0027607: Visualization - Implement adaptive screen space sampling in path tracing
[occt.git] / src / Graphic3d / Graphic3d_TypeOfLimit.hxx
CommitLineData
3bffef55 1// Copyright (c) 2016 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#ifndef _Graphic3d_TypeOfLimit_HeaderFile
15#define _Graphic3d_TypeOfLimit_HeaderFile
16
17//! Type of graphic resource limit.
18enum Graphic3d_TypeOfLimit
19{
3a9b5dc8 20 Graphic3d_TypeOfLimit_MaxNbLights, //!< maximum number of active light sources
21 Graphic3d_TypeOfLimit_MaxNbClipPlanes, //!< maximum number of active clipping planes
22 Graphic3d_TypeOfLimit_MaxNbViews, //!< maximum number of views
23 Graphic3d_TypeOfLimit_MaxTextureSize, //!< maximum size of texture
24 Graphic3d_TypeOfLimit_MaxMsaa, //!< maximum number of MSAA samples
25 Graphic3d_TypeOfLimit_HasRayTracing, //!< indicates whether ray tracing is supported
26 Graphic3d_TypeOfLimit_HasRayTracingTextures, //!< indicates whether ray tracing textures are supported
27 Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling, //!< indicates whether adaptive screen sampling is supported
28 Graphic3d_TypeOfLimit_NB //!< number of elements in this enumeration
3bffef55 29};
30
31#endif // _Graphic3d_TypeOfLimit_HeaderFile