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1 | -- Created by: NW,JPB,CAL |
2 | -- Copyright (c) 1991-1999 Matra Datavision |
3 | -- Copyright (c) 1999-2012 OPEN CASCADE SAS |
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4 | -- |
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5 | -- The content of this file is subject to the Open CASCADE Technology Public |
6 | -- License Version 6.5 (the "License"). You may not use the content of this file |
7 | -- except in compliance with the License. Please obtain a copy of the License |
8 | -- at http://www.opencascade.org and read it completely before using this file. |
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9 | -- |
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10 | -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
11 | -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
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12 | -- |
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13 | -- The Original Code and all software distributed under the License is |
14 | -- distributed on an "AS IS" basis, without warranty of any kind, and the |
15 | -- Initial Developer hereby disclaims all such warranties, including without |
16 | -- limitation, any warranties of merchantability, fitness for a particular |
17 | -- purpose or non-infringement. Please see the License for the specific terms |
18 | -- and conditions governing the rights and limitations under the License. |
19 | |
20 | -- Modified: 03-02-98 : FMN ; Add Flag Normal |
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21 | |
22 | class VertexN from Graphic3d inherits Vertex from Graphic3d |
23 | |
24 | ---Version: |
25 | |
26 | ---Purpose: This class allows the creation and update of |
27 | -- a vertex with a 3D normal. |
28 | |
29 | ---Keywords: Vertex, Normal, Coordinate, Point |
30 | |
31 | ---Warning: |
32 | ---References: |
33 | |
34 | uses |
35 | |
36 | Vector from Graphic3d |
37 | |
38 | is |
39 | |
40 | Create |
41 | returns VertexN from Graphic3d; |
42 | ---Level: Public |
43 | ---Purpose: Creates a point with 0.0, 0.0, 0.0 coordinates |
44 | -- for which the normal is 0.0, 0.0, 1.0. |
45 | |
46 | Create ( AX, AY, AZ : Real from Standard; |
47 | ANX, ANY, ANZ : Real from Standard; |
48 | FlagNormalise : Boolean from Standard = Standard_True ) |
49 | returns VertexN from Graphic3d; |
50 | ---Level: Public |
51 | ---Purpose: Creates a point with coordinates <AX>, <AY>, <AZ> and |
52 | -- for which the normal is <ANX>, <ANY>, <ANZ>. |
53 | -- If <FlagNormalise> is True the normal is already normalised |
54 | -- Else the normal is not normalised, the graphic do it. |
55 | |
56 | Create ( APoint : Vertex from Graphic3d; |
57 | AVector : Vector from Graphic3d; |
58 | FlagNormalise : Boolean from Standard = Standard_True ) |
59 | returns VertexN from Graphic3d; |
60 | ---Level: Public |
61 | ---Purpose: Creates a point in <APoint> for which the normal is <AVector>. |
62 | -- If <FlagNormalise> is True the normal is already normalised |
63 | -- Else the normal is not normalised, the graphic do it. |
64 | |
65 | --------------------------------------------------- |
66 | -- Category: Methods to modify the class definition |
67 | --------------------------------------------------- |
68 | |
69 | SetNormal ( me : in out; |
70 | NXnew, NYnew, NZnew : Real from Standard; |
71 | FlagNormalise : Boolean from Standard = Standard_True ) |
72 | is static; |
73 | ---Level: Public |
74 | ---Purpose: Modifies the normal to the point <me>. |
75 | -- If <FlagNormalise> is True the normal is already normalised |
76 | -- Else the normal is not normalised, the graphic do it. |
77 | ---Category: Methods to modify the class definition |
78 | |
79 | ---------------------------- |
80 | -- Category: Inquire methods |
81 | ---------------------------- |
82 | |
83 | Normal ( me; |
84 | ANX, ANY, ANZ : out Real from Standard ) |
85 | is static; |
86 | ---Level: Public |
87 | ---Purpose: Returns the normal to the point <me>. |
88 | ---Category: Inquire methods |
89 | |
90 | --\f |
91 | |
92 | fields |
93 | |
94 | -- |
95 | -- Class : Graphic3d_VertexN |
96 | -- |
97 | -- Purpose : Declaration of variables specific to points. |
98 | -- |
99 | -- Reminder : A point is defined by its coordinates and its normal. |
100 | |
101 | -- the normale to the point |
102 | MyDX : ShortReal from Standard; |
103 | MyDY : ShortReal from Standard; |
104 | MyDZ : ShortReal from Standard; |
105 | |
106 | end VertexN; |