0027670: Visualization - avoid duplication of structures defining primitive array...
[occt.git] / src / MeshVS / MeshVS_MeshPrsBuilder.cxx
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b311480e 1// Created on: 2003-09-16
2// Created by: Alexander SOLOVYOV
973c2be1 3// Copyright (c) 2003-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
7fd59977 15
7fd59977 16
42cf5bc1 17#include <Aspect_InteriorStyle.hxx>
a577aaab 18#include <Graphic3d_ArrayOfPoints.hxx>
42cf5bc1 19#include <Graphic3d_ArrayOfPolygons.hxx>
7fd59977 20#include <Graphic3d_ArrayOfPolylines.hxx>
42cf5bc1 21#include <Graphic3d_ArrayOfPrimitives.hxx>
22#include <Graphic3d_ArrayOfSegments.hxx>
23#include <Graphic3d_ArrayOfTriangles.hxx>
24#include <Graphic3d_AspectFillArea3d.hxx>
25#include <Graphic3d_AspectLine3d.hxx>
26#include <Graphic3d_AspectMarker3d.hxx>
7fd59977 27#include <Graphic3d_Group.hxx>
42cf5bc1 28#include <MeshVS_Buffer.hxx>
7fd59977 29#include <MeshVS_DataSource.hxx>
30#include <MeshVS_Drawer.hxx>
7fd59977 31#include <MeshVS_DrawerAttribute.hxx>
32#include <MeshVS_MapOfTwoNodes.hxx>
42cf5bc1 33#include <MeshVS_Mesh.hxx>
34#include <MeshVS_MeshPrsBuilder.hxx>
37ac4a67 35#include <MeshVS_SymmetricPairHasher.hxx>
42cf5bc1 36#include <MeshVS_Tool.hxx>
37ac4a67 37#include <NCollection_Map.hxx>
38#include <NCollection_Vector.hxx>
42cf5bc1 39#include <Prs3d_LineAspect.hxx>
40#include <Prs3d_PointAspect.hxx>
41#include <Prs3d_Presentation.hxx>
42#include <Prs3d_Root.hxx>
43#include <Prs3d_ShadingAspect.hxx>
44#include <Quantity_NameOfColor.hxx>
45#include <Select3D_SensitivePoint.hxx>
46#include <Standard_Type.hxx>
47#include <TColStd_Array1OfInteger.hxx>
48#include <TColStd_Array1OfReal.hxx>
49#include <TColStd_HPackedMapOfInteger.hxx>
50#include <TColStd_ListIteratorOfListOfReal.hxx>
51#include <TColStd_MapIntegerHasher.hxx>
52#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
53#include <TColStd_MapOfInteger.hxx>
54#include <TColStd_PackedMapOfInteger.hxx>
55#include <TColStd_SequenceOfInteger.hxx>
7fd59977 56
7c65581d 57#ifdef _WIN32
58 #include <malloc.h> // for alloca()
59#endif
60
92efcf78 61IMPLEMENT_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder,MeshVS_PrsBuilder)
62
7fd59977 63//================================================================
64// Function : Constructor MeshVS_MeshPrsBuilder
65// Purpose :
66//================================================================
67MeshVS_MeshPrsBuilder::MeshVS_MeshPrsBuilder ( const Handle(MeshVS_Mesh)& Parent,
68 const Standard_Integer& DisplayModeMask,
69 const Handle (MeshVS_DataSource)& DS,
70 const Standard_Integer Id,
71 const MeshVS_BuilderPriority& Priority )
72: MeshVS_PrsBuilder ( Parent, DisplayModeMask, DS, Id, Priority )
73{
74}
75
76//================================================================
77// Function : Build
78// Purpose :
79//================================================================
80void MeshVS_MeshPrsBuilder::Build ( const Handle(Prs3d_Presentation)& Prs,
81 const TColStd_PackedMapOfInteger& IDs,
82 TColStd_PackedMapOfInteger& IDsToExclude,
83 const Standard_Boolean IsElement,
84 const Standard_Integer DisplayMode ) const
85{
86 if ( DisplayMode <= 0 )
87 return;
88
89 Standard_Boolean HasHilightFlag = ( ( DisplayMode & MeshVS_DMF_HilightPrs ) != 0 );
90 Standard_Integer Extent = IDs.Extent();
91
92 if ( HasHilightFlag && Extent == 1)
93 BuildHilightPrs ( Prs, IDs, IsElement );
94 else if ( IsElement )
95 BuildElements ( Prs, IDs, IDsToExclude, DisplayMode );
96 else
97 BuildNodes ( Prs, IDs, IDsToExclude, DisplayMode );
98}
99
100//================================================================
101// Function : BuildNodes
102// Purpose :
103//================================================================
104void MeshVS_MeshPrsBuilder::BuildNodes ( const Handle(Prs3d_Presentation)& Prs,
105 const TColStd_PackedMapOfInteger& IDs,
106 TColStd_PackedMapOfInteger& IDsToExclude,
107 const Standard_Integer DisplayMode ) const
108{
109 Handle( MeshVS_DataSource ) aSource = GetDataSource();
110 Handle( MeshVS_Drawer ) aDrawer = GetDrawer();
111 Handle (Graphic3d_AspectMarker3d) aNodeMark =
112 MeshVS_Tool::CreateAspectMarker3d( GetDrawer() );
113 if ( aSource.IsNull() || aDrawer.IsNull() || aNodeMark.IsNull() )
114 return;
115
116 Standard_Boolean DisplayFreeNodes = Standard_True;
117 aDrawer->GetBoolean( MeshVS_DA_DisplayNodes, DisplayFreeNodes );
118 Standard_Boolean HasSelectFlag = ( ( DisplayMode & MeshVS_DMF_SelectionPrs ) != 0 );
119 Standard_Boolean HasHilightFlag = ( ( DisplayMode & MeshVS_DMF_HilightPrs ) != 0 );
120
121 Standard_Real aCoordsBuf[ 3 ];
122 TColStd_Array1OfReal aCoords( *aCoordsBuf, 1, 3 );
123 Standard_Integer NbNodes;
124 MeshVS_EntityType aType;
125
126 if ( !DisplayFreeNodes )
127 return;
128
129 TColStd_PackedMapOfInteger anIDs;
130 anIDs.Assign( IDs );
131 if ( !HasSelectFlag && !HasHilightFlag )
132 {
37ac4a67 133 // subtract the hidden nodes and ids to exclude (to minimize allocated memory)
7fd59977 134 Handle(TColStd_HPackedMapOfInteger) aHiddenNodes = myParentMesh->GetHiddenNodes();
135 if ( !aHiddenNodes.IsNull() )
136 anIDs.Subtract( aHiddenNodes->Map() );
137 }
138 anIDs.Subtract( IDsToExclude );
139
140 Standard_Integer upper = anIDs.Extent();
