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1 | // Created on: 1997-07-28 |
2 | // Created by: Pierre CHALAMET |
3 | // Copyright (c) 1997-1999 Matra Datavision |
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4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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5 | // |
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6 | // This file is part of Open CASCADE Technology software library. |
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7 | // |
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8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | // distribution for complete text of the license and disclaimer of any warranty. |
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13 | // |
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14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. |
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16 | |
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17 | |
18 | #include <Graphic3d_Texture1Dsegment.hxx> |
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19 | #include <Graphic3d_TextureParams.hxx> |
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20 | #include <Graphic3d_TypeOfTextureMode.hxx> |
21 | #include <Standard_Type.hxx> |
22 | #include <TCollection_AsciiString.hxx> |
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23 | |
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24 | // ======================================================================= |
25 | // function : Graphic3d_Texture1Dsegment |
26 | // purpose : |
27 | // ======================================================================= |
28 | Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const TCollection_AsciiString& theFileName) |
29 | : Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D), |
30 | myX1 (0.0f), |
31 | myY1 (0.0f), |
32 | myZ1 (0.0f), |
33 | myX2 (0.0f), |
34 | myY2 (0.0f), |
35 | myZ2 (0.0f) |
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36 | { |
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37 | myParams->SetRepeat (Standard_True); |
38 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
39 | Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), |
40 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
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41 | } |
42 | |
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43 | // ======================================================================= |
44 | // function : Graphic3d_Texture1Dsegment |
45 | // purpose : |
46 | // ======================================================================= |
47 | Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT) |
48 | : Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D), |
49 | myX1 (0.0f), |
50 | myY1 (0.0f), |
51 | myZ1 (0.0f), |
52 | myX2 (0.0f), |
53 | myY2 (0.0f), |
54 | myZ2 (0.0f) |
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55 | { |
56 | myParams->SetRepeat (Standard_True); |
57 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
58 | Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), |
59 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
60 | } |
61 | |
62 | // ======================================================================= |
63 | // function : Graphic3d_Texture1Dsegment |
64 | // purpose : |
65 | // ======================================================================= |
66 | Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Handle(Image_PixMap)& thePixMap) |
67 | : Graphic3d_Texture1D (thePixMap, Graphic3d_TOT_1D), |
68 | myX1 (0.0f), |
69 | myY1 (0.0f), |
70 | myZ1 (0.0f), |
71 | myX2 (0.0f), |
72 | myY2 (0.0f), |
73 | myZ2 (0.0f) |
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74 | { |
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75 | myParams->SetRepeat (Standard_True); |
76 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
77 | Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), |
78 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
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79 | } |
80 | |
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81 | // ======================================================================= |
82 | // function : SetSegment |
83 | // purpose : |
84 | // ======================================================================= |
85 | void Graphic3d_Texture1Dsegment::SetSegment (const Standard_ShortReal X1, |
86 | const Standard_ShortReal Y1, |
87 | const Standard_ShortReal Z1, |
88 | const Standard_ShortReal X2, |
89 | const Standard_ShortReal Y2, |
90 | const Standard_ShortReal Z2) |
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91 | { |
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92 | myX1 = X1; |
93 | myY1 = Y1; |
94 | myZ1 = Z1; |
95 | myX2 = X2; |
96 | myY2 = Y2; |
97 | myZ2 = Z2; |
98 | Graphic3d_Vec4 aPlaneX (X2 - X1, Y2 - Y1, Z2 - Z1, 0.0f); |
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99 | |
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100 | Standard_ShortReal aSqNorm = aPlaneX.x() * aPlaneX.x() |
101 | + aPlaneX.y() * aPlaneX.y() |
102 | + aPlaneX.z() * aPlaneX.z(); |
103 | aPlaneX.x() /= aSqNorm; |
104 | aPlaneX.y() /= aSqNorm; |
105 | aPlaneX.z() /= aSqNorm; |
106 | aPlaneX.w() = -aPlaneX.x() * X1 |
107 | -aPlaneX.y() * Y1 |
108 | -aPlaneX.z() * Z1; |
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109 | |
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110 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
111 | aPlaneX, |
112 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
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113 | } |
114 | |
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115 | // ======================================================================= |
116 | // function : Segment |
117 | // purpose : |
118 | // ======================================================================= |
119 | void Graphic3d_Texture1Dsegment::Segment (Standard_ShortReal& X1, |
120 | Standard_ShortReal& Y1, |
121 | Standard_ShortReal& Z1, |
122 | Standard_ShortReal& X2, |
123 | Standard_ShortReal& Y2, |
124 | Standard_ShortReal& Z2) const |
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125 | { |
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126 | X1 = myX1; |
127 | Y1 = myY1; |
128 | Z1 = myZ1; |
129 | X2 = myX2; |
130 | Y2 = myY2; |
131 | Z2 = myZ2; |
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132 | } |