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1 | // Created on: 2003-11-12 |
2 | // Created by: Alexander SOLOVYOV |
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3 | // Copyright (c) 2003-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
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16 | #include <MeshVS_ElementalColorPrsBuilder.ixx> |
17 | |
18 | #include <Graphic3d_AspectFillArea3d.hxx> |
19 | #include <Graphic3d_AspectLine3d.hxx> |
20 | #include <Graphic3d_ArrayOfPolygons.hxx> |
21 | #include <Graphic3d_ArrayOfPolylines.hxx> |
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22 | #include <Graphic3d_ArrayOfSegments.hxx> |
23 | #include <Graphic3d_ArrayOfTriangles.hxx> |
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24 | #include <Graphic3d_Group.hxx> |
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25 | |
26 | #include <Prs3d_ShadingAspect.hxx> |
27 | #include <Prs3d_Root.hxx> |
28 | #include <Prs3d_LineAspect.hxx> |
29 | |
30 | #include <TColStd_MapOfInteger.hxx> |
31 | #include <TColStd_PackedMapOfInteger.hxx> |
32 | #include <TColStd_MapIteratorOfPackedMapOfInteger.hxx> |
33 | #include <TColStd_ListIteratorOfListOfInteger.hxx> |
34 | #include <TColStd_Array1OfReal.hxx> |
35 | #include <TColStd_SequenceOfInteger.hxx> |
36 | #include <TColStd_HArray1OfReal.hxx> |
37 | #include <TColStd_HPackedMapOfInteger.hxx> |
38 | |
39 | #include <MeshVS_DisplayModeFlags.hxx> |
40 | #include <MeshVS_DataSource.hxx> |
41 | #include <MeshVS_Mesh.hxx> |
42 | #include <MeshVS_DataMapOfColorMapOfInteger.hxx> |
43 | #include <MeshVS_DataMapOfTwoColorsMapOfInteger.hxx> |
44 | #include <MeshVS_Drawer.hxx> |
45 | #include <MeshVS_DrawerAttribute.hxx> |
46 | #include <MeshVS_DataMapIteratorOfDataMapOfIntegerTwoColors.hxx> |
47 | #include <MeshVS_DataMapIteratorOfDataMapOfIntegerColor.hxx> |
48 | #include <MeshVS_DataMapIteratorOfDataMapOfTwoColorsMapOfInteger.hxx> |
49 | #include <MeshVS_DataMapIteratorOfDataMapOfColorMapOfInteger.hxx> |
50 | #include <MeshVS_MeshPrsBuilder.hxx> |
51 | #include <MeshVS_Buffer.hxx> |
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52 | #include <MeshVS_HArray1OfSequenceOfInteger.hxx> |
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53 | |
54 | //================================================================ |
55 | // Function : Constructor MeshVS_ElementalColorPrsBuilder |
56 | // Purpose : |
57 | //================================================================ |
58 | MeshVS_ElementalColorPrsBuilder::MeshVS_ElementalColorPrsBuilder |
59 | ( const Handle(MeshVS_Mesh)& Parent, |
60 | const MeshVS_DisplayModeFlags& Flags, |
61 | const Handle (MeshVS_DataSource)& DS, |
62 | const Standard_Integer Id, |
63 | const MeshVS_BuilderPriority& Priority ) |
64 | : MeshVS_PrsBuilder ( Parent, Flags, DS, Id, Priority ) |
65 | { |
66 | SetExcluding ( Standard_True ); |
67 | } |
68 | |
69 | //================================================================ |
70 | // Function : Build |
71 | // Purpose : |
72 | //================================================================ |
73 | void MeshVS_ElementalColorPrsBuilder::Build ( const Handle(Prs3d_Presentation)& Prs, |
74 | const TColStd_PackedMapOfInteger& IDs, |
75 | TColStd_PackedMapOfInteger& IDsToExclude, |
76 | const Standard_Boolean IsElement, |
77 | const Standard_Integer DisplayMode) const |
78 | { |
79 | Handle (MeshVS_DataSource) aSource = GetDataSource(); |
80 | Handle (MeshVS_Drawer) aDrawer = GetDrawer(); |
81 | |
82 | if ( aSource.IsNull() || aDrawer.IsNull() ) |
83 | return; |
84 | |
85 | Standard_Integer aMaxFaceNodes; |
86 | if ( !aDrawer->GetInteger ( MeshVS_DA_MaxFaceNodes, aMaxFaceNodes ) && aMaxFaceNodes<=0 ) |
87 | return; |
88 | |
89 | MeshVS_DataMapOfIntegerColor* anElemColorMap = (MeshVS_DataMapOfIntegerColor*) &myElemColorMap1; |
90 | MeshVS_DataMapOfIntegerTwoColors* anElemTwoColorsMap = (MeshVS_DataMapOfIntegerTwoColors*)&myElemColorMap2; |
91 | |
92 | MeshVS_DataMapOfColorMapOfInteger aColorsOfElements; |
93 | MeshVS_DataMapOfTwoColorsMapOfInteger aTwoColorsOfElements; |
94 | |
95 | MeshVS_Buffer aCoordsBuf (3*aMaxFaceNodes*sizeof(Standard_Real)); |
