0027838: Foundation Classes - support wchar_t* input within TCollection_AsciiString...
[occt.git] / src / IVtkVTK / IVtkVTK_View.cxx
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913a4c4a 1// Created on: 2011-10-14
2// Created by: Roman KOZLOV
3// Copyright (c) 2011-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16
17#include <IVtkVTK_View.hxx>
18#include <vtkAutoInit.h>
19#include <vtkCamera.h>
20#include <vtkRenderer.h>
f751596e 21#include <vtkRenderWindow.h>
913a4c4a 22#include <vtkTransform.h>
23
92efcf78 24IMPLEMENT_STANDARD_RTTIEXT(IVtkVTK_View,IVtk_IView)
25
913a4c4a 26// Initialization of VTK object factories.
27// Since VTK 6 the factory methods require "auto-initialization" depending on
28// what modules are enabled at VTK configure time.
29// Some defines are needed in order to make the factories work properly.
88d533be 30#ifdef VTK_OPENGL2_BACKEND
31VTK_MODULE_INIT(vtkRenderingOpenGL2)
32#else
68858c7d 33VTK_MODULE_INIT(vtkRenderingOpenGL)
88d533be 34#endif
68858c7d 35VTK_MODULE_INIT(vtkInteractionStyle)
913a4c4a 36
37// Handle implementation
ec357c5c 38
913a4c4a 39
40//================================================================
41// Function : Constructor
42// Purpose :
43//================================================================
44IVtkVTK_View::IVtkVTK_View (vtkRenderer* theRenderer)
45: myRenderer (theRenderer)
46{ }
47
48//================================================================
49// Function : Destructor
50// Purpose :
51//================================================================
52IVtkVTK_View::~IVtkVTK_View()
53{ }
54
55//================================================================
56// Function : IsPerspective
57// Purpose :
58//================================================================
59bool IVtkVTK_View::IsPerspective() const
60{
61 return !myRenderer->GetActiveCamera()->GetParallelProjection();
62}
63
64//================================================================
65// Function : GetDistance
66// Purpose :
67//================================================================
68double IVtkVTK_View::GetDistance() const
69{
70 return myRenderer->GetActiveCamera()->GetDistance();
71}
72
73//================================================================
74// Function : GetPosition
75// Purpose :
76//================================================================
77void IVtkVTK_View::GetPosition (double& theX, double& theY, double& theZ) const
78{
79 myRenderer->GetActiveCamera()->GetFocalPoint (theX, theY, theZ);
80}
81
82//================================================================
83// Function : GetViewUp
84// Purpose :
85//================================================================
86void IVtkVTK_View::GetViewUp (double& theDx, double& theDy, double& theDz) const
87{
88 myRenderer->GetActiveCamera()->OrthogonalizeViewUp();
89 myRenderer->GetActiveCamera()->GetViewUp (theDx, theDy, theDz);
90}
91
92//================================================================
93// Function : GetDirectionOfProjection
94// Purpose :
95//================================================================
96void IVtkVTK_View::GetDirectionOfProjection (double& theDx,
97 double& theDy,
98 double& theDz) const
99{
100 myRenderer->GetActiveCamera()->GetDirectionOfProjection (theDx, theDy, theDz);
101 theDx = -theDx;
102 theDy = -theDy;
103 theDz = -theDz;
104}
105
106//================================================================
107// Function : GetScale
108// Purpose :
109//================================================================
110void IVtkVTK_View::GetScale (double& theX, double& theY, double& theZ) const
111{
112 double aScale[3];
113 myRenderer->GetActiveCamera()->GetViewTransformObject()->GetScale (aScale);
114 theX = aScale[0];
115 theY = aScale[1];
116 theZ = aScale[2];
117}
118
119//================================================================
120// Function : GetParallelScale
121// Purpose :
122//================================================================
123double IVtkVTK_View::GetParallelScale() const
124{
125 return myRenderer->GetActiveCamera()->GetParallelScale();
126}
127
128//================================================================
129// Function : GetViewAngle
130// Purpose :
131//================================================================
132double IVtkVTK_View::GetViewAngle() const
133{
134 return myRenderer->GetActiveCamera()->GetViewAngle();
135}
136
137//================================================================
138// Function : GetViewCenter
139// Purpose :
140//================================================================
141void IVtkVTK_View::GetViewCenter (double& theX, double& theY) const
142{
143 double* aCenter = myRenderer->GetCenter();
144 theX = aCenter[0];
145 theY = aCenter[1];
146}
147
148//================================================================
149// Function : DisplayToWorld
150// Purpose :
151//================================================================
152bool IVtkVTK_View::DisplayToWorld (const gp_XY& theDisplayPnt, gp_XYZ& theWorldPnt) const
153{
154 // Convert the selection point into world coordinates.
155 myRenderer->SetDisplayPoint (theDisplayPnt.X(), theDisplayPnt.Y(), 0.0);
156 myRenderer->DisplayToWorld();
157
5ca413ce 158 double* const aCoords = myRenderer->GetWorldPoint();
913a4c4a 159 if (aCoords[3] == 0.0) // Point at infinity in homogeneous coordinates
160 {
161 return false;
162 }
163
164 theWorldPnt = gp_XYZ (aCoords[0] / aCoords[3], aCoords[1] / aCoords[3], aCoords[2] / aCoords[3]);
165
166 return true;
167}
f751596e 168
169//================================================================
170// Function : GetWindowSize
171// Purpose :
172//================================================================
173void IVtkVTK_View::GetWindowSize (int& theX, int& theY) const
174{
175 int* aSize = myRenderer->GetRenderWindow()->GetSize();
176 theX = aSize[0];
177 theY = aSize[1];
178}
179
180//================================================================
181// Function : GetCamera
182// Purpose :
183//================================================================
184void IVtkVTK_View::GetCamera (Graphic3d_Mat4d& theProj,
185 Graphic3d_Mat4d& theOrient,
186 Standard_Boolean& theIsOrtho) const
187{
188 theIsOrtho = !IsPerspective();
189
190 vtkMatrix4x4* aCompositeProj =
191 myRenderer->GetActiveCamera()->GetCompositeProjectionTransformMatrix (myRenderer->GetTiledAspectRatio(),
192 0,
193 1);
194 for (Standard_Integer aRow = 0; aRow < 4; ++aRow)
195 {
196 for (Standard_Integer aCol = 0; aCol < 4; ++aCol)
197 {
198 theProj.SetValue (aRow, aCol, aCompositeProj->GetElement (aRow, aCol));
199 }
200 }
201
202 theOrient.InitIdentity();
203}
204
205//================================================================
206// Function : GetViewport
207// Purpose :
208//================================================================
209void IVtkVTK_View::GetViewport (Standard_Real& theX,
210 Standard_Real& theY,
211 Standard_Real& theWidth,
212 Standard_Real& theHeight) const
213{
214 Standard_Real aViewport[4];
215 myRenderer->GetViewport (aViewport);
216 theX = aViewport[0];
217 theY = aViewport[1];
218 theWidth = aViewport[2];
219 theHeight = aViewport[3];
220}