0027684: Coding rules - drop unused declarations from Graphic3d
[occt.git] / src / Graphic3d / Graphic3d_TextureParams.hxx
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42cf5bc1 1// Copyright (c) 2013-2014 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#ifndef _Graphic3d_TextureParams_HeaderFile
15#define _Graphic3d_TextureParams_HeaderFile
16
17#include <Standard.hxx>
18#include <Standard_Type.hxx>
19
20#include <Standard_Boolean.hxx>
21#include <Graphic3d_TypeOfTextureFilter.hxx>
22#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
23#include <Standard_ShortReal.hxx>
24#include <Graphic3d_Vec2.hxx>
25#include <Graphic3d_TypeOfTextureMode.hxx>
26#include <Graphic3d_Vec4.hxx>
27#include <Standard_Transient.hxx>
28
29
30class Graphic3d_TextureParams;
31DEFINE_STANDARD_HANDLE(Graphic3d_TextureParams, Standard_Transient)
32
33//! This class describes texture parameters.
34class Graphic3d_TextureParams : public Standard_Transient
35{
36
37public:
38
39
40 //! Default constructor.
41 Standard_EXPORT Graphic3d_TextureParams();
42
43 Standard_EXPORT void Destroy() const;
44~Graphic3d_TextureParams()
45{
46 Destroy();
47}
48
49 //! @return TRUE if the texture is modulate.
50 //! Default value is FALSE.
51 Standard_EXPORT Standard_Boolean IsModulate() const;
52
53 //! @param theToModulate turn modulation on/off.
54 Standard_EXPORT void SetModulate (const Standard_Boolean theToModulate);
55
56 //! @return TRUE if the texture repeat is enabled.
57 //! Default value is FALSE.
58 Standard_EXPORT Standard_Boolean IsRepeat() const;
59
60 //! @param theToRepeat turn texture repeat mode ON or OFF (clamping).
61 Standard_EXPORT void SetRepeat (const Standard_Boolean theToRepeat);
62
63 //! @return texture interpolation filter.
64 //! Default value is Graphic3d_TOTF_NEAREST.
65 Standard_EXPORT Graphic3d_TypeOfTextureFilter Filter() const;
66
67 //! @param theFilter texture interpolation filter.
68 Standard_EXPORT void SetFilter (const Graphic3d_TypeOfTextureFilter theFilter);
69
70 //! @return level of anisontropy texture filter.
71 //! Default value is Graphic3d_LOTA_OFF.
72 Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const;
73
74 //! @param theLevel level of anisontropy texture filter.
75 Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel);
76
77 //! @return rotation angle in degrees
78 //! Default value is 0.
79 Standard_EXPORT Standard_ShortReal Rotation() const;
80
81 //! @param theAngleDegrees rotation angle.
82 Standard_EXPORT void SetRotation (const Standard_ShortReal theAngleDegrees);
83
84 //! @return scale factor
85 //! Default value is no scaling (1.0; 1.0).
86 Standard_EXPORT const Graphic3d_Vec2& Scale() const;
87
88 //! @param theScale scale factor.
89 Standard_EXPORT void SetScale (const Graphic3d_Vec2 theScale);
90
91 //! @return translation vector
92 //! Default value is no translation (0.0; 0.0).
93 Standard_EXPORT const Graphic3d_Vec2& Translation() const;
94
95 //! @param theVec translation vector.
96 Standard_EXPORT void SetTranslation (const Graphic3d_Vec2 theVec);
97
98 //! @return texture coordinates generation mode.
99 //! Default value is Graphic3d_TOTM_MANUAL.
100 Standard_EXPORT Graphic3d_TypeOfTextureMode GenMode() const;
101
102 //! @return texture coordinates generation plane S.
103 Standard_EXPORT const Graphic3d_Vec4& GenPlaneS() const;
104
105 //! @return texture coordinates generation plane T.
106 Standard_EXPORT const Graphic3d_Vec4& GenPlaneT() const;
107
108 //! Setup texture coordinates generation mode.
109 Standard_EXPORT void SetGenMode (const Graphic3d_TypeOfTextureMode theMode, const Graphic3d_Vec4 thePlaneS, const Graphic3d_Vec4 thePlaneT);
110
111
112
92efcf78 113 DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureParams,Standard_Transient)
42cf5bc1 114
115protected:
116
117
118
119
120private:
121
122
123 Standard_Boolean myToModulate;
124 Standard_Boolean myToRepeat;
125 Graphic3d_TypeOfTextureFilter myFilter;
126 Graphic3d_LevelOfTextureAnisotropy myAnisoLevel;
127 Standard_ShortReal myRotAngle;
128 Graphic3d_Vec2 myScale;
129 Graphic3d_Vec2 myTranslation;
130 Graphic3d_TypeOfTextureMode myGenMode;
131 Graphic3d_Vec4 myGenPlaneS;
132 Graphic3d_Vec4 myGenPlaneT;
133
134
135};
136
137
138
139
140
141
142
143#endif // _Graphic3d_TextureParams_HeaderFile