96 | TColStd_Array1OfReal aCoords (aCoordsBuf, 1, 3*aMaxFaceNodes); |
97 | Standard_Integer NbNodes; |
98 | MeshVS_EntityType aType; |
99 | |
100 | if ( !( DisplayMode & GetFlags() ) || !IsElement || |
101 | ( myElemColorMap1.IsEmpty() && myElemColorMap2.IsEmpty() ) ) |
102 | return; |
103 | |
104 | // subtract the hidden elements and ids to exclude (to minimise allocated memory) |
105 | TColStd_PackedMapOfInteger anIDs; |
106 | anIDs.Assign( IDs ); |
107 | Handle(TColStd_HPackedMapOfInteger) aHiddenElems = myParentMesh->GetHiddenElems(); |
108 | if ( !aHiddenElems.IsNull() ) |
109 | anIDs.Subtract( aHiddenElems->Map() ); |
110 | anIDs.Subtract( IDsToExclude ); |
111 | |
112 | // STEP 0: We looking for two colored elements, who has equal two colors and move it |
113 | // to map of elements with one assigned color |
114 | TColStd_ListOfInteger aColorOne; |
115 | for ( MeshVS_DataMapIteratorOfDataMapOfIntegerTwoColors anIter ( *anElemTwoColorsMap ); anIter.More(); anIter.Next () ) |
116 | { |
117 | Standard_Integer aKey = anIter.Key (); |
118 | MeshVS_TwoColors aValue = anIter.Value (); |
119 | Quantity_Color aCol1, aCol2; |
120 | ExtractColors ( aValue, aCol1, aCol2 ); |
121 | if ( aCol1 == aCol2 ) |
122 | { |
123 | aColorOne.Append ( aKey ); |
124 | anElemColorMap->Bind ( aKey, aCol1 ); |
125 | } |
126 | } |
127 | |
128 | for ( TColStd_ListIteratorOfListOfInteger aLIter ( aColorOne ); aLIter.More(); aLIter.Next() ) |
129 | anElemTwoColorsMap->UnBind ( aLIter.Value() ); |
130 | |
131 | // The map is to resort itself by colors. |
132 | // STEP 1: We start sorting elements with one assigned color |
133 | for ( MeshVS_DataMapIteratorOfDataMapOfIntegerColor anIterM ( *anElemColorMap ); anIterM.More(); anIterM.Next () ) |
134 | { |
135 | Standard_Integer aMKey = anIterM.Key (); |
136 | // The ID of current element |
137 | Standard_Boolean IsExist = Standard_False; |
138 | for ( MeshVS_DataMapIteratorOfDataMapOfColorMapOfInteger anIterC ( aColorsOfElements ); |
139 | anIterC.More() && !IsExist; anIterC.Next () ) |
140 | if ( anIterC.Key()==anIterM.Value() ) |
141 | { |
142 | TColStd_MapOfInteger& aChangeValue = (TColStd_MapOfInteger&) anIterC.Value(); |
143 | aChangeValue.Add ( aMKey ); |
144 | IsExist = Standard_True; |
145 | } |
146 | |
147 | if ( !IsExist ) |
148 | { |
149 | TColStd_MapOfInteger aNewMap; aNewMap.Add ( aMKey ); |
150 | aColorsOfElements.Bind ( anIterM.Value(), aNewMap ); |
151 | } |
152 | } |
153 | |
154 | // STEP 2: We start sorting elements with two assigned colors |
155 | for ( MeshVS_DataMapIteratorOfDataMapOfIntegerTwoColors anIterM2 ( *anElemTwoColorsMap ); anIterM2.More(); |
156 | anIterM2.Next () ) |
157 | { |
158 | Standard_Integer aMKey = anIterM2.Key (); |
159 | // The ID of current element |
160 | Standard_Boolean IsExist = Standard_False; |
161 | for ( MeshVS_DataMapIteratorOfDataMapOfTwoColorsMapOfInteger anIterC2 ( aTwoColorsOfElements ); |
162 | anIterC2.More() && !IsExist; anIterC2.Next () ) |
163 | if ( IsEqual ( anIterC2.Key(), anIterM2.Value() ) ) |
164 | { |
165 | TColStd_MapOfInteger& aChangeValue = (TColStd_MapOfInteger&) anIterC2.Value(); |
166 | aChangeValue.Add ( aMKey ); |
167 | IsExist = Standard_True; |
168 | } |
169 | |
170 | if ( !IsExist ) |
171 | { |
172 | TColStd_MapOfInteger aNewMap; aNewMap.Add ( aMKey ); |
173 | aTwoColorsOfElements.Bind ( anIterM2.Value(), aNewMap ); |
174 | } |
175 | } |
176 | |
177 | //Now we are ready to draw faces with equal colors |
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178 | Aspect_TypeOfLine anEdgeType = Aspect_TOL_SOLID; |
179 | Aspect_TypeOfLine aLineType = Aspect_TOL_SOLID; |
180 | Standard_Integer anEdgeInt, aLineInt; |
181 | Standard_Real anEdgeWidth, aLineWidth; |
182 | Quantity_Color anInteriorColor; |
183 | Quantity_Color anEdgeColor, aLineColor; |
184 | Standard_Boolean anEdgeOn = Standard_True, IsReflect = Standard_False, |
185 | IsMeshSmoothShading = Standard_False; |
186 | |
187 | aDrawer->GetColor ( MeshVS_DA_InteriorColor, anInteriorColor ); |
188 | aDrawer->GetColor ( MeshVS_DA_EdgeColor, anEdgeColor ); |
