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1 | // Copyright (c) 1991-1999 Matra Datavision |
2 | // Copyright (c) 1999-2012 OPEN CASCADE SAS |
3 | // |
4 | // The content of this file is subject to the Open CASCADE Technology Public |
5 | // License Version 6.5 (the "License"). You may not use the content of this file |
6 | // except in compliance with the License. Please obtain a copy of the License |
7 | // at http://www.opencascade.org and read it completely before using this file. |
8 | // |
9 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
10 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
11 | // |
12 | // The Original Code and all software distributed under the License is |
13 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
14 | // Initial Developer hereby disclaims all such warranties, including without |
15 | // limitation, any warranties of merchantability, fitness for a particular |
16 | // purpose or non-infringement. Please see the License for the specific terms |
17 | // and conditions governing the rights and limitations under the License. |
18 | |
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19 | #ifndef InterfaceGraphic_Visual3dHeader |
20 | #define InterfaceGraphic_Visual3dHeader |
21 | |
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22 | #include <InterfaceGraphic_Aspect.hxx> |
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23 | #include <InterfaceGraphic_Graphic3d.hxx> |
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24 | #include <Aspect_RenderingContext.hxx> |
25 | #include <Aspect_GraphicCallbackProc.hxx> |
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26 | #include <Standard_Transient.hxx> |
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27 | |
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28 | typedef float CALL_DEF_MATRIX4X4[4][4]; |
29 | |
30 | /* SOMMET */ |
31 | |
32 | typedef struct { |
33 | |
34 | float x, y, z; |
35 | |
36 | } CALL_DEF_VERTEX; |
37 | |
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38 | /* SOURCE LUMINEUSE */ |
39 | |
40 | typedef struct { |
41 | |
42 | int WsId; |
43 | |
44 | int ViewId; |
45 | |
46 | int LightId; |
47 | |
48 | int Active; |
49 | |
50 | int LightType; |
51 | |
52 | int Headlight; |
53 | |
54 | CALL_DEF_COLOR Color; |
55 | |
56 | CALL_DEF_VERTEX Position; |
57 | |
58 | CALL_DEF_VERTEX Direction; |
59 | |
60 | float Concentration; |
61 | |
62 | float Attenuation[2]; |
63 | |
64 | float Angle; |
65 | |
66 | } CALL_DEF_LIGHT; |
67 | |
68 | |
69 | /* ORIENTATION */ |
70 | |
71 | typedef struct { |
72 | |
73 | CALL_DEF_VERTEX ViewReferencePoint; |
74 | CALL_DEF_VERTEX ViewReferencePlane; |
75 | CALL_DEF_VERTEX ViewReferenceUp; |
76 | float ViewScaleX; |
77 | float ViewScaleY; |
78 | float ViewScaleZ; |
79 | |
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80 | float ModelViewMatrix[4][4]; |
81 | |
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82 | unsigned IsCustomMatrix; |
83 | |
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84 | } CALL_DEF_VIEWORIENTATION; |
85 | |
86 | |
87 | /* MAPPING */ |
88 | |
89 | typedef struct { |
90 | |
91 | int Projection; |
92 | |
93 | CALL_DEF_VERTEX ProjectionReferencePoint; |
94 | |
95 | float ViewPlaneDistance; |
96 | float BackPlaneDistance; |
97 | float FrontPlaneDistance; |
98 | |
99 | struct { |
100 | float um, vm, uM, vM; |
101 | } WindowLimit; |
102 | |
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103 | float ProjectionMatrix[4][4]; |
104 | |
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105 | unsigned IsCustomMatrix; |
106 | |
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107 | } CALL_DEF_VIEWMAPPING; |
108 | |
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109 | /* REPERAGE */ |
110 | |
111 | typedef struct { |
112 | |
113 | int WsId; |
114 | int ViewId; |
115 | |
116 | int x, y; |
117 | |
118 | CALL_DEF_WINDOW DefWindow; |
119 | |
120 | struct { |
121 | float aperture; |
122 | int order; |
123 | int depth; |
124 | } Context; |
125 | |
126 | struct { |
127 | int depth; |
128 | int *listid; |
129 | int *listpickid; |
130 | int *listelem; |
131 | } Pick; |
132 | |
133 | } CALL_DEF_PICK; |
134 | |
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135 | #endif /* InterfaceGraphic_Visual3dHeader */ |