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1 | // Created on: 2003-11-12 |
2 | // Created by: Alexander SOLOVYOV |
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3 | // Copyright (c) 2003-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
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16 | |
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17 | #include <Graphic3d_ArrayOfPolygons.hxx> |
18 | #include <Graphic3d_ArrayOfPolylines.hxx> |
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19 | #include <Graphic3d_ArrayOfSegments.hxx> |
20 | #include <Graphic3d_ArrayOfTriangles.hxx> |
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21 | #include <Graphic3d_AspectFillArea3d.hxx> |
22 | #include <Graphic3d_AspectLine3d.hxx> |
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23 | #include <Graphic3d_Group.hxx> |
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24 | #include <MeshVS_Buffer.hxx> |
25 | #include <MeshVS_DataMapIteratorOfDataMapOfColorMapOfInteger.hxx> |
26 | #include <MeshVS_DataMapIteratorOfDataMapOfIntegerColor.hxx> |
27 | #include <MeshVS_DataMapIteratorOfDataMapOfIntegerTwoColors.hxx> |
28 | #include <MeshVS_DataMapIteratorOfDataMapOfTwoColorsMapOfInteger.hxx> |
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29 | #include <MeshVS_DataMapOfColorMapOfInteger.hxx> |
30 | #include <MeshVS_DataMapOfTwoColorsMapOfInteger.hxx> |
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31 | #include <MeshVS_DataSource.hxx> |
32 | #include <MeshVS_DisplayModeFlags.hxx> |
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33 | #include <MeshVS_Drawer.hxx> |
34 | #include <MeshVS_DrawerAttribute.hxx> |
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35 | #include <MeshVS_ElementalColorPrsBuilder.hxx> |
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36 | #include <MeshVS_HArray1OfSequenceOfInteger.hxx> |
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37 | #include <MeshVS_Mesh.hxx> |
38 | #include <MeshVS_MeshPrsBuilder.hxx> |
39 | #include <Prs3d_LineAspect.hxx> |
40 | #include <Prs3d_Presentation.hxx> |
41 | #include <Prs3d_Root.hxx> |
42 | #include <Prs3d_ShadingAspect.hxx> |
43 | #include <Quantity_Color.hxx> |
44 | #include <Standard_Type.hxx> |
45 | #include <TColStd_Array1OfReal.hxx> |
46 | #include <TColStd_HArray1OfReal.hxx> |
47 | #include <TColStd_HPackedMapOfInteger.hxx> |
48 | #include <TColStd_ListIteratorOfListOfInteger.hxx> |
49 | #include <TColStd_MapIteratorOfPackedMapOfInteger.hxx> |
50 | #include <TColStd_MapOfInteger.hxx> |
51 | #include <TColStd_PackedMapOfInteger.hxx> |
52 | #include <TColStd_SequenceOfInteger.hxx> |
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53 | |
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54 | IMPLEMENT_STANDARD_RTTIEXT(MeshVS_ElementalColorPrsBuilder,MeshVS_PrsBuilder) |
55 | |
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56 | //================================================================ |
57 | // Function : Constructor MeshVS_ElementalColorPrsBuilder |
58 | // Purpose : |
59 | //================================================================ |
60 | MeshVS_ElementalColorPrsBuilder::MeshVS_ElementalColorPrsBuilder |
61 | ( const Handle(MeshVS_Mesh)& Parent, |
62 | const MeshVS_DisplayModeFlags& Flags, |
63 | const Handle (MeshVS_DataSource)& DS, |
64 | const Standard_Integer Id, |
65 | const MeshVS_BuilderPriority& Priority ) |
66 | : MeshVS_PrsBuilder ( Parent, Flags, DS, Id, Priority ) |
67 | { |
68 | SetExcluding ( Standard_True ); |
69 | } |
70 | |
71 | //================================================================ |
72 | // Function : Build |
73 | // Purpose : |
74 | //================================================================ |
75 | void MeshVS_ElementalColorPrsBuilder::Build ( const Handle(Prs3d_Presentation)& Prs, |
76 | const TColStd_PackedMapOfInteger& IDs, |
77 | TColStd_PackedMapOfInteger& IDsToExclude, |
78 | const Standard_Boolean IsElement, |
79 | const Standard_Integer DisplayMode) const |
80 | { |
81 | Handle (MeshVS_DataSource) aSource = GetDataSource(); |
82 | Handle (MeshVS_Drawer) aDrawer = GetDrawer(); |
83 | |
84 | if ( aSource.IsNull() || aDrawer.IsNull() ) |
85 | return; |
86 | |
87 | Standard_Integer aMaxFaceNodes; |
88 | if ( !aDrawer->GetInteger ( MeshVS_DA_MaxFaceNodes, aMaxFaceNodes ) && aMaxFaceNodes<=0 ) |
89 | return; |
90 | |