189 | aDrawer->GetColor ( MeshVS_DA_BeamColor, aLineColor ); |
190 | aDrawer->GetDouble ( MeshVS_DA_EdgeWidth, anEdgeWidth ); |
191 | aDrawer->GetDouble ( MeshVS_DA_BeamWidth, aLineWidth ); |
192 | aDrawer->GetBoolean( MeshVS_DA_ShowEdges, anEdgeOn ); |
193 | aDrawer->GetBoolean( MeshVS_DA_ColorReflection, IsReflect ); |
194 | aDrawer->GetBoolean( MeshVS_DA_SmoothShading, IsMeshSmoothShading ); |
195 | |
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196 | if ( aDrawer->GetInteger ( MeshVS_DA_EdgeType, anEdgeInt) ) |
197 | anEdgeType = (Aspect_TypeOfLine) anEdgeInt; |
198 | |
199 | if ( aDrawer->GetInteger ( MeshVS_DA_BeamType, aLineInt) ) |
200 | aLineType = (Aspect_TypeOfLine) aLineInt; |
201 | |
202 | Handle( MeshVS_HArray1OfSequenceOfInteger ) aTopo; |
203 | Standard_Integer PolygonVerticesFor3D = 0, PolygonBoundsFor3D = 0; |
204 | TColStd_MapIteratorOfPackedMapOfInteger it (anIDs); |
205 | for( ; it.More(); it.Next() ) |
206 | { |
207 | Standard_Integer aKey = it.Key(); |
208 | if( aSource->Get3DGeom( aKey, NbNodes, aTopo ) ) |
209 | MeshVS_MeshPrsBuilder::HowManyPrimitives |
210 | ( aTopo, Standard_True, Standard_False, NbNodes, |
211 | PolygonVerticesFor3D, PolygonBoundsFor3D ); |
212 | } |
213 | |
214 | Graphic3d_MaterialAspect aMaterial[2]; |
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215 | for (Standard_Integer i = 0; i < 2; i++) |
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216 | { |
217 | // OCC20644 "plastic" is most suitable here, as it is "non-physic" |
218 | // so TelUpdateMaterial() from OpenGl_attri.c uses the interior |
219 | // color from AspectFillArea3d to calculate all material colors |
220 | aMaterial[i] = Graphic3d_MaterialAspect ( Graphic3d_NOM_PLASTIC ); |
221 | |
222 | // OCC21720 For single-colored elements turning all material components off is a good idea, |
223 | // as anyhow the normals are not computed and the lighting will be off, |
224 | // the element color will be taken from Graphic3d_AspectFillArea3d's interior color, |
225 | // and there is no need to spend time on updating material properties |
226 | if ( !IsReflect ) |
227 | { |
228 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_AMBIENT); |
229 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_DIFFUSE); |
230 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_SPECULAR); |
231 | aMaterial[i].SetReflectionModeOff(Graphic3d_TOR_EMISSION); |
232 | } |
233 | else |
234 | { |
235 | // OCC20644 This stuff is important in order for elemental and nodal colors |
236 | // to produce similar visual impression and also to make colors match |
237 | // those in the color scale most exactly (the sum of all reflection |
238 | // coefficients is equal to 1). See also MeshVS_NodalColorPrsBuilder |
239 | // class for more explanations. |
240 | aMaterial[i].SetAmbient( .5 ); |
241 | aMaterial[i].SetDiffuse( .5 ); |
242 | aMaterial[i].SetSpecular( 0. ); |
243 | aMaterial[i].SetEmissive( 0. ); |
244 | } |
245 | } |
246 | |
247 | // Draw elements with one color |
248 | for ( MeshVS_DataMapIteratorOfDataMapOfColorMapOfInteger aColIter ( aColorsOfElements ); aColIter.More(); |
249 | aColIter.Next() ) |
250 | { |
251 | Standard_Integer aSize = aColIter.Value().Extent(); |
252 | if ( aSize<=0 ) |
253 | continue; |
254 | |
255 | TColStd_PackedMapOfInteger aCustomElements; |
256 | |
257 | Prs3d_Root::NewGroup ( Prs ); |
258 | Handle ( Graphic3d_Group ) aGGroup = Prs3d_Root::CurrentGroup ( Prs ); |
259 | Prs3d_Root::NewGroup ( Prs ); |
260 | Handle ( Graphic3d_Group ) aLGroup = Prs3d_Root::CurrentGroup ( Prs ); |
37ac4a67 |
261 | Prs3d_Root::NewGroup ( Prs ); |
262 | Handle ( Graphic3d_Group ) aSGroup = Prs3d_Root::CurrentGroup ( Prs ); |
263 | |
264 | Standard_Integer aNbFacePrimitives = 0; |
265 | Standard_Integer aNbVolmPrimitives = 0; |
266 | Standard_Integer aNbEdgePrimitives = 0; |
267 | Standard_Integer aNbLinkPrimitives = 0; |
268 | |
269 | for (it.Reset(); it.More(); it.Next()) |
270 | { |
271 | Standard_Integer aNbNodes = 0; |
272 | |
273 | if (!aColIter.Value().Contains (it.Key())) |
274 | continue; |
275 | |
276 | if (!aSource->GetGeom (it.Key(), Standard_True, aCoords, aNbNodes, aType)) |
