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1 | // Created on: 1997-07-28 |
2 | // Created by: Pierre CHALAMET |
3 | // Copyright (c) 1997-1999 Matra Datavision |
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4 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
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5 | // |
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6 | // This file is part of Open CASCADE Technology software library. |
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7 | // |
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8 | // This library is free software; you can redistribute it and/or modify it under |
9 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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10 | // by the Free Software Foundation, with special exception defined in the file |
11 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | // distribution for complete text of the license and disclaimer of any warranty. |
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13 | // |
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14 | // Alternatively, this file may be used under the terms of Open CASCADE |
15 | // commercial license or contractual agreement. |
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16 | |
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17 | |
18 | #include <Graphic3d_Texture1Dsegment.hxx> |
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19 | #include <Graphic3d_TextureParams.hxx> |
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20 | #include <Graphic3d_TypeOfTextureMode.hxx> |
21 | #include <Standard_Type.hxx> |
22 | #include <TCollection_AsciiString.hxx> |
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23 | |
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24 | IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Texture1Dsegment,Graphic3d_Texture1D) |
25 | |
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26 | // ======================================================================= |
27 | // function : Graphic3d_Texture1Dsegment |
28 | // purpose : |
29 | // ======================================================================= |
30 | Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const TCollection_AsciiString& theFileName) |
31 | : Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D), |
32 | myX1 (0.0f), |
33 | myY1 (0.0f), |
34 | myZ1 (0.0f), |
35 | myX2 (0.0f), |
36 | myY2 (0.0f), |
37 | myZ2 (0.0f) |
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38 | { |
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39 | myParams->SetRepeat (Standard_True); |
40 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
41 | Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), |
42 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
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43 | } |
44 | |
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45 | // ======================================================================= |
46 | // function : Graphic3d_Texture1Dsegment |
47 | // purpose : |
48 | // ======================================================================= |
49 | Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Graphic3d_NameOfTexture1D theNOT) |
50 | : Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D), |
51 | myX1 (0.0f), |
52 | myY1 (0.0f), |
53 | myZ1 (0.0f), |
54 | myX2 (0.0f), |
55 | myY2 (0.0f), |
56 | myZ2 (0.0f) |
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57 | { |
58 | myParams->SetRepeat (Standard_True); |
59 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
60 | Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), |
61 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
62 | } |
63 | |
64 | // ======================================================================= |
65 | // function : Graphic3d_Texture1Dsegment |
66 | // purpose : |
67 | // ======================================================================= |
68 | Graphic3d_Texture1Dsegment::Graphic3d_Texture1Dsegment (const Handle(Image_PixMap)& thePixMap) |
69 | : Graphic3d_Texture1D (thePixMap, Graphic3d_TOT_1D), |
70 | myX1 (0.0f), |
71 | myY1 (0.0f), |
72 | myZ1 (0.0f), |
73 | myX2 (0.0f), |
74 | myY2 (0.0f), |
75 | myZ2 (0.0f) |
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76 | { |
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77 | myParams->SetRepeat (Standard_True); |
78 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
79 | Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f), |
80 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
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81 | } |
82 | |
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83 | // ======================================================================= |
84 | // function : SetSegment |
85 | // purpose : |
86 | // ======================================================================= |
87 | void Graphic3d_Texture1Dsegment::SetSegment (const Standard_ShortReal X1, |
88 | const Standard_ShortReal Y1, |
89 | const Standard_ShortReal Z1, |
90 | const Standard_ShortReal X2, |
91 | const Standard_ShortReal Y2, |
92 | const Standard_ShortReal Z2) |
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93 | { |
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94 | myX1 = X1; |
95 | myY1 = Y1; |
96 | myZ1 = Z1; |
97 | myX2 = X2; |
98 | myY2 = Y2; |
99 | myZ2 = Z2; |
100 | Graphic3d_Vec4 aPlaneX (X2 - X1, Y2 - Y1, Z2 - Z1, 0.0f); |
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101 | |
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102 | Standard_ShortReal aSqNorm = aPlaneX.x() * aPlaneX.x() |
103 | + aPlaneX.y() * aPlaneX.y() |
104 | + aPlaneX.z() * aPlaneX.z(); |
105 | aPlaneX.x() /= aSqNorm; |
106 | aPlaneX.y() /= aSqNorm; |
107 | aPlaneX.z() /= aSqNorm; |
108 | aPlaneX.w() = -aPlaneX.x() * X1 |
109 | -aPlaneX.y() * Y1 |
110 | -aPlaneX.z() * Z1; |
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111 | |
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112 | myParams->SetGenMode (Graphic3d_TOTM_OBJECT, |
113 | aPlaneX, |
114 | Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
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115 | } |
116 | |
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117 | // ======================================================================= |
118 | // function : Segment |
119 | // purpose : |
120 | // ======================================================================= |
121 | void Graphic3d_Texture1Dsegment::Segment (Standard_ShortReal& X1, |
122 | Standard_ShortReal& Y1, |
123 | Standard_ShortReal& Z1, |
124 | Standard_ShortReal& X2, |
125 | Standard_ShortReal& Y2, |
126 | Standard_ShortReal& Z2) const |
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127 | { |
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128 | X1 = myX1; |
129 | Y1 = myY1; |
130 | Z1 = myZ1; |
131 | X2 = myX2; |
132 | Y2 = myY2; |
133 | Z2 = myZ2; |
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134 | } |