141 if ( upper<=0 )
142 return;
143
a577aaab 144 Handle(Graphic3d_ArrayOfPoints) aNodePoints = new Graphic3d_ArrayOfPoints (upper);
7fd59977 145 Standard_Integer k=0;
146 TColStd_MapIteratorOfPackedMapOfInteger it (anIDs);
147 for( ; it.More(); it.Next() )
148 {
149 Standard_Integer aKey = it.Key();
150 if ( aSource->GetGeom ( aKey, Standard_False, aCoords, NbNodes, aType ) )
151 {
152 if ( IsExcludingOn() )
153 IDsToExclude.Add (aKey);
a577aaab 154 k++;
155 aNodePoints->AddVertex (aCoords(1), aCoords(2), aCoords(3));
7fd59977 156 }
157 }
158
159 if ( k>0 )
160 {
161 Prs3d_Root::NewGroup ( Prs );
162 Handle (Graphic3d_Group) aNodeGroup = Prs3d_Root::CurrentGroup ( Prs );
163 aNodeGroup->SetPrimitivesAspect ( aNodeMark );
a577aaab 164 aNodeGroup->AddPrimitiveArray (aNodePoints);
7fd59977 165 }
166}
167
168//================================================================
169// Function : BuildElements
170// Purpose :
171//================================================================
172void MeshVS_MeshPrsBuilder::BuildElements( const Handle(Prs3d_Presentation)& Prs,
173 const TColStd_PackedMapOfInteger& IDs,
174 TColStd_PackedMapOfInteger& IDsToExclude,
175 const Standard_Integer DisplayMode ) const
176{
37ac4a67 177 Standard_Integer maxnodes;
7fd59977 178
37ac4a67 179 Handle(MeshVS_DataSource) aSource = GetDataSource();
7fd59977 180 if ( aSource.IsNull() )
181 return;
182
183 Handle( MeshVS_Drawer ) aDrawer = GetDrawer();
184 if ( aDrawer.IsNull() || !aDrawer->GetInteger ( MeshVS_DA_MaxFaceNodes, maxnodes ) ||
185 maxnodes <= 0 )
186 return;
187
188 //----------- extract useful display mode flags ----------
189 Standard_Integer aDispMode = ( DisplayMode & GetFlags() );
190 if ( ( aDispMode & MeshVS_DMF_DeformedMask) != 0 )
191 {
192 aDispMode /= MeshVS_DMF_DeformedPrsWireFrame;
193 // This transformation turns deformed mesh flags to real display modes
194 }
195 aDispMode &= MeshVS_DMF_OCCMask;
196 //--------------------------------------------------------
197
198 Standard_Real aShrinkCoef;
199 aDrawer->GetDouble ( MeshVS_DA_ShrinkCoeff, aShrinkCoef );
200
201 Standard_Boolean IsWireFrame = ( aDispMode==MeshVS_DMF_WireFrame ),
202 IsShading = ( aDispMode==MeshVS_DMF_Shading ),
203 IsShrink = ( aDispMode==MeshVS_DMF_Shrink ),
204 HasHilightFlag = ( ( DisplayMode & MeshVS_DMF_HilightPrs ) != 0 ),
205 HasSelectFlag = ( ( DisplayMode & MeshVS_DMF_SelectionPrs ) != 0 ),
206 IsMeshReflect, IsMeshAllowOverlap, IsReflect, IsMeshSmoothShading = Standard_False;
207
208 aDrawer->GetBoolean ( MeshVS_DA_Reflection, IsMeshReflect );
209 aDrawer->GetBoolean ( MeshVS_DA_IsAllowOverlapped, IsMeshAllowOverlap );
210 IsReflect = ( IsMeshReflect && !HasHilightFlag );
211 aDrawer->GetBoolean ( MeshVS_DA_SmoothShading, IsMeshSmoothShading );
212
37ac4a67 213 // display mode for highlighted prs of groups
7fd59977 214 IsShrink = ( IsShrink && !HasHilightFlag );
215 IsShading = ( IsShading || HasHilightFlag );
216
217 //---------- Creating AspectFillArea3d and AspectLine3d -------------
218 Graphic3d_MaterialAspect AMat;
219 aDrawer->GetMaterial ( MeshVS_DA_FrontMaterial, AMat );
220 if ( !IsReflect )
221 {
222 AMat.SetReflectionModeOff(Graphic3d_TOR_AMBIENT);
223 AMat.SetReflectionModeOff(Graphic3d_TOR_DIFFUSE);
224 AMat.SetReflectionModeOff(Graphic3d_TOR_SPECULAR);
225 AMat.SetReflectionModeOff(Graphic3d_TOR_EMISSION);
226 }
227 Handle( Graphic3d_AspectFillArea3d ) aFill = MeshVS_Tool::CreateAspectFillArea3d( GetDrawer(), AMat );
228 Handle( Graphic3d_AspectLine3d ) aBeam = MeshVS_Tool::CreateAspectLine3d ( GetDrawer() );
229 //-------------------------------------------------------------------
230
231 Standard_Boolean IsOverlapControl =
232 !IsMeshAllowOverlap && ( IsWireFrame || IsShading ) && !HasSelectFlag;
233
37ac4a67 234 // subtract the hidden elements and ids to exclude (to minimize allocated memory)
7fd59977 235 TColStd_PackedMapOfInteger anIDs;
236 anIDs.Assign( IDs );
237 Handle(TColStd_HPackedMapOfInteger) aHiddenElems = myParentMesh->GetHiddenElems();
238 if ( !aHiddenElems.IsNull() )
239 anIDs.Subtract( aHiddenElems->Map() );
240 anIDs.Subtract( IDsToExclude );
241
242 Handle( MeshVS_HArray1OfSequenceOfInteger ) aTopo;
243 TColStd_MapIteratorOfPackedMapOfInteger it (anIDs);
37ac4a67 244
245 Standard_Boolean showEdges = Standard_True;
246 aDrawer->GetBoolean( MeshVS_DA_ShowEdges, showEdges );
247
248 showEdges = IsWireFrame || showEdges;
249
250 Standard_Integer* aNodesBuf = (Standard_Integer*) alloca (maxnodes * sizeof (Standard_Integer));
251 Standard_Real* aCoordsBuf = (Standard_Real*) alloca (3 * maxnodes * sizeof (Standard_Real));
252
253 TColStd_Array1OfInteger aNodes (*aNodesBuf, 1, maxnodes);
254 TColStd_Array1OfReal aCoords (*aCoordsBuf, 1, 3 * maxnodes);
255
256 Standard_Integer aNbFacePrimitives = 0;
257 Standard_Integer aNbVolmPrimitives = 0;
258 Standard_Integer aNbEdgePrimitives = 0;
259 Standard_Integer aNbLinkPrimitives = 0;
260
261 MeshVS_EntityType aType;
262
263 for (it.Reset(); it.More(); it.Next())
7fd59977 264 {
37ac4a67 265 Standard_Integer aNbNodes = 0;
266
267 if (!aSource->GetGeom (it.Key(), Standard_True, aCoords, aNbNodes, aType))
268 continue;
269
270 if (aType == MeshVS_ET_Volume)
7fd59977 271 {
37ac4a67 272 if (aSource->Get3DGeom (it.Key(), aNbNodes, aTopo))
