0031682: Visualization - Prs3d_ShadingAspect::SetTransparency() has no effect with...
[occt.git] / src / HLRAlgo / HLRAlgo_Projector.hxx
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42cf5bc1 1// Created on: 1992-03-12
2// Created by: Christophe MARION
3// Copyright (c) 1992-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _HLRAlgo_Projector_HeaderFile
18#define _HLRAlgo_Projector_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_DefineAlloc.hxx>
22#include <Standard_Handle.hxx>
23
24#include <Standard_Integer.hxx>
25#include <Standard_Boolean.hxx>
26#include <Standard_Real.hxx>
27#include <gp_Trsf.hxx>
28#include <gp_Vec2d.hxx>
29class Standard_NoSuchObject;
30class gp_Ax2;
31class gp_Trsf;
32class gp_Vec2d;
33class gp_Vec;
34class gp_Pnt;
35class gp_Pnt2d;
36class gp_Lin;
37
38
39//! Implements a projector object.
40//! To transform and project Points and Planes.
41//! This object is designed to be used in the
42//! removal of hidden lines and is returned by the
43//! Prs3d_Projector::Projector function.
44//! You define the projection of the selected shape
45//! by calling one of the following functions:
46//! - HLRBRep_Algo::Projector, or
47//! - HLRBRep_PolyAlgo::Projector
48//! The choice depends on the algorithm, which you are using.
49//! The parameters of the view are defined at the
50//! time of construction of a Prs3d_Projector object.
51class HLRAlgo_Projector
52{
53public:
54
55 DEFINE_STANDARD_ALLOC
56
57
58 Standard_EXPORT HLRAlgo_Projector();
59
60 //! Creates an axonometric projector. <CS> is the
61 //! viewing coordinate system.
62 Standard_EXPORT HLRAlgo_Projector(const gp_Ax2& CS);
63
64 //! Creates a perspective projector. <CS> is the
65 //! viewing coordinate system.
66 Standard_EXPORT HLRAlgo_Projector(const gp_Ax2& CS, const Standard_Real Focus);
67
68 //! build a Projector with automatic minmax directions.
69 Standard_EXPORT HLRAlgo_Projector(const gp_Trsf& T, const Standard_Boolean Persp, const Standard_Real Focus);
70
71 //! build a Projector with given minmax directions.
72 Standard_EXPORT HLRAlgo_Projector(const gp_Trsf& T, const Standard_Boolean Persp, const Standard_Real Focus, const gp_Vec2d& v1, const gp_Vec2d& v2, const gp_Vec2d& v3);
73
74 Standard_EXPORT void Set (const gp_Trsf& T, const Standard_Boolean Persp, const Standard_Real Focus);
75
76 void Directions (gp_Vec2d& D1, gp_Vec2d& D2, gp_Vec2d& D3) const;
77
78 //! to compute with the given scale and translation.
79 Standard_EXPORT void Scaled (const Standard_Boolean On = Standard_False);
80
81 //! Returns True if there is a perspective transformation.
82 Standard_Boolean Perspective() const;
83
84 //! Returns the active transformation.
85 Standard_EXPORT const gp_Trsf& Transformation() const;
86
87 //! Returns the active inverted transformation.
88 const gp_Trsf& InvertedTransformation() const;
89
90 //! Returns the original transformation.
91 const gp_Trsf& FullTransformation() const;
92
93 //! Returns the focal length.
94 Standard_Real Focus() const;
95
96 void Transform (gp_Vec& D) const;
97
98 void Transform (gp_Pnt& Pnt) const;
99
100 //! Transform and apply perspective if needed.
101 Standard_EXPORT void Project (const gp_Pnt& P, gp_Pnt2d& Pout) const;
102
103 //! Transform and apply perspective if needed.
104 Standard_EXPORT void Project (const gp_Pnt& P, Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
105
106 //! Transform and apply perspective if needed.
107 Standard_EXPORT void Project (const gp_Pnt& P, const gp_Vec& D1, gp_Pnt2d& Pout, gp_Vec2d& D1out) const;
108
109 //! return a line going through the eye towards the
110 //! 2d point <X,Y>.
111 Standard_EXPORT gp_Lin Shoot (const Standard_Real X, const Standard_Real Y) const;
112
113
114
115
116protected:
117
118
119
120
121
122private:
123
124
125 Standard_EXPORT void SetDirection();
126
127
128 Standard_Integer myType;
129 Standard_Boolean myPersp;
130 Standard_Real myFocus;
131 gp_Trsf myScaledTrsf;
132 gp_Trsf myTrsf;
133 gp_Trsf myInvTrsf;
134 gp_Vec2d myD1;
135 gp_Vec2d myD2;
136 gp_Vec2d myD3;
137
138
139};
140
141
142#include <HLRAlgo_Projector.lxx>
143
144
145
146
147
148#endif // _HLRAlgo_Projector_HeaderFile