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1 | // Created on: 2000-08-16 |
2 | // Created by: Andrey BETENEV |
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3 | // Copyright (c) 2000-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
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16 | |
17 | #include <IGESCAFControl.hxx> |
18 | #include <Quantity_Color.hxx> |
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19 | |
20 | //======================================================================= |
21 | //function : DecodeColor |
22 | //purpose : |
23 | //======================================================================= |
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24 | Quantity_Color IGESCAFControl::DecodeColor (const Standard_Integer color) |
25 | { |
26 | switch ( color ) { |
27 | case 1: return Quantity_Color ( Quantity_NOC_BLACK ); |
28 | case 2: return Quantity_Color ( Quantity_NOC_RED ); |
29 | case 3: return Quantity_Color ( Quantity_NOC_GREEN ); |
30 | case 4: return Quantity_Color ( Quantity_NOC_BLUE1 ); |
31 | case 5: return Quantity_Color ( Quantity_NOC_YELLOW ); |
32 | case 6: return Quantity_Color ( Quantity_NOC_MAGENTA1 ); |
33 | case 7: return Quantity_Color ( Quantity_NOC_CYAN1 ); |
34 | case 8: |
35 | default:return Quantity_Color ( Quantity_NOC_WHITE ); |
36 | } |
37 | } |
38 | |
39 | //======================================================================= |
40 | //function : DecodeColor |
41 | //purpose : |
42 | //======================================================================= |
43 | |
44 | Standard_Integer IGESCAFControl::EncodeColor (const Quantity_Color &col) |
45 | { |
46 | Standard_Integer code = 0; |
47 | if ( Abs ( col.Red() - 1. ) <= col.Epsilon() ) code |= 0x001; |
48 | else if ( Abs ( col.Red() ) > col.Epsilon() ) return 0; |
49 | if ( Abs ( col.Green() - 1. ) <= col.Epsilon() ) code |= 0x010; |
50 | else if ( Abs ( col.Green() ) > col.Epsilon() ) return 0; |
51 | if ( Abs ( col.Blue() - 1. ) <= col.Epsilon() ) code |= 0x100; |
52 | else if ( Abs ( col.Blue() ) > col.Epsilon() ) return 0; |
53 | |
54 | switch ( code ) { |
55 | case 0x000: return 1; |
56 | case 0x001: return 2; |
57 | case 0x010: return 3; |
58 | case 0x100: return 4; |
59 | case 0x011: return 5; |
60 | case 0x101: return 6; |
61 | case 0x110: return 7; |
62 | case 0x111: |
63 | default : return 8; |
64 | } |
65 | } |