273 {
274 for (Standard_Integer aFaceIdx = aTopo->Lower(); aFaceIdx <= aTopo->Upper(); ++aFaceIdx)
275 {
276 const TColStd_SequenceOfInteger& aFaceNodes = aTopo->Value (aFaceIdx);
277
278 if (showEdges) // add edge segments
279 {
280 aNbEdgePrimitives += aFaceNodes.Length();
281 }
282
283 if (IsShading || IsShrink) // add volumetric cell triangles
284 {
285 if (!HasSelectFlag)
286 aNbVolmPrimitives += aFaceNodes.Length() - 2;
287 }
288 }
289 }
290 }
291 else if (aType == MeshVS_ET_Link)
292 {
293 if (showEdges)
294 {
295 aNbLinkPrimitives += 1; // add link segment
296 }
297 }
298 else if (aType == MeshVS_ET_Face)
299 {
300 if (showEdges)
301 {
302 aNbEdgePrimitives += aNbNodes; // add edge segments
303 }
304
305 if (!IsOverlapControl || IsShading)
306 {
307 if ((IsShading || IsShrink) && !HasSelectFlag)
308 {
309 aNbFacePrimitives += aNbNodes - 2; // add face triangles
310 }
311 }
7fd59977 312 }
313 }
314
37ac4a67 315 // Here we do not use indices arrays because they are not effective for some mesh
316 // drawing modes: shrinking mode (displaces the vertices inside the polygon), 3D
317 // cell rendering (normal interpolation is not always applicable - flat shading),
318 // elemental coloring (color interpolation is impossible)
319 Handle (Graphic3d_ArrayOfTriangles) aVolmTriangles =
320 new Graphic3d_ArrayOfTriangles (aNbVolmPrimitives * 3, 0, IsReflect);
321 Handle (Graphic3d_ArrayOfTriangles) aFaceTriangles =
322 new Graphic3d_ArrayOfTriangles (aNbFacePrimitives * 3, 0, IsReflect);
7fd59977 323
37ac4a67 324 Handle (Graphic3d_ArrayOfSegments) aLinkSegments;
325 Handle (Graphic3d_ArrayOfSegments) aEdgeSegments;
326
327 if (showEdges)
7fd59977 328 {
37ac4a67 329 aLinkSegments = new Graphic3d_ArrayOfSegments (aNbLinkPrimitives * 2);
330 aEdgeSegments = new Graphic3d_ArrayOfSegments (aNbEdgePrimitives * 2);
7fd59977 331 }
332
7fd59977 333 TColStd_PackedMapOfInteger aCustomElements;
334
b6472664 335 Quantity_Color anOldEdgeColor;
336 Quantity_Color anEdgeColor = aFill->EdgeColor();
7fd59977 337 MeshVS_MapOfTwoNodes aLinkNodes;
37ac4a67 338
339 // Forbid drawings of edges which overlap with some links
340 if (showEdges && IsOverlapControl)
341 {
342 for (it.Reset(); it.More(); it.Next())
7fd59977 343 {
37ac4a67 344 if (aSource->GetGeomType (it.Key(), Standard_True, aType) && aType == MeshVS_ET_Link)
7fd59977 345 {
37ac4a67 346 Standard_Integer aNbNodes;
347
348 if (aSource->GetNodesByElement (it.Key(), aNodes, aNbNodes) && aNbNodes == 2)
7fd59977 349 {
37ac4a67 350 aLinkNodes.Add (MeshVS_TwoNodes (aNodes(1), aNodes(2)));
7fd59977 351 }
352 }
353 }
37ac4a67 354 }
355
356 NCollection_Map<MeshVS_NodePair, MeshVS_SymmetricPairHasher> aSegmentMap;
7fd59977 357
37ac4a67 358 for (it.Reset(); it.More(); it.Next())
7fd59977 359 {
37ac4a67 360 const Standard_Integer aKey = it.Key();
361
362 Standard_Integer NbNodes;
363 if (!aSource->GetGeom (aKey, Standard_True, aCoords, NbNodes, aType))
364 continue;
7fd59977 365
37ac4a67 366 if (!aSource->GetNodesByElement (aKey, aNodes, NbNodes))
7fd59977 367 continue;
368
37ac4a67 369 switch (aType)
7fd59977 370 {
37ac4a67 371 case MeshVS_ET_Volume:
372 {
373 if (IsExcludingOn())
7fd59977 374 IDsToExclude.Add (aKey);
37ac4a67 375
376 if (aSource->Get3DGeom (aKey, NbNodes, aTopo))
7fd59977 377 {
37ac4a67 378 // Add wire-frame presentation (draw edges for shading mode as well)
379 if (showEdges)
380 {
381 AddVolumePrs (aTopo, aCoords, NbNodes,
382 aEdgeSegments, IsReflect, IsShrink, HasSelectFlag, aShrinkCoef);
383 }
384
385 // Add shading presentation
386 if ((IsShading || IsShrink) && !HasSelectFlag)
387 {
388 AddVolumePrs (aTopo, aCoords, NbNodes,
389 aVolmTriangles, IsReflect, IsShrink, HasSelectFlag, aShrinkCoef);
390 }
7fd59977 391 }
37ac4a67 392 }
393 break;
7fd59977 394
37ac4a67 395 case MeshVS_ET_Link:
396 {
397 if (IsExcludingOn())
7fd59977 398 IDsToExclude.Add (aKey);
7fd59977 399
37ac4a67 400 if (showEdges)
7fd59977 401 {
37ac4a67 402 AddLinkPrs (aCoords, aLinkSegments, IsShrink || HasSelectFlag, aShrinkCoef);
403 }
404 }
405 break;
7fd59977 406
37ac4a67 407 case MeshVS_ET_Face:
408 {
409 if (IsExcludingOn())
410 IDsToExclude.Add (aKey);
411
412 if (showEdges && IsOverlapControl)
413 {
7fd59977 414 Standard_Integer Last = 0;
37ac4a67 415
416 MeshVS_TwoNodes aTwoNodes (aNodes (1));
417
418 for (Standard_Integer i = 1; i <= NbNodes; ++i)
7fd59977 419 {
37ac4a67 420 if (i > 1)
7fd59977 421 aTwoNodes.First = aTwoNodes.Second;
422
37ac4a67 423 aTwoNodes.Second = (i < NbNodes) ? aNodes (i+1) : aNodes (1);
424
425 if (aLinkNodes.Contains (aTwoNodes))
426 {
427 for (Standard_Integer aNodeIdx = Last + 1; aNodeIdx < i; ++aNodeIdx)
7fd59977 428 {
37ac4a67 429 const Standard_Integer aNextIdx = aNodeIdx + 1;
430
431 aEdgeSegments->AddVertex (
432 aCoords (3 * aNodeIdx - 2), aCoords (3 * aNodeIdx - 1), aCoords (3 * aNodeIdx));
433 aEdgeSegments->AddVertex (
434 aCoords (3 * aNextIdx - 2), aCoords (3 * aNextIdx - 1), aCoords (3 * aNextIdx));
7fd59977 435 }
37ac4a67 436
437 Last = i;
438 }
7fd59977 439 }
37ac4a67 440
441 if (NbNodes - Last > 0)
7fd59977 442 {
37ac4a67 443 for (Standard_Integer aNodeIdx = Last; aNodeIdx < NbNodes; ++aNodeIdx)
444 {
445 const Standard_Integer aNextIdx = (aNodeIdx + 1) % NbNodes;
446
447 const MeshVS_NodePair aSegment (aNodes (aNodeIdx + 1),