277 | continue; |
278 | |
279 | if (aType == MeshVS_ET_Volume) |
280 | { |
281 | if (aSource->Get3DGeom (it.Key(), aNbNodes, aTopo)) |
282 | { |
283 | for (Standard_Integer aFaceIdx = aTopo->Lower(); aFaceIdx <= aTopo->Upper(); ++aFaceIdx) |
284 | { |
285 | const TColStd_SequenceOfInteger& aFaceNodes = aTopo->Value (aFaceIdx); |
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286 | |
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287 | if (anEdgeOn) // add edge segments |
288 | { |
289 | aNbEdgePrimitives += aFaceNodes.Length(); |
290 | } |
291 | |
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292 | aNbVolmPrimitives += aFaceNodes.Length() - 2; |
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293 | } |
294 | } |
295 | } |
296 | else if (aType == MeshVS_ET_Link) |
297 | { |
298 | if (anEdgeOn) |
299 | { |
300 | aNbLinkPrimitives += aNbNodes - 1; // add link segments |
301 | } |
302 | } |
303 | else if (aType == MeshVS_ET_Face) |
304 | { |
305 | if (anEdgeOn) |
306 | { |
307 | aNbEdgePrimitives += aNbNodes; // add edge segments |
308 | } |
309 | |
310 | aNbFacePrimitives += aNbNodes - 2; // add face triangles |
311 | } |
312 | } |
313 | |
314 | // Here we do not use indices arrays because they are not effective for some mesh |
315 | // drawing modes: shrinking mode (displaces the vertices inside the polygon), 3D |
316 | // cell rendering (normal interpolation is not always applicable - flat shading), |
317 | // elemental coloring (color interpolation is impossible) |
318 | |
319 | Handle (Graphic3d_ArrayOfTriangles) aFaceTriangles = new Graphic3d_ArrayOfTriangles ( |
320 | (aNbFacePrimitives + aNbVolmPrimitives) * 3, 0, IsReflect ); |
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321 | Standard_Boolean IsPolyG = Standard_False; |
322 | |
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323 | Handle (Graphic3d_ArrayOfSegments) anEdgeSegments = new Graphic3d_ArrayOfSegments (aNbEdgePrimitives * 2); |
324 | Handle (Graphic3d_ArrayOfSegments) aLinkSegments = new Graphic3d_ArrayOfSegments (aNbLinkPrimitives * 2); |
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325 | Standard_Boolean IsPolyL = Standard_False; |
326 | |
327 | // OCC20644 NOTE: aColIter.Key() color is then scaled by TelUpdateMaterial() in OpenGl_attri.c |
328 | // using the material reflection coefficients. This affects the visual result. |
37ac4a67 |
329 | Handle(Graphic3d_AspectFillArea3d) aFillAspect = |
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330 | new Graphic3d_AspectFillArea3d ( Aspect_IS_SOLID, aColIter.Key(), anEdgeColor, |
331 | anEdgeType, anEdgeWidth, aMaterial[0], aMaterial[1] ); |
332 | |
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333 | Handle(Graphic3d_AspectLine3d) aLinkAspect = |
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334 | new Graphic3d_AspectLine3d ( aColIter.Key(), aLineType, aLineWidth ); |
335 | |
37ac4a67 |
336 | Handle(Graphic3d_AspectLine3d) anEdgeAspect = |
337 | new Graphic3d_AspectLine3d ( anEdgeColor, anEdgeType, anEdgeWidth ); |
338 | |
339 | aFillAspect->SetDistinguishOff (); |
340 | aFillAspect->SetInteriorColor ( aColIter.Key() ); |
7fd59977 |
341 | if (anEdgeOn) |
37ac4a67 |
342 | aFillAspect->SetEdgeOn(); |
7fd59977 |
343 | else |
37ac4a67 |
344 | aFillAspect->SetEdgeOff(); |
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345 | |
37ac4a67 |
346 | for (it.Reset(); it.More(); it.Next()) |
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347 | { |
348 | Standard_Integer aKey = it.Key(); |
37ac4a67 |
349 | |
350 | if (aColIter.Value().Contains (aKey)) |
7fd59977 |
351 | { |
37ac4a67 |
352 | if (!aSource->GetGeom (aKey, Standard_True, aCoords, NbNodes, aType)) |
7fd59977 |
353 | continue; |
37ac4a67 |
354 | |
355 | if (aType != MeshVS_ET_Face && aType != MeshVS_ET_Link && aType != MeshVS_ET_Volume) |
7fd59977 |
356 | { |
37ac4a67 |
357 | aCustomElements.Add (aKey); |
358 | continue; |
7fd59977 |
359 | } |
37ac4a67 |
360 | |
361 | if (IsExcludingOn()) |
362 | IDsToExclude.Add (aKey); |
363 | |
364 | if (aType == MeshVS_ET_Volume) |
7fd59977 |
