0026885: Visualization - drop redundant aspects from structure level
[occt.git] / src / Graphic3d / Graphic3d_Texture1Dmanual.hxx
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42cf5bc1 1// Created on: 1997-07-28
2// Created by: Pierre CHALAMET
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Graphic3d_Texture1Dmanual_HeaderFile
18#define _Graphic3d_Texture1Dmanual_HeaderFile
19
20#include <Standard.hxx>
21#include <Standard_Type.hxx>
22
23#include <Graphic3d_Texture1D.hxx>
24#include <Graphic3d_NameOfTexture1D.hxx>
42cf5bc1 25class TCollection_AsciiString;
26
27
28class Graphic3d_Texture1Dmanual;
29DEFINE_STANDARD_HANDLE(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D)
30
31//! This class provides the implementation of a manual 1D texture.
32//! you MUST provides texture coordinates on your facets if you want to see your texture.
33class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D
34{
35
36public:
37
38
39 //! Creates a texture from the file FileName.
40 Standard_EXPORT Graphic3d_Texture1Dmanual(const TCollection_AsciiString& theFileName);
41
42 //! Create a texture from a predefined texture name set.
43 Standard_EXPORT Graphic3d_Texture1Dmanual(const Graphic3d_NameOfTexture1D theNOT);
44
45 //! Creates a texture from the pixmap.
a13f2dc4 46 Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Image_PixMap)& thePixMap);
42cf5bc1 47
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92efcf78 51 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1Dmanual,Graphic3d_Texture1D)
42cf5bc1 52
53protected:
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58private:
59
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61
62
63};
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71#endif // _Graphic3d_Texture1Dmanual_HeaderFile