448 aNodes (aNextIdx + 1));
449
450 if (!aSegmentMap.Contains (aSegment))
451 {
452 aEdgeSegments->AddVertex (aCoords (3 * aNodeIdx + 1),
453 aCoords (3 * aNodeIdx + 2),
454 aCoords (3 * aNodeIdx + 3));
7fd59977 455
37ac4a67 456 aEdgeSegments->AddVertex (aCoords (3 * aNextIdx + 1),
457 aCoords (3 * aNextIdx + 2),
458 aCoords (3 * aNextIdx + 3));
459
460 aSegmentMap.Add (aSegment);
461 }
462 }
7fd59977 463 }
464 }
465
37ac4a67 466 if (!IsOverlapControl || IsShading)
7fd59977 467 {
37ac4a67 468 if (!IsOverlapControl && showEdges)
469 {
470 AddFaceWirePrs (aCoords, NbNodes,
471 aEdgeSegments, IsShrink || HasSelectFlag, aShrinkCoef);
472 }
473
474 if ((IsShading || IsShrink) && !HasSelectFlag)
475 {
476 AddFaceSolidPrs (aKey, aCoords, NbNodes, maxnodes, aFaceTriangles, IsReflect,
477 IsShrink || HasSelectFlag, aShrinkCoef, IsMeshSmoothShading);
478 }
7fd59977 479 }
37ac4a67 480 }
481 break;
7fd59977 482
483 default:
37ac4a67 484 {
485 aCustomElements.Add (aKey);
486 }
7fd59977 487 }
488 }
489
37ac4a67 490 if (IsShrink)
7fd59977 491 {
492 anOldEdgeColor = anEdgeColor;
37ac4a67 493 aFill->SetEdgeColor (Quantity_NOC_BLACK);
7fd59977 494 }
495
37ac4a67 496 //std::cout << "Actual extents: " << std::endl
497 // << "Face tris: " << aFaceTriangles->ItemNumber() << " from " << aNbFacePrimitives << std::endl
498 // << "Volm tris: " << aVolmTriangles->ItemNumber() << " from " << aNbVolmPrimitives << std::endl
499 // << "Face segs: " << aEdgeSegments->ItemNumber() << " from " << aNbEdgePrimitives << std::endl
500 // << "Link segs: " << aLinkSegments->ItemNumber() << " from " << aNbLinkPrimitives << std::endl;
501
502 DrawArrays ( Prs, aFaceTriangles, aEdgeSegments, aLinkSegments, aVolmTriangles,
7fd59977 503 !showEdges, HasSelectFlag, aFill, aBeam );
504
505 if ( !aCustomElements.IsEmpty() )
506 CustomBuild ( Prs, aCustomElements, IDsToExclude, DisplayMode );
507
508 if( IsShrink )
509 aFill->SetEdgeColor( anOldEdgeColor );
510}
511
512//================================================================
513// Function : BuildHilightPrs
514// Purpose :
515//================================================================
516void MeshVS_MeshPrsBuilder::BuildHilightPrs ( const Handle(Prs3d_Presentation)& Prs,
517 const TColStd_PackedMapOfInteger& IDs,
518 const Standard_Boolean IsElement ) const
519{
520 Standard_Integer maxnodes;
521
522 Handle (MeshVS_DataSource) aSource = GetDataSource();
523 if ( aSource.IsNull() || IDs.IsEmpty() )
524 return;
525
526 Handle( MeshVS_Drawer ) aDrawer = GetDrawer();
527 if ( aDrawer.IsNull() || !aDrawer->GetInteger ( MeshVS_DA_MaxFaceNodes, maxnodes ) ||
528 maxnodes <= 0 )
529 return;
530
531 MeshVS_Buffer aCoordsBuf (3*maxnodes*sizeof(Standard_Real));
532 TColStd_Array1OfReal aCoords (aCoordsBuf, 1, 3*maxnodes);
533
534 Graphic3d_MaterialAspect AMat;
535 aDrawer->GetMaterial ( MeshVS_DA_FrontMaterial, AMat );
536 AMat.SetReflectionModeOff(Graphic3d_TOR_AMBIENT);
537 AMat.SetReflectionModeOff(Graphic3d_TOR_DIFFUSE);
538 AMat.SetReflectionModeOff(Graphic3d_TOR_SPECULAR);
539 AMat.SetReflectionModeOff(Graphic3d_TOR_EMISSION);
540
541 Handle( Graphic3d_AspectFillArea3d ) aFill = MeshVS_Tool::CreateAspectFillArea3d( GetDrawer(), AMat );
542 Handle( Graphic3d_AspectLine3d ) aBeam = MeshVS_Tool::CreateAspectLine3d( GetDrawer() );
543 Handle( Graphic3d_AspectMarker3d ) aNodeMark = MeshVS_Tool::CreateAspectMarker3d( GetDrawer() );
544
545 // Hilight one element or node
546 TColStd_MapIteratorOfPackedMapOfInteger it (IDs);
547 Standard_Integer ID = it.Key(), NbNodes;
548 MeshVS_EntityType aType;
549
550 if ( !aSource->GetGeom ( ID, IsElement, aCoords, NbNodes, aType ) )
551 return;
552
553 Prs3d_Root::NewGroup ( Prs );
554 Handle (Graphic3d_Group) aHilightGroup = Prs3d_Root::CurrentGroup ( Prs );
555
556 switch ( aType )
557 {
558 case MeshVS_ET_Node :
559 {
a577aaab 560 aHilightGroup->SetPrimitivesAspect (aNodeMark);
561 Handle(Graphic3d_ArrayOfPoints) anArrayOfPoints = new Graphic3d_ArrayOfPoints (1);
562 anArrayOfPoints->AddVertex (aCoords(1), aCoords(2), aCoords(3));
563 aHilightGroup->AddPrimitiveArray (anArrayOfPoints);
7fd59977 564 }
565 break;
566
567 case MeshVS_ET_Link:
568 {
569 aHilightGroup->SetPrimitivesAspect ( aBeam );
b8ddfc2f 570 Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(2);
571 aPrims->AddVertex(aCoords(1),aCoords(2),aCoords(3));
572 aPrims->AddVertex(aCoords(4),aCoords(5),aCoords(6));
573 aHilightGroup->AddPrimitiveArray(aPrims);
7fd59977 574 }
575 break;
576
577 case MeshVS_ET_Face:
578 if ( NbNodes > 0 )
579 {
7fd59977 580 aHilightGroup->SetPrimitivesAspect ( aFill );
b8ddfc2f 581 Handle(Graphic3d_ArrayOfPolygons) aPrims = new Graphic3d_ArrayOfPolygons(NbNodes);
7fd59977 582 for ( Standard_Integer k=1; k<=NbNodes; k++)
b8ddfc2f 583 aPrims->AddVertex(aCoords(3*k-2),aCoords(3*k-1),aCoords(3*k));
584 aHilightGroup->AddPrimitiveArray(aPrims);
7fd59977 585 }
586 break;
587
588 case MeshVS_ET_Volume:
589 if( NbNodes > 0 )
590 {
591 Handle( MeshVS_HArray1OfSequenceOfInteger ) aTopo;
592
593 aHilightGroup->SetPrimitivesAspect ( aFill );
594
595 if( aSource->Get3DGeom( ID, NbNodes, aTopo ) )
596 {
b8ddfc2f 597 const Standard_Integer up = aTopo->Upper();
598 const Standard_Integer lo = aTopo->Lower();
