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1 | // Copyright (c) 2019 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #ifndef _Graphic3d_TextureSetBits_HeaderFile |
15 | #define _Graphic3d_TextureSetBits_HeaderFile |
16 | |
17 | #include <Graphic3d_TextureUnit.hxx> |
18 | |
19 | //! Standard texture units combination bits. |
20 | enum Graphic3d_TextureSetBits |
21 | { |
22 | Graphic3d_TextureSetBits_NONE = 0, |
23 | Graphic3d_TextureSetBits_BaseColor = (unsigned int )(1 << int(Graphic3d_TextureUnit_BaseColor)), |
24 | Graphic3d_TextureSetBits_Emissive = (unsigned int )(1 << int(Graphic3d_TextureUnit_Emissive)), |
25 | Graphic3d_TextureSetBits_Occlusion = (unsigned int )(1 << int(Graphic3d_TextureUnit_Occlusion)), |
26 | Graphic3d_TextureSetBits_Normal = (unsigned int )(1 << int(Graphic3d_TextureUnit_Normal)), |
27 | Graphic3d_TextureSetBits_MetallicRoughness = (unsigned int )(1 << int(Graphic3d_TextureUnit_MetallicRoughness)), |
28 | }; |
29 | |
30 | #endif // _Graphic3d_TextureSetBits_HeaderFile |