91 | MeshVS_DataMapOfIntegerColor* anElemColorMap = (MeshVS_DataMapOfIntegerColor*) &myElemColorMap1; |
92 | MeshVS_DataMapOfIntegerTwoColors* anElemTwoColorsMap = (MeshVS_DataMapOfIntegerTwoColors*)&myElemColorMap2; |
93 | |
94 | MeshVS_DataMapOfColorMapOfInteger aColorsOfElements; |
95 | MeshVS_DataMapOfTwoColorsMapOfInteger aTwoColorsOfElements; |
96 | |
97 | MeshVS_Buffer aCoordsBuf (3*aMaxFaceNodes*sizeof(Standard_Real)); |
98 | TColStd_Array1OfReal aCoords (aCoordsBuf, 1, 3*aMaxFaceNodes); |
99 | Standard_Integer NbNodes; |
100 | MeshVS_EntityType aType; |
101 | |
102 | if ( !( DisplayMode & GetFlags() ) || !IsElement || |
103 | ( myElemColorMap1.IsEmpty() && myElemColorMap2.IsEmpty() ) ) |
104 | return; |
105 | |
106 | // subtract the hidden elements and ids to exclude (to minimise allocated memory) |
107 | TColStd_PackedMapOfInteger anIDs; |
108 | anIDs.Assign( IDs ); |
109 | Handle(TColStd_HPackedMapOfInteger) aHiddenElems = myParentMesh->GetHiddenElems(); |
110 | if ( !aHiddenElems.IsNull() ) |
111 | anIDs.Subtract( aHiddenElems->Map() ); |
112 | anIDs.Subtract( IDsToExclude ); |
113 | |
114 | // STEP 0: We looking for two colored elements, who has equal two colors and move it |
115 | // to map of elements with one assigned color |
116 | TColStd_ListOfInteger aColorOne; |
117 | for ( MeshVS_DataMapIteratorOfDataMapOfIntegerTwoColors anIter ( *anElemTwoColorsMap ); anIter.More(); anIter.Next () ) |
118 | { |
119 | Standard_Integer aKey = anIter.Key (); |
120 | MeshVS_TwoColors aValue = anIter.Value (); |
121 | Quantity_Color aCol1, aCol2; |
122 | ExtractColors ( aValue, aCol1, aCol2 ); |
123 | if ( aCol1 == aCol2 ) |
124 | { |
125 | aColorOne.Append ( aKey ); |
126 | anElemColorMap->Bind ( aKey, aCol1 ); |
127 | } |
128 | } |
129 | |
130 | for ( TColStd_ListIteratorOfListOfInteger aLIter ( aColorOne ); aLIter.More(); aLIter.Next() ) |
131 | anElemTwoColorsMap->UnBind ( aLIter.Value() ); |
132 | |
133 | // The map is to resort itself by colors. |
134 | // STEP 1: We start sorting elements with one assigned color |
135 | for ( MeshVS_DataMapIteratorOfDataMapOfIntegerColor anIterM ( *anElemColorMap ); anIterM.More(); anIterM.Next () ) |
136 | { |
137 | Standard_Integer aMKey = anIterM.Key (); |
138 | // The ID of current element |
139 | Standard_Boolean IsExist = Standard_False; |
140 | for ( MeshVS_DataMapIteratorOfDataMapOfColorMapOfInteger anIterC ( aColorsOfElements ); |
141 | anIterC.More() && !IsExist; anIterC.Next () ) |
142 | if ( anIterC.Key()==anIterM.Value() ) |
143 | { |
144 | TColStd_MapOfInteger& aChangeValue = (TColStd_MapOfInteger&) anIterC.Value(); |
145 | aChangeValue.Add ( aMKey ); |
146 | IsExist = Standard_True; |
147 | } |
148 | |
149 | if ( !IsExist ) |
150 | { |
151 | TColStd_MapOfInteger aNewMap; aNewMap.Add ( aMKey ); |
152 | aColorsOfElements.Bind ( anIterM.Value(), aNewMap ); |
153 | } |
154 | } |
155 | |
156 | // STEP 2: We start sorting elements with two assigned colors |
157 | for ( MeshVS_DataMapIteratorOfDataMapOfIntegerTwoColors anIterM2 ( *anElemTwoColorsMap ); anIterM2.More(); |
158 | anIterM2.Next () ) |
159 | { |
160 | Standard_Integer aMKey = anIterM2.Key (); |
161 | // The ID of current element |
162 | Standard_Boolean IsExist = Standard_False; |
163 | for ( MeshVS_DataMapIteratorOfDataMapOfTwoColorsMapOfInteger anIterC2 ( aTwoColorsOfElements ); |
164 | anIterC2.More() && !IsExist; anIterC2.Next () ) |
165 | if ( IsEqual ( anIterC2.Key(), anIterM2.Value() ) ) |
166 | { |
167 | TColStd_MapOfInteger& aChangeValue = (TColStd_MapOfInteger&) anIterC2.Value(); |
168 | aChangeValue.Add ( aMKey ); |
169 | IsExist = Standard_True; |
170 | } |
171 | |
172 | if ( !IsExist ) |
173 | { |
174 | TColStd_MapOfInteger aNewMap; aNewMap.Add ( aMKey ); |
175 | aTwoColorsOfElements.Bind ( anIterM2.Value(), aNewMap ); |
176 | } |
177 | } |
178 | |
179 | //Now we are ready to draw faces with equal colors |
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180 | Aspect_TypeOfLine anEdgeType = Aspect_TOL_SOLID; |
181 | Aspect_TypeOfLine aLineType = Aspect_TOL_SOLID; |
182 | Standard_Integer anEdgeInt, aLineInt; |
183 | Standard_Real anEdgeWidth, aLineWidth; |
184 | Quantity_Color anInteriorColor; |
185 | Quantity_Color anEdgeColor, aLineColor; |
186 | Standard_Boolean anEdgeOn = Standard_True, IsReflect = Standard_False, |
187 | IsMeshSmoothShading = Standard_False; |