599 Standard_Integer nbnodes = 0, i, j;
600 for( i=lo; i<=up; i++ )
601 nbnodes += aTopo->Value( i ).Length();
602
603 Handle(Graphic3d_ArrayOfPolygons) aPrims = new Graphic3d_ArrayOfPolygons(nbnodes,aTopo->Length());
604 for( i=lo; i<=up; i++ )
7fd59977 605 {
606 const TColStd_SequenceOfInteger& aSeq = aTopo->Value( i );
b8ddfc2f 607 const Standard_Integer m = aSeq.Length();
608 aPrims->AddBound(m);
7fd59977 609 for( j=1; j<=m; j++ )
610 {
b8ddfc2f 611 const Standard_Integer ind = 3*aSeq.Value( j );
612 aPrims->AddVertex(aCoords(ind+1),aCoords(ind+2),aCoords(ind+3));
7fd59977 613 }
7fd59977 614 }
b8ddfc2f 615 aHilightGroup->AddPrimitiveArray(aPrims);
7fd59977 616 }
617 }
618 break;
619
620 default:
621 {
622 TColStd_PackedMapOfInteger tmp;
623 CustomBuild ( Prs, IDs, tmp, MeshVS_DMF_HilightPrs );
624 }
625 break;
626 }
627}
628
629//================================================================
630// Function : AddLinkPrs
631// Purpose :
632//================================================================
37ac4a67 633void MeshVS_MeshPrsBuilder::AddLinkPrs (const TColStd_Array1OfReal& theCoords,
634 const Handle(Graphic3d_ArrayOfSegments)& theSegments,
635 const Standard_Boolean theIsShrinked,
636 const Standard_Real theShrinkCoef) const
7fd59977 637{
37ac4a67 638 Standard_Real aX1 = theCoords (1);
639 Standard_Real aY1 = theCoords (2);
640 Standard_Real aZ1 = theCoords (3);
641 Standard_Real aX2 = theCoords (4);
642 Standard_Real aY2 = theCoords (5);
643 Standard_Real aZ2 = theCoords (6);
644
645 if (theIsShrinked)
7fd59977 646 {
37ac4a67 647 const Standard_Real xG = (aX1 + aX2) * 0.5;
648 const Standard_Real yG = (aY1 + aY2) * 0.5;
649 const Standard_Real zG = (aZ1 + aZ2) * 0.5;
650
651 aX1 = (aX1 - xG) * theShrinkCoef + xG;
652 aY1 = (aY1 - yG) * theShrinkCoef + yG;
653 aZ1 = (aZ1 - zG) * theShrinkCoef + zG;
654
655 aX2 = 2.0 * xG - aX1;
656 aY2 = 2.0 * yG - aY1;
657 aZ2 = 2.0 * zG - aZ1;
7fd59977 658 }
37ac4a67 659
660 theSegments->AddVertex (aX1, aY1, aZ1);
661 theSegments->AddVertex (aX2, aY2, aZ2);
7fd59977 662}
663
664//================================================================
665// Function : AddFaceWirePrs
666// Purpose :
667//================================================================
37ac4a67 668void MeshVS_MeshPrsBuilder::AddFaceWirePrs (const TColStd_Array1OfReal& theCoords,
669 const Standard_Integer theNbNodes,
670 const Handle(Graphic3d_ArrayOfSegments)& theSegments,
671 const Standard_Boolean theIsShrinked,
672 const Standard_Real theShrinkingCoef) const
7fd59977 673{
37ac4a67 674 Standard_Real aCenterX = 0.0;
675 Standard_Real aCenterY = 0.0;
676 Standard_Real aCenterZ = 0.0;
7fd59977 677
37ac4a67 678 if (theIsShrinked)
7fd59977 679 {
37ac4a67 680 CalculateCenter (theCoords, theNbNodes, aCenterX, aCenterY, aCenterZ);
681 }
682
683 NCollection_Vector<gp_XYZ> aNodes (theNbNodes);
684
685 for (Standard_Integer aNodeIdx = 0; aNodeIdx < theNbNodes; ++aNodeIdx)
686 {
687 gp_XYZ aPnt (theCoords (3 * aNodeIdx + 1),
688 theCoords (3 * aNodeIdx + 2),
689 theCoords (3 * aNodeIdx + 3));
690
691 if (theIsShrinked)
7fd59977 692 {
37ac4a67 693 aPnt.SetX ((aPnt.X() - aCenterX) * theShrinkingCoef + aCenterX);
694 aPnt.SetY ((aPnt.Y() - aCenterY) * theShrinkingCoef + aCenterY);
695 aPnt.SetZ ((aPnt.Z() - aCenterZ) * theShrinkingCoef + aCenterZ);
7fd59977 696 }
37ac4a67 697
698 aNodes.Append (aPnt);
699 }
700
701 for (Standard_Integer aNodeIdx = 0; aNodeIdx < theNbNodes; ++aNodeIdx)
702 {
703 theSegments->AddVertex (aNodes.Value (aNodeIdx).X(),
704 aNodes.Value (aNodeIdx).Y(),
705 aNodes.Value (aNodeIdx).Z());
706
707 const Standard_Integer aNextIdx = (aNodeIdx + 1) % theNbNodes;
708
709 theSegments->AddVertex (aNodes.Value (aNextIdx).X(),
710 aNodes.Value (aNextIdx).Y(),
711 aNodes.Value (aNextIdx).Z());
7fd59977 712 }
7fd59977 713}
714
715//================================================================
716// Function : AddFaceSolidPrs
717// Purpose :
718//================================================================
37ac4a67 719void MeshVS_MeshPrsBuilder::AddFaceSolidPrs (const Standard_Integer theID,
720 const TColStd_Array1OfReal& theCoords,
721 const Standard_Integer theNbNodes,
722 const Standard_Integer theMaxNodes,
723 const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
724 const Standard_Boolean theIsShaded,
725 const Standard_Boolean theIsShrinked,
726 const Standard_Real theShrinkingCoef,
727 const Standard_Boolean theIsSmoothShading) const
7fd59977 728{
37ac4a67 729 Handle(MeshVS_DataSource) aDataSource = myParentMesh->GetDataSource();
730
731 if (aDataSource.IsNull())
7fd59977 732 return;
733
37ac4a67 734 Standard_Real aCenterX = 0.0;
735 Standard_Real aCenterY = 0.0;
736 Standard_Real aCenterZ = 0.0;
737 Standard_Real aNormalX = 0.0;
738 Standard_Real aNormalY = 0.0;
739 Standard_Real aNormalZ = 0.0;
7fd59977 740
37ac4a67 741 if (theIsShrinked)
742 {
743 CalculateCenter (theCoords, theNbNodes, aCenterX, aCenterY, aCenterZ);
744 }
7fd59977 745
37ac4a67 746 NCollection_Vector<gp_XYZ> aVertexNormals (theMaxNodes);
747
748 if (theIsShaded)
7fd59977 749 {
37ac4a67 750 if (theIsSmoothShading)
751 {
752 for (Standard_Integer aNodeIdx = 1; aNodeIdx <= theNbNodes; ++aNodeIdx)
753 {
754 if (!aDataSource->GetNodeNormal (aNodeIdx, theID, aNormalX, aNormalY, aNormalZ))
