0023544: Texture management in TKOpenGl should be redesigned
[occt.git] / src / Graphic3d / Graphic3d_Structure.cxx
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b311480e 1// Created by: NW,JPB,CAL
2// Copyright (c) 1991-1999 Matra Datavision
3// Copyright (c) 1999-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
7fd59977 20// Modified 1/08/97 ; PCT : ajout texture mapping
21// 20/08/97 ; PCT : ajout transparence pour texture
22// 11/97 ; CAL : gestion du GraphicClear
23// 11/97 ; CAL : ajout pointer StructPtr
24// 11/97 ; CAL : amelioration de l'effacement SetManager
25// CAL : 15 janvier 1998
26// Ajout de la methode IsTransformed dans une Structure.
27// (Permet la transmission de cette Trsf vers
28// la structure COMPUTED si necessaire)
7fd59977 29// Ajout de la methode IsRotated dans une Structure.
30// (Permet de connaitre le type de transformation
31// pour declencher le calcul des parties cachees
32// de maniere plus sioux)
7fd59977 33// Ajout de 3 nouvelles methodes Compute virtual dans Structure.
34// (Permet des Compute un peu plus specialises)
7fd59977 35// Ajout des 2 methodes sur Owner dans Structure.
36// (evite de calculer 2 fois les parties cachees
37// pour 2 representations differentes affichees
38// d'un meme Presentable Object (Owner))
7fd59977 39// Ajout des 2 methodes sur HLRValidation dans Structure.
40// (permet de valider ou d'invalider le calcul des
41// parties cachees sur certaines representations)
7fd59977 42// Ajout de la transmission de la transformation d'une structure
43// vers sa COMPUTED.
44// 24/2/98 ; CAL : Modification de la gestion des champs
45// CAL : 26 mars 1998
46// Patch, erreur dans la gestion du nombre de Group avec
47// facettes dans Graphic3d_Structure avec une operation
48// de Clear. (PRO12795)
49// FGU : 30 Avril 1998
50// Ajout emission
51// CAL : 20 mai 1998
52// Perfs. Connection entre structures COMPUTED.
bbf32d01
K
53// 30/11/98 ; FMN : S4069. Textes always visible.
54// 22/03/04 ; SAN : OCC4895 High-level interface for controlling polygon offsets
7fd59977 55
56#define G003 //EUG 26/01/00 Degeneration management
57
bbf32d01 58#define BUC60918 //GG 31/05/01 A transparente structure priority must have the
7fd59977 59// MAX_PRIORITY value so, the highlighted structure must have
bbf32d01 60// MAX_PRIORITY-1 value.
7fd59977 61// Add ResetDisplayPriority() method.
62
63#define OCC1174 // SAV 08/01/03 Added back face interior color controling
64
65
7fd59977 66
bbf32d01 67//-Version
7fd59977 68
81bba717 69//-Design Declaration of variables specific to graphic structures
7fd59977 70
81bba717 71//-Warning A structure is defined in a manager
72// This is a sequence of groups of primitives
7fd59977 73
bbf32d01 74//-References
7fd59977 75
76//-Language C++ 2.0
77
78//-Declarations
79
80// for the class
81
82#define XDOWNCAST
83#define XDESTROY
84#define XDEBUG
85#define XTRACE
86#define XTRACE_ISTRSF
87
88#include <stdio.h>
89
90#include <Graphic3d_Structure.ixx>
91#include <Graphic3d_Structure.pxx>
92
93#include <Graphic3d_GraphicDevice.hxx>
94#include <Graphic3d_GraphicDriver.hxx>
95#include <Graphic3d_MaterialAspect.hxx>
96
97#include <Graphic3d_MapOfStructure.hxx>
98#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
99
100#include <Quantity_Color.hxx>
101#include <TColStd_Array2OfReal.hxx>
102#include <Graphic3d_TextureMap.hxx>
103
bbf32d01 104// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 105#include <Aspect_PolygonOffsetMode.hxx>
bbf32d01 106// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 107
108//-Aliases
109
110//-Global data definitions
111
112//-Constructors
113
114Graphic3d_Structure::Graphic3d_Structure (const Handle(Graphic3d_StructureManager)& AManager):
115MyGroupGenId (Group_IDMIN, Group_IDMAX),
116MyAncestors (),
117MyDescendants (),
118MyGroups (),
119MyHighlightColor (Quantity_NOC_WHITE)
120{
121
122 Standard_Integer i, j;
123
124 MyOwner = NULL;
125
126 Handle(Graphic3d_AspectLine3d) aAspectLine3d =
127 new Graphic3d_AspectLine3d ();
128 Handle(Graphic3d_AspectText3d) aAspectText3d =
129 new Graphic3d_AspectText3d ();
130 Handle(Graphic3d_AspectMarker3d) aAspectMarker3d =
131 new Graphic3d_AspectMarker3d ();
132 Handle(Graphic3d_AspectFillArea3d) aAspectFillArea3d =
133 new Graphic3d_AspectFillArea3d ();
134
81bba717 135 // Return default values
7fd59977 136 AManager->PrimitivesAspect (aAspectLine3d, aAspectText3d,
137 aAspectMarker3d, aAspectFillArea3d);
138
bbf32d01 139 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 140 // It is necessary to set default polygon offsets for a new presentation
141 aAspectFillArea3d->SetPolygonOffsets( Aspect_POM_Fill, 1., 0. );
bbf32d01 142 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 143
81bba717 144 // Update the associated CStructure
7fd59977 145 UpdateStructure (aAspectLine3d, aAspectText3d,
146 aAspectMarker3d, aAspectFillArea3d);
147
148 MyFirstPtrStructureManager = MyPtrStructureManager =
149 (void *) AManager.operator->();
150 MyCStructure.Id = int (AManager->NewIdentification ());
151
152 MyCStructure.IsOpen = 0;
153 MyCStructure.IsDeleted = 0;
154
155 MyCStructure.Composition = 0; /* Graphic3d_TOC_REPLACE */
156
157 for (i=0; i<=3; i++)
158 for (j=0; j<=3; j++)
159 if (i == j)
160 MyCStructure.Transformation[i][j] = float (1.0);
161 else
162 MyCStructure.Transformation[i][j] = float (0.0);
163
164 MyCStructure.Priority = int (Structure_MAX_PRIORITY / 2);
165 MyCStructure.PreviousPriority = MyCStructure.Priority;
166 MyCStructure.stick = 0,
167 MyCStructure.highlight = 0,
168 MyCStructure.visible = 1,
169 MyCStructure.pick = 1;
170 MyCStructure.ContainsFacet = 0,
171 MyCStructure.IsInfinite = 0,
172 MyCStructure.HLRValidation = 0;
173
174 MyCStructure.GroupBegin = Structure_GROUPBEGIN;
175 MyCStructure.GroupEnd = Structure_GROUPEND;
176
177 MyCStructure.ContextLine.IsDef = 1,
178 MyCStructure.ContextFillArea.IsDef = 1,
179 MyCStructure.ContextMarker.IsDef = 1,
180 MyCStructure.ContextText.IsDef = 1;
181
182 MyCStructure.ContextLine.IsSet = 0,
183 MyCStructure.ContextFillArea.IsSet = 0,
184 MyCStructure.ContextMarker.IsSet = 0,
185 MyCStructure.ContextText.IsSet = 0;
186
187 MyVisual = Graphic3d_TOS_ALL;
188 MyComputeVisual = Graphic3d_TOS_ALL;
189
190 /* ABD 29/10/04 Transform Persistence of Presentation( pan, zoom, rotate ) */
191 /*MyCStructure.TransformPersistence.IsDef = 1;*/
192 MyCStructure.TransformPersistence.IsSet = 0;
193 MyCStructure.TransformPersistence.Flag = Graphic3d_TMF_None;
194 MyCStructure.TransformPersistence.Point.x = 0.0;
195 MyCStructure.TransformPersistence.Point.y = 0.0;
196 MyCStructure.TransformPersistence.Point.z = 0.0;
197 /* ABD 29/10/04 Transform Persistence of Presentation( pan, zoom, rotate ) */
198 Handle(Aspect_GraphicDriver) agd =
199 (AManager->GraphicDevice ())->GraphicDriver ();
200
201 MyGraphicDriver = *(Handle(Graphic3d_GraphicDriver) *) &agd;
202
203 MyGraphicDriver->Structure (MyCStructure);
204
205#ifdef TRACE
206 cout << "Graphic3d_Structure::Create (" << MyCStructure.Id << ")\n";
207#endif
208
209}
210
211//-Destructors
212
213void Graphic3d_Structure::Destroy () {
214
215#ifdef DESTROY
216 cout << "Graphic3d_Structure::Destroy (" << MyCStructure.Id << ")\n";
217#endif
218
219 // as MyFirstPtrStructureManager can be already destroyed,
bbf32d01 220 // avoid attempts to access it
7fd59977 221 MyFirstPtrStructureManager = 0;
222 Remove ();
223
224}
225
226//-Methods, in order
227
98178592
A
228void Graphic3d_Structure::Clear (const Standard_Boolean WithDestruction)
229{
230 if (IsDeleted()) return;
7fd59977 231
98178592 232 MyCStructure.ContainsFacet = 0;
7fd59977 233
98178592 234 // clean groups in graphics driver at first
98178592 235 GraphicClear (WithDestruction);
7fd59977 236
98178592
A
237 // only then remove group references
238 if (WithDestruction)
239 {
240 MyGroupGenId.Free();
241 MyGroups.Clear();
242 }
7fd59977 243
7fd59977 244 MyStructureManager->Clear (this, WithDestruction);
245
98178592 246 Update();
7fd59977 247}
248
249void Graphic3d_Structure::Remove () {
250
251 if (IsDeleted ()) return;
252
253#ifdef DESTROY
254 if (MyDescendants.Length () != 0) {
255 cout << "The structure " << MyCStructure.Id << " have "
256 << MyDescendants.Length () << " descendants.\n" << flush;
257 }
258 if (MyAncestors.Length () != 0) {
259 cout << "The structure " << MyCStructure.Id << " have "
260 << MyAncestors.Length () << " ancestors.\n" << flush;
261 }
262#endif
263
264 Standard_Integer i, Length;
98178592 265
6c8126b5
A
266 // clean groups in graphics driver at first; this is also should be done
267 // to avoid unwanted group cleaning in group's destructor
268 // Pass Standard_False to Clear(..) method to avoid updating in
269 // structure manager, it isn't necessary, besides of it structure manager
270 // could be already destroyed and invalid pointers used in structure;
98178592
A
271 Length = MyGroups.Length();
272 for (Standard_Integer aGrId = 1; aGrId <= Length; ++aGrId)
6c8126b5 273 MyGroups.ChangeValue (aGrId)->Clear (Standard_False);
98178592 274
7fd59977 275 // Standard_Address APtr = (void *) This ().operator->();
276 Standard_Address APtr = (void *) this;
81bba717 277 // It is necessary to remove the eventual pointer on the structure
278 // that can be destroyed, in the list of descendants
279 // of ancesters of this structure and in the list of ancesters
280 // of descendants of the same structure.
7fd59977 281
282 Length = MyDescendants.Length ();
283 for (i=1; i<=Length; i++)
284 ((Graphic3d_Structure *)
285 (MyDescendants.Value (i)))->Remove (APtr, Graphic3d_TOC_ANCESTOR);
286
287 Length = MyAncestors.Length ();
288 for (i=1; i<=Length; i++)
289 ((Graphic3d_Structure *)
290 (MyAncestors.Value (i)))->Remove (APtr, Graphic3d_TOC_DESCENDANT);
291
292 MyCStructure.ContainsFacet = 0;
293 MyCStructure.IsDeleted = 1;
294
81bba717 295 // Destruction of me in the graphic library
7fd59977 296 MyGraphicDriver->RemoveStructure (MyCStructure);
297
bbf32d01 298 // Liberation of the identification if the destroyed structure
81bba717 299 // in the first manager that performs creation of the structure.