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188 | Standard_Boolean toSupressBackFaces = Standard_False; |
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189 | |
190 | aDrawer->GetColor ( MeshVS_DA_InteriorColor, anInteriorColor ); |
191 | aDrawer->GetColor ( MeshVS_DA_EdgeColor, anEdgeColor ); |
192 | aDrawer->GetColor ( MeshVS_DA_BeamColor, aLineColor ); |
193 | aDrawer->GetDouble ( MeshVS_DA_EdgeWidth, anEdgeWidth ); |
194 | aDrawer->GetDouble ( MeshVS_DA_BeamWidth, aLineWidth ); |
195 | aDrawer->GetBoolean( MeshVS_DA_ShowEdges, anEdgeOn ); |
196 | aDrawer->GetBoolean( MeshVS_DA_ColorReflection, IsReflect ); |
197 | aDrawer->GetBoolean( MeshVS_DA_SmoothShading, IsMeshSmoothShading ); |
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198 | aDrawer->GetBoolean (MeshVS_DA_SupressBackFaces, toSupressBackFaces); |
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199 | |
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200 | if ( aDrawer->GetInteger ( MeshVS_DA_EdgeType, anEdgeInt) ) |
201 | anEdgeType = (Aspect_TypeOfLine) anEdgeInt; |
202 | |
203 | if ( aDrawer->GetInteger ( MeshVS_DA_BeamType, aLineInt) ) |
204 | aLineType = (Aspect_TypeOfLine) aLineInt; |
205 | |
206 | Handle( MeshVS_HArray1OfSequenceOfInteger ) aTopo; |
207 | Standard_Integer PolygonVerticesFor3D = 0, PolygonBoundsFor3D = 0; |
208 | TColStd_MapIteratorOfPackedMapOfInteger it (anIDs); |
209 | for( ; it.More(); it.Next() ) |
210 | { |
211 | Standard_Integer aKey = it.Key(); |
212 | if( aSource->Get3DGeom( aKey, NbNodes, aTopo ) ) |
213 | MeshVS_MeshPrsBuilder::HowManyPrimitives |
214 | ( aTopo, Standard_True, Standard_False, NbNodes, |
215 | PolygonVerticesFor3D, PolygonBoundsFor3D ); |
216 | } |
217 | |
218 | Graphic3d_MaterialAspect aMaterial[2]; |
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219 | for (Standard_Integer i = 0; i < 2; i++) |
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220 | { |
221 | // OCC20644 "plastic" is most suitable here, as it is "non-physic" |
222 | // so TelUpdateMaterial() from OpenGl_attri.c uses the interior |
223 | // color from AspectFillArea3d to calculate all material colors |
224 | aMaterial[i] = Graphic3d_MaterialAspect ( Graphic3d_NOM_PLASTIC ); |
225 | |
226 | // OCC21720 For single-colored elements turning all material components off is a good idea, |
227 | // as anyhow the normals are not computed and the lighting will be off, |
228 | // the element color will be taken from Graphic3d_AspectFillArea3d's interior color, |
229 | // and there is no need to spend time on updating material properties |
230 | if ( !IsReflect ) |
231 | { |
232 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_AMBIENT); |
233 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_DIFFUSE); |
234 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_SPECULAR); |
235 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_EMISSION); |
236 | } |
237 | else |
238 | { |
239 | // OCC20644 This stuff is important in order for elemental and nodal colors |
240 | // to produce similar visual impression and also to make colors match |
241 | // those in the color scale most exactly (the sum of all reflection |
242 | // coefficients is equal to 1). See also MeshVS_NodalColorPrsBuilder |
243 | // class for more explanations. |
244 | aMaterial[i].SetAmbient( .5 ); |
245 | aMaterial[i].SetDiffuse( .5 ); |
246 | aMaterial[i].SetSpecular( 0. ); |
247 | aMaterial[i].SetEmissive( 0. ); |
248 | } |
249 | } |
250 | |
251 | // Draw elements with one color |
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252 | Handle(Graphic3d_Group) aGGroup, aGroup2, aLGroup, aSGroup; |
253 | if (!aTwoColorsOfElements.IsEmpty()) |
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254 | { |
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255 | aGroup2 = Prs3d_Root::NewGroup (Prs); |
256 | } |
257 | if (!aColorsOfElements.IsEmpty()) |
258 | { |
259 | Handle(Graphic3d_AspectFillArea3d) aGroupFillAspect = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID, anInteriorColor, anEdgeColor, |
260 | anEdgeType, anEdgeWidth, aMaterial[0], aMaterial[1]); |
261 | aGGroup = Prs3d_Root::NewGroup (Prs); |
262 | aLGroup = Prs3d_Root::NewGroup (Prs); |
263 | aGGroup->SetClosed (toSupressBackFaces == Standard_True); |
264 | aGGroup->SetGroupPrimitivesAspect (aGroupFillAspect); |
265 | } |
266 | |
267 | if (anEdgeOn) |
268 | { |