755 break;
756
757 aVertexNormals.Append (gp_XYZ (aNormalX, aNormalY, aNormalZ));
758 }
759 }
760
761 if (!theIsSmoothShading || aVertexNormals.Size() != theNbNodes)
762 {
763 aDataSource->GetNormal (theID, theMaxNodes, aNormalX, aNormalY, aNormalZ);
764 }
7fd59977 765 }
766
37ac4a67 767 NCollection_Vector<gp_XYZ> aNodes (theMaxNodes);
768
769 for (Standard_Integer aNodeIdx = 0; aNodeIdx < theNbNodes; ++aNodeIdx)
7fd59977 770 {
37ac4a67 771 gp_XYZ aPnt (theCoords (3 * aNodeIdx + 1),
772 theCoords (3 * aNodeIdx + 2),
773 theCoords (3 * aNodeIdx + 3));
774
775 if (theIsShrinked)
7fd59977 776 {
37ac4a67 777 aPnt.SetX ((aPnt.X() - aCenterX) * theShrinkingCoef + aCenterX);
778 aPnt.SetY ((aPnt.Y() - aCenterY) * theShrinkingCoef + aCenterY);
779 aPnt.SetZ ((aPnt.Z() - aCenterZ) * theShrinkingCoef + aCenterZ);
7fd59977 780 }
781
37ac4a67 782 aNodes.Append (aPnt);
783 }
784
785 // Triangulate polygon
786 for (Standard_Integer aNodeIdx = 0; aNodeIdx < theNbNodes - 2; ++aNodeIdx)
787 {
788 for (Standard_Integer aSubIdx = 0; aSubIdx < 3; ++aSubIdx)
7fd59977 789 {
37ac4a67 790 if (theIsShaded)
791 {
792 if (theIsSmoothShading && aVertexNormals.Size() == theNbNodes)
793 {
794 aNormalX = aVertexNormals.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).X();
795 aNormalY = aVertexNormals.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).Y();
796 aNormalZ = aVertexNormals.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).Z();
797 }
798
799 theTriangles->AddVertex (aNodes.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).X(),
800 aNodes.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).Y(),
801 aNodes.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).Z(),
802 aNormalX,
803 aNormalY,
804 aNormalZ);
805 }
806 else
807 {
808 theTriangles->AddVertex (aNodes.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).X(),
809 aNodes.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).Y(),
810 aNodes.Value (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)).Z());
811 }
7fd59977 812 }
7fd59977 813 }
814}
815
816//================================================================
817// Function : AddVolumePrs
818// Purpose :
819//================================================================
37ac4a67 820void MeshVS_MeshPrsBuilder::AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& theTopo,
821 const TColStd_Array1OfReal& theNodes,
822 const Standard_Integer theNbNodes,
823 const Handle(Graphic3d_ArrayOfPrimitives)& theArray,
824 const Standard_Boolean theIsShaded,
825 const Standard_Boolean theIsShrinked,
826 const Standard_Boolean theIsSelected,
827 const Standard_Real theShrinkCoef)
7fd59977 828{
37ac4a67 829 Standard_Real aCenter[] = { 0.0, 0.0, 0.0 };
7fd59977 830
37ac4a67 831 Standard_Integer aLow = theNodes.Lower();
832
833 if (theTopo.IsNull() || theArray.IsNull())
7fd59977 834 return;
835
37ac4a67 836 if (theIsShrinked)
7fd59977 837 {
37ac4a67 838 for (Standard_Integer aNodeIdx = 0; aNodeIdx < 3 * theNbNodes; ++aNodeIdx)
839 {
840 aCenter[aNodeIdx % 3] += theNodes.Value (aLow + aNodeIdx);
841 }
7fd59977 842
37ac4a67 843 aCenter[0] /= theNbNodes;
844 aCenter[1] /= theNbNodes;
845 aCenter[2] /= theNbNodes;
7fd59977 846 }
847
37ac4a67 848 Standard_Boolean aIsPolygons = theArray->IsKind (STANDARD_TYPE (Graphic3d_ArrayOfTriangles));
7fd59977 849
37ac4a67 850 if (aIsPolygons)
851 {
852 for (Standard_Integer aFaceIdx = theTopo->Lower(), topoup = theTopo->Upper(); aFaceIdx <= topoup; ++aFaceIdx)
7fd59977 853 {
37ac4a67 854 const TColStd_SequenceOfInteger& aFaceNodes = theTopo->Value (aFaceIdx);
855 const Standard_Integer aNbPolyNodes = aFaceNodes.Length();
7fd59977 856
37ac4a67 857 Standard_Real* aPolyNodesBuf = (Standard_Real*) alloca ((3 * aNbPolyNodes + 1) * sizeof (Standard_Real));
858 TColStd_Array1OfReal aPolyNodes (*aPolyNodesBuf, 0, 3 * aNbPolyNodes);
859
860 for (Standard_Integer aNodeIdx = 0; aNodeIdx < aNbPolyNodes; ++aNodeIdx)
7fd59977 861 {
37ac4a67 862 Standard_Integer anIdx = aFaceNodes.Value (aNodeIdx + 1);
863
864 Standard_Real aX = theNodes.Value (aLow + 3 * anIdx + 0);
865 Standard_Real aY = theNodes.Value (aLow + 3 * anIdx + 1);
866 Standard_Real aZ = theNodes.Value (aLow + 3 * anIdx + 2);
867
868 if (theIsShrinked)
869 {
870 aX = aCenter[0] + theShrinkCoef * (aX - aCenter[0]);
871 aY = aCenter[1] + theShrinkCoef * (aY - aCenter[1]);
872 aZ = aCenter[2] + theShrinkCoef * (aZ - aCenter[2]);
7fd59977 873 }
874
37ac4a67 875 aPolyNodes.SetValue (3 * aNodeIdx + 1, aX);
876 aPolyNodes.SetValue (3 * aNodeIdx + 2, aY);
877 aPolyNodes.SetValue (3 * aNodeIdx + 3, aZ);
7fd59977 878 }
37ac4a67 879
880 gp_Vec aNorm;
7fd59977 881
37ac4a67 882 if (theIsShaded)
7fd59977 883 {
37ac4a67 884 aPolyNodes.SetValue (0, aNbPolyNodes);
885
886 if (!MeshVS_Tool::GetAverageNormal (aPolyNodes, aNorm))
887 {
888 aNorm.SetCoord (0.0, 0.0, 1.0);
889 }
890 }
7fd59977 891
37ac4a67 892 for (Standard_Integer aNodeIdx = 0; aNodeIdx < aNbPolyNodes - 2; ++aNodeIdx) // triangulate polygon
893 {
894 for (Standard_Integer aSubIdx = 0; aSubIdx < 3; ++aSubIdx) // generate sub-triangle
7fd59977 895 {
37ac4a67 896 if (theIsShaded)
897 {
898 theArray->AddVertex (aPolyNodes.Value (3 * (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)) + 1),