7fd59977 300 if ( MyFirstPtrStructureManager )
301 MyFirstStructureManager->Remove (Standard_Integer (MyCStructure.Id));
302
303}
304
305void Graphic3d_Structure::Display () {
306
307 if (IsDeleted ()) return;
308
309 if (! MyCStructure.stick) {
310 MyCStructure.stick = 1;
311 MyStructureManager->Display (this);
312 }
313
314}
315
316void Graphic3d_Structure::Display (const Standard_Integer Priority) {
317
318 if (IsDeleted ()) return;
319
320 SetDisplayPriority (Priority);
321
322 if (! MyCStructure.stick) {
323 MyCStructure.stick = 1;
324 MyStructureManager->Display (this);
325 }
326
327}
328
329void Graphic3d_Structure::SetDisplayPriority (const Standard_Integer Priority) {
330
331 if (IsDeleted ()) return;
332
333#ifdef BUC60918
334 if( Priority == MyCStructure.Priority ) return;
335#endif
336
337 MyCStructure.PreviousPriority = MyCStructure.Priority;
338 MyCStructure.Priority = int (Priority);
339
340 if (MyCStructure.Priority != MyCStructure.PreviousPriority) {
341 if ( (MyCStructure.Priority > Structure_MAX_PRIORITY) ||
342 (MyCStructure.Priority < Structure_MIN_PRIORITY) )
343 Graphic3d_PriorityDefinitionError::Raise
344 ("Bad value for StructurePriority");
345
346 if (MyCStructure.stick)
347 MyStructureManager->ChangeDisplayPriority (this,
348 Standard_Integer (MyCStructure.PreviousPriority),
349 Standard_Integer (MyCStructure.Priority));
350 }
351
352}
353
354#ifdef BUC60918
355void Graphic3d_Structure::ResetDisplayPriority () {
356
357 if (IsDeleted ()) return;
358
359 if (MyCStructure.Priority != MyCStructure.PreviousPriority) {
360 Standard_Integer priority = MyCStructure.Priority;
361 MyCStructure.Priority = MyCStructure.PreviousPriority;
362
363 if (MyCStructure.stick)
364 MyStructureManager->ChangeDisplayPriority (this,
365 priority,
366 Standard_Integer (MyCStructure.Priority));
367 }
368
369}
370#endif
371
372Standard_Integer Graphic3d_Structure::DisplayPriority () const {
373
374 return Standard_Integer (MyCStructure.Priority);
375
376}
377
378void Graphic3d_Structure::Erase () {
379
380 if (IsDeleted ()) return;
381
382 if (MyCStructure.stick) {
383 MyCStructure.stick = 0;
384 MyStructureManager->Erase (this);
385 }
386
387}
388
389void Graphic3d_Structure::Highlight (const Aspect_TypeOfHighlightMethod AMethod) {
390
391 if (IsDeleted ()) return;
392
81bba717 393 // Highlight on already Highlighted structure.
7fd59977 394 if (MyCStructure.highlight) {
395
396 Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
397 if (UpdateMode == Aspect_TOU_WAIT)
398 UnHighlight ();
399 else {
81bba717 400 // To avoid call of method : Update ()
401 // Not useful and can be costly.
7fd59977 402 MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
403 UnHighlight ();
404 MyStructureManager->SetUpdateMode (UpdateMode);
405 }
406 }
407
408#ifdef BUC60918
409 SetDisplayPriority (Standard_Integer (Structure_MAX_PRIORITY)-1);
410#else
411 SetDisplayPriority (Standard_Integer (Structure_MAX_PRIORITY));
412#endif
413
414 GraphicHighlight (AMethod);
415 MyStructureManager->Highlight (this, AMethod);
416
417 Update ();
418
419}
420
421void Graphic3d_Structure::SetHighlightColor (const Quantity_Color& AColor) {
422
423 if (IsDeleted ()) return;
424
425 if (! MyCStructure.highlight)
426 MyHighlightColor = AColor;
427 else {
81bba717 428 // Change highlight color on already Highlighted structure.
7fd59977 429
430 Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
431 if (UpdateMode == Aspect_TOU_WAIT)
432 UnHighlight ();
433 else {
81bba717 434 // To avoid call of method : Update ()
435 // Not useful and can be costly.
7fd59977 436 MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
437 UnHighlight ();
438 MyStructureManager->SetUpdateMode (UpdateMode);
439 }
440 MyHighlightColor = AColor;
441 Highlight (MyHighlightMethod);
442 }
443
444}
445
446void Graphic3d_Structure::SetVisible (const Standard_Boolean AValue) {
447
448 if (IsDeleted ()) return;
449
450 MyCStructure.visible = AValue ? 1:0;
451
452 MyGraphicDriver->NameSetStructure (MyCStructure);
453
454 if (AValue)
455 MyStructureManager->Visible (this);
456 else
457 MyStructureManager->Invisible (this);
458
459 Update ();
460
461}
462
463void Graphic3d_Structure::SetPick (const Standard_Boolean AValue) {
464
465 if (IsDeleted ()) return;
466
467 MyCStructure.pick = AValue ? 1:0;
468
469 MyGraphicDriver->NameSetStructure (MyCStructure);
470
471 if (AValue)
472 MyStructureManager->Detectable (this);
473 else
474 MyStructureManager->Undetectable (this);
475
476 Update ();
477
478}
479
480void Graphic3d_Structure::UnHighlight () {
481
482 if (IsDeleted ()) return;
483
484 if (MyCStructure.highlight) {
485 MyCStructure.highlight = 0;
486
487 GraphicUnHighlight ();
488 MyStructureManager->UnHighlight (this);
489#ifdef BUC60918
490 ResetDisplayPriority();
491#else
492 SetDisplayPriority
493 (Standard_Integer (MyCStructure.PreviousPriority));
494#endif
495 Update ();
496 }
497
498}
499
500Quantity_Color Graphic3d_Structure::HighlightColor () const {
501
502 return (MyHighlightColor);
503
504}
505
506Standard_Boolean Graphic3d_Structure::IsDisplayed () const {
507
508 if (MyCStructure.stick)
509 return (Standard_True);
510 else
511 return (Standard_False);
512
513}
514
515Standard_Boolean Graphic3d_Structure::IsDeleted () const {
516
517 if (MyCStructure.IsDeleted)
518 return (Standard_True);
519 else
520 return (Standard_False);
521
522}
523
524Standard_Boolean Graphic3d_Structure::IsHighlighted () const {
525
526 if (MyCStructure.highlight)
527 return (Standard_True);
528 else
529 return (Standard_False);
530
531}
532
533Standard_Boolean Graphic3d_Structure::IsSelectable () const {
534
535 if (MyCStructure.pick)
536 return (Standard_True);
537 else
538 return (Standard_False);
539
540}
541
542Standard_Boolean Graphic3d_Structure::IsVisible () const {
543
544 if (MyCStructure.visible)
545 return (Standard_True);
546 else
547 return (Standard_False);
548
549}
550
551Standard_Boolean Graphic3d_Structure::IsRotated () const {
552
81bba717 553 // A somewhat light test !
7fd59977 554 return ( MyCStructure.Transformation[0][1] != 0.
555 || MyCStructure.Transformation[0][2] != 0.
556 || MyCStructure.Transformation[1][0] != 0.
557 || MyCStructure.Transformation[1][2] != 0.
558 || MyCStructure.Transformation[2][0] != 0.
559 || MyCStructure.Transformation[2][1] != 0. );
560
561}
562
563Standard_Boolean Graphic3d_Structure::IsTransformed () const {
564
565 Standard_Boolean Result = Standard_False;
566 Standard_Integer i, j;
567
568 for (i=0; i<=3 && ! Result; i++)
569 for (j=0; j<=3 && ! Result; j++)
570 if (i == j)
571 Result = MyCStructure.Transformation[i][j] != 1.;
572 else
573 Result = MyCStructure.Transformation[i][j] != 0.;
574
575#ifdef TRACE_ISTRSF
81bba717 576 cout << "Structure " << Identification ();
7fd59977 577 if (Result)
81bba717 578 cout << " is transformed\n" << flush;
7fd59977 579 else
81bba717 580 cout << " is not transformed\n" << flush;
7fd59977 581#endif
582
583 return Result;
584
585}
586
587Standard_Boolean Graphic3d_Structure::ContainsFacet () const {
588
589 if (IsDeleted ()) return (Standard_False);
590
81bba717 591 // A structure contains at least one facet :
592 // if one of these groups contains at least one facet.
7fd59977 593
594 Standard_Boolean Result1 = Standard_False;
595 Standard_Boolean Result2 = Standard_False;
596 Standard_Integer i, Length;
597
598 Result1 = (MyCStructure.ContainsFacet > 0);
599
81bba717 600 // If one of groups contains at least one facet, the structure contains it too.
7fd59977 601 if (Result1) return (Result1);
602
603 Length = MyDescendants.Length ();
604
81bba717 605 // Stop at the first descendant containing at least one facet.
7fd59977 606 for (i=1; i<=Length && ! Result2; i++)
607 Result2 = ((Graphic3d_Structure *)
608 (MyDescendants.Value (i)))->ContainsFacet ();
609
610 return (Result2);
611
612}
613
614Standard_Boolean Graphic3d_Structure::IsEmpty () const {
615
616 if (IsDeleted ()) return (Standard_True);
617
81bba717 618 // A structure is empty :
bbf32d01 619 // if all these groups are empty or if all
81bba717 620 // groups are empty and all their descendants
621 // are empty or if all its descendants are empty.
7fd59977 622
623 Standard_Boolean Result1 = Standard_True;
624 Standard_Integer i, Length = MyGroups.Length ();
625
81bba717 626 // Stop at the first non-empty group
7fd59977 627 for (i=1; i<=Length && Result1; i++)
628 Result1 = (MyGroups.Value (i))->IsEmpty ();
629
81bba717 630 // If a group is non-empty the structure is also non-empty.
7fd59977 631 if (! Result1) return (Standard_False);
632
633 Standard_Boolean Result2 = Standard_True;
634
635 Length = MyDescendants.Length ();
636
bbf32d01 637 // Stop at the first non-empty descendant
7fd59977 638 for (i=1; i<=Length && Result2; i++)
639 Result2 = ((Graphic3d_Structure *)
640 (MyDescendants.Value (i)))->IsEmpty ();
641
642 return (Result2);
643
644}
645
646void Graphic3d_Structure::PrimitivesAspect (Handle(Graphic3d_AspectLine3d)& CTXL, Handle(Graphic3d_AspectText3d)& CTXT, Handle(Graphic3d_AspectMarker3d)& CTXM, Handle(Graphic3d_AspectFillArea3d)& CTXF) const {
647
648 CTXL = Line3dAspect ();
649 CTXT = Text3dAspect ();
650 CTXM = Marker3dAspect ();
651 CTXF = FillArea3dAspect ();
652
653}
654
655void Graphic3d_Structure::GroupsWithFacet (const Standard_Integer ADelta) {
656
657 MyCStructure.ContainsFacet = MyCStructure.ContainsFacet + ADelta;
658 if (MyCStructure.ContainsFacet < 0) MyCStructure.ContainsFacet = 0;
659
660#ifdef DEBUG
661 cout << "MyCStructure.ContainsFacet " << MyCStructure.ContainsFacet;
662 cout << endl << flush;
663#endif
664
665}
666
667Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& ) {
668
669 // Implemented by Presentation
670 return this;
671}
672
673Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , const TColStd_Array2OfReal& ) {
674
675 // Implemented by Presentation
676 return this;
677}
678
679void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , Handle(Graphic3d_Structure)& ) {
680
681 // Implemented by Presentation
682}
683
684void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , const TColStd_Array2OfReal& , Handle(Graphic3d_Structure)& ) {
685
686 // Implemented by Presentation
687}
688
689void Graphic3d_Structure::ReCompute () {
690
691 MyStructureManager->ReCompute (this);
692
693}
694
695void Graphic3d_Structure::ReCompute (const Handle(Graphic3d_DataStructureManager)& aProjector) {
696
697 MyStructureManager->ReCompute (this, aProjector);
698
699}
700
701void Graphic3d_Structure::SetInfiniteState (const Standard_Boolean AValue) {
702
703 MyCStructure.IsInfinite = AValue ? 1:0;
704
705}
706
707Standard_Boolean Graphic3d_Structure::IsInfinite () const {
708
709 if (IsDeleted ()) return (Standard_True);
710
711 if (MyCStructure.IsInfinite)
712 return (Standard_True);
713 else
714 return (Standard_False);
715
716}
717
5e27df78 718void Graphic3d_Structure::GraphicClear (const Standard_Boolean WithDestruction)
719{
720 // clean and empty each group
721 Standard_Integer Length = MyGroups.Length();
722 for (Standard_Integer aGrId = 1; aGrId <= Length; ++aGrId)
723 {
724 MyGroups.ChangeValue (aGrId)->Clear();
725 }
7fd59977 726
727 if (WithDestruction)
5e27df78 728 {
7fd59977 729 /*
7fd59977 730 * void Prs3d_Presentation::Clear () {
731 * Graphic3d_Structure::Clear ();
732 * myCurrentGroup = new Graphic3d_Group (this);
733 * }
734 */
5e27df78 735 while (!MyGroups.IsEmpty())
736 {
737 Handle(Graphic3d_Group) aGroup = MyGroups.First();
738 aGroup->Remove();
739 }
7fd59977 740
5e27df78 741 MyGraphicDriver->ClearStructure (MyCStructure);
7fd59977 742 }
7fd59977 743}
744
bf75be98 745void Graphic3d_Structure::GraphicConnect (const Handle(Graphic3d_Structure)& theDaughter)
746{
747 MyGraphicDriver->Connect (MyCStructure, theDaughter->MyCStructure);
7fd59977 748}
749
bf75be98 750void Graphic3d_Structure::GraphicDisconnect (const Handle(Graphic3d_Structure)& theDaughter)
751{
752 MyGraphicDriver->Disconnect (MyCStructure, theDaughter->MyCStructure);