269 | Handle(Graphic3d_AspectLine3d) anEdgeAspect = new Graphic3d_AspectLine3d (anEdgeColor, anEdgeType, anEdgeWidth); |
270 | aSGroup = Prs3d_Root::NewGroup (Prs); |
271 | aSGroup->SetGroupPrimitivesAspect (anEdgeAspect); |
272 | } |
273 | |
274 | for (MeshVS_DataMapIteratorOfDataMapOfColorMapOfInteger aColIter (aColorsOfElements); |
275 | aColIter.More(); aColIter.Next()) |
276 | { |
277 | if (aColIter.Value().IsEmpty()) |
278 | { |
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279 | continue; |
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280 | } |
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281 | |
282 | TColStd_PackedMapOfInteger aCustomElements; |
283 | |
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284 | Standard_Integer aNbFacePrimitives = 0; |
285 | Standard_Integer aNbVolmPrimitives = 0; |
286 | Standard_Integer aNbEdgePrimitives = 0; |
287 | Standard_Integer aNbLinkPrimitives = 0; |
288 | |
289 | for (it.Reset(); it.More(); it.Next()) |
290 | { |
291 | Standard_Integer aNbNodes = 0; |
292 | |
293 | if (!aColIter.Value().Contains (it.Key())) |
294 | continue; |
295 | |
296 | if (!aSource->GetGeom (it.Key(), Standard_True, aCoords, aNbNodes, aType)) |
297 | continue; |
298 | |
299 | if (aType == MeshVS_ET_Volume) |
300 | { |
301 | if (aSource->Get3DGeom (it.Key(), aNbNodes, aTopo)) |
302 | { |
303 | for (Standard_Integer aFaceIdx = aTopo->Lower(); aFaceIdx <= aTopo->Upper(); ++aFaceIdx) |
304 | { |
305 | const TColStd_SequenceOfInteger& aFaceNodes = aTopo->Value (aFaceIdx); |
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306 | |
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307 | if (anEdgeOn) // add edge segments |
308 | { |
309 | aNbEdgePrimitives += aFaceNodes.Length(); |
310 | } |
311 | |
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312 | aNbVolmPrimitives += aFaceNodes.Length() - 2; |
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313 | } |
314 | } |
315 | } |
316 | else if (aType == MeshVS_ET_Link) |
317 | { |
318 | if (anEdgeOn) |
319 | { |
320 | aNbLinkPrimitives += aNbNodes - 1; // add link segments |
321 | } |
322 | } |
323 | else if (aType == MeshVS_ET_Face) |
324 | { |
325 | if (anEdgeOn) |
326 | { |
327 | aNbEdgePrimitives += aNbNodes; // add edge segments |
328 | } |
329 | |
330 | aNbFacePrimitives += aNbNodes - 2; // add face triangles |
331 | } |
332 | } |
333 | |
334 | // Here we do not use indices arrays because they are not effective for some mesh |
335 | // drawing modes: shrinking mode (displaces the vertices inside the polygon), 3D |
336 | // cell rendering (normal interpolation is not always applicable - flat shading), |
337 | // elemental coloring (color interpolation is impossible) |
338 | |
339 | Handle (Graphic3d_ArrayOfTriangles) aFaceTriangles = new Graphic3d_ArrayOfTriangles ( |
340 | (aNbFacePrimitives + aNbVolmPrimitives) * 3, 0, IsReflect ); |
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341 | Standard_Boolean IsPolyG = Standard_False; |
342 | |
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343 | Handle (Graphic3d_ArrayOfSegments) anEdgeSegments = new Graphic3d_ArrayOfSegments (aNbEdgePrimitives * 2); |
344 | Handle (Graphic3d_ArrayOfSegments) aLinkSegments = new Graphic3d_ArrayOfSegments (aNbLinkPrimitives * 2); |
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345 | Standard_Boolean IsPolyL = Standard_False; |
346 | |
347 | // OCC20644 NOTE: aColIter.Key() color is then scaled by TelUpdateMaterial() in OpenGl_attri.c |
348 | // using the material reflection coefficients. This affects the visual result. |
37ac4a67 |
349 | Handle(Graphic3d_AspectFillArea3d) aFillAspect = |
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350 | new Graphic3d_AspectFillArea3d ( Aspect_IS_SOLID, aColIter.Key(), anEdgeColor, |
351 | anEdgeType, anEdgeWidth, aMaterial[0], aMaterial[1] ); |
352 | |
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353 | Handle(Graphic3d_AspectLine3d) aLinkAspect = |
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354 | new Graphic3d_AspectLine3d ( aColIter.Key(), aLineType, aLineWidth ); |
355 | |
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356 | aFillAspect->SetDistinguishOff (); |
357 | aFillAspect->SetInteriorColor ( aColIter.Key() ); |
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358 | aFillAspect->SetEdgeOff(); |
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359 | |