899 aPolyNodes.Value (3 * (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)) + 2),
900 aPolyNodes.Value (3 * (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)) + 3),
901 aNorm.X(),
902 aNorm.Y(),
903 aNorm.Z());
904 }
905 else
906 {
907 theArray->AddVertex (aPolyNodes.Value (3 * (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)) + 1),
908 aPolyNodes.Value (3 * (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)) + 2),
909 aPolyNodes.Value (3 * (aSubIdx == 0 ? 0 : (aNodeIdx + aSubIdx)) + 3));
910 }
7fd59977 911 }
7fd59977 912 }
913 }
914 }
37ac4a67 915 else if (theIsSelected)
7fd59977 916 {
37ac4a67 917 for (Standard_Integer aFaceIdx = theTopo->Lower(), topoup = theTopo->Upper(); aFaceIdx <= topoup; ++aFaceIdx)
7fd59977 918 {
37ac4a67 919 const TColStd_SequenceOfInteger& aFaceNodes = theTopo->Value (aFaceIdx);
920
921 Standard_Real aFaceCenter[] = { 0.0, 0.0, 0.0 };
922
923 for (Standard_Integer aNodeIdx = 1; aNodeIdx <= aFaceNodes.Length(); ++aNodeIdx)
7fd59977 924 {
37ac4a67 925 for (Standard_Integer aAxisIdx = 0; aAxisIdx < 3; ++aAxisIdx)
926 {
927 aFaceCenter[aAxisIdx] += theNodes.Value (aLow + 3 * aFaceNodes.Value (aNodeIdx) + aAxisIdx);
928 }
7fd59977 929 }
7fd59977 930
37ac4a67 931 aFaceCenter[0] /= aFaceNodes.Length();
932 aFaceCenter[1] /= aFaceNodes.Length();
933 aFaceCenter[2] /= aFaceNodes.Length();
934
935 for (Standard_Integer aNodeIdx = 0, aNbNodes = aFaceNodes.Length(); aNodeIdx < aNbNodes; ++aNodeIdx)
7fd59977 936 {
37ac4a67 937 for (Standard_Integer aSubIdx = 0; aSubIdx < 2; ++aSubIdx) // add segment
938 {
939 Standard_Integer anIdx = aFaceNodes.Value ((aNodeIdx + aSubIdx) % aNbNodes + 1);
940
941 Standard_Real aX = theNodes.Value (aLow + 3 * anIdx + 0);
942 Standard_Real aY = theNodes.Value (aLow + 3 * anIdx + 1);
943 Standard_Real aZ = theNodes.Value (aLow + 3 * anIdx + 2);
944
945 theArray->AddVertex (aFaceCenter[0] + theShrinkCoef * (aX - aFaceCenter[0]),
946 aFaceCenter[1] + theShrinkCoef * (aY - aFaceCenter[1]),
947 aFaceCenter[2] + theShrinkCoef * (aZ - aFaceCenter[2]));
948 }
7fd59977 949 }
950 }
951 }
952 else
953 {
37ac4a67 954 // Find all pairs of nodes (edges) to draw (will be drawn only once)
955 NCollection_Map<MeshVS_NodePair, MeshVS_SymmetricPairHasher> aEdgeMap;
7fd59977 956
37ac4a67 957 for (Standard_Integer aFaceIdx = theTopo->Lower(), topoup = theTopo->Upper(); aFaceIdx <= topoup; ++aFaceIdx)
7fd59977 958 {
37ac4a67 959 const TColStd_SequenceOfInteger& aFaceNodes = theTopo->Value (aFaceIdx);
960
961 for (Standard_Integer aNodeIdx = 0, aNbNodes = aFaceNodes.Length(); aNodeIdx < aNbNodes; ++aNodeIdx)
7fd59977 962 {
37ac4a67 963 const Standard_Integer aNextIdx = (aNodeIdx + 1) % aNbNodes;
7fd59977 964
37ac4a67 965 aEdgeMap.Add (MeshVS_NodePair (aFaceNodes.Value (aNodeIdx + 1),
966 aFaceNodes.Value (aNextIdx + 1)));
7fd59977 967 }
968 }
969
37ac4a67 970 // Draw edges
971 for(NCollection_Map<MeshVS_NodePair, MeshVS_SymmetricPairHasher>::Iterator anIt (aEdgeMap); anIt.More(); anIt.Next())
7fd59977 972 {
37ac4a67 973 const Standard_Integer anIdx1 = aLow + 3 * anIt.Key().first;
974 const Standard_Integer anIdx2 = aLow + 3 * anIt.Key().second;
975
976 Standard_Real aX[] = { theNodes.Value (anIdx1 + 0), theNodes.Value (anIdx2 + 0) };
977 Standard_Real aY[] = { theNodes.Value (anIdx1 + 1), theNodes.Value (anIdx2 + 1) };
978 Standard_Real aZ[] = { theNodes.Value (anIdx1 + 2), theNodes.Value (anIdx2 + 2) };
979
980 if (theIsShrinked)
981 {
982 for (Standard_Integer anAxisIdx = 0; anAxisIdx < 2; ++anAxisIdx)
7fd59977 983 {
37ac4a67 984 aX[anAxisIdx] = aCenter[0] + theShrinkCoef * (aX[anAxisIdx] - aCenter[0]);
985 aY[anAxisIdx] = aCenter[1] + theShrinkCoef * (aY[anAxisIdx] - aCenter[1]);
986 aZ[anAxisIdx] = aCenter[2] + theShrinkCoef * (aZ[anAxisIdx] - aCenter[2]);
7fd59977 987 }
37ac4a67 988 }
7fd59977 989
37ac4a67 990 theArray->AddVertex (aX[0], aY[0], aZ[0]);
991 theArray->AddVertex (aX[1], aY[1], aZ[1]);
7fd59977 992 }
993 }
994}
995
996//================================================================
997// Function : HowManyPrimitives
998// Purpose :
999//================================================================
1000void MeshVS_MeshPrsBuilder::HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
1001 const Standard_Boolean AsPolygons,
1002 const Standard_Boolean IsSelect,
1003 const Standard_Integer NbNodes,
1004 Standard_Integer& Vertices,
1005 Standard_Integer& Bounds)
1006{
eafb234b 1007 if( !Topo.IsNull() ) {
7fd59977 1008 if( AsPolygons || IsSelect )
1009 {
1010 Standard_Integer B = Topo->Upper()-Topo->Lower()+1;
1011 Bounds += B;
1012 for( Standard_Integer i=Topo->Lower(), n=Topo->Upper(); i<=n; i++ )
1013 Vertices += Topo->Value( i ).Length();
1014
1015 if( IsSelect )
1016 Vertices+=B;
1017 }
1018 else
1019 {
1020 Standard_Integer F = Topo->Upper()-Topo->Lower()+1,
1021 E = NbNodes + F - 2;
1022 // number of edges is obtained by Euler's expression for polyhedrons
1023
1024 Bounds += E;
1025 Vertices += 2*E;
1026 }
eafb234b 1027 }
7fd59977 1028}
1029
1030//================================================================
1031// Function : DrawArrays
1032// Purpose :
1033//================================================================
1034void MeshVS_MeshPrsBuilder::DrawArrays( const Handle(Prs3d_Presentation)& Prs,
