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1 | // Created on: 2016-04-07 |
2 | // Copyright (c) 2016 OPEN CASCADE SAS |
3 | // Created by: Oleg AGASHIN |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _IMeshTools_Parameters_HeaderFile |
17 | #define _IMeshTools_Parameters_HeaderFile |
18 | |
19 | #include <Precision.hxx> |
20 | |
21 | //! Structure storing meshing parameters |
22 | struct IMeshTools_Parameters { |
23 | |
24 | //! Default constructor |
25 | IMeshTools_Parameters () |
26 | : |
27 | Angle(0.5), |
28 | Deflection(0.001), |
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29 | AngleInterior(-1.0), |
30 | DeflectionInterior(-1.0), |
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31 | MinSize (-1.0), |
32 | InParallel (Standard_False), |
33 | Relative (Standard_False), |
34 | InternalVerticesMode (Standard_True), |
35 | ControlSurfaceDeflection (Standard_True), |
36 | CleanModel(Standard_True) |
37 | { |
38 | } |
39 | |
40 | //! Returns factor used to compute default value of MinSize |
41 | //! (minimum mesh edge length) from deflection |
42 | static Standard_Real RelMinSize() |
43 | { |
44 | return 0.1; |
45 | } |
46 | |
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47 | //! Angular deflection used to tessellate the boundary edges |
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48 | Standard_Real Angle; |
49 | |
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50 | //!Linear deflection used to tessellate the boundary edges |
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51 | Standard_Real Deflection; |
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52 | |
53 | //! Angular deflection used to tessellate the face interior |
54 | Standard_Real AngleInterior; |
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55 | |
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56 | //! Linear deflection used to tessellate the face interior |
57 | Standard_Real DeflectionInterior; |
58 | |
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59 | //! Minimal allowed size of mesh element |
60 | Standard_Real MinSize; |
61 | |
62 | //! Switches on/off multi-thread computation |
63 | Standard_Boolean InParallel; |
64 | |
65 | //! Switches on/off relative computation of edge tolerance<br> |
66 | //! If true, deflection used for the polygonalisation of each edge will be |
67 | //! <defle> * Size of Edge. The deflection used for the faces will be the |
68 | //! maximum deflection of their edges. |
69 | Standard_Boolean Relative; |
70 | |
71 | //! Mode to take or not to take internal face vertices into account |
72 | //! in triangulation process |
73 | Standard_Boolean InternalVerticesMode; |
74 | |
75 | //! Parameter to check the deviation of triangulation and interior of |
76 | //! the face |
77 | Standard_Boolean ControlSurfaceDeflection; |
78 | |
79 | //! Cleans temporary data model when algorithm is finished. |
80 | Standard_Boolean CleanModel; |
81 | }; |
82 | |
83 | #endif |