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360 | for (it.Reset(); it.More(); it.Next()) |
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361 | { |
362 | Standard_Integer aKey = it.Key(); |
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363 | |
364 | if (aColIter.Value().Contains (aKey)) |
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365 | { |
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366 | if (!aSource->GetGeom (aKey, Standard_True, aCoords, NbNodes, aType)) |
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367 | continue; |
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368 | |
369 | if (aType != MeshVS_ET_Face && aType != MeshVS_ET_Link && aType != MeshVS_ET_Volume) |
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370 | { |
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371 | aCustomElements.Add (aKey); |
372 | continue; |
7fd59977 |
373 | } |
37ac4a67 |
374 | |
375 | if (IsExcludingOn()) |
376 | IDsToExclude.Add (aKey); |
377 | |
378 | if (aType == MeshVS_ET_Volume) |
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379 | { |
37ac4a67 |
380 | if (!aSource->Get3DGeom (aKey, NbNodes, aTopo)) |
7fd59977 |
381 | { |
7fd59977 |
382 | continue; |
37ac4a67 |
383 | } |
384 | |
385 | MeshVS_MeshPrsBuilder::AddVolumePrs (aTopo, aCoords, |
386 | NbNodes, aFaceTriangles, IsReflect, Standard_False, Standard_False, 1.0); |
387 | |
388 | if (anEdgeOn) |
389 | { |
390 | MeshVS_MeshPrsBuilder::AddVolumePrs (aTopo, aCoords, |
391 | NbNodes, anEdgeSegments, IsReflect, Standard_False, Standard_False, 1.0); |
392 | } |
393 | |
394 | IsPolyG = Standard_True; |
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395 | } |
37ac4a67 |
396 | else if (aType == MeshVS_ET_Face) |
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397 | { |
37ac4a67 |
398 | // Preparing normals |
399 | Handle(TColStd_HArray1OfReal) aNormals; |
400 | Standard_Boolean aHasNormals = IsReflect && aSource->GetNormalsByElement (aKey, IsMeshSmoothShading, aMaxFaceNodes, aNormals); |
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401 | |
37ac4a67 |
402 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes - 2; ++aNodeIdx) |
403 | { |
404 | for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx) |
405 | { |
406 | if (IsReflect) |
407 | { |
408 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 1), |
409 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 2), |
410 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 3), |
411 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 1) : 0.0, |
412 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 2) : 0.0, |
413 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 3) : 1.0); |
414 | } |
415 | else |
416 | { |
417 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 1), |
418 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 2), |
419 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 3)); |
420 | } |
421 | } |
422 | } |
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423 | |
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424 | if (anEdgeOn) |
7fd59977 |
425 | { |
37ac4a67 |
426 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes; ++aNodeIdx) |
7fd59977 |
427 | { |
37ac4a67 |
428 | const Standard_Integer aNextIdx = (aNodeIdx + 1) % NbNodes; |
429 | |
430 | anEdgeSegments->AddVertex (aCoords (3 * aNodeIdx + 1), |
431 | aCoords (3 * aNodeIdx + 2), |
432 | aCoords (3 * aNodeIdx + 3)); |
433 | |
434 | anEdgeSegments->AddVertex (aCoords (3 * aNextIdx + 1), |
435 | aCoords (3 * aNextIdx + 2), |
436 | aCoords (3 * aNextIdx + 3)); |
7fd59977 |
437 | } |
7fd59977 |
438 | } |
37ac4a67 |
439 | |
440 | IsPolyG = Standard_True; |
441 | } |
442 | else if (aType == MeshVS_ET_Link) |
443 | { |
444 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes - 1; ++aNodeIdx) |
7fd59977 |
445 | { |
37ac4a67 |
446 | const Standard_Integer aNextIdx = aNodeIdx + 1; |
447 | |
448 | aLinkSegments->AddVertex (aCoords (3 * aNodeIdx + 1), |
449 | aCoords (3 * aNodeIdx + 2), |
450 | aCoords (3 * aNodeIdx + 3)); |
451 | |
452 | aLinkSegments->AddVertex (aCoords (3 * aNextIdx + 1), |
453 | aCoords (3 * aNextIdx + 2), |
454 | aCoords (3 * aNextIdx + 3)); |
455 | |
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456 | IsPolyL = Standard_True; |
457 | } |
37ac4a67 |
458 | } |
7fd59977 |
459 | } |
460 | } |
461 | |
37ac4a67 |
