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[occt.git] / src / Interface / Interface_EntityList.hxx
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42cf5bc1 1// Created on: 1992-11-02
2// Created by: Christian CAILLET
3// Copyright (c) 1992-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Interface_EntityList_HeaderFile
18#define _Interface_EntityList_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_DefineAlloc.hxx>
22#include <Standard_Handle.hxx>
23
24#include <Standard_Integer.hxx>
25#include <Standard_Boolean.hxx>
26#include <Standard_Type.hxx>
27class Standard_Transient;
28class Standard_OutOfRange;
29class Interface_InterfaceError;
30class Standard_NullObject;
31class Interface_EntityIterator;
32
33
34//! This class defines a list of Entities (Transient Objects),
35//! it can be used as a field of other Transient classes, with
36//! these features :
37//! - oriented to define a little list, that is, slower than an
38//! Array or a Map of Entities for a big count (about 100 and
39//! over), but faster than a Sequence
40//! - allows to work as a Sequence, limited to Clear, Append,
41//! Remove, Access to an Item identified by its rank in the list
42//! - space saving, compared to a Sequence, especially for little
43//! amounts; better than an Array for a very little amount (less
44//! than 10) but less good for a greater amount
45//!
46//! Works in conjunction with EntityCluster
47//! An EntityList gives access to a list of Entity Clusters, which
48//! are chained (in one sense : Single List)
49//! Remark : a new Item may not be Null, because this is the
50//! criterium used for "End of List"
51class Interface_EntityList
52{
53public:
54
55 DEFINE_STANDARD_ALLOC
56
57
58 //! Creates a List as beeing empty
59 Standard_EXPORT Interface_EntityList();
60
61 //! Clears the List
62 Standard_EXPORT void Clear();
63
64 //! Appends an Entity, that is to the END of the list
65 //! (keeps order, but works slowerly than Add, see below)
66 Standard_EXPORT void Append (const Handle(Standard_Transient)& ent);
67
68 //! Adds an Entity to the list, that is, with NO REGARD about the
69 //! order (faster than Append if count becomes greater than 10)
70 Standard_EXPORT void Add (const Handle(Standard_Transient)& ent);
71
72 //! Removes an Entity from the list, if it is there
73 Standard_EXPORT void Remove (const Handle(Standard_Transient)& ent);
74
75 //! Removes an Entity from the list, given its rank
76 Standard_EXPORT void Remove (const Standard_Integer num);
77
78 //! Returns True if the list is empty
79 Standard_EXPORT Standard_Boolean IsEmpty() const;
80
81 //! Returns count of recorded Entities
82 Standard_EXPORT Standard_Integer NbEntities() const;
83
84 //! Returns an Item given its number. Beware about the way the
85 //! list was filled (see above, Add and Append)
86 Standard_EXPORT const Handle(Standard_Transient)& Value (const Standard_Integer num) const;
87
88 //! Returns an Item given its number. Beware about the way the
89 //! list was filled (see above, Add and Append)
90 Standard_EXPORT void SetValue (const Standard_Integer num, const Handle(Standard_Transient)& ent);
91
92 //! fills an Iterator with the content of the list
93 //! (normal way to consult a list which has been filled with Add)
94 Standard_EXPORT void FillIterator (Interface_EntityIterator& iter) const;
95
96 //! Returns count of Entities of a given Type (0 : none)
97 Standard_EXPORT Standard_Integer NbTypedEntities (const Handle(Standard_Type)& atype) const;
98
99 //! Returns the Entity which is of a given type.
100 //! If num = 0 (D), there must be ONE AND ONLY ONE
101 //! If num > 0, returns the num-th entity of this type
102 Standard_EXPORT Handle(Standard_Transient) TypedEntity (const Handle(Standard_Type)& atype, const Standard_Integer num = 0) const;
103
104
105
106
107protected:
108
109
110
111
112
113private:
114
115
116
117 Handle(Standard_Transient) theval;
118
119
120};
121
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126
127
128#endif // _Interface_EntityList_HeaderFile