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[occt.git] / src / Graphic3d / Graphic3d_TextureMap.hxx
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42cf5bc1 1// Created on: 1997-07-28
2// Created by: Pierre CHALAMET
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Graphic3d_TextureMap_HeaderFile
18#define _Graphic3d_TextureMap_HeaderFile
19
42cf5bc1 20#include <Graphic3d_TextureRoot.hxx>
21#include <Graphic3d_TypeOfTexture.hxx>
42cf5bc1 22#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
23class TCollection_AsciiString;
24
42cf5bc1 25//! This is an abstract class for managing texture applyable on polygons.
26class Graphic3d_TextureMap : public Graphic3d_TextureRoot
27{
ba00aab7 28 DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureMap, Graphic3d_TextureRoot)
42cf5bc1 29public:
30
42cf5bc1 31 //! enable texture smoothing
32 Standard_EXPORT void EnableSmooth();
42cf5bc1 33
34 //! Returns TRUE if the texture is smoothed.
35 Standard_EXPORT Standard_Boolean IsSmoothed() const;
42cf5bc1 36
37 //! disable texture smoothing
38 Standard_EXPORT void DisableSmooth();
39
ba00aab7 40 //! enable texture modulate mode.
42cf5bc1 41 //! the image is modulate with the shading of the surface.
42 Standard_EXPORT void EnableModulate();
42cf5bc1 43
44 //! disable texture modulate mode.
45 //! the image is directly decal on the surface.
46 Standard_EXPORT void DisableModulate();
42cf5bc1 47
48 //! Returns TRUE if the texture is modulate.
49 Standard_EXPORT Standard_Boolean IsModulate() const;
42cf5bc1 50
51 //! use this methods if you want to enable
52 //! texture repetition on your objects.
53 Standard_EXPORT void EnableRepeat();
42cf5bc1 54
55 //! use this methods if you want to disable
56 //! texture repetition on your objects.
57 Standard_EXPORT void DisableRepeat();
42cf5bc1 58
59 //! Returns TRUE if the texture repeat is enable.
60 Standard_EXPORT Standard_Boolean IsRepeat() const;
ba00aab7 61
62 //! @return level of anisotropy texture filter.
42cf5bc1 63 //! Default value is Graphic3d_LOTA_OFF.
64 Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const;
42cf5bc1 65
ba00aab7 66 //! @param theLevel level of anisotropy texture filter.
67 Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel);
42cf5bc1 68
69protected:
70
42cf5bc1 71 Standard_EXPORT Graphic3d_TextureMap(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
72
a13f2dc4 73 Standard_EXPORT Graphic3d_TextureMap(const Handle(Image_PixMap)& thePixMap, const Graphic3d_TypeOfTexture theType);
42cf5bc1 74
42cf5bc1 75};
76
ba00aab7 77DEFINE_STANDARD_HANDLE(Graphic3d_TextureMap, Graphic3d_TextureRoot)
42cf5bc1 78
79#endif // _Graphic3d_TextureMap_HeaderFile