7fd59977 753}
754
755Handle(Graphic3d_AspectLine3d) Graphic3d_Structure::Line3dAspect () const {
756
757 Standard_Real R, G, B;
758 Standard_Real AWidth;
759 Quantity_Color AColor;
760 Aspect_TypeOfLine ALType;
761
762 // ContextLine
763 R = Standard_Real (MyCStructure.ContextLine.Color.r);
764 G = Standard_Real (MyCStructure.ContextLine.Color.g);
765 B = Standard_Real (MyCStructure.ContextLine.Color.b);
766 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
767 ALType = Aspect_TypeOfLine (MyCStructure.ContextLine.LineType);
768 AWidth = Standard_Real (MyCStructure.ContextLine.Width);
769
770 Handle(Graphic3d_AspectLine3d) CTXL =
771 new Graphic3d_AspectLine3d (AColor, ALType, AWidth);
772
773 return CTXL;
774
775}
776
777Handle(Graphic3d_AspectText3d) Graphic3d_Structure::Text3dAspect () const {
778
779 Standard_Real R, G, B;
780 Standard_CString AFont;
781 Standard_Real ASpace;
782 Standard_Real AnExpansion;
783 Quantity_Color AColor;
784 Aspect_TypeOfStyleText AStyle;
785 Aspect_TypeOfDisplayText ADisplayType;
786
787 // ContextText
788 R = Standard_Real (MyCStructure.ContextText.Color.r);
789 G = Standard_Real (MyCStructure.ContextText.Color.g);
790 B = Standard_Real (MyCStructure.ContextText.Color.b);
791 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
792 AFont = Standard_CString (MyCStructure.ContextText.Font);
793 AnExpansion = Standard_Real (MyCStructure.ContextText.Expan);
794 ASpace = Standard_Real (MyCStructure.ContextText.Space);
795 AStyle = Aspect_TypeOfStyleText (MyCStructure.ContextText.Style);
796 ADisplayType = Aspect_TypeOfDisplayText (MyCStructure.ContextText.DisplayType);
797
798 Handle(Graphic3d_AspectText3d) CTXT =
799 new Graphic3d_AspectText3d (AColor, AFont, AnExpansion, ASpace,AStyle,ADisplayType);
800
801 return CTXT;
802
803}
804
805Handle(Graphic3d_AspectMarker3d) Graphic3d_Structure::Marker3dAspect () const {
806
807 Standard_Real R, G, B;
808 Standard_Real AScale;
809 Quantity_Color AColor;
810 Aspect_TypeOfMarker AMType;
811
812 // ContextMarker
813 R = Standard_Real (MyCStructure.ContextMarker.Color.r);
814 G = Standard_Real (MyCStructure.ContextMarker.Color.g);
815 B = Standard_Real (MyCStructure.ContextMarker.Color.b);
816 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
817 AMType = Aspect_TypeOfMarker (MyCStructure.ContextMarker.MarkerType);
818 AScale = Standard_Real (MyCStructure.ContextMarker.Scale);
819
820 Handle(Graphic3d_AspectMarker3d) CTXM =
821 new Graphic3d_AspectMarker3d (AMType, AColor, AScale);
822
823 return CTXM;
824
825}
826
827Handle(Graphic3d_AspectFillArea3d) Graphic3d_Structure::FillArea3dAspect () const {
828
829 Standard_Real R, G, B;
830 Standard_Real AWidth;
831 Quantity_Color AColor;
832 Quantity_Color AnIntColor;
833 Quantity_Color AnEdgeColor;
834 Aspect_TypeOfLine ALType;
835 Aspect_InteriorStyle AStyle;
836 Standard_Boolean EdgeOn = Standard_False;
837 Graphic3d_MaterialAspect Front;
838 Graphic3d_MaterialAspect Back;
839
840 // ContextFillArea
841 AStyle = Aspect_InteriorStyle (MyCStructure.ContextFillArea.Style);
842 R = Standard_Real (MyCStructure.ContextFillArea.IntColor.r);
843 G = Standard_Real (MyCStructure.ContextFillArea.IntColor.g);
844 B = Standard_Real (MyCStructure.ContextFillArea.IntColor.b);
845 AnIntColor.SetValues (R, G, B, Quantity_TOC_RGB);
846 // Edges
847 if (MyCStructure.ContextFillArea.Edge == 1) EdgeOn = Standard_True;
848 R = Standard_Real (MyCStructure.ContextFillArea.EdgeColor.r);
849 G = Standard_Real (MyCStructure.ContextFillArea.EdgeColor.g);
850 B = Standard_Real (MyCStructure.ContextFillArea.EdgeColor.b);
851 AnEdgeColor.SetValues (R, G, B, Quantity_TOC_RGB);
852 ALType = Aspect_TypeOfLine (MyCStructure.ContextFillArea.LineType);
853 AWidth = Standard_Real (MyCStructure.ContextFillArea.Width);
854 // Back Material
855 Back.SetShininess (
856 Standard_Real (MyCStructure.ContextFillArea.Back.Shininess));
857 Back.SetAmbient (
858 Standard_Real (MyCStructure.ContextFillArea.Back.Ambient));
859 Back.SetDiffuse (
860 Standard_Real (MyCStructure.ContextFillArea.Back.Diffuse));
861 Back.SetSpecular (
862 Standard_Real (MyCStructure.ContextFillArea.Back.Specular));
863 Back.SetTransparency (
864 Standard_Real (MyCStructure.ContextFillArea.Back.Transparency));
865 Back.SetEmissive (
866 Standard_Real (MyCStructure.ContextFillArea.Back.Emission));
867 if (MyCStructure.ContextFillArea.Back.IsAmbient == 1)
868 Back.SetReflectionModeOn (Graphic3d_TOR_AMBIENT);
869 else
870 Back.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
871 if (MyCStructure.ContextFillArea.Back.IsDiffuse == 1)
872 Back.SetReflectionModeOn (Graphic3d_TOR_DIFFUSE);
873 else
874 Back.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
875 if (MyCStructure.ContextFillArea.Back.IsSpecular == 1)
876 Back.SetReflectionModeOn (Graphic3d_TOR_SPECULAR);
877 else
878 Back.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
879 if (MyCStructure.ContextFillArea.Back.IsEmission == 1)
880 Back.SetReflectionModeOn (Graphic3d_TOR_EMISSION);
881 else
882 Back.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
883
884 R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorSpec.r);
885 G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorSpec.g);
886 B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorSpec.b);
887 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
888 Back.SetSpecularColor (AColor);
889
890 R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorAmb.r);
891 G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorAmb.g);
892 B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorAmb.b);
893 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
894 Back.SetAmbientColor (AColor);
895
896 R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorDif.r);
897 G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorDif.g);
898 B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorDif.b);
899 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
900 Back.SetDiffuseColor (AColor);
901
902 R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorEms.r);
903 G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorEms.g);
904 B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorEms.b);
905 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
906 Back.SetEmissiveColor (AColor);
907
908 Back.SetEnvReflexion (MyCStructure.ContextFillArea.Back.EnvReflexion);
909
bbf32d01
K
910 Graphic3d_TypeOfMaterial mType =
911 MyCStructure.ContextFillArea.Back.IsPhysic ?
7fd59977 912Graphic3d_MATERIAL_PHYSIC : Graphic3d_MATERIAL_ASPECT;
913 Back.SetMaterialType(mType);
914
915 // Front Material
916 Front.SetShininess (
917 Standard_Real (MyCStructure.ContextFillArea.Front.Shininess));
918 Front.SetAmbient (
919 Standard_Real (MyCStructure.ContextFillArea.Front.Ambient));
920 Front.SetDiffuse (
921 Standard_Real (MyCStructure.ContextFillArea.Front.Diffuse));
922 Front.SetSpecular (
923 Standard_Real (MyCStructure.ContextFillArea.Front.Specular));
924 Front.SetTransparency (
925 Standard_Real (MyCStructure.ContextFillArea.Front.Transparency));
926 Front.SetEmissive (
927 Standard_Real (MyCStructure.ContextFillArea.Front.Emission));
928 if (MyCStructure.ContextFillArea.Front.IsAmbient == 1)
929 Front.SetReflectionModeOn (Graphic3d_TOR_AMBIENT);
930 else
931 Front.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
932 if (MyCStructure.ContextFillArea.Front.IsDiffuse == 1)
933 Front.SetReflectionModeOn (Graphic3d_TOR_DIFFUSE);
934 else
935 Front.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
936 if (MyCStructure.ContextFillArea.Front.IsSpecular == 1)
937 Front.SetReflectionModeOn (Graphic3d_TOR_SPECULAR);
938 else
939 Front.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
940 if (MyCStructure.ContextFillArea.Front.Emission == 1)
941 Front.SetReflectionModeOn (Graphic3d_TOR_EMISSION);
942 else
943 Front.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
944
945 R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorSpec.r);
946 G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorSpec.g);
947 B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorSpec.b);
948 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
949 Front.SetSpecularColor (AColor);
950
951 R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorAmb.r);
952 G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorAmb.g);
953 B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorAmb.b);
954 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
955 Front.SetAmbientColor (AColor);
956
957 R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorDif.r);
958 G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorDif.g);
959 B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorDif.b);
960 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
961 Front.SetDiffuseColor (AColor);
962
963 R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorEms.r);
964 G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorEms.g);
965 B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorEms.b);
966 AColor.SetValues (R, G, B, Quantity_TOC_RGB);
967 Front.SetEmissiveColor (AColor);
968
969 Front.SetEnvReflexion (MyCStructure.ContextFillArea.Front.EnvReflexion);
970
971 mType = MyCStructure.ContextFillArea.Front.IsPhysic ? Graphic3d_MATERIAL_PHYSIC : Graphic3d_MATERIAL_ASPECT;
972 Front.SetMaterialType(mType);
973
974 Handle(Graphic3d_AspectFillArea3d) CTXF =
975 new Graphic3d_AspectFillArea3d (AStyle, AnIntColor, AnEdgeColor, ALType, AWidth, Front, Back);
976
977 // Edges
978 if (EdgeOn)
979 CTXF->SetEdgeOn ();
980 else
981 CTXF->SetEdgeOff ();
982 // Hatch
983 CTXF->SetHatchStyle(Aspect_HatchStyle (MyCStructure.ContextFillArea.Hatch));
984 // Materials
985 // Front and Back face
986 if (MyCStructure.ContextFillArea.Distinguish == 1)
987 CTXF->SetDistinguishOn ();
988 else
989 CTXF->SetDistinguishOff ();
990 if (MyCStructure.ContextFillArea.BackFace == 1)
991 CTXF->SuppressBackFace ();
992 else
993 CTXF->AllowBackFace ();
994 // Texture
bf75be98 995 CTXF->SetTextureMap (MyCStructure.ContextFillArea.Texture.TextureMap);
7fd59977 996 if (MyCStructure.ContextFillArea.Texture.doTextureMap == 1)
bf75be98 997 {
998 CTXF->SetTextureMapOn();
999 }
7fd59977 1000 else
bf75be98 1001 {
1002 CTXF->SetTextureMapOff();
1003 }
7fd59977 1004#ifdef G003
1005 Aspect_TypeOfDegenerateModel dMode = Aspect_TypeOfDegenerateModel(
bbf32d01 1006 MyCStructure.ContextFillArea.DegenerationMode);
7fd59977 1007 Quantity_Ratio dRatio =
1008 MyCStructure.ContextFillArea.SkipRatio;
1009 CTXF->SetDegenerateModel(dMode,dRatio);
1010#endif // G003
1011
bbf32d01
K
1012 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
1013 CTXF->SetPolygonOffsets(MyCStructure.ContextFillArea.PolygonOffsetMode,
7fd59977 1014 MyCStructure.ContextFillArea.PolygonOffsetFactor,
1015 MyCStructure.ContextFillArea.PolygonOffsetUnits);
bbf32d01 1016 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 1017
1018 return CTXF;
1019
1020}
1021
bbf32d01
K
1022const Graphic3d_SequenceOfGroup& Graphic3d_Structure::Groups() const {
1023 return MyGroups;
7fd59977 1024}
1025
1026Standard_Integer Graphic3d_Structure::NumberOfGroups () const {
7fd59977 1027 return (MyGroups.Length ());
7fd59977 1028}
1029
1030void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX) {
1031
1032 if (IsDeleted ()) return;
1033
1034 Standard_Real R, G, B;
1035 Standard_Real AWidth;
1036 Quantity_Color AColor;
1037 Aspect_TypeOfLine ALType;
1038
1039 CTX->Values (AColor, ALType, AWidth);
1040 AColor.Values (R, G, B, Quantity_TOC_RGB);
1041
1042 MyCStructure.ContextLine.Color.r = float (R);
1043 MyCStructure.ContextLine.Color.g = float (G);
1044 MyCStructure.ContextLine.Color.b = float (B);
1045 MyCStructure.ContextLine.LineType = int (ALType);
1046 MyCStructure.ContextLine.Width = float (AWidth);
1047 MyCStructure.ContextLine.IsDef = 1;
1048
1049 MyGraphicDriver->ContextStructure (MyCStructure);
1050
1051 // CAL 14/04/95
bbf32d01
K
1052 // Attributes are "IsSet" during the first update
1053 // of context (line, marker...)
