 | return Standard_True; |
244 | } |
245 | |
246 | //! Compute hash code |
247 | Standard_Integer HashCode (const Standard_Integer theUpper) const |
248 | { |
249 | // number of bits per each dimension in the hash code |
250 | Standard_Integer myDim = index.Size(); |
251 | const Standard_Size aShiftBits = (BITS(long)-1) / myDim; |
252 | long aCode=0; |
253 | for (int i=0; i < myDim; i++) |
254 | aCode = ( aCode << aShiftBits ) ^ index(i); |
255 | return (unsigned)aCode % theUpper; |
256 | } |
257 | |
258 | public: |
259 | NCollection_Array1<long> index; |
260 | ListNode *Objects; |
261 | }; |
262 | |
263 | // definition of global functions is needed for map |
264 | friend Standard_Integer HashCode (const Cell &aCell, const Standard_Integer theUpper) |
265 | { return aCell.HashCode(theUpper); } |
266 | friend Standard_Boolean IsEqual (const Cell &aCell1, const Cell &aCell2) |
267 | { return aCell1.IsEqual(aCell2); } |
268 | |
269 | protected: |
270 | |
271 | //! Reset allocator to the new one |
272 | void resetAllocator (const Handle(NCollection_IncAllocator)& theAlloc) |
273 | { |
274 | if ( theAlloc.IsNull() ) |
275 | myAllocator = new NCollection_IncAllocator; |
276 | else |
277 | myAllocator = theAlloc; |
278 | myCells.Clear ( myAllocator ); |
279 | } |
280 | |
281 | //! Add a new target object into the specified cell |
282 | void add (const Cell& theCell, const Target& theTarget) |
283 | { |
284 | // add a new cell or get reference to existing one |
285 | Cell& aMapCell = (Cell&)myCells.Added (theCell); |
286 | |
287 | // create a new list node and add it to the beginning of the list |
288 | ListNode* aNode = (ListNode*)myAllocator->Allocate(sizeof(ListNode)); |
289 | new (&aNode->Object) Target (theTarget); |
290 | aNode->Next = aMapCell.Objects; |
291 | aMapCell.Objects = aNode; |
292 | } |
293 | |
294 | //! Internal addition function, performing iteration for adjacent cells |
295 | //! by one dimension; called recursively to cover all dimensions |
296 | void iterateAdd (int idim, Cell &theCell, |
297 | const Cell& theCellMin, const Cell& theCellMax, |
298 | const Target& theTarget) |
299 | { |
300 | int start = theCellMin.index(idim); |
301 | int end = theCellMax.index(idim); |
302 | for (int i=start; i <= end; i++) { |
303 | theCell.index(idim) = i; |
304 | if ( idim ) // recurse |
305 | iterateAdd (idim-1, theCell, theCellMin, theCellMax, theTarget); |
306 | else // add to this cell |
307 | add (theCell, theTarget); |
308 | } |
309 | } |
310 | |
311 | //! Remove the target object from the specified cell |
312 | void remove (const Cell& theCell, const Target& theTarget) |
313 | { |
314 | // check if any objects are recorded in that cell |
315 | if ( ! myCells.Contains (theCell) ) |
316 | return; |
317 | |
318 | // iterate by objects in the cell and check each |
319 | Cell& aMapCell = (Cell&)myCells.Added (theCell); |
320 | ListNode* aNode = aMapCell.Objects; |
321 | ListNode* aPrev = NULL; |
322 | while (aNode) |
323 | { |
324 | ListNode* aNext = aNode->Next; |
325 | if (Inspector::IsEqual (aNode->Object, theTarget)) |
326 | { |
327 | aNode->Object.~Target(); |
328 | (aPrev ? aPrev->Next : aMapCell.Objects) = aNext; |
329 | // note that aNode itself need not to be freed, since IncAllocator is used |
330 | } |
331 | else |
332 | aPrev = aNode; |
333 | aNode = aNext; |
334 | } |
335 | } |
336 | |
337 | //! Internal removal function, performing iteration for adjacent cells |
338 | //! by one dimension; called recursively to cover all dimensions |
339 | void iterateRemove (int idim, Cell &theCell, |
340 | const Cell& theCellMin, const Cell& theCellMax, |
341 | const Target& theTarget) |
342 | { |
343 | int start = theCellMin.index(idim); |
344 | int end = theCellMax.index(idim); |
345 | for (int i=start; i <= end; i++) { |
346 | theCell.index(idim) = i; |
347 | if ( idim ) // recurse |
348 | iterateRemove (idim-1, theCell, theCellMin, theCellMax, theTarget); |
349 | else // remove from this cell |
350 | remove (theCell, theTarget); |
351 | } |
352 | } |
353 | |
354 | //! Inspect the target objects in the specified cell. |
355 | void inspect (const Cell& theCell, Inspector& theInspector) |
356 | { |
357 | // check if any objects are recorded in that cell |
358 | if ( ! myCells.Contains (theCell) ) |
359 | return; |
360 | |
361 | // iterate by objects in the cell and check each |
362 | Cell& aMapCell = (Cell&)myCells.Added (theCell); |
363 | ListNode* aNode = aMapCell.Objects; |
364 | ListNode* aPrev = NULL; |
365 | while(aNode) { |
366 | ListNode* aNext = aNode->Next; |
367 | NCollection_CellFilter_Action anAction = |
368 | theInspector.Inspect (aNode->Object); |
369 | // delete items requested to be purged |
370 | if ( anAction == CellFilter_Purge ) { |
371 | aNode->Object.~Target(); |
372 | (aPrev ? aPrev->Next : aMapCell.Objects) = aNext; |
373 | // note that aNode itself need not to be freed, since IncAllocator is used |
374 | } |
375 | else |
376 | aPrev = aNode; |
377 | aNode = aNext; |
378 | } |
379 | } |
380 | |
381 | //! Inspect the target objects in the specified range of the cells |
382 | void iterateInspect (int idim, Cell &theCell, |
383 | const Cell& theCellMin, const Cell& theCellMax, |
384 | Inspector& theInspector) |
385 | { |
386 | int start = theCellMin.index(idim); |
387 | int end = theCellMax.index(idim); |
388 | for (int i=start; i <= end; i++) { |
389 | theCell.index(idim) = i; |
390 | if ( idim ) // recurse |
391 | iterateInspect (idim-1, theCell, theCellMin, theCellMax, theInspector); |
392 | else // inspect this cell |
393 | inspect (theCell, theInspector); |
394 | } |
395 | } |
396 | |
397 | protected: |
398 | Standard_Integer myDim; |
399 | Handle(NCollection_BaseAllocator) myAllocator; |
400 | NCollection_Map<Cell> myCells; |
401 | NCollection_Array1<Standard_Real> myCellSize; |
402 | }; |
403 | |
404 | #endif |