0027860: Visualization - clean up Transformation Persistence API
[occt.git] / src / Graphic3d / Graphic3d_Texture2Dplane.hxx
CommitLineData
42cf5bc1 1// Created on: 1997-07-28
2// Created by: Pierre CHALAMET
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Graphic3d_Texture2Dplane_HeaderFile
18#define _Graphic3d_Texture2Dplane_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_Type.hxx>
22
23#include <Graphic3d_NameOfTexturePlane.hxx>
24#include <Graphic3d_Texture2D.hxx>
25#include <Graphic3d_NameOfTexture2D.hxx>
42cf5bc1 26#include <Standard_ShortReal.hxx>
27class TCollection_AsciiString;
28
29
30class Graphic3d_Texture2Dplane;
31DEFINE_STANDARD_HANDLE(Graphic3d_Texture2Dplane, Graphic3d_Texture2D)
32
33//! This class allows the management of a 2D texture defined from a plane equation
34//! Use the SetXXX() methods for positioning the texture as you want.
35class Graphic3d_Texture2Dplane : public Graphic3d_Texture2D
36{
37
38public:
39
40
41 //! Creates a texture from a file
42 Standard_EXPORT Graphic3d_Texture2Dplane(const TCollection_AsciiString& theFileName);
43
44 //! Creates a texture from a predefined texture name set.
45 Standard_EXPORT Graphic3d_Texture2Dplane(const Graphic3d_NameOfTexture2D theNOT);
46
47 //! Creates a texture from the pixmap.
a13f2dc4 48 Standard_EXPORT Graphic3d_Texture2Dplane(const Handle(Image_PixMap)& thePixMap);
42cf5bc1 49
50 //! Defines the texture projection plane for texture coordinate S
51 //! default is <1.0, 0.0, 0.0, 0.0>
52 Standard_EXPORT void SetPlaneS (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D);
53
54 //! Defines the texture projection plane for texture coordinate T
55 //! default is <0.0, 1.0, 0.0, 0.0>
56 Standard_EXPORT void SetPlaneT (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D);
57
58 //! Defines the texture projection plane for both S and T texture coordinate
59 //! default is NOTP_XY meaning:
60 //! <1.0, 0.0, 0.0, 0.0> for S
61 //! and <0.0, 1.0, 0.0, 0.0> for T
62 Standard_EXPORT void SetPlane (const Graphic3d_NameOfTexturePlane thePlane);
63
64 //! Defines the texture scale for the S texture coordinate
65 //! much easier than recomputing the S plane equation
66 //! but the result is the same
67 //! default to 1.0
68 Standard_EXPORT void SetScaleS (const Standard_ShortReal theVal);
69
70 //! Defines the texture scale for the T texture coordinate
71 //! much easier than recompution the T plane equation
72 //! but the result is the same
73 //! default to 1.0
74 Standard_EXPORT void SetScaleT (const Standard_ShortReal theVal);
75
76 //! Defines the texture translation for the S texture coordinate
77 //! you can obtain the same effect by modifying the S plane
78 //! equation but its not easier.
79 //! default to 0.0
80 Standard_EXPORT void SetTranslateS (const Standard_ShortReal theVal);
81
82 //! Defines the texture translation for the T texture coordinate
83 //! you can obtain the same effect by modifying the T plane
84 //! equation but its not easier.
85 //! default to 0.0
86 Standard_EXPORT void SetTranslateT (const Standard_ShortReal theVal);
87
88 //! Sets the rotation angle of the whole texture.
89 //! the same result might be achieved by recomputing the
90 //! S and T plane equation but it's not the easiest way...
91 //! the angle is expressed in degrees
92 //! default is 0.0
93 Standard_EXPORT void SetRotation (const Standard_ShortReal theVal);
94
95 //! Returns the current texture plane name or NOTP_UNKNOWN
96 //! when the plane is user defined.
97 Standard_EXPORT Graphic3d_NameOfTexturePlane Plane() const;
98
99 //! Returns the current texture plane S equation
100 Standard_EXPORT void PlaneS (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const;
101
102 //! Returns the current texture plane T equation
103 Standard_EXPORT void PlaneT (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const;
104
105 //! Returns the current texture S translation value
106 Standard_EXPORT void TranslateS (Standard_ShortReal& theVal) const;
107
108 //! Returns the current texture T translation value
109 Standard_EXPORT void TranslateT (Standard_ShortReal& theVal) const;
110
111 //! Returns the current texture S scale value
112 Standard_EXPORT void ScaleS (Standard_ShortReal& theVal) const;
113
114 //! Returns the current texture T scale value
115 Standard_EXPORT void ScaleT (Standard_ShortReal& theVal) const;
116
117 //! Returns the current texture rotation angle
118 Standard_EXPORT void Rotation (Standard_ShortReal& theVal) const;
119
120
121
122
92efcf78 123 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2Dplane,Graphic3d_Texture2D)
42cf5bc1 124
125protected:
126
127
128
129
130private:
131
132
133 Graphic3d_NameOfTexturePlane myPlaneName;
134
135
136};
137
138
139
140
141
142
143
144#endif // _Graphic3d_Texture2Dplane_HeaderFile