7fd59977 1054 MyCStructure.ContextLine.IsSet = 1;
1055 MyCStructure.ContextFillArea.IsSet = 1;
1056 MyCStructure.ContextMarker.IsSet = 1;
1057 MyCStructure.ContextText.IsSet = 1;
1058
1059 Update ();
1060
1061}
1062
1063void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX) {
1064
1065 if (IsDeleted ()) return;
1066
1067 Standard_Real R, G, B;
1068 Standard_Real AWidth;
1069 Quantity_Color AnIntColor;
1070 Quantity_Color BackIntColor;
1071 Quantity_Color AnEdgeColor;
1072 Aspect_TypeOfLine ALType;
1073 Aspect_InteriorStyle AStyle;
1074
1075 CTX->Values (AStyle, AnIntColor, BackIntColor, AnEdgeColor, ALType, AWidth);
1076 AnIntColor.Values (R, G, B, Quantity_TOC_RGB);
1077
1078 MyCStructure.ContextFillArea.Style = int (AStyle);
1079 MyCStructure.ContextFillArea.IntColor.r = float (R);
1080 MyCStructure.ContextFillArea.IntColor.g = float (G);
1081 MyCStructure.ContextFillArea.IntColor.b = float (B);
1082
1083#ifdef OCC1174
1084 if ( CTX->Distinguish() )
1085 BackIntColor.Values( R, G, B, Quantity_TOC_RGB );
1086#endif
1087 MyCStructure.ContextFillArea.BackIntColor.r = float( R );
1088 MyCStructure.ContextFillArea.BackIntColor.g = float( G );
1089 MyCStructure.ContextFillArea.BackIntColor.b = float( B );
1090
1091
1092 // Edges
1093 MyCStructure.ContextFillArea.Edge = CTX->Edge () ? 1:0;
1094 AnEdgeColor.Values (R, G, B, Quantity_TOC_RGB);
1095 MyCStructure.ContextFillArea.EdgeColor.r = float (R);
1096 MyCStructure.ContextFillArea.EdgeColor.g = float (G);
1097 MyCStructure.ContextFillArea.EdgeColor.b = float (B);
1098 MyCStructure.ContextFillArea.LineType = int (ALType);
1099 MyCStructure.ContextFillArea.Width = float (AWidth);
1100 MyCStructure.ContextFillArea.Hatch = int (CTX->HatchStyle ());
1101#ifdef G003
1102 Quantity_Ratio ratio;
bbf32d01 1103 MyCStructure.ContextFillArea.DegenerationMode =
7fd59977 1104 int (CTX->DegenerateModel(ratio));
1105 MyCStructure.ContextFillArea.SkipRatio = float (ratio);
1106#endif // G003
1107
1108 /*** Front and Back face ***/
1109 MyCStructure.ContextFillArea.Distinguish = CTX->Distinguish () ? 1:0;
1110 MyCStructure.ContextFillArea.BackFace = CTX->BackFace () ? 1:0;
1111
1112 /*** Back Material ***/
1113 // Light specificity
1114 MyCStructure.ContextFillArea.Back.Shininess =
1115 float ((CTX->BackMaterial ()).Shininess ());
1116 MyCStructure.ContextFillArea.Back.Ambient =
1117 float ((CTX->BackMaterial ()).Ambient ());
1118 MyCStructure.ContextFillArea.Back.Diffuse =
1119 float ((CTX->BackMaterial ()).Diffuse ());
1120 MyCStructure.ContextFillArea.Back.Specular =
1121 float ((CTX->BackMaterial ()).Specular ());
1122 MyCStructure.ContextFillArea.Back.Transparency =
1123 float ((CTX->BackMaterial ()).Transparency ());
1124 MyCStructure.ContextFillArea.Back.Emission =
1125 float ((CTX->BackMaterial ()).Emissive ());
1126
1127 // Reflection mode
1128 MyCStructure.ContextFillArea.Back.IsAmbient =
1129 ( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
1130 MyCStructure.ContextFillArea.Back.IsDiffuse =
1131 ( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
1132 MyCStructure.ContextFillArea.Back.IsSpecular =
1133 ( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
1134 MyCStructure.ContextFillArea.Back.IsEmission =
1135 ( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
1136
1137 // Material type
1138 //JR/Hp
1139 const Graphic3d_MaterialAspect ama = CTX->BackMaterial () ;
1140 Standard_Boolean amt = ama.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
1141 MyCStructure.ContextFillArea.Back.IsPhysic = ( amt ? 1 : 0 );
1142
bbf32d01 1143 // Specular Color
7fd59977 1144 MyCStructure.ContextFillArea.Back.ColorSpec.r =
1145 float (((CTX->BackMaterial ()).SpecularColor ()).Red ());
1146 MyCStructure.ContextFillArea.Back.ColorSpec.g =
1147 float (((CTX->BackMaterial ()).SpecularColor ()).Green ());
1148 MyCStructure.ContextFillArea.Back.ColorSpec.b =
1149 float (((CTX->BackMaterial ()).SpecularColor ()).Blue ());
1150
1151 // Ambient color
1152 MyCStructure.ContextFillArea.Back.ColorAmb.r =
1153 float (((CTX->BackMaterial ()).AmbientColor ()).Red ());
1154 MyCStructure.ContextFillArea.Back.ColorAmb.g =
1155 float (((CTX->BackMaterial ()).AmbientColor ()).Green ());
1156 MyCStructure.ContextFillArea.Back.ColorAmb.b =
1157 float (((CTX->BackMaterial ()).AmbientColor ()).Blue ());
1158
1159 // Diffuse color
1160 MyCStructure.ContextFillArea.Back.ColorDif.r =
1161 float (((CTX->BackMaterial ()).DiffuseColor ()).Red ());
1162 MyCStructure.ContextFillArea.Back.ColorDif.g =
1163 float (((CTX->BackMaterial ()).DiffuseColor ()).Green ());
1164 MyCStructure.ContextFillArea.Back.ColorDif.b =
1165 float (((CTX->BackMaterial ()).DiffuseColor ()).Blue ());
1166
1167 // Emissive color
1168 MyCStructure.ContextFillArea.Back.ColorEms.r =
1169 float (((CTX->BackMaterial ()).EmissiveColor ()).Red ());
1170 MyCStructure.ContextFillArea.Back.ColorEms.g =
1171 float (((CTX->BackMaterial ()).EmissiveColor ()).Green ());
1172 MyCStructure.ContextFillArea.Back.ColorEms.b =
1173 float (((CTX->BackMaterial ()).EmissiveColor ()).Blue ());
1174
bbf32d01 1175 MyCStructure.ContextFillArea.Back.EnvReflexion =
7fd59977 1176 float ((CTX->BackMaterial ()).EnvReflexion());
1177
1178 /*** Front Material ***/
1179 // Light specificity
1180 MyCStructure.ContextFillArea.Front.Shininess =
1181 float ((CTX->FrontMaterial ()).Shininess ());
1182 MyCStructure.ContextFillArea.Front.Ambient =
1183 float ((CTX->FrontMaterial ()).Ambient ());
1184 MyCStructure.ContextFillArea.Front.Diffuse =
1185 float ((CTX->FrontMaterial ()).Diffuse ());
1186 MyCStructure.ContextFillArea.Front.Specular =
1187 float ((CTX->FrontMaterial ()).Specular ());
1188 MyCStructure.ContextFillArea.Front.Transparency =
1189 float ((CTX->FrontMaterial ()).Transparency ());
1190 MyCStructure.ContextFillArea.Front.Emission =
1191 float ((CTX->FrontMaterial ()).Emissive ());
1192
1193 // Reflection mode
1194 MyCStructure.ContextFillArea.Front.IsAmbient =
1195 ( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
1196 MyCStructure.ContextFillArea.Front.IsDiffuse =
1197 ( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
1198 MyCStructure.ContextFillArea.Front.IsSpecular =
1199 ( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
1200 MyCStructure.ContextFillArea.Front.IsEmission =
1201 ( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
1202
1203 // Materail type
1204 //JR/Hp
1205 const Graphic3d_MaterialAspect amas = CTX->FrontMaterial () ;
1206 Standard_Boolean amty = amas.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
1207 MyCStructure.ContextFillArea.Front.IsPhysic = ( amty ? 1 : 0 );
1208
1209 // Specular Color
1210 MyCStructure.ContextFillArea.Front.ColorSpec.r =
1211 float (((CTX->FrontMaterial ()).SpecularColor ()).Red ());
1212 MyCStructure.ContextFillArea.Front.ColorSpec.g =
1213 float (((CTX->FrontMaterial ()).SpecularColor ()).Green ());
1214 MyCStructure.ContextFillArea.Front.ColorSpec.b =
1215 float (((CTX->FrontMaterial ()).SpecularColor ()).Blue ());
1216
1217 // Ambient color
1218 MyCStructure.ContextFillArea.Front.ColorAmb.r =
1219 float (((CTX->FrontMaterial ()).AmbientColor ()).Red ());
1220 MyCStructure.ContextFillArea.Front.ColorAmb.g =
1221 float (((CTX->FrontMaterial ()).AmbientColor ()).Green ());
1222 MyCStructure.ContextFillArea.Front.ColorAmb.b =
1223 float (((CTX->FrontMaterial ()).AmbientColor ()).Blue ());
1224
1225 // Diffuse color
1226 MyCStructure.ContextFillArea.Front.ColorDif.r =
1227 float (((CTX->FrontMaterial ()).DiffuseColor ()).Red ());
1228 MyCStructure.ContextFillArea.Front.ColorDif.g =
1229 float (((CTX->FrontMaterial ()).DiffuseColor ()).Green ());
1230 MyCStructure.ContextFillArea.Front.ColorDif.b =
1231 float (((CTX->FrontMaterial ()).DiffuseColor ()).Blue ());
1232
1233 // Emissive color
1234 MyCStructure.ContextFillArea.Front.ColorEms.r =
1235 float (((CTX->FrontMaterial ()).EmissiveColor ()).Red ());
1236 MyCStructure.ContextFillArea.Front.ColorEms.g =
1237 float (((CTX->FrontMaterial ()).EmissiveColor ()).Green ());
1238 MyCStructure.ContextFillArea.Front.ColorEms.b =
1239 float (((CTX->FrontMaterial ()).EmissiveColor ()).Blue ());
1240
bbf32d01 1241 MyCStructure.ContextFillArea.Front.EnvReflexion =
7fd59977 1242 float ((CTX->FrontMaterial ()).EnvReflexion());
1243
1244 MyCStructure.ContextFillArea.IsDef = 1; // Definition material ok
1245
bf75be98 1246 MyCStructure.ContextFillArea.Texture.TextureMap = CTX->TextureMap();
1247 MyCStructure.ContextFillArea.Texture.doTextureMap = CTX->TextureMapState() ? 1 : 0;
7fd59977 1248
bbf32d01 1249 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 1250 Standard_Integer aPolyMode;
60be1f9b 1251 Standard_ShortReal aPolyFactor, aPolyUnits;
7fd59977 1252 CTX->PolygonOffsets(aPolyMode, aPolyFactor, aPolyUnits);
1253 MyCStructure.ContextFillArea.PolygonOffsetMode = aPolyMode;
1254 MyCStructure.ContextFillArea.PolygonOffsetFactor = aPolyFactor;
1255 MyCStructure.ContextFillArea.PolygonOffsetUnits = aPolyUnits;
bbf32d01 1256 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 1257
1258 MyGraphicDriver->ContextStructure (MyCStructure);
1259#ifdef G003
1260 MyGraphicDriver -> DegenerateStructure (MyCStructure);
1261#endif
1262
1263 // CAL 14/04/95
81bba717 1264 // Attributes are "IsSet" during the first update
1265 // of context (line, marker...)
7fd59977 1266 MyCStructure.ContextLine.IsSet = 1;
1267 MyCStructure.ContextFillArea.IsSet = 1;
1268 MyCStructure.ContextMarker.IsSet = 1;
1269 MyCStructure.ContextText.IsSet = 1;
1270
1271 Update ();
1272
1273}
1274
1275void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX) {
1276
1277 if (IsDeleted ()) return;
1278
1279 Standard_Real R, G, B;
1280 Standard_Real Rs, Gs, Bs;
1281 Standard_CString AFont;
1282 Standard_Real ASpace;
1283 Standard_Real AnExpansion;
1284 Quantity_Color AColor;
1285 Aspect_TypeOfStyleText AStyle;
1286 Aspect_TypeOfDisplayText ADisplayType;
1287 Quantity_Color AColorSubTitle;
1288 Standard_Boolean ATextZoomable;
1289 Standard_Real ATextAngle;
eeaaaefb 1290 Font_FontAspect ATextFontAspect;
7fd59977 1291
1292 CTX->Values (AColor, AFont, AnExpansion, ASpace, AStyle, ADisplayType,AColorSubTitle,ATextZoomable,ATextAngle,ATextFontAspect);
1293 AColor.Values (R, G, B, Quantity_TOC_RGB);
1294 AColorSubTitle.Values (Rs, Gs, Bs, Quantity_TOC_RGB);
1295
1296 MyCStructure.ContextText.Color.r = float (R);
1297 MyCStructure.ContextText.Color.g = float (G);
1298 MyCStructure.ContextText.Color.b = float (B);
1299 MyCStructure.ContextText.Font = (char*) (AFont);
1300 MyCStructure.ContextText.Expan = float (AnExpansion);
1301 MyCStructure.ContextText.Space = float (ASpace);
1302 MyCStructure.ContextText.Style = int (AStyle);
1303 MyCStructure.ContextText.DisplayType = int (ADisplayType);
1304 MyCStructure.ContextText.ColorSubTitle.r = float (Rs);
1305 MyCStructure.ContextText.ColorSubTitle.g = float (Gs);
1306 MyCStructure.ContextText.ColorSubTitle.b = float (Bs);
bbf32d01 1307 MyCStructure.ContextText.TextZoomable = ATextZoomable;
60be1f9b 1308 MyCStructure.ContextText.TextAngle = float (ATextAngle);
bbf32d01 1309 MyCStructure.ContextText.TextFontAspect = (int)ATextFontAspect;
7fd59977 1310
1311 MyCStructure.ContextText.IsDef = 1;
1312
1313 MyGraphicDriver->ContextStructure (MyCStructure);
1314
1315 // CAL 14/04/95
81bba717 1316 // Attributes are "IsSet" during the first update of a context (line, marker...)