365 | { |
37ac4a67 |
366 | if (!aSource->Get3DGeom (aKey, NbNodes, aTopo)) |
7fd59977 |
367 | { |
7fd59977 |
368 | continue; |
37ac4a67 |
369 | } |
370 | |
371 | MeshVS_MeshPrsBuilder::AddVolumePrs (aTopo, aCoords, |
372 | NbNodes, aFaceTriangles, IsReflect, Standard_False, Standard_False, 1.0); |
373 | |
374 | if (anEdgeOn) |
375 | { |
376 | MeshVS_MeshPrsBuilder::AddVolumePrs (aTopo, aCoords, |
377 | NbNodes, anEdgeSegments, IsReflect, Standard_False, Standard_False, 1.0); |
378 | } |
379 | |
380 | IsPolyG = Standard_True; |
7fd59977 |
381 | } |
37ac4a67 |
382 | else if (aType == MeshVS_ET_Face) |
7fd59977 |
383 | { |
37ac4a67 |
384 | // Preparing normals |
385 | Handle(TColStd_HArray1OfReal) aNormals; |
386 | Standard_Boolean aHasNormals = IsReflect && aSource->GetNormalsByElement (aKey, IsMeshSmoothShading, aMaxFaceNodes, aNormals); |
7fd59977 |
387 | |
37ac4a67 |
388 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes - 2; ++aNodeIdx) |
389 | { |
390 | for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx) |
391 | { |
392 | if (IsReflect) |
393 | { |
394 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 1), |
395 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 2), |
396 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 3), |
397 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 1) : 0.0, |
398 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 2) : 0.0, |
399 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 3) : 1.0); |
400 | } |
401 | else |
402 | { |
403 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 1), |
404 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 2), |
405 | aCoords (3 * (anIdx == 0 ? 0 : (aNodeIdx + anIdx)) + 3)); |
406 | } |
407 | } |
408 | } |
7fd59977 |
409 | |
37ac4a67 |
410 | if (anEdgeOn) |
7fd59977 |
411 | { |
37ac4a67 |
412 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes; ++aNodeIdx) |
7fd59977 |
413 | { |
37ac4a67 |
414 | const Standard_Integer aNextIdx = (aNodeIdx + 1) % NbNodes; |
415 | |
416 | anEdgeSegments->AddVertex (aCoords (3 * aNodeIdx + 1), |
417 | aCoords (3 * aNodeIdx + 2), |
418 | aCoords (3 * aNodeIdx + 3)); |
419 | |
420 | anEdgeSegments->AddVertex (aCoords (3 * aNextIdx + 1), |
421 | aCoords (3 * aNextIdx + 2), |
422 | aCoords (3 * aNextIdx + 3)); |
7fd59977 |
423 | } |
7fd59977 |
424 | } |
37ac4a67 |
425 | |
426 | IsPolyG = Standard_True; |
427 | } |
428 | else if (aType == MeshVS_ET_Link) |
429 | { |
430 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes - 1; ++aNodeIdx) |
7fd59977 |
431 | { |
37ac4a67 |
432 | const Standard_Integer aNextIdx = aNodeIdx + 1; |
433 | |
434 | aLinkSegments->AddVertex (aCoords (3 * aNodeIdx + 1), |
435 | aCoords (3 * aNodeIdx + 2), |
436 | aCoords (3 * aNodeIdx + 3)); |
437 | |
438 | aLinkSegments->AddVertex (aCoords (3 * aNextIdx + 1), |
439 | aCoords (3 * aNextIdx + 2), |
440 | aCoords (3 * aNextIdx + 3)); |
441 | |
7fd59977 |
442 | IsPolyL = Standard_True; |
443 | } |
37ac4a67 |
444 | } |
7fd59977 |
445 | } |
446 | } |
447 | |
37ac4a67 |
448 | if (IsPolyG) |
7fd59977 |
449 | { |
37ac4a67 |
450 | aFillAspect->SetEdgeOff(); |
451 | aGGroup->SetPrimitivesAspect (aFillAspect); |
452 | aGGroup->AddPrimitiveArray (aFaceTriangles); |
453 | |
454 | if (anEdgeOn) |
455 | { |
456 | aFillAspect->SetEdgeOff(); |
457 | aSGroup->AddPrimitiveArray (anEdgeSegments); |
458 | aSGroup->SetGroupPrimitivesAspect (anEdgeAspect); |
459 | } |
7fd59977 |
460 | } |
37ac4a67 |
461 | if (IsPolyL) |
7fd59977 |
462 | { |
37ac4a67 |
463 | aFillAspect->SetEdgeOff(); |
464 | aLGroup->SetPrimitivesAspect (aFillAspect); |
465 | aLGroup->SetPrimitivesAspect (aLinkAspect); |
466 | aLGroup->AddPrimitiveArray (aLinkSegments); |
7fd59977 |
467 | if (anEdgeOn) |
37ac4a67 |
468 | aFillAspect->SetEdgeOn(); |
7fd59977 |
469 | else |
37ac4a67 |
470 | aFillAspect->SetEdgeOff(); |
7fd59977 |
471 | } |
472 | |
37ac4a67 |
473 | if (!aCustomElements.IsEmpty()) |
474 | CustomBuild(Prs, aCustomElements, IDsToExclude, DisplayMode); |
7fd59977 |
475 | } |
476 | |
477 | Graphic3d_MaterialAspect aMaterial2[2]; |
37ac4a67 |
478 | for (Standard_Integer i = 0; i < 2; i++) |
