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1 | // Created on: 2013-09-20 |
2 | // Created by: Denis BOGOLEPOV |
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3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #ifndef _Graphic3d_TypeOfShaderObject_HeaderFile |
17 | #define _Graphic3d_TypeOfShaderObject_HeaderFile |
18 | |
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19 | //! Type of the shader object. |
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20 | enum Graphic3d_TypeOfShaderObject |
21 | { |
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22 | // rendering shaders |
23 | Graphic3d_TOS_VERTEX = 0x01, //!< vertex shader object, mandatory |
24 | Graphic3d_TOS_TESS_CONTROL = 0x02, //!< tessellation control shader object, optional |
25 | Graphic3d_TOS_TESS_EVALUATION = 0x04, //!< tessellation evaluation shader object, optional |
26 | Graphic3d_TOS_GEOMETRY = 0x08, //!< geometry shader object, optional |
27 | Graphic3d_TOS_FRAGMENT = 0x10, //!< fragment shader object, mandatory |
28 | // general-purpose compute shader |
29 | Graphic3d_TOS_COMPUTE = 0x20 //!< compute shader object, should be used as alternative to shader object types for rendering |
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30 | }; |
31 | |
32 | #endif |