37ac4a67 1035 const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
1036 const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
1037 const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
1038 const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
7fd59977 1039 const Standard_Boolean IsPolygonsEdgesOff,
1040 const Standard_Boolean IsSelected,
1041 const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
1042 const Handle(Graphic3d_AspectLine3d)& theLineAsp ) const
1043{
1044 if ( theFillAsp.IsNull() )
1045 return;
1046
1047 Standard_Boolean IsFacePolygons = ( !thePolygons.IsNull() && thePolygons->ItemNumber() > 0 ),
1048 IsVolumePolygons = ( !theVolumesInShad.IsNull() && theVolumesInShad->ItemNumber() > 0 ),
1049 IsPolygons = IsFacePolygons || IsVolumePolygons,
1050 IsPolylines = ( !theLines.IsNull() && theLines->ItemNumber() > 0 ),
1051 IsLinkPolylines = ( !theLinkLines.IsNull() && theLinkLines->ItemNumber() > 0 );
1052
b6472664 1053 Quantity_Color anIntColor = theFillAsp->InteriorColor();
1054 Quantity_Color aBackColor = theFillAsp->BackInteriorColor();
1055 Quantity_Color anEdgeColor = theFillAsp->EdgeColor();
1056 Standard_Real aWidth = theFillAsp->EdgeWidth();
7fd59977 1057
c3715b74 1058 Standard_Boolean isSupressBackFaces = Standard_False;
1059 Handle(MeshVS_Drawer) aDrawer = GetDrawer();
1060 if (!aDrawer.IsNull())
1061 {
1062 aDrawer->GetBoolean (MeshVS_DA_SupressBackFaces, isSupressBackFaces);
1063 }
1064
7fd59977 1065 if ( IsPolygons && theFillAsp->FrontMaterial().Transparency()<0.01 )
1066 {
1067 Prs3d_Root::NewGroup ( Prs );
1068 Handle (Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup ( Prs );
b6472664 1069 aGroup->SetClosed (isSupressBackFaces == Standard_True);
1070 Handle(Graphic3d_AspectFillArea3d) aFillAsp = new Graphic3d_AspectFillArea3d (*theFillAsp);
7fd59977 1071 //if ( IsPolygonsEdgesOff )
b6472664 1072 aFillAsp->SetEdgeOff ();
7fd59977 1073 //else
b6472664 1074 // aFillAsp->SetEdgeOn ();
7fd59977 1075
1076 if( anIntColor!=aBackColor )
b6472664 1077 aFillAsp->SetDistinguishOn();
7fd59977 1078 else
b6472664 1079 aFillAsp->SetDistinguishOff();
7fd59977 1080
c3715b74 1081 aGroup->SetPrimitivesAspect (aFillAsp);
1082
7fd59977 1083 if( IsFacePolygons )
1084 {
7fd59977 1085 aGroup->AddPrimitiveArray ( thePolygons );
7fd59977 1086 }
1087
1088 if( IsVolumePolygons )
1089 {
7fd59977 1090 aGroup->AddPrimitiveArray ( theVolumesInShad );
7fd59977 1091 }
1092 }
1093
1094 if ( IsPolylines && !IsPolygonsEdgesOff )
1095 {
1096 Prs3d_Root::NewGroup ( Prs );
1097 Handle (Graphic3d_Group) aLGroup = Prs3d_Root::CurrentGroup ( Prs );
1098
7fd59977 1099 if ( IsSelected )
1100 aLGroup->SetPrimitivesAspect ( theLineAsp );
1101 else
1102 {
1103 aLGroup->SetPrimitivesAspect ( theFillAsp );
1104 aLGroup->SetPrimitivesAspect ( new Graphic3d_AspectLine3d
1105 ( anEdgeColor, Aspect_TOL_SOLID, aWidth ) );
1106 }
7fd59977 1107 aLGroup->AddPrimitiveArray ( theLines );
7fd59977 1108 }
1109
1110 if ( IsLinkPolylines )
1111 {
1112 Prs3d_Root::NewGroup ( Prs );
1113 Handle (Graphic3d_Group) aBeamGroup = Prs3d_Root::CurrentGroup ( Prs );
7fd59977 1114 if ( !IsSelected )
1115 aBeamGroup->SetPrimitivesAspect ( theFillAsp );
1116 aBeamGroup->SetPrimitivesAspect ( theLineAsp );
7fd59977 1117 aBeamGroup->AddPrimitiveArray ( theLinkLines );
7fd59977 1118 }
1119
1120 if ( IsPolygons && theFillAsp->FrontMaterial().Transparency()>=0.01 )
1121 {
1122 Prs3d_Root::NewGroup ( Prs );
1123 Handle (Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup ( Prs );
b6472664 1124 aGroup->SetClosed (isSupressBackFaces == Standard_True);
1125 Handle(Graphic3d_AspectFillArea3d) aFillAsp = new Graphic3d_AspectFillArea3d (*theFillAsp);
7fd59977 1126 //if ( IsPolygonsEdgesOff )
b6472664 1127 aFillAsp->SetEdgeOff ();
7fd59977 1128 //else
b6472664 1129 // aFillAsp->SetEdgeOn ();
7fd59977 1130
1131 if( anIntColor!=aBackColor )
b6472664 1132 aFillAsp->SetDistinguishOn();
7fd59977 1133 else
b6472664 1134 aFillAsp->SetDistinguishOff();
7fd59977 1135
c3715b74 1136 aGroup->SetPrimitivesAspect (aFillAsp);
1137
7fd59977 1138 if( IsFacePolygons )
1139 {
7fd59977 1140 aGroup->AddPrimitiveArray ( thePolygons );
7fd59977 1141 }
1142
1143 if( IsVolumePolygons )
1144 {
7fd59977 1145 aGroup->AddPrimitiveArray ( theVolumesInShad );
7fd59977 1146 }
1147 }
1148}
1149
1150//================================================================
1151// Function : CalculateCenter
1152// Purpose :
1153//================================================================
1154void MeshVS_MeshPrsBuilder::CalculateCenter (const TColStd_Array1OfReal& theCoords,
1155 const Standard_Integer NbNodes,
1156 Standard_Real &xG,
1157 Standard_Real &yG,
1158 Standard_Real &zG)
1159{
1160 xG = yG = zG = 0;
1161 if ( NbNodes < 4 )
1162 {
1163 for ( Standard_Integer k=1; k<=NbNodes; k++)
1164 {
1165 xG += theCoords(3*k-2);
1166 yG += theCoords(3*k-1);
1167 zG += theCoords(3*k);
1168 }
1169 xG /= Standard_Real(NbNodes);
1170 yG /= Standard_Real(NbNodes);
1171 zG /= Standard_Real(NbNodes);
1172 }
1173 else
1174 {
1175 Standard_Integer a = 1, b = 3;
1176 xG = ( theCoords( 3*a-2 ) + theCoords( 3*b-2 ) ) / 2.0;
1177 yG = ( theCoords( 3*a-1 ) + theCoords( 3*b-1 ) ) / 2.0;
1178 zG = ( theCoords( 3*a ) + theCoords( 3*b ) ) / 2.0;
1179 }
1180}