0029915: Porting to VC 2017 : Regressions in Modeling Algorithms on VC 2017
[occt.git] / src / Graphic3d / Graphic3d_Texture1Dsegment.hxx
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42cf5bc1 1// Created on: 1997-07-28
2// Created by: Pierre CHALAMET
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Graphic3d_Texture1Dsegment_HeaderFile
18#define _Graphic3d_Texture1Dsegment_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_Type.hxx>
22
23#include <Standard_ShortReal.hxx>
24#include <Graphic3d_Texture1D.hxx>
25#include <Graphic3d_NameOfTexture1D.hxx>
42cf5bc1 26class TCollection_AsciiString;
27
28
29class Graphic3d_Texture1Dsegment;
30DEFINE_STANDARD_HANDLE(Graphic3d_Texture1Dsegment, Graphic3d_Texture1D)
31
32//! This class provides the implementation
33//! of a 1D texture applyable along a segment.
34//! You might use the SetSegment() method
35//! to set the way the texture is "streched" on facets.
36class Graphic3d_Texture1Dsegment : public Graphic3d_Texture1D
37{
38
39public:
40
41
42 //! Creates a texture from a file
43 Standard_EXPORT Graphic3d_Texture1Dsegment(const TCollection_AsciiString& theFileName);
44
45 //! Creates a texture from a predefined texture name set.
46 Standard_EXPORT Graphic3d_Texture1Dsegment(const Graphic3d_NameOfTexture1D theNOT);
47
48 //! Creates a texture from the pixmap.
a13f2dc4 49 Standard_EXPORT Graphic3d_Texture1Dsegment(const Handle(Image_PixMap)& thePixMap);
42cf5bc1 50
51 //! Sets the texture application bounds. Defines the way
52 //! the texture is stretched across facets.
53 //! Default values are <0.0, 0.0, 0.0> , <0.0, 0.0, 1.0>
54 Standard_EXPORT void SetSegment (const Standard_ShortReal theX1, const Standard_ShortReal theY1, const Standard_ShortReal theZ1, const Standard_ShortReal theX2, const Standard_ShortReal theY2, const Standard_ShortReal theZ2);
55
56 //! Returns the values of the current segment X1, Y1, Z1 , X2, Y2, Z2.
57 Standard_EXPORT void Segment (Standard_ShortReal& theX1, Standard_ShortReal& theY1, Standard_ShortReal& theZ1, Standard_ShortReal& theX2, Standard_ShortReal& theY2, Standard_ShortReal& theZ2) const;
58
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92efcf78 62 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1Dsegment,Graphic3d_Texture1D)
42cf5bc1 63
64protected:
65
66
67
68
69private:
70
71
72 Standard_ShortReal myX1;
73 Standard_ShortReal myY1;
74 Standard_ShortReal myZ1;
75 Standard_ShortReal myX2;
76 Standard_ShortReal myY2;
77 Standard_ShortReal myZ2;
78
79
80};
81
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87
88#endif // _Graphic3d_Texture1Dsegment_HeaderFile