7fd59977 1317 MyCStructure.ContextLine.IsSet = 1;
1318 MyCStructure.ContextFillArea.IsSet = 1;
1319 MyCStructure.ContextMarker.IsSet = 1;
1320 MyCStructure.ContextText.IsSet = 1;
1321
1322 Update ();
1323
1324}
1325
1326void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX) {
1327
1328 if (IsDeleted ()) return;
1329
1330 Standard_Real R, G, B;
1331 Standard_Real AScale;
1332 Quantity_Color AColor;
1333 Aspect_TypeOfMarker AMType;
1334
1335 CTX->Values (AColor, AMType, AScale);
1336 AColor.Values (R, G, B, Quantity_TOC_RGB);
1337
1338 MyCStructure.ContextMarker.Color.r = float (R);
1339 MyCStructure.ContextMarker.Color.g = float (G);
1340 MyCStructure.ContextMarker.Color.b = float (B);
1341 MyCStructure.ContextMarker.MarkerType = int (AMType);
1342 MyCStructure.ContextMarker.Scale = float (AScale);
1343 MyCStructure.ContextMarker.IsDef = 1;
1344
1345 MyGraphicDriver->ContextStructure (MyCStructure);
1346
81bba717 1347 // Attributes are "IsSet" during the first update of a context (line, marker...)
7fd59977 1348 MyCStructure.ContextLine.IsSet = 1;
1349 MyCStructure.ContextFillArea.IsSet = 1;
1350 MyCStructure.ContextMarker.IsSet = 1;
1351 MyCStructure.ContextText.IsSet = 1;
1352
1353 Update ();
1354
1355}
1356
1357void Graphic3d_Structure::SetVisual (const Graphic3d_TypeOfStructure AVisual) {
1358
1359 if (IsDeleted ()) return;
1360 if (MyVisual == AVisual) return;
1361
1362 if (! MyCStructure.stick) {
1363 MyVisual = AVisual;
1364 SetComputeVisual (AVisual);
1365 }
1366 else {
1367
1368 Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
1369 if (UpdateMode == Aspect_TOU_WAIT) {
1370 Erase ();
1371 MyVisual = AVisual;
1372 SetComputeVisual (AVisual);
1373 Display ();
1374 }
1375 else {
81bba717 1376 // To avoid calling method : Update ()
1377 // Not useful and can be costly.
7fd59977 1378 MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
1379 Erase ();
1380 MyVisual = AVisual;
1381 SetComputeVisual (AVisual);
1382 MyStructureManager->SetUpdateMode (UpdateMode);
1383 Display ();
1384 }
1385 }
1386
1387}
1388
1389void Graphic3d_Structure::SetZoomLimit (const Standard_Real LimitInf, const Standard_Real LimitSup) {
1390
1391 if (LimitInf <= 0.0)
1392 Graphic3d_StructureDefinitionError::Raise
1393 ("Bad value for ZoomLimit inf");
1394
1395 if (LimitSup <= 0.0)
1396 Graphic3d_StructureDefinitionError::Raise
1397 ("Bad value for ZoomLimit sup");
1398
1399 if (LimitSup < LimitInf)
1400 Graphic3d_StructureDefinitionError::Raise
1401 ("ZoomLimit sup < ZoomLimit inf");
1402
1403}
1404
1405Graphic3d_TypeOfStructure Graphic3d_Structure::Visual () const {
1406
1407 return (MyVisual);
1408
1409}
1410
1411Standard_Boolean Graphic3d_Structure::AcceptConnection (const Handle(Graphic3d_Structure)& AStructure1, const Handle(Graphic3d_Structure)& AStructure2, const Graphic3d_TypeOfConnection AType) {
1412
1413 Graphic3d_MapOfStructure ASet;
1414
1415 // cycle detection
1416 Graphic3d_Structure::Network (AStructure2, AType, ASet);
1417
1418 return (! ASet.Contains (AStructure1));
1419
1420}
1421
1422void Graphic3d_Structure::Ancestors (Graphic3d_MapOfStructure &SG) const {
1423
1424 Standard_Integer i, Length = MyAncestors.Length ();
1425
1426 for (i=1; i<=Length; i++)
1427 SG.Add ((Graphic3d_Structure *) (MyAncestors.Value (i)));
1428
1429
1430}
1431
1432void Graphic3d_Structure::SetOwner (const Standard_Address Owner) {
1433
1434 MyOwner = Owner;
1435
1436}
1437
1438Standard_Address Graphic3d_Structure::Owner () const {
1439
1440 return MyOwner;
1441
1442}
1443
1444void Graphic3d_Structure::Descendants (Graphic3d_MapOfStructure& SG) const {
1445
1446 Standard_Integer i, Length = MyDescendants.Length ();
1447
1448 for (i=1; i<=Length; i++)
1449 SG.Add ((Graphic3d_Structure *) (MyDescendants.Value (i)));
1450
1451}
1452
1453void Graphic3d_Structure::Connect (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType, const Standard_Boolean WithCheck) {
1454
1455 if (IsDeleted ()) return;
1456
1457 if (WithCheck)
1458 // cycle detection
1459 if (! Graphic3d_Structure::AcceptConnection
1460 (this, AStructure, AType))
1461 return;
1462
1463 // connection
1464 Standard_Integer i;
bbf32d01 1465 switch (AType)
7fd59977 1466 {
1467
bbf32d01 1468 case Graphic3d_TOC_DESCENDANT :
7fd59977 1469 {
1470 Standard_Integer indexD = 0;
1471 Standard_Integer LengthD = MyDescendants.Length ();
1472 for (i=1; i<=LengthD && indexD==0; i++)
1473 if ((void *) (MyDescendants.Value (i)) ==
1474 (void *) (AStructure.operator->())) indexD = i;
1475
1476 if (indexD == 0) {
1477 MyDescendants.Append ((void *) AStructure.operator->());
1478 AStructure->Connect (this, Graphic3d_TOC_ANCESTOR);
1479
1480 GraphicConnect (AStructure);
1481 MyStructureManager->Connect (this, AStructure);
1482
1483 Update ();
1484 }
1485 }
1486 break;
1487
bbf32d01 1488 case Graphic3d_TOC_ANCESTOR :
7fd59977 1489 {
1490 Standard_Integer indexA = 0;
1491 Standard_Integer LengthA = MyAncestors.Length ();
1492 for (i=1; i<=LengthA && indexA==0; i++)
1493 if ((void *) (MyAncestors.Value (i)) ==
1494 (void *) (AStructure.operator->())) indexA = i;
1495
1496 if (indexA == 0) {
1497 MyAncestors.Append ((void *) AStructure.operator->());
1498 AStructure->Connect (this, Graphic3d_TOC_DESCENDANT);
1499
81bba717 1500 // MyGraphicDriver->Connect is called in case
1501 // if connection between parent and child
7fd59977 1502 }
1503 }
1504 break;
1505 }
1506
1507}
1508
1509void Graphic3d_Structure::Disconnect (const Handle(Graphic3d_Structure)& AStructure) {
1510
1511 if (IsDeleted ()) return;
1512
1513 Standard_Integer i;
1514
1515 Standard_Integer indexD = 0;
1516 Standard_Integer LengthD = MyDescendants.Length ();
1517 for (i=1; i<=LengthD && indexD==0; i++)
1518 if ((void *) (MyDescendants.Value (i)) ==
1519 (void *) (AStructure.operator->())) indexD = i;
1520
81bba717 1521 // Search in the Descendants
7fd59977 1522 if (indexD != 0) {
1523 MyDescendants.Remove (indexD);
1524 AStructure->Disconnect (this);
1525
1526 GraphicDisconnect (AStructure);
1527 MyStructureManager->Disconnect (this, AStructure);
1528
1529 Update ();
1530 }
1531 else {
1532 Standard_Integer indexA = 0;
1533 Standard_Integer LengthA = MyAncestors.Length ();
1534 for (i=1; i<=LengthA && indexA==0; i++)
1535 if ((void *) (MyAncestors.Value (i)) ==
1536 (void *) (AStructure.operator->())) indexA = i;
1537
81bba717 1538 // Search in the Ancestors
7fd59977 1539 if (indexA != 0) {
1540 MyAncestors.Remove (indexA);
1541 AStructure->Disconnect (this);
1542
81bba717 1543 // No call of MyGraphicDriver->Disconnect
1544 // in case of an ancestor
7fd59977 1545 }
1546 }
1547
1548}
1549
1550void Graphic3d_Structure::DisconnectAll (const Graphic3d_TypeOfConnection AType) {
1551
1552 if (IsDeleted ()) return;
1553
1554 Standard_Integer i, Length;
1555
1556 // disconnection
bbf32d01 1557 switch (AType)
7fd59977 1558 {
1559 case Graphic3d_TOC_DESCENDANT :
1560 Length = MyDescendants.Length ();
1561 for (i=1; i<=Length; i++)
81bba717 1562 // Value (1) instead of Value (i) as MyDescendants
1563 // is modified by :
7fd59977 1564 // Graphic3d_Structure::Disconnect (AStructure)
81bba717 1565 // that takes AStructure from MyDescendants
7fd59977 1566 ((Graphic3d_Structure *)
1567 (MyDescendants.Value (1)))->Disconnect (this);
1568 break;
1569 case Graphic3d_TOC_ANCESTOR :
1570 Length = MyAncestors.Length ();
1571 for (i=1; i<=Length; i++)
bbf32d01 1572 // Value (1) instead of Value (i) as MyAncestors
81bba717 1573 // is modified by :
7fd59977 1574 // Graphic3d_Structure::Disconnect (AStructure)
81bba717 1575 // that takes AStructure from MyAncestors
7fd59977 1576 ((Graphic3d_Structure *)
1577 (MyAncestors.Value (1)))->Disconnect (this);
1578 break;
1579 }
1580
1581}
1582
1583Graphic3d_TypeOfComposition Graphic3d_Structure::Composition () const {
1584
1585 if (MyCStructure.Composition)
1586 return (Graphic3d_TOC_POSTCONCATENATE);
1587 else
1588 return (Graphic3d_TOC_REPLACE);
1589
1590}
1591
1592void Graphic3d_Structure::SetTransform (const TColStd_Array2OfReal& AMatrix, const Graphic3d_TypeOfComposition AType) {
1593
1594 if (IsDeleted ()) return;
1595
1596 Standard_Integer lr, ur, lc, uc;
1597 Standard_Real valuetrsf;
1598 Standard_Real valueoldtrsf;
1599 Standard_Real valuenewtrsf;
1600 Standard_Integer i, j, k;
1601 TColStd_Array2OfReal TheTrsf (0, 3, 0, 3);
1602 TColStd_Array2OfReal NewTrsf (0, 3, 0, 3);
1603 TColStd_Array2OfReal AMatrix44 (0, 3, 0, 3);
1604
1605 // Assign the new transformation in an array [0..3][0..3]
81bba717 1606 // Avoid problemes if the user has defined matrice [1..4][1..4]
bbf32d01 1607 // or [3..6][-1..2] !!
7fd59977 1608 lr = AMatrix.LowerRow ();
1609 ur = AMatrix.UpperRow ();
1610 lc = AMatrix.LowerCol ();
1611 uc = AMatrix.UpperCol ();
1612
1613 if ( (ur - lr + 1 != 4) || (uc - lc + 1 != 4) )
1614 Graphic3d_TransformError::Raise
1615 ("Transform : not a 4x4 matrix");
1616
1617 if (AType == Graphic3d_TOC_REPLACE) {
1618 MyCStructure.Composition = 0;
81bba717 1619 // Update of CStructure
7fd59977 1620 for (i=0; i<=3; i++)
1621 for (j=0; j<=3; j++) {
1622 MyCStructure.Transformation[i][j] =
1623 float (AMatrix (lr + i, lc + j));
1624 NewTrsf (i, j) = AMatrix (lr + i, lc + j);
1625 }
1626 }
1627
1628 if (AType == Graphic3d_TOC_POSTCONCATENATE) {
1629 MyCStructure.Composition = 1;
81bba717 1630 // To simplify management of indices
7fd59977 1631 for (i=0; i<=3; i++)
1632 for (j=0; j<=3; j++)
1633 AMatrix44 (i, j) = AMatrix (lr + i, lc + j);
81bba717 1634 // Calculation of the product of matrices
7fd59977 1635 for (i=0; i<=3; i++)
1636 for (j=0; j<=3; j++) {
1637 NewTrsf (i, j) = 0.0;
1638 for (k=0; k<=3; k++) {
1639 valueoldtrsf = MyCStructure.Transformation[i][k];
1640 valuetrsf = AMatrix44 (k, j);
1641 valuenewtrsf = NewTrsf (i, j) +
1642 valueoldtrsf * valuetrsf;
1643 NewTrsf (i, j) = valuenewtrsf;
1644 }
1645 }
81bba717 1646 // Update of CStructure
7fd59977 1647 for (i=0; i<=3; i++)
1648 for (j=0; j<=3; j++)
1649 MyCStructure.Transformation[i][j] = float (NewTrsf (i, j));
1650 }
1651
81bba717 1652 // If transformation, no validation of hidden already calculated parts.