7fd59977 |
479 | { |
480 | // OCC20644 "plastic" is most suitable here, as it is "non-physic" |
481 | // so TelUpdateMaterial() from OpenGl_attri.c uses the interior |
482 | // color from AspectFillArea3d to calculate all material colors |
483 | aMaterial2[i] = Graphic3d_MaterialAspect ( Graphic3d_NOM_PLASTIC ); |
484 | |
485 | if ( !IsReflect ) |
486 | { |
487 | // OCC21720 Cannot turn ALL material components off, as such a material |
488 | // would be ignored by TelUpdateMaterial(), but we need it in order |
489 | // to have different materials for front and back sides! |
490 | // Instead, trying to make material color "nondirectional" with |
491 | // only ambient component on. |
492 | aMaterial2[i].SetReflectionModeOn ( Graphic3d_TOR_AMBIENT ); |
493 | aMaterial2[i].SetReflectionModeOff( Graphic3d_TOR_DIFFUSE ); |
494 | aMaterial2[i].SetReflectionModeOff( Graphic3d_TOR_SPECULAR ); |
495 | aMaterial2[i].SetReflectionModeOff( Graphic3d_TOR_EMISSION ); |
496 | aMaterial2[i].SetAmbient ( 1. ); |
497 | aMaterial2[i].SetDiffuse ( 0. ); |
498 | aMaterial2[i].SetSpecular( 0. ); |
499 | aMaterial2[i].SetEmissive( 0. ); |
500 | } |
501 | else |
502 | { |
503 | // OCC20644 This stuff is important in order for elemental and nodal colors |
504 | // to produce similar visual impression and also to make colors match |
505 | // those in the color scale most exactly (the sum of all reflection |
506 | // coefficients is equal to 1). See also MeshVS_NodalColorPrsBuilder |
507 | // class for more explanations. |
508 | aMaterial2[i].SetAmbient( .5 ); |
509 | aMaterial2[i].SetDiffuse( .5 ); |
510 | aMaterial2[i].SetSpecular( 0. ); |
511 | aMaterial2[i].SetEmissive( 0. ); |
512 | } |
513 | } |
514 | |
515 | // Draw faces with two color |
516 | for ( MeshVS_DataMapIteratorOfDataMapOfTwoColorsMapOfInteger aColIter2 ( aTwoColorsOfElements ); |
517 | aColIter2.More(); aColIter2.Next() ) |
518 | { |
519 | Prs3d_Root::NewGroup ( Prs ); |
520 | Handle ( Graphic3d_Group ) aGroup2 = Prs3d_Root::CurrentGroup ( Prs ); |
37ac4a67 |
521 | Prs3d_Root::NewGroup ( Prs ); |
522 | Handle ( Graphic3d_Group ) aGroup3 = Prs3d_Root::CurrentGroup ( Prs ); |
7fd59977 |
523 | |
524 | Standard_Integer aSize = aColIter2.Value().Extent(); |
525 | if ( aSize<=0 ) |
526 | continue; |
527 | |
37ac4a67 |
528 | Standard_Integer aNbFacePrimitives = 0; |
529 | Standard_Integer aNbEdgePrimitives = 0; |
530 | |
531 | for (it.Reset(); it.More(); it.Next()) |
532 | { |
533 | Standard_Integer aNbNodes = 0; |
534 | |
535 | if (!aColIter2.Value().Contains (it.Key())) |
536 | continue; |
537 | |
538 | if (!aSource->GetGeom (it.Key(), Standard_True, aCoords, aNbNodes, aType)) |
539 | continue; |
540 | |
541 | if ( aType == MeshVS_ET_Face && aNbNodes > 0 ) |
542 | { |
543 | if (anEdgeOn) |
544 | { |
545 | aNbEdgePrimitives += aNbNodes; // add edge segments |
546 | } |
547 | |
548 | aNbFacePrimitives += aNbNodes - 2; // add face triangles |
549 | } |
550 | } |
551 | |
552 | Handle (Graphic3d_ArrayOfTriangles) aFaceTriangles = new Graphic3d_ArrayOfTriangles |
553 | (aNbFacePrimitives * 3, 0, IsReflect); |
554 | |
555 | Handle (Graphic3d_ArrayOfSegments) anEdgeSegments = new Graphic3d_ArrayOfSegments |
556 | (aNbEdgePrimitives * 2); |
7fd59977 |
557 | |
558 | MeshVS_TwoColors aTC = aColIter2.Key(); |
559 | Quantity_Color aMyIntColor, aMyBackColor; |
560 | ExtractColors ( aTC, aMyIntColor, aMyBackColor ); |
561 | |
562 | // OCC20644 NOTE: aMyIntColor color is then scaled by TelUpdateMaterial() in OpenGl_attri.c |
563 | // using the material reflection coefficients. This affects the visual result. |
564 | Handle(Graphic3d_AspectFillArea3d) anAsp = |
565 | new Graphic3d_AspectFillArea3d ( Aspect_IS_SOLID, aMyIntColor, anEdgeColor, |
566 | anEdgeType, anEdgeWidth, aMaterial2[0], aMaterial2[1] ); |
567 | anAsp->SetDistinguishOn (); |
568 | anAsp->SetInteriorColor ( aMyIntColor ); |
569 | anAsp->SetBackInteriorColor ( aMyBackColor ); |
37ac4a67 |
570 | /*if (anEdgeOn) |
7fd59977 |
571 | anAsp->SetEdgeOn(); |
572 | else |
37ac4a67 |
573 | anAsp->SetEdgeOff();*/ |
7fd59977 |
574 | |
37ac4a67 |
