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1 | // Copyright (c) 2017 OPEN CASCADE SAS |
2 | // |
3 | // This file is part of Open CASCADE Technology software library. |
4 | // |
5 | // This library is free software; you can redistribute it and/or modify it under |
6 | // the terms of the GNU Lesser General Public License version 2.1 as published |
7 | // by the Free Software Foundation, with special exception defined in the file |
8 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
9 | // distribution for complete text of the license and disclaimer of any warranty. |
10 | // |
11 | // Alternatively, this file may be used under the terms of Open CASCADE |
12 | // commercial license or contractual agreement. |
13 | |
14 | #ifndef _Graphic3d_TextureSet_HeaderFile |
15 | #define _Graphic3d_TextureSet_HeaderFile |
16 | |
17 | #include <Graphic3d_TextureMap.hxx> |
18 | #include <NCollection_Array1.hxx> |
19 | |
20 | //! Class holding array of textures to be mapped as a set. |
21 | class Graphic3d_TextureSet : public Standard_Transient |
22 | { |
23 | DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureSet, Standard_Transient) |
24 | public: |
25 | |
26 | //! Class for iterating texture set. |
27 | class Iterator : public NCollection_Array1<Handle(Graphic3d_TextureMap)>::Iterator |
28 | { |
29 | public: |
30 | //! Empty constructor. |
31 | Iterator() {} |
32 | |
33 | //! Constructor. |
34 | Iterator (const Handle(Graphic3d_TextureSet)& theSet) |
35 | { |
36 | if (!theSet.IsNull()) |
37 | { |
38 | NCollection_Array1<Handle(Graphic3d_TextureMap)>::Iterator::Init (theSet->myTextures); |
39 | } |
40 | } |
41 | }; |
42 | |
43 | public: |
44 | |
45 | //! Empty constructor. |
46 | Graphic3d_TextureSet() {} |
47 | |
48 | //! Constructor. |
49 | Graphic3d_TextureSet (Standard_Integer theNbTextures) |
50 | : myTextures (0, theNbTextures - 1) {} |
51 | |
52 | //! Constructor for a single texture. |
53 | Graphic3d_TextureSet (const Handle(Graphic3d_TextureMap)& theTexture) |
54 | : myTextures (0, 0) |
55 | { |
56 | myTextures.ChangeFirst() = theTexture; |
57 | } |
58 | |
59 | //! Return TRUE if texture array is empty. |
60 | Standard_Boolean IsEmpty() const { return myTextures.IsEmpty(); } |
61 | |
62 | //! Return number of textures. |
63 | Standard_Integer Size() const { return myTextures.Size(); } |
64 | |
65 | //! Return the lower index in texture set. |
66 | Standard_Integer Lower() const { return myTextures.Lower(); } |
67 | |
68 | //! Return the upper index in texture set. |
69 | Standard_Integer Upper() const { return myTextures.Upper(); } |
70 | |
71 | //! Return the first texture. |
72 | const Handle(Graphic3d_TextureMap)& First() const { return myTextures.First(); } |
73 | |
74 | //! Return the first texture. |
75 | void SetFirst (const Handle(Graphic3d_TextureMap)& theTexture) { myTextures.ChangeFirst() = theTexture; } |
76 | |
77 | //! Return the texture at specified position within [0, Size()) range. |
78 | const Handle(Graphic3d_TextureMap)& Value (Standard_Integer theIndex) const { return myTextures.Value (theIndex); } |
79 | |
80 | //! Return the texture at specified position within [0, Size()) range. |
81 | void SetValue (Standard_Integer theIndex, |
82 | const Handle(Graphic3d_TextureMap)& theTexture) { myTextures.SetValue (theIndex, theTexture); } |
83 | |
84 | protected: |
85 | |
86 | NCollection_Array1<Handle(Graphic3d_TextureMap)> myTextures; |
87 | |
88 | }; |
89 | |
90 | #endif // _Graphic3d_TextureSet_HeaderFile |