0022048: Visualization, AIS_InteractiveContext - single object selection should alway...
[occt.git] / src / Graphic3d / Graphic3d_TypeOfShadingModel.hxx
CommitLineData
42cf5bc1 1// Created on: 1991-10-07
2// Created by: NW,JPB,CAL
3// Copyright (c) 1991-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
c357e426 17#ifndef _Graphic3d_TypeOfShadingModel_HeaderFile
18#define _Graphic3d_TypeOfShadingModel_HeaderFile
42cf5bc1 19
20//! Definition of the rendering (colour shading) model
c357e426 21//! Graphic3d_TOSM_NONE No lighting, only white ambient light
22//! Graphic3d_TOSM_FACET No interpolation, constant shading (Flat Shading)
23//! Graphic3d_TOSM_VERTEX Interpolation of color based on normals (Gouraud Shading)
24//! Graphic3d_TOSM_FRAGMENT Interpolation of color based on normals (Phong Shading)
25enum Graphic3d_TypeOfShadingModel
42cf5bc1 26{
c357e426 27 Graphic3d_TOSM_NONE,
28 Graphic3d_TOSM_FACET,
29 Graphic3d_TOSM_VERTEX,
30 Graphic3d_TOSM_FRAGMENT
42cf5bc1 31};
32
c357e426 33#endif // _Graphic3d_TypeOfShadingModel_HeaderFile