462 | if (IsPolyG) |
7fd59977 |
463 | { |
37ac4a67 |
464 | aGGroup->SetPrimitivesAspect (aFillAspect); |
465 | aGGroup->AddPrimitiveArray (aFaceTriangles); |
cde2e2f0 |
466 | aGGroup->SetClosed (toSupressBackFaces == Standard_True); |
37ac4a67 |
467 | |
468 | if (anEdgeOn) |
469 | { |
37ac4a67 |
470 | aSGroup->AddPrimitiveArray (anEdgeSegments); |
37ac4a67 |
471 | } |
7fd59977 |
472 | } |
37ac4a67 |
473 | if (IsPolyL) |
7fd59977 |
474 | { |
37ac4a67 |
475 | aLGroup->SetPrimitivesAspect (aFillAspect); |
476 | aLGroup->SetPrimitivesAspect (aLinkAspect); |
477 | aLGroup->AddPrimitiveArray (aLinkSegments); |
7fd59977 |
478 | } |
479 | |
37ac4a67 |
480 | if (!aCustomElements.IsEmpty()) |
481 | CustomBuild(Prs, aCustomElements, IDsToExclude, DisplayMode); |
7fd59977 |
482 | } |
483 | |
484 | Graphic3d_MaterialAspect aMaterial2[2]; |
37ac4a67 |
485 | for (Standard_Integer i = 0; i < 2; i++) |
7fd59977 |
486 | { |
487 | // OCC20644 "plastic" is most suitable here, as it is "non-physic" |
488 | // so TelUpdateMaterial() from OpenGl_attri.c uses the interior |
489 | // color from AspectFillArea3d to calculate all material colors |
490 | aMaterial2[i] = Graphic3d_MaterialAspect ( Graphic3d_NOM_PLASTIC ); |
491 | |
492 | if ( !IsReflect ) |
493 | { |
494 | // OCC21720 Cannot turn ALL material components off, as such a material |
495 | // would be ignored by TelUpdateMaterial(), but we need it in order |
496 | // to have different materials for front and back sides! |
497 | // Instead, trying to make material color "nondirectional" with |
498 | // only ambient component on. |
499 | aMaterial2[i].SetReflectionModeOn ( Graphic3d_TOR_AMBIENT ); |
500 | aMaterial2[i].SetReflectionModeOff( Graphic3d_TOR_DIFFUSE ); |
501 | aMaterial2[i].SetReflectionModeOff( Graphic3d_TOR_SPECULAR ); |
502 | aMaterial2[i].SetReflectionModeOff( Graphic3d_TOR_EMISSION ); |
503 | aMaterial2[i].SetAmbient ( 1. ); |
504 | aMaterial2[i].SetDiffuse ( 0. ); |
505 | aMaterial2[i].SetSpecular( 0. ); |
506 | aMaterial2[i].SetEmissive( 0. ); |
507 | } |
508 | else |
509 | { |
510 | // OCC20644 This stuff is important in order for elemental and nodal colors |
511 | // to produce similar visual impression and also to make colors match |
512 | // those in the color scale most exactly (the sum of all reflection |
513 | // coefficients is equal to 1). See also MeshVS_NodalColorPrsBuilder |
514 | // class for more explanations. |
515 | aMaterial2[i].SetAmbient( .5 ); |
516 | aMaterial2[i].SetDiffuse( .5 ); |
517 | aMaterial2[i].SetSpecular( 0. ); |
518 | aMaterial2[i].SetEmissive( 0. ); |
519 | } |
520 | } |
521 | |
522 | // Draw faces with two color |
3e05329c |
523 | if (!aTwoColorsOfElements.IsEmpty()) |
524 | { |
525 | Handle(Graphic3d_AspectFillArea3d) aGroupFillAspect2 = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID, anInteriorColor, anEdgeColor, |
526 | anEdgeType, anEdgeWidth, aMaterial2[0], aMaterial2[1]); |
527 | aGroup2->SetClosed (Standard_False); // ignore toSupressBackFaces |
528 | aGroup2->SetGroupPrimitivesAspect (aGroupFillAspect2); |
529 | } |
7fd59977 |
530 | for ( MeshVS_DataMapIteratorOfDataMapOfTwoColorsMapOfInteger aColIter2 ( aTwoColorsOfElements ); |
531 | aColIter2.More(); aColIter2.Next() ) |
532 | { |
3e05329c |
533 | if (aColIter2.Value().IsEmpty()) |
534 | { |
7fd59977 |
535 | continue; |
3e05329c |
536 | } |
7fd59977 |
537 | |
37ac4a67 |
538 | Standard_Integer aNbFacePrimitives = 0; |
539 | Standard_Integer aNbEdgePrimitives = 0; |
540 | |
541 | for (it.Reset(); it.More(); it.Next()) |
542 | { |
543 | Standard_Integer aNbNodes = 0; |
544 | |
545 | if (!aColIter2.Value().Contains (it.Key())) |
546 | continue; |
547 | |
548 | if (!aSource->GetGeom (it.Key(), Standard_True, aCoords, aNbNodes, aType)) |
549 | continue; |
550 | |
551 | if ( aType == MeshVS_ET_Face && aNbNodes > 0 ) |
552 | { |
553 | if (anEdgeOn) |
554 | { |
555 | aNbEdgePrimitives += aNbNodes; // add edge segments |
556 | } |
557 | |
558 | aNbFacePrimitives += aNbNodes - 2; // add face triangles |
559 | } |
560 | } |
561 | |
562 | Handle (Graphic3d_ArrayOfTriangles) aFaceTriangles = new Graphic3d_ArrayOfTriangles |
563 | (aNbFacePrimitives * 3, 0, IsReflect); |
564 | |
565 | Handle (Graphic3d_ArrayOfSegments) anEdgeSegments = new Graphic3d_ArrayOfSegments |
566 | (aNbEdgePrimitives * 2); |
7fd59977 |
567 | |
568 | MeshVS_TwoColors aTC = aColIter2.Key(); |
569 | Quantity_Color aMyIntColor, aMyBackColor; |
570 | ExtractColors ( aTC, aMyIntColor, aMyBackColor ); |
571 | |
572 | // OCC20644 NOTE: aMyIntColor color is then scaled by TelUpdateMaterial() in OpenGl_attri.c |
573 | // using the material reflection coefficients. This affects the visual result. |
574 | Handle(Graphic3d_AspectFillArea3d) anAsp = |
575 | new Graphic3d_AspectFillArea3d ( Aspect_IS_SOLID, aMyIntColor, anEdgeColor, |
576 | anEdgeType, anEdgeWidth, aMaterial2[0], aMaterial2[1] ); |
577 | anAsp->SetDistinguishOn (); |
578 | anAsp->SetInteriorColor ( aMyIntColor ); |
579 | anAsp->SetBackInteriorColor ( aMyBackColor ); |
37ac4a67 |
580 | /*if (anEdgeOn) |
7fd59977 |
581 | anAsp->SetEdgeOn(); |
582 | else |
37ac4a67 |
583 | anAsp->SetEdgeOff();*/ |
3e05329c |
584 | aGroup2->SetPrimitivesAspect (anAsp); |
7fd59977 |
585 | |
586 | for( it.Reset(); it.More(); it.Next() ) |
587 | { |
588 | Standard_Integer aKey = it.Key(); |
589 | if( aColIter2.Value().Contains( aKey ) ) |
590 | { |
591 | if ( !aSource->GetGeom ( aKey, Standard_True, aCoords, NbNodes, aType ) ) |
592 | continue; |
593 | |
594 | if( IsExcludingOn() ) |
595 | IDsToExclude.Add( aKey ); |
596 | |
37ac4a67 |
597 | if (aType == MeshVS_ET_Face && NbNodes > 0) |
7fd59977 |
598 | { |
599 | // Preparing normal(s) to show reflections if requested |
600 | Handle(TColStd_HArray1OfReal) aNormals; |
601 | // OCC21720 Always passing normals to OpenGL to make materials work |
602 | // For OpenGL: "No normals" -> "No lighting" -> "no materials taken into account" |
37ac4a67 |
603 | Standard_Boolean aHasNormals = /*IsReflect &&*/ |
604 | aSource->GetNormalsByElement (aKey, IsMeshSmoothShading, aMaxFaceNodes, aNormals); |
7fd59977 |
605 | |
37ac4a67 |
606 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes - 2; ++aNodeIdx) |
607 | { |
608 | for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx) |
609 | { |
610 | if (IsReflect) |
611 | { |
612 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 1), |
613 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 2), |
614 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 3), |
615 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 1) : 0.0, |
616 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 2) : 0.0, |
617 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 3) : 1.0); |
618 | } |
619 | else |
620 | { |
621 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 1), |
622 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 2), |
623 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 3)); |
624 | } |
625 | } |
626 | } |
7fd59977 |
627 | |
37ac4a67 |
628 | if (anEdgeOn) |
7fd59977 |
629 | { |
37ac4a67 |
630 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes; ++aNodeIdx) |
7fd59977 |
631 | { |
37ac4a67 |
632 | const Standard_Integer aNextIdx = (aNodeIdx + 1) % NbNodes; |
633 | |
634 | anEdgeSegments->AddVertex (aCoords (3 * aNodeIdx + 1), |
635 | aCoords (3 * aNodeIdx + 2), |
636 | aCoords (3 * aNodeIdx + 3)); |
637 | |
638 | anEdgeSegments->AddVertex (aCoords (3 * aNextIdx + 1), |
639 | aCoords (3 * aNextIdx + 2), |
640 | aCoords (3 * aNextIdx + 3)); |
7fd59977 |
641 | } |
7fd59977 |
642 | } |
7fd59977 |
643 | } |
644 | } |
645 | } |
37ac4a67 |
646 | |
647 | aGroup2->AddPrimitiveArray (aFaceTriangles); |
3e05329c |
648 | aSGroup->AddPrimitiveArray (anEdgeSegments); |
7fd59977 |
649 | } |
650 | } |
651 | |
652 | //================================================================ |
653 | // Function : SetColors |
654 | // Purpose : |
655 | //================================================================ |
656 | void MeshVS_ElementalColorPrsBuilder::SetColors1 ( const MeshVS_DataMapOfIntegerColor& theColorMap ) |
657 | { |
658 | myElemColorMap1 = theColorMap; |
659 | } |
660 | |
661 | //================================================================ |
662 | // Function : GetColors |
663 | // Purpose : |
664 | //================================================================ |
665 | const MeshVS_DataMapOfIntegerColor& MeshVS_ElementalColorPrsBuilder::GetColors1 () const |
666 | { |
667 | return myElemColorMap1; |
668 | } |
669 | |
670 | //================================================================ |
671 | // Function : HasColors1 |
672 | // Purpose : |
673 | //================================================================ |
674 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors1 () const |
675 | { |
676 | return ( myElemColorMap1.Extent() >0 ); |
677 | } |
678 | |
679 | //================================================================ |
680 | // Function : GetColor1 |
681 | // Purpose : |
682 | //================================================================ |
683 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor1 ( const Standard_Integer ID, |
684 | Quantity_Color& theColor ) const |
685 | { |
686 | Standard_Boolean aRes = myElemColorMap1.IsBound ( ID ); |
687 | if ( aRes ) |
688 | theColor = myElemColorMap1.Find ( ID ); |
689 | |
690 | return aRes; |
691 | } |
692 | |
693 | //================================================================ |
694 | // Function : SetColor1 |
695 | // Purpose : |
696 | //================================================================ |
697 | void MeshVS_ElementalColorPrsBuilder::SetColor1 ( const Standard_Integer theID, |
698 | const Quantity_Color& theCol ) |
699 | { |
700 | Standard_Boolean aRes = myElemColorMap1.IsBound ( theID ); |
701 | if ( aRes ) |
702 | myElemColorMap1.ChangeFind ( theID ) = theCol; |
703 | else |
704 | myElemColorMap1.Bind ( theID, theCol ); |
705 | } |
706 | |
707 | //================================================================ |
708 | // Function : SetColors2 |
709 | // Purpose : |
710 | //================================================================ |
711 | void MeshVS_ElementalColorPrsBuilder::SetColors2 ( const MeshVS_DataMapOfIntegerTwoColors& theColorMap ) |
712 | { |
713 | myElemColorMap2 = theColorMap; |
714 | } |
715 | |
716 | //================================================================ |
717 | // Function : GetColors2 |
718 | // Purpose : |
719 | //================================================================ |
720 | const MeshVS_DataMapOfIntegerTwoColors& MeshVS_ElementalColorPrsBuilder::GetColors2 () const |
721 | { |
722 | return myElemColorMap2; |
723 | } |
724 | |
725 | //================================================================ |
726 | // Function : HasColors2 |
727 | // Purpose : |
728 | //================================================================ |
729 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors2 () const |
730 | { |
731 | return (myElemColorMap2.Extent()>0); |
732 | } |
733 | |
734 | //================================================================ |
735 | // Function : GetColor2 |
736 | // Purpose : |
737 | //================================================================ |
738 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 ( const Standard_Integer ID, |
739 | MeshVS_TwoColors& theColor ) const |
740 | { |
741 | Standard_Boolean aRes = myElemColorMap2.IsBound ( ID ); |
742 | if ( aRes ) |
743 | theColor = myElemColorMap2.Find ( ID ); |
744 | |
745 | return aRes; |
746 | } |
747 | |
748 | //================================================================ |
749 | // Function : GetColor2 |
750 | // Purpose : |
751 | //================================================================ |
752 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 ( const Standard_Integer ID, |
753 | Quantity_Color& theColor1, |
754 | Quantity_Color& theColor2 ) const |
755 | { |
756 | MeshVS_TwoColors aTC; |
757 | Standard_Boolean aRes = GetColor2 ( ID, aTC ); |
758 | if ( aRes) |
759 | ExtractColors ( aTC, theColor1, theColor2 ); |
760 | return aRes; |
761 | } |
762 | |
763 | //================================================================ |
764 | // Function : SetColor2 |
765 | // Purpose : |
766 | //================================================================ |
767 | void MeshVS_ElementalColorPrsBuilder::SetColor2 ( const Standard_Integer theID, |
768 | const Quantity_Color& theCol1, |
769 | const Quantity_Color& theCol2 ) |
770 | { |
771 | SetColor2 ( theID, BindTwoColors ( theCol1, theCol2 ) ); |
772 | } |
773 | |
774 | //================================================================ |
775 | // Function : SetColor2 |
776 | // Purpose : |
777 | //================================================================ |
778 | void MeshVS_ElementalColorPrsBuilder::SetColor2 ( const Standard_Integer theID, |
779 | const MeshVS_TwoColors& theCol ) |
780 | { |
781 | Standard_Boolean aRes = myElemColorMap2.IsBound ( theID ); |
782 | if ( aRes ) |
783 | myElemColorMap2.ChangeFind ( theID ) = theCol; |
784 | else |
785 | myElemColorMap2.Bind ( theID, theCol ); |
786 | } |