575 | Handle(Graphic3d_AspectLine3d) anEdgeAspect = |
576 | new Graphic3d_AspectLine3d (anEdgeColor, anEdgeType, anEdgeWidth); |
7fd59977 |
577 | |
578 | for( it.Reset(); it.More(); it.Next() ) |
579 | { |
580 | Standard_Integer aKey = it.Key(); |
581 | if( aColIter2.Value().Contains( aKey ) ) |
582 | { |
583 | if ( !aSource->GetGeom ( aKey, Standard_True, aCoords, NbNodes, aType ) ) |
584 | continue; |
585 | |
586 | if( IsExcludingOn() ) |
587 | IDsToExclude.Add( aKey ); |
588 | |
37ac4a67 |
589 | if (aType == MeshVS_ET_Face && NbNodes > 0) |
7fd59977 |
590 | { |
591 | // Preparing normal(s) to show reflections if requested |
592 | Handle(TColStd_HArray1OfReal) aNormals; |
593 | // OCC21720 Always passing normals to OpenGL to make materials work |
594 | // For OpenGL: "No normals" -> "No lighting" -> "no materials taken into account" |
37ac4a67 |
595 | Standard_Boolean aHasNormals = /*IsReflect &&*/ |
596 | aSource->GetNormalsByElement (aKey, IsMeshSmoothShading, aMaxFaceNodes, aNormals); |
7fd59977 |
597 | |
37ac4a67 |
598 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes - 2; ++aNodeIdx) |
599 | { |
600 | for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx) |
601 | { |
602 | if (IsReflect) |
603 | { |
604 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 1), |
605 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 2), |
606 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 3), |
607 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 1) : 0.0, |
608 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 2) : 0.0, |
609 | aHasNormals ? aNormals->Value (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 3) : 1.0); |
610 | } |
611 | else |
612 | { |
613 | aFaceTriangles->AddVertex (aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 1), |
614 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 2), |
615 | aCoords (3 * (anIdx == 0 ? 0 : aNodeIdx + anIdx) + 3)); |
616 | } |
617 | } |
618 | } |
7fd59977 |
619 | |
37ac4a67 |
620 | if (anEdgeOn) |
7fd59977 |
621 | { |
37ac4a67 |
622 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < NbNodes; ++aNodeIdx) |
7fd59977 |
623 | { |
37ac4a67 |
624 | const Standard_Integer aNextIdx = (aNodeIdx + 1) % NbNodes; |
625 | |
626 | anEdgeSegments->AddVertex (aCoords (3 * aNodeIdx + 1), |
627 | aCoords (3 * aNodeIdx + 2), |
628 | aCoords (3 * aNodeIdx + 3)); |
629 | |
630 | anEdgeSegments->AddVertex (aCoords (3 * aNextIdx + 1), |
631 | aCoords (3 * aNextIdx + 2), |
632 | aCoords (3 * aNextIdx + 3)); |
7fd59977 |
633 | } |
7fd59977 |
634 | } |
7fd59977 |
635 | } |
636 | } |
637 | } |
37ac4a67 |
638 | |
639 | aGroup2->AddPrimitiveArray (aFaceTriangles); |
640 | aGroup2->SetGroupPrimitivesAspect (anAsp); |
641 | aGroup3->AddPrimitiveArray (anEdgeSegments); |
642 | aGroup3->SetGroupPrimitivesAspect (anEdgeAspect); |
7fd59977 |
643 | } |
644 | } |
645 | |
646 | //================================================================ |
647 | // Function : SetColors |
648 | // Purpose : |
649 | //================================================================ |
650 | void MeshVS_ElementalColorPrsBuilder::SetColors1 ( const MeshVS_DataMapOfIntegerColor& theColorMap ) |
651 | { |
652 | myElemColorMap1 = theColorMap; |
653 | } |
654 | |
655 | //================================================================ |
656 | // Function : GetColors |
657 | // Purpose : |
658 | //================================================================ |
659 | const MeshVS_DataMapOfIntegerColor& MeshVS_ElementalColorPrsBuilder::GetColors1 () const |
660 | { |
661 | return myElemColorMap1; |
662 | } |
663 | |
664 | //================================================================ |
665 | // Function : HasColors1 |
666 | // Purpose : |
667 | //================================================================ |
668 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors1 () const |
669 | { |
670 | return ( myElemColorMap1.Extent() >0 ); |
671 | } |
672 | |
673 | //================================================================ |
674 | // Function : GetColor1 |
675 | // Purpose : |
676 | //================================================================ |