7fd59977 1653 if (IsRotated ())
1654 ReCompute ();
1655
1656 GraphicTransform (NewTrsf);
1657 MyStructureManager->SetTransform (this, NewTrsf);
1658
1659 Update ();
1660
1661}
1662
1663void Graphic3d_Structure::Transform (TColStd_Array2OfReal& AMatrix) const {
1664
1665 Standard_Integer lr = AMatrix.LowerRow ();
1666 Standard_Integer ur = AMatrix.UpperRow ();
1667 Standard_Integer lc = AMatrix.LowerCol ();
1668 Standard_Integer uc = AMatrix.UpperCol ();
1669
1670 if ( (ur - lr + 1 != 4) || (uc - lc + 1 != 4) )
1671 Graphic3d_TransformError::Raise
1672 ("Transform : not a 4x4 matrix");
1673
1674 for (Standard_Integer i=0; i<=3; i++)
1675 for (Standard_Integer j=0; j<=3; j++)
1676 AMatrix (lr + i, lc + j) = MyCStructure.Transformation[i][j];
1677
1678}
1679
1680void Graphic3d_Structure::MinMaxValues (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const {
1681
1682 Standard_Real RL = RealLast ();
1683 Standard_Real RF = RealFirst ();
1684
1685 Standard_Real XTMin, YTMin, ZTMin, XTMax, YTMax, ZTMax, U, V, W;
1686
1687 MinMaxCoord (XTMin, YTMin, ZTMin, XTMax, YTMax, ZTMax);
1688 if ((XTMin == RF) && (YTMin == RF) &&
1689 (ZTMin == RF) && (XTMax == RL) &&
1690 (YTMax == RL) && (ZTMax == RL)) {
bbf32d01 1691 // Case impossible as it would mean that
81bba717 1692 // the structure is empty
bbf32d01
K
1693 XMin = RF;
1694 YMin = RF;
7fd59977 1695 ZMin = RF;
bbf32d01 1696
7fd59977 1697 XMax = RL;
1698 YMax = RL;
1699 ZMax = RL;
1700 }
1701 else {
1702 Standard_Integer i, j;
1703 TColStd_Array2OfReal TheTrsf (0, 3, 0, 3);
1704
1705 for (i=0; i<=3; i++)
1706 for (j=0; j<=3; j++)
1707 TheTrsf (i, j) = MyCStructure.Transformation[i][j];
1708
1709 Graphic3d_Structure::Transforms
1710 (TheTrsf, XTMin, YTMin, ZTMin, XMin, YMin, ZMin);
1711 Graphic3d_Structure::Transforms
1712 (TheTrsf, XTMax, YTMax, ZTMax, XMax, YMax, ZMax);
1713 Graphic3d_Structure::Transforms
1714 (TheTrsf, XTMin, YTMin, ZTMax, U, V, W);
1715 XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
1716 YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
1717 ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
1718 Graphic3d_Structure::Transforms
1719 (TheTrsf, XTMax, YTMin, ZTMax, U, V, W);
1720 XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
1721 YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
1722 ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
1723 Graphic3d_Structure::Transforms
1724 (TheTrsf, XTMax, YTMin, ZTMin, U, V, W);
1725 XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
1726 YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
1727 ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
1728 Graphic3d_Structure::Transforms
1729 (TheTrsf, XTMax, YTMax, ZTMin, U, V, W);
1730 XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
1731 YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
1732 ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
1733 Graphic3d_Structure::Transforms
1734 (TheTrsf, XTMin, YTMax, ZTMax, U, V, W);
1735 XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
1736 YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
1737 ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
1738 Graphic3d_Structure::Transforms
1739 (TheTrsf, XTMin, YTMax, ZTMin, U, V, W);
1740 XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
1741 YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
1742 ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
1743 }
1744}
1745
1746void Graphic3d_Structure::GroupLabels (Standard_Integer& LB, Standard_Integer& LE) {
1747
1748 LB = MyGroupGenId.Next ();
1749 LE = MyGroupGenId.Next ();
1750
1751}
1752
1753Standard_Integer Graphic3d_Structure::Identification () const {
1754
1755 Standard_Integer Result = MyCStructure.Id;
1756
1757 return Result;
1758
1759}
1760
1761void Graphic3d_Structure::SetTransformPersistence( const Graphic3d_TransModeFlags& AFlag )
1762{
1763 SetTransformPersistence( AFlag, gp_Pnt( 0, 0, 0 ) );
1764}
1765
1766void Graphic3d_Structure::SetTransformPersistence( const Graphic3d_TransModeFlags& AFlag,
1767 const gp_Pnt& APoint )
1768{
bbf32d01 1769 if (IsDeleted ()) return;
7fd59977 1770
1771 MyCStructure.TransformPersistence.Flag = AFlag;
60be1f9b 1772 MyCStructure.TransformPersistence.Point.x = float (APoint.X());
1773 MyCStructure.TransformPersistence.Point.y = float (APoint.Y());
1774 MyCStructure.TransformPersistence.Point.z = float (APoint.Z());
7fd59977 1775 //MyStructureManager->Update ();
1776 //Update();
1777 MyGraphicDriver->ContextStructure( MyCStructure );
1778
1779 MyCStructure.TransformPersistence.IsSet = 1;
1780}
1781
1782Graphic3d_TransModeFlags Graphic3d_Structure::TransformPersistenceMode() const
1783{
1784 return MyCStructure.TransformPersistence.Flag;
1785}
1786
1787gp_Pnt Graphic3d_Structure::TransformPersistencePoint() const
1788{
1789 gp_Pnt aPnt( 0., 0., 0. );
1790 aPnt.SetX( MyCStructure.TransformPersistence.Point.x );
1791 aPnt.SetY( MyCStructure.TransformPersistence.Point.y );
1792 aPnt.SetZ( MyCStructure.TransformPersistence.Point.z );
1793
1794 return aPnt;
1795}
1796
1797void Graphic3d_Structure::Add (const Handle(Graphic3d_Group)& AGroup) {
1798
81bba717 1799 // Method called only by the constructor of Graphic3d_Group
1800 // It is easy to check presence of <AGroup>
1801 // in sequence MyGroups.
7fd59977 1802 MyGroups.Append (AGroup);
1803
1804}
1805
1806void Graphic3d_Structure::Remove (const Standard_Address APtr, const Graphic3d_TypeOfConnection AType) {
1807
1808 Standard_Integer i, index, length;
1809
bbf32d01 1810 switch (AType)
7fd59977 1811 {
1812 case Graphic3d_TOC_DESCENDANT :
1813 index = 0;
1814 length = MyDescendants.Length ();
1815 for (i=1; i<=length && index==0; i++)
1816 if ((void *) (MyDescendants.Value (i)) == APtr)
1817 index = i;
1818 if (index != 0)
1819 MyDescendants.Remove (index);
1820#ifdef TRACE
1821 else
1822 cout << "Error, Graphic3d_Structure::Remove\n";
1823#endif
1824 break;
1825
1826 case Graphic3d_TOC_ANCESTOR :
1827 index = 0;
1828 length = MyAncestors.Length ();
1829 for (i=1; i<=length && index==0; i++)
1830 if ((void *) (MyAncestors.Value (i)) == APtr)
1831 index = i;
1832 if (index != 0)
1833 MyAncestors.Remove (index);
1834#ifdef TRACE
1835 else
1836 cout << "Error, Graphic3d_Structure::Remove\n";
1837#endif
1838 break;
1839 }
1840
1841}
1842
1843void Graphic3d_Structure::Remove (const Handle(Graphic3d_Group)& AGroup) {
1844
1845 Standard_Integer index = 0;
1846 Standard_Integer Length = MyGroups.Length ();
1847 for (Standard_Integer i=1; i<=Length && index==0; i++)
1848 if (MyGroups.Value (i) == AGroup) index = i;
1849
81bba717 1850 // Search in Groups
7fd59977 1851 if (index != 0) {
1852 Standard_Integer GroupLabelBegin, GroupLabelEnd;
1853 AGroup->Labels (GroupLabelBegin, GroupLabelEnd);
1854 MyGroupGenId.Free (GroupLabelBegin);
1855 MyGroupGenId.Free (GroupLabelEnd);
1856 MyGroups.Remove (index);
1857 }
1858
1859}
1860
1861Handle(Graphic3d_StructureManager) Graphic3d_Structure::StructureManager () const {
1862
1863#ifdef DOWNCAST
1864 return
1865 (Handle(Graphic3d_StructureManager)::DownCast(Handle(Standard_Transient)
1866 ((Standard_Transient*) MyPtrStructureManager)));
1867#else
1868 return MyStructureManager;
1869#endif
1870
1871}
1872
7fd59977 1873
1874void Graphic3d_Structure::MinMaxCoord (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const {
1875
1876 Standard_Real RL = RealLast ();
1877 Standard_Real RF = RealFirst ();
1878
1879 Standard_Real Xm, Ym, Zm, XM, YM, ZM;
1880
1881 //Bounding borders of infinite line has been calculated as own point
1882 //in center of this line
1883 if (IsEmpty () || IsInfinite ()) {
1884 if( IsInfinite ()){
1885 for (int i=1; i<=MyGroups.Length (); i++)
1886 if (! (MyGroups.Value (i))->IsEmpty () ) {
1887 (MyGroups.Value (i))->MinMaxValues(Xm, Ym, Zm, XM, YM, ZM);
1888 Graphic3d_Vertex vertex1(Xm, Ym, Zm);
1889 Graphic3d_Vertex vertex2(XM, YM, ZM);
1890 Standard_Real distance = vertex1.Distance( vertex1,vertex2 );
1891 if( distance >= 500000.0){
1892 XMin = XMax = (Xm+ XM)/2.0;
1893 YMin = YMax = (Ym+ YM)/2.0;
1894 ZMin = ZMax = (Zm+ ZM)/2.0;
1895 return;
bbf32d01 1896 }
7fd59977 1897 }
1898 }
1899 XMin = RF;
1900 YMin = RF;
1901 ZMin = RF;
1902
1903 XMax = RL;
1904 YMax = RL;
1905 ZMax = RL;
1906 }
1907 else {
1908 XMin = RL;
1909 YMin = RL;
1910 ZMin = RL;
1911
1912 XMax = RF;
1913 YMax = RF;
1914 ZMax = RF;
1915 Standard_Integer i, Length;
1916
1917 Length = MyGroups.Length ();
1918 for (i=1; i<=Length; i++)
1919 if (! (MyGroups.Value (i))->IsEmpty () ) {
1920 (MyGroups.Value (i))->MinMaxValues(Xm, Ym, Zm, XM, YM, ZM);
1921 if (Xm < XMin) XMin = Xm;
1922 if (Ym < YMin) YMin = Ym;
1923 if (Zm < ZMin) ZMin = Zm;
1924 if (XM > XMax) XMax = XM;
1925 if (YM > YMax) YMax = YM;
1926 if (ZM > ZMax) ZMax = ZM;
1927 }
1928
1929 Length = MyDescendants.Length ();
1930 for (i=1; i<=Length; i++)
1931 if (! ((Graphic3d_Structure *)
1932 (MyDescendants.Value (i)))->IsEmpty () ) {
1933 ((Graphic3d_Structure *)
1934 (MyDescendants.Value (i)))->MinMaxValues (Xm, Ym, Zm, XM, YM, ZM);
1935
1936 if (Xm < XMin) XMin = Xm;
1937 if (Ym < YMin) YMin = Ym;
1938 if (Zm < ZMin) ZMin = Zm;
1939 if (XM > XMax) XMax = XM;
1940 if (YM > YMax) YMax = YM;
1941 if (ZM > ZMax) ZMax = ZM;
1942 }
1943
1944 if ((XMin == RL) && (YMin == RL) &&
1945 (ZMin == RL) && (XMax == RF) &&
1946 (YMax == RF) && (ZMax == RF)) {
bbf32d01 1947 // Case impossible as it would mean
81bba717 1948 // that the structure is empty
7fd59977 1949 XMin = RF;
1950 YMin = RF;
1951 ZMin = RF;
1952
1953 XMax = RL;
1954 YMax = RL;
1955 ZMax = RL;
1956 }
1957
1958 }
1959
1960}
1961
1962void Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& ATrsf, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Real& NewX, Standard_Real& NewY, Standard_Real& NewZ) {
1963
1964 Standard_Real A, B, C, D;
1965
1966 Standard_Real RL = RealLast ();
1967 Standard_Real RF = RealFirst ();
1968
1969 if ((X == RF) || (Y == RF) || (Z == RF) ||
1970 (X == RL) || (Y == RL) || (Z == RL)) {
1971 NewX = X;
1972 NewY = Y;
1973 NewZ = Z;
1974 }
1975 else {
1976 A = ATrsf (0, 0);
1977 B = ATrsf (0, 1);
1978 C = ATrsf (0, 2);
1979 D = ATrsf (0, 3);
1980 NewX = A * X + B * Y + C * Z + D;
1981 A = ATrsf (1, 0);
1982 B = ATrsf (1, 1);
1983 C = ATrsf (1, 2);
1984 D = ATrsf (1, 3);
1985 NewY = A * X + B * Y + C * Z + D;
1986 A = ATrsf (2, 0);
1987 B = ATrsf (2, 1);
1988 C = ATrsf (2, 2);
1989 D = ATrsf (2, 3);
1990 NewZ = A * X + B * Y + C * Z + D;
1991 }
1992
1993}
1994
1995Graphic3d_Vector Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& ATrsf, const Graphic3d_Vector& Coord) {
1996
1997 Standard_Real NewX, NewY, NewZ;
1998 Graphic3d_Vector Result;
1999
2000 Graphic3d_Structure::Transforms
2001 (ATrsf, Coord.X (), Coord.Y (), Coord.Z (), NewX, NewY, NewZ);
2002 Result.SetCoord (NewX, NewY, NewZ);
2003
2004 return (Result);
2005
2006}
2007
2008Graphic3d_Vertex Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& ATrsf, const Graphic3d_Vertex& Coord) {
2009
2010 Standard_Real NewX, NewY, NewZ;
2011 Graphic3d_Vertex Result;
2012
2013 Graphic3d_Structure::Transforms
2014 (ATrsf, Coord.X (), Coord.Y (), Coord.Z (), NewX, NewY, NewZ);
2015 Result.SetCoord (NewX, NewY, NewZ);
2016
2017 return (Result);
2018
2019}
2020
2021void Graphic3d_Structure::Network (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType, Graphic3d_MapOfStructure& ASet) {
2022
2023
2024 Graphic3d_MapOfStructure h1;
2025 Graphic3d_MapOfStructure h2;
2026 AStructure->Descendants (h1);
2027 AStructure->Ancestors (h2);
2028
2029 Graphic3d_MapIteratorOfMapOfStructure IteratorD (h1);
2030 Graphic3d_MapIteratorOfMapOfStructure IteratorA (h2);
2031
2032 ASet.Add (AStructure);
2033
2034 // exploration
bbf32d01 2035 switch (AType)
7fd59977 2036 {
2037
2038 case Graphic3d_TOC_DESCENDANT :
2039 while (IteratorD.More ()) {
2040 Graphic3d_Structure::Network
2041 (IteratorD.Key (), AType, ASet);
81bba717 2042 // IteratorD.Next () is located on the next structure
7fd59977 2043 IteratorD.Next ();
2044 }
2045 break;
2046
2047 case Graphic3d_TOC_ANCESTOR :
2048 while (IteratorA.More ()) {
2049 Graphic3d_Structure::Network
2050 (IteratorA.Key (), AType, ASet);
bbf32d01
K
2051 // IteratorA.Next () is located on the next structure
2052 IteratorA.Next ();
7fd59977 2053 }
2054 break;
2055 }
2056
2057}
2058
bbf32d01 2059void Graphic3d_Structure::PrintNetwork (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType)
7fd59977 2060{
2061
2062 Graphic3d_MapOfStructure ASet;
2063
2064 Graphic3d_MapIteratorOfMapOfStructure IteratorASet (ASet);
2065
2066 Graphic3d_Structure::Network (AStructure, AType, ASet);
2067
2068 while (IteratorASet.More ()) {
2069 cout << "\tIdent "
2070 << (IteratorASet.Key ())->Identification () << "\n";
2071 IteratorASet.Next ();
2072 }
2073 cout << flush;
2074
2075}
2076
bbf32d01 2077void Graphic3d_Structure::Update () const
7fd59977 2078{
2079
2080 if (IsDeleted ()) return;
2081
2082 if (MyStructureManager->UpdateMode () == Aspect_TOU_ASAP)
2083 MyStructureManager->Update ();
2084
2085}
2086
bbf32d01 2087void Graphic3d_Structure::UpdateStructure (const Handle(Graphic3d_AspectLine3d)& CTXL, const Handle(Graphic3d_AspectText3d)& CTXT, const Handle(Graphic3d_AspectMarker3d)& CTXM, const Handle(Graphic3d_AspectFillArea3d)& CTXF)
7fd59977 2088{
2089
2090 Standard_Real R, G, B;
2091 Standard_Real Rs, Gs, Bs;
2092 Standard_CString AFont;
2093 Standard_Real ASpace;
2094 Standard_Real AnExpansion;
2095 Standard_Real AWidth;
2096 Standard_Real AScale;
2097 Quantity_Color AColor;
2098 Quantity_Color AnIntColor;
2099 Quantity_Color BackIntColor;
2100 Quantity_Color AnEdgeColor;
2101 Aspect_TypeOfLine ALType;
2102 Aspect_TypeOfMarker AMType;
2103 Aspect_InteriorStyle AStyle;
2104 Aspect_TypeOfStyleText AStyleT;
2105 Aspect_TypeOfDisplayText ADisplayType;
bbf32d01 2106 Quantity_Color AColorSubTitle;
7fd59977 2107 Standard_Boolean ATextZoomable;
2108 Standard_Real ATextAngle;
eeaaaefb 2109 Font_FontAspect ATextFontAspect;
7fd59977 2110
2111
2112 CTXL->Values (AColor, ALType, AWidth);
2113 AColor.Values (R, G, B, Quantity_TOC_RGB);
2114
2115 MyCStructure.ContextLine.Color.r = float (R);
2116 MyCStructure.ContextLine.Color.g = float (G);
2117 MyCStructure.ContextLine.Color.b = float (B);
2118 MyCStructure.ContextLine.LineType = int (ALType);
2119 MyCStructure.ContextLine.Width = float (AWidth);
2120
2121 CTXM->Values (AColor, AMType, AScale);
2122 AColor.Values (R, G, B, Quantity_TOC_RGB);
2123
2124 MyCStructure.ContextMarker.Color.r = float (R);
2125 MyCStructure.ContextMarker.Color.g = float (G);
2126 MyCStructure.ContextMarker.Color.b = float (B);
2127 MyCStructure.ContextMarker.MarkerType = int (AMType);
2128 MyCStructure.ContextMarker.Scale = float (AScale);
2129
2130 CTXT->Values (AColor, AFont, AnExpansion, ASpace,AStyleT,ADisplayType,AColorSubTitle,ATextZoomable,ATextAngle,ATextFontAspect);
2131 AColor.Values (R, G, B, Quantity_TOC_RGB);
2132 AColorSubTitle.Values (Rs, Gs, Bs, Quantity_TOC_RGB);
2133
2134 MyCStructure.ContextText.Color.r = float (R);
2135 MyCStructure.ContextText.Color.g = float (G);
2136 MyCStructure.ContextText.Color.b = float (B);
2137 MyCStructure.ContextText.Font = (char*) (AFont);
2138 MyCStructure.ContextText.Expan = float (AnExpansion);
2139 MyCStructure.ContextText.Style = int (AStyleT);
2140 MyCStructure.ContextText.DisplayType = int (ADisplayType);
2141 MyCStructure.ContextText.Space = float (ASpace);
2142 MyCStructure.ContextText.ColorSubTitle.r = float (Rs);
2143 MyCStructure.ContextText.ColorSubTitle.g = float (Gs);
2144 MyCStructure.ContextText.ColorSubTitle.b = float (Bs);
2145 MyCStructure.ContextText.TextZoomable = ATextZoomable;
60be1f9b 2146 MyCStructure.ContextText.TextAngle = float (ATextAngle);
bbf32d01 2147 MyCStructure.ContextText.TextFontAspect = (int)ATextFontAspect;
7fd59977 2148
2149
2150
2151 CTXF->Values (AStyle, AnIntColor, BackIntColor, AnEdgeColor, ALType, AWidth);
2152 AnIntColor.Values (R, G, B, Quantity_TOC_RGB);
2153
2154 MyCStructure.ContextFillArea.Style = int (AStyle);
2155 MyCStructure.ContextFillArea.IntColor.r = float (R);
2156 MyCStructure.ContextFillArea.IntColor.g = float (G);
2157 MyCStructure.ContextFillArea.IntColor.b = float (B);
2158#ifdef OCC1174
2159 if ( CTXF->Distinguish() )
2160 BackIntColor.Values( R, G, B, Quantity_TOC_RGB );
2161#endif
2162 MyCStructure.ContextFillArea.BackIntColor.r = float( R );
2163 MyCStructure.ContextFillArea.BackIntColor.g = float( G );
2164 MyCStructure.ContextFillArea.BackIntColor.b = float( B );
2165
2166 // Edges
2167 MyCStructure.ContextFillArea.Edge = CTXF->Edge () ? 1:0;
2168 AnEdgeColor.Values (R, G, B, Quantity_TOC_RGB);
2169 MyCStructure.ContextFillArea.EdgeColor.r = float (R);
2170 MyCStructure.ContextFillArea.EdgeColor.g = float (G);
2171 MyCStructure.ContextFillArea.EdgeColor.b = float (B);
2172 MyCStructure.ContextFillArea.LineType = int (ALType);
2173 MyCStructure.ContextFillArea.Width = float (AWidth);
2174 MyCStructure.ContextFillArea.Hatch = int (CTXF->HatchStyle ());
2175#ifdef G003
2176 Quantity_Ratio ratio;
bbf32d01 2177 MyCStructure.ContextFillArea.DegenerationMode =
7fd59977 2178 int (CTXF->DegenerateModel(ratio));
2179 MyCStructure.ContextFillArea.SkipRatio = float (ratio);
2180#endif // G003
2181
2182
2183 /*** Front and Back face ***/
2184 MyCStructure.ContextFillArea.Distinguish = CTXF->Distinguish () ? 1:0;
2185 MyCStructure.ContextFillArea.BackFace = CTXF->BackFace () ? 1:0;
2186 /*** Back Material ***/
2187 // Light specificity
2188 MyCStructure.ContextFillArea.Back.Shininess =
2189 float ((CTXF->BackMaterial ()).Shininess ());
2190 MyCStructure.ContextFillArea.Back.Ambient =
2191 float ((CTXF->BackMaterial ()).Ambient ());
2192 MyCStructure.ContextFillArea.Back.Diffuse =
2193 float ((CTXF->BackMaterial ()).Diffuse ());
2194 MyCStructure.ContextFillArea.Back.Specular =
2195 float ((CTXF->BackMaterial ()).Specular ());
2196 MyCStructure.ContextFillArea.Back.Transparency =
2197 float ((CTXF->BackMaterial ()).Transparency ());
2198 MyCStructure.ContextFillArea.Back.Emission =
2199 float ((CTXF->BackMaterial ()).Emissive ());
2200
2201 // Reflection mode
2202 MyCStructure.ContextFillArea.Back.IsAmbient =
2203 ( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
2204 MyCStructure.ContextFillArea.Back.IsDiffuse =
2205 ( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
2206 MyCStructure.ContextFillArea.Back.IsSpecular =
2207 ( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
2208 MyCStructure.ContextFillArea.Back.IsEmission =
2209 ( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
2210
2211 // Material type
2212 //JR/Hp
2213 const Graphic3d_MaterialAspect ama = CTXF->BackMaterial () ;
2214 Standard_Boolean amt = ama.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
2215 MyCStructure.ContextFillArea.Back.IsPhysic = ( amt ? 1 : 0 );
2216
2217 // Specular color
2218 MyCStructure.ContextFillArea.Back.ColorSpec.r =
2219 float (((CTXF->BackMaterial ()).SpecularColor ()).Red ());
2220 MyCStructure.ContextFillArea.Back.ColorSpec.g =
2221 float (((CTXF->BackMaterial ()).SpecularColor ()).Green ());
2222 MyCStructure.ContextFillArea.Back.ColorSpec.b =
2223 float (((CTXF->BackMaterial ()).SpecularColor ()).Blue ());
2224
2225 // Ambient color
2226 MyCStructure.ContextFillArea.Back.ColorAmb.r =
2227 float (((CTXF->BackMaterial ()).AmbientColor ()).Red ());
2228 MyCStructure.ContextFillArea.Back.ColorAmb.g =
2229 float (((CTXF->BackMaterial ()).AmbientColor ()).Green ());
2230 MyCStructure.ContextFillArea.Back.ColorAmb.b =
2231 float (((CTXF->BackMaterial ()).AmbientColor ()).Blue ());
2232
2233 // Diffuse color
2234 MyCStructure.ContextFillArea.Back.ColorDif.r =
2235 float (((CTXF->BackMaterial ()).DiffuseColor ()).Red ());
2236 MyCStructure.ContextFillArea.Back.ColorDif.g =
2237 float (((CTXF->BackMaterial ()).DiffuseColor ()).Green ());
2238 MyCStructure.ContextFillArea.Back.ColorDif.b =
2239 float (((CTXF->BackMaterial ()).DiffuseColor ()).Blue ());
2240
2241 // Emissive color
2242 MyCStructure.ContextFillArea.Back.ColorEms.r =
2243 float (((CTXF->BackMaterial ()).EmissiveColor ()).Red ());
2244 MyCStructure.ContextFillArea.Back.ColorEms.g =
2245 float (((CTXF->BackMaterial ()).EmissiveColor ()).Green ());
2246 MyCStructure.ContextFillArea.Back.ColorEms.b =
2247 float (((CTXF->BackMaterial ()).EmissiveColor ()).Blue ());
2248
bbf32d01 2249 MyCStructure.ContextFillArea.Back.EnvReflexion =
7fd59977 2250 float ((CTXF->BackMaterial ()).EnvReflexion());
2251
2252 /*** Front Material ***/
2253 // Light specificity
2254 MyCStructure.ContextFillArea.Front.Shininess =
2255 float ((CTXF->FrontMaterial ()).Shininess ());
2256 MyCStructure.ContextFillArea.Front.Ambient =
2257 float ((CTXF->FrontMaterial ()).Ambient ());
2258 MyCStructure.ContextFillArea.Front.Diffuse =
2259 float ((CTXF->FrontMaterial ()).Diffuse ());
2260 MyCStructure.ContextFillArea.Front.Specular =
2261 float ((CTXF->FrontMaterial ()).Specular ());
2262 MyCStructure.ContextFillArea.Front.Transparency =
2263 float ((CTXF->FrontMaterial ()).Transparency ());
2264 MyCStructure.ContextFillArea.Front.Emission =
2265 float ((CTXF->FrontMaterial ()).Emissive ());
2266
2267 // Reflection mode
2268 MyCStructure.ContextFillArea.Front.IsAmbient =
2269 ( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
2270 MyCStructure.ContextFillArea.Front.IsDiffuse =
2271 ( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
2272 MyCStructure.ContextFillArea.Front.IsSpecular =
2273 ( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
2274 MyCStructure.ContextFillArea.Front.IsEmission =
2275 ( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
2276
2277 // Material type
2278 //JR/Hp
2279 const Graphic3d_MaterialAspect amas = CTXF->FrontMaterial () ;
2280 Standard_Boolean amty = amas.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
2281 MyCStructure.ContextFillArea.Front.IsPhysic = ( amty ? 1 : 0 );
2282
2283 // Specular color
2284 MyCStructure.ContextFillArea.Front.ColorSpec.r =
2285 float (((CTXF->FrontMaterial ()).SpecularColor ()).Red ());
2286 MyCStructure.ContextFillArea.Front.ColorSpec.g =
2287 float (((CTXF->FrontMaterial ()).SpecularColor ()).Green ());
2288 MyCStructure.ContextFillArea.Front.ColorSpec.b =
2289 float (((CTXF->FrontMaterial ()).SpecularColor ()).Blue ());
2290
2291 // Ambient color
2292 MyCStructure.ContextFillArea.Front.ColorAmb.r =
2293 float (((CTXF->FrontMaterial ()).AmbientColor ()).Red ());
2294 MyCStructure.ContextFillArea.Front.ColorAmb.g =
2295 float (((CTXF->FrontMaterial ()).AmbientColor ()).Green ());
2296 MyCStructure.ContextFillArea.Front.ColorAmb.b =
2297 float (((CTXF->FrontMaterial ()).AmbientColor ()).Blue ());
2298
2299 // Diffuse color
2300 MyCStructure.ContextFillArea.Front.ColorDif.r =
2301 float (((CTXF->FrontMaterial ()).DiffuseColor ()).Red ());
2302 MyCStructure.ContextFillArea.Front.ColorDif.g =
2303 float (((CTXF->FrontMaterial ()).DiffuseColor ()).Green ());
2304 MyCStructure.ContextFillArea.Front.ColorDif.b =
2305 float (((CTXF->FrontMaterial ()).DiffuseColor ()).Blue ());
2306
2307 // Emissive color
2308 MyCStructure.ContextFillArea.Front.ColorEms.r =
2309 float (((CTXF->FrontMaterial ()).EmissiveColor ()).Red ());
2310 MyCStructure.ContextFillArea.Front.ColorEms.g =
2311 float (((CTXF->FrontMaterial ()).EmissiveColor ()).Green ());
2312 MyCStructure.ContextFillArea.Front.ColorEms.b =
2313 float (((CTXF->FrontMaterial ()).EmissiveColor ()).Blue ());
2314
bbf32d01 2315 MyCStructure.ContextFillArea.Front.EnvReflexion =
7fd59977 2316 float ((CTXF->FrontMaterial ()).EnvReflexion());
2317
bf75be98 2318 MyCStructure.ContextFillArea.Texture.TextureMap = CTXF->TextureMap();
2319 MyCStructure.ContextFillArea.Texture.doTextureMap = CTXF->TextureMapState() ? 1 : 0;
7fd59977 2320
bbf32d01 2321 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 2322 Standard_Integer aPolyMode;
60be1f9b 2323 Standard_ShortReal aPolyFactor, aPolyUnits;
7fd59977 2324 CTXF->PolygonOffsets(aPolyMode, aPolyFactor, aPolyUnits);
2325 MyCStructure.ContextFillArea.PolygonOffsetMode = aPolyMode;
2326 MyCStructure.ContextFillArea.PolygonOffsetFactor = aPolyFactor;
2327 MyCStructure.ContextFillArea.PolygonOffsetUnits = aPolyUnits;
bbf32d01 2328 // OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
7fd59977 2329}
2330
2331void Graphic3d_Structure::GraphicHighlight (const Aspect_TypeOfHighlightMethod AMethod) {
2332
2333 Standard_Real XMin, YMin, ZMin, XMax, YMax, ZMax;
2334 Standard_Real R, G, B;
2335
2336 MyCStructure.highlight = 1;
2337 MyHighlightMethod = AMethod;
2338
bbf32d01 2339 switch (AMethod)
7fd59977 2340 {
2341 case Aspect_TOHM_COLOR :
2342 MyHighlightColor.Values (R, G, B, Quantity_TOC_RGB);
2343 MyGraphicDriver->HighlightColor
2344 (MyCStructure, float (R), float (G),
2345 float (B) , Standard_True);
2346 MyGraphicDriver->NameSetStructure (MyCStructure);
2347 break;
2348 case Aspect_TOHM_BLINK :
2349 MyGraphicDriver->Blink (MyCStructure, Standard_True);
2350 MyGraphicDriver->NameSetStructure (MyCStructure);
2351 break;
2352 case Aspect_TOHM_BOUNDBOX :
2353 if (IsEmpty () || IsInfinite ()) {
81bba717 2354 // Empty or infinite structure
7fd59977 2355 XMin = YMin = ZMin = 0.;
2356 XMax = YMax = ZMax = 0.;
2357 }
2358 else {
2359 MinMaxCoord
2360 (XMin, YMin, ZMin, XMax, YMax, ZMax);
2361 }
2362 MyCStructure.BoundBox.Pmin.x = float (XMin);
2363 MyCStructure.BoundBox.Pmin.y = float (YMin);
2364 MyCStructure.BoundBox.Pmin.z = float (ZMin);
2365 MyCStructure.BoundBox.Pmax.x = float (XMax);
2366 MyCStructure.BoundBox.Pmax.y = float (YMax);
2367 MyCStructure.BoundBox.Pmax.z = float (ZMax);
2368 MyHighlightColor.Values (R, G, B, Quantity_TOC_RGB);
2369 MyCStructure.BoundBox.Color.r = float (R);
2370 MyCStructure.BoundBox.Color.g = float (G);
2371 MyCStructure.BoundBox.Color.b = float (B);
2372 MyGraphicDriver->BoundaryBox (MyCStructure, Standard_True);
2373 break;
2374 }
2375
2376}
2377
2378void Graphic3d_Structure::GraphicTransform (const TColStd_Array2OfReal& AMatrix) {
2379
2380 Standard_Integer i, j;
2381
2382 for (i=0; i<=3; i++)
2383 for (j=0; j<=3; j++)
2384 MyCStructure.Transformation[i][j] = float (AMatrix (i, j));
2385
2386 MyGraphicDriver->TransformStructure (MyCStructure);
2387
2388}
2389
2390void Graphic3d_Structure::GraphicUnHighlight () {
2391
2392 MyCStructure.highlight = 0;
2393
bbf32d01 2394 switch (MyHighlightMethod)
7fd59977 2395 {
2396 case Aspect_TOHM_COLOR :
2397 MyGraphicDriver->HighlightColor
2398 (MyCStructure, 0.0, 0.0, 0.0 , Standard_False);
2399 MyGraphicDriver->NameSetStructure (MyCStructure);
2400 break;
2401 case Aspect_TOHM_BLINK :
2402 MyGraphicDriver->Blink (MyCStructure, Standard_False);
2403 MyGraphicDriver->NameSetStructure (MyCStructure);
2404 break;
2405 case Aspect_TOHM_BOUNDBOX :
2406 MyGraphicDriver->BoundaryBox
2407 (MyCStructure, Standard_False);
2408 MyGraphicDriver->NameSetStructure (MyCStructure);
2409 break;
2410 }
2411
2412}
2413
2414Graphic3d_TypeOfStructure Graphic3d_Structure::ComputeVisual () const {
2415
2416 return (MyComputeVisual);
2417
2418}
2419
2420void Graphic3d_Structure::SetComputeVisual (const Graphic3d_TypeOfStructure AVisual) {
2421
81bba717 2422 // The ComputeVisual is saved only if the structure is
2423 // declared TOS_ALL, TOS_WIREFRAME or TOS_SHADING.
2424 // This declaration permits to calculate
2425 // proper representation of the structure calculated by Compute
2426 // instead of passage to TOS_COMPUTED.
7fd59977 2427 if (AVisual != Graphic3d_TOS_COMPUTED)
2428 MyComputeVisual = AVisual;
2429
2430}
2431
2432void Graphic3d_Structure::Plot (const Handle(Graphic3d_Plotter)& ) {
2433
2434}
2435
2436void Graphic3d_Structure::SetManager (const Handle(Graphic3d_StructureManager)& AManager, const Standard_Boolean WithPropagation) {
2437
81bba717 2438 // All connected structures should follow ?
7fd59977 2439#ifdef IMPLEMENTED
2440 if (WithPropagation) {
2441 Standard_Integer i, Length;
2442 Length = MyDescendants.Length ();
2443 for (i=1; i<=Length; i++)
2444 ((Graphic3d_Structure *)
2445 (MyDescendants.Value (i)))->SetStructureManager (AManager);
2446
2447 Length = MyAncestors.Length ();
2448 for (i=1; i<=Length; i++)
2449 ((Graphic3d_Structure *)
2450 (MyAncestors.Value (i)))->SetStructureManager (AManager);
2451 }
2452#endif
2453
81bba717 2454 // change of identification ?
7fd59977 2455 // MyStructureManager->Remove (Standard_Integer (MyCStructure.Id));
2456 // AManager->NewIdentification ();
2457 // MyCStructure.Id = int (AManager->NewIdentification ());
2458
2459 Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
2460 Aspect_TypeOfUpdate NewUpdateMode = AManager->UpdateMode ();
2461 MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
2462 AManager->SetUpdateMode (Aspect_TOU_WAIT);
2463
2464 if (MyCStructure.stick) {
2465 MyStructureManager->Erase (this);
2466 AManager->Display (this);
2467 }
2468
2469 if (MyCStructure.highlight) {
2470 }
2471
2472 if (MyCStructure.visible) {
2473 MyStructureManager->Invisible (this);
2474 AManager->Visible (this);
2475 }
2476
2477 if (MyCStructure.pick) {
2478 MyStructureManager->Undetectable (this);
2479 AManager->Detectable (this);
2480 }
2481
2482 MyStructureManager->SetUpdateMode (UpdateMode);
2483 AManager->SetUpdateMode (NewUpdateMode);
2484
81bba717 2485 // New manager
7fd59977 2486 MyPtrStructureManager = (void *) AManager.operator->();
2487
2488}
2489
2490void Graphic3d_Structure::SetHLRValidation (const Standard_Boolean AFlag) {
2491
2492 MyCStructure.HLRValidation = AFlag ? 1:0;
2493
2494}
2495
2496Standard_Boolean Graphic3d_Structure::HLRValidation () const {
2497
81bba717 2498 // Hidden parts stored in <me> are valid if :
2499 // 1/ the owner is defined.
2500 // 2/ they are not invalid.
7fd59977 2501
2502 Standard_Boolean Result = MyOwner != NULL && MyCStructure.HLRValidation != 0;
2503
2504 return Result;
2505
2506}
2507
bf75be98 2508//=======================================================================
2509//function : CStructure
2510//purpose :
2511//=======================================================================
7fd59977 2512
bf75be98 2513Graphic3d_CStructure* Graphic3d_Structure::CStructure()
2514{
2515 return &MyCStructure;
7fd59977 2516}
59f45b7c 2517
2518//=======================================================================
2519//function : SetZLayer
2520//purpose :
2521//=======================================================================
2522
2523void Graphic3d_Structure::SetZLayer (const Standard_Integer theLayerId)
2524{
2525 // if the structure is not displayed, unable to change its display layer
2526 if (IsDeleted ())
2527 return;
2528
2529 MyStructureManager->ChangeZLayer (this, theLayerId);
2530}
2531
2532//=======================================================================
2533//function : GetZLayer
2534//purpose :
2535//=======================================================================
2536
2537Standard_Integer Graphic3d_Structure::GetZLayer () const
2538{
2539 return MyStructureManager->GetZLayer (this);
2540}