0033661: Data Exchange, Step Import - Tessellated GDTs are not imported
[occt.git] / src / Graphic3d / Graphic3d_TypeOfLimit.hxx
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3bffef55 1// Copyright (c) 2016 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#ifndef _Graphic3d_TypeOfLimit_HeaderFile
15#define _Graphic3d_TypeOfLimit_HeaderFile
16
17//! Type of graphic resource limit.
18enum Graphic3d_TypeOfLimit
19{
3a9b5dc8 20 Graphic3d_TypeOfLimit_MaxNbLights, //!< maximum number of active light sources
21 Graphic3d_TypeOfLimit_MaxNbClipPlanes, //!< maximum number of active clipping planes
22 Graphic3d_TypeOfLimit_MaxNbViews, //!< maximum number of views
23 Graphic3d_TypeOfLimit_MaxTextureSize, //!< maximum size of texture
6997ff1c 24 Graphic3d_TypeOfLimit_MaxViewDumpSizeX, //!< maximum width for image dump
25 Graphic3d_TypeOfLimit_MaxViewDumpSizeY, //!< maximum height for image dump
cc8cbabe 26 Graphic3d_TypeOfLimit_MaxCombinedTextureUnits, //!< maximum number of combined texture units for multitexturing
3a9b5dc8 27 Graphic3d_TypeOfLimit_MaxMsaa, //!< maximum number of MSAA samples
67312b79 28 Graphic3d_TypeOfLimit_HasPBR, //!< indicates whether PBR metallic-roughness shading model is supported
3a9b5dc8 29 Graphic3d_TypeOfLimit_HasRayTracing, //!< indicates whether ray tracing is supported
30 Graphic3d_TypeOfLimit_HasRayTracingTextures, //!< indicates whether ray tracing textures are supported
31 Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling, //!< indicates whether adaptive screen sampling is supported
e084dbbc 32 Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSamplingAtomic,//!< indicates whether optimized adaptive screen sampling is supported (hardware supports atomic float operations)
ba00aab7 33 Graphic3d_TypeOfLimit_HasSRGB, //!< indicates whether sRGB rendering is supported
a1073ae2 34 Graphic3d_TypeOfLimit_HasBlendedOit, //!< indicates whether necessary GL extensions for Weighted, Blended OIT available (without MSAA).
35 Graphic3d_TypeOfLimit_HasBlendedOitMsaa, //!< indicates whether necessary GL extensions for Weighted, Blended OIT available (with MSAA).
13b36bb1 36 Graphic3d_TypeOfLimit_HasFlatShading, //!< indicates whether Flat shading (Graphic3d_TypeOfShadingModel_PhongFacet) is supported
2a332745 37 Graphic3d_TypeOfLimit_HasMeshEdges, //!< indicates whether advanced mesh edges presentation is supported
54adc5e9 38 Graphic3d_TypeOfLimit_IsWorkaroundFBO, //!< indicates whether workaround for Intel driver problem with empty FBO for images with big width is applied.
3a9b5dc8 39 Graphic3d_TypeOfLimit_NB //!< number of elements in this enumeration
3bffef55 40};
41
42#endif // _Graphic3d_TypeOfLimit_HeaderFile