677 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor1 ( const Standard_Integer ID, |
678 | Quantity_Color& theColor ) const |
679 | { |
680 | Standard_Boolean aRes = myElemColorMap1.IsBound ( ID ); |
681 | if ( aRes ) |
682 | theColor = myElemColorMap1.Find ( ID ); |
683 | |
684 | return aRes; |
685 | } |
686 | |
687 | //================================================================ |
688 | // Function : SetColor1 |
689 | // Purpose : |
690 | //================================================================ |
691 | void MeshVS_ElementalColorPrsBuilder::SetColor1 ( const Standard_Integer theID, |
692 | const Quantity_Color& theCol ) |
693 | { |
694 | Standard_Boolean aRes = myElemColorMap1.IsBound ( theID ); |
695 | if ( aRes ) |
696 | myElemColorMap1.ChangeFind ( theID ) = theCol; |
697 | else |
698 | myElemColorMap1.Bind ( theID, theCol ); |
699 | } |
700 | |
701 | //================================================================ |
702 | // Function : SetColors2 |
703 | // Purpose : |
704 | //================================================================ |
705 | void MeshVS_ElementalColorPrsBuilder::SetColors2 ( const MeshVS_DataMapOfIntegerTwoColors& theColorMap ) |
706 | { |
707 | myElemColorMap2 = theColorMap; |
708 | } |
709 | |
710 | //================================================================ |
711 | // Function : GetColors2 |
712 | // Purpose : |
713 | //================================================================ |
714 | const MeshVS_DataMapOfIntegerTwoColors& MeshVS_ElementalColorPrsBuilder::GetColors2 () const |
715 | { |
716 | return myElemColorMap2; |
717 | } |
718 | |
719 | //================================================================ |
720 | // Function : HasColors2 |
721 | // Purpose : |
722 | //================================================================ |
723 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::HasColors2 () const |
724 | { |
725 | return (myElemColorMap2.Extent()>0); |
726 | } |
727 | |
728 | //================================================================ |
729 | // Function : GetColor2 |
730 | // Purpose : |
731 | //================================================================ |
732 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 ( const Standard_Integer ID, |
733 | MeshVS_TwoColors& theColor ) const |
734 | { |
735 | Standard_Boolean aRes = myElemColorMap2.IsBound ( ID ); |
736 | if ( aRes ) |
737 | theColor = myElemColorMap2.Find ( ID ); |
738 | |
739 | return aRes; |
740 | } |
741 | |
742 | //================================================================ |
743 | // Function : GetColor2 |
744 | // Purpose : |
745 | //================================================================ |
746 | Standard_Boolean MeshVS_ElementalColorPrsBuilder::GetColor2 ( const Standard_Integer ID, |
747 | Quantity_Color& theColor1, |
748 | Quantity_Color& theColor2 ) const |
749 | { |
750 | MeshVS_TwoColors aTC; |
751 | Standard_Boolean aRes = GetColor2 ( ID, aTC ); |
752 | if ( aRes) |
753 | ExtractColors ( aTC, theColor1, theColor2 ); |
754 | return aRes; |
755 | } |
756 | |
757 | //================================================================ |
758 | // Function : SetColor2 |
759 | // Purpose : |
760 | //================================================================ |
761 | void MeshVS_ElementalColorPrsBuilder::SetColor2 ( const Standard_Integer theID, |
762 | const Quantity_Color& theCol1, |
763 | const Quantity_Color& theCol2 ) |
764 | { |
765 | SetColor2 ( theID, BindTwoColors ( theCol1, theCol2 ) ); |
766 | } |
767 | |
768 | //================================================================ |
769 | // Function : SetColor2 |
770 | // Purpose : |
771 | //================================================================ |
772 | void MeshVS_ElementalColorPrsBuilder::SetColor2 ( const Standard_Integer theID, |
773 | const MeshVS_TwoColors& theCol ) |
774 | { |
775 | Standard_Boolean aRes = myElemColorMap2.IsBound ( theID ); |
776 | if ( aRes ) |
777 | myElemColorMap2.ChangeFind ( theID ) = theCol; |
778 | else |
779 | myElemColorMap2.Bind ( theID